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java.lang.Objectcom.jogamp.opengl.impl.es1.GLES1Impl
public class GLES1Impl
Field Summary |
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Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
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GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
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GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
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GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
Constructor Summary | |
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GLES1Impl(GLProfile glp,
GLContextImpl context)
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Method Summary | |
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void |
dispatch_glActiveTexture1(int texture,
long procAddress)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 |
void |
dispatch_glAlphaFunc1(int func,
float ref,
long procAddress)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
dispatch_glAlphaFuncx1(int func,
int ref,
long procAddress)
Entry point to C language function: void glAlphaFuncx(GLenum func, GLclampx ref); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glBindFramebuffer1(int target,
int framebuffer,
long procAddress)
Entry point to C language function: void glBindFramebufferOES(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
dispatch_glBindRenderbuffer1(int target,
int renderbuffer,
long procAddress)
Entry point to C language function: void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
dispatch_glBindTexture1(int target,
int texture,
long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
void |
dispatch_glBindVertexArrayOES1(int array,
long procAddress)
Entry point to C language function: void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
dispatch_glBlendEquation1(int mode,
long procAddress)
Entry point to C language function: void glBlendEquationOES(GLenum mode); Part of GL_VERSION_1_2, GL_OES_blend_subtract |
void |
dispatch_glBlendEquationSeparate1(int modeRGB,
int modeAlpha,
long procAddress)
Entry point to C language function: void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0, GL_OES_blend_equation_separate |
void |
dispatch_glBlendFunc1(int sfactor,
int dfactor,
long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glBlendFuncSeparate1(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4, GL_OES_blend_func_separate |
int |
dispatch_glCheckFramebufferStatus1(int target,
long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatusOES(GLenum target); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
dispatch_glClear1(int mask,
long procAddress)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glClearColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearColorx1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glClearDepthf1(float depth,
long procAddress)
Entry point to C language function: void glClearDepthf(GLclampf depth); Part of GL_ARB_ES2_compatibility |
void |
dispatch_glClearDepthx1(int depth,
long procAddress)
Entry point to C language function: void glClearDepthx(GLclampx depth); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glClearStencil1(int s,
long procAddress)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glClientActiveTexture1(int texture,
long procAddress)
Entry point to C language function: void glClientActiveTexture(GLenum texture); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glColor4f1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4ub1(byte red,
byte green,
byte blue,
byte alpha,
long procAddress)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4x1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glColorMask1(boolean red,
boolean green,
boolean blue,
boolean alpha,
long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glCopyTexImage2D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage2D1(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
void |
dispatch_glCullFace1(int mode,
long procAddress)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glCurrentPaletteMatrix1(int matrixpaletteindex,
long procAddress)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_OES_matrix_palette |
void |
dispatch_glDepthFunc1(int func,
long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthMask1(boolean flag,
long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthRangef1(float zNear,
float zFar,
long procAddress)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility |
void |
dispatch_glDepthRangex1(int zNear,
int zFar,
long procAddress)
Entry point to C language function: void glDepthRangex(GLclampx zNear, GLclampx zFar); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glDisable1(int cap,
long procAddress)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glDisableClientState1(int array,
long procAddress)
Entry point to C language function: void glDisableClientState(GLenum array); Part of GL_VERSION_1_1 |
void |
dispatch_glDisableDriverControlQCOM1(int driverControl,
long procAddress)
Entry point to C language function: void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
dispatch_glDrawArrays1(int mode,
int first,
int count,
long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
dispatch_glDrawTexfOES1(float x,
float y,
float z,
float width,
float height,
long procAddress)
Entry point to C language function: void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); Part of GL_OES_draw_texture |
void |
dispatch_glDrawTexiOES1(int x,
int y,
int z,
int width,
int height,
long procAddress)
Entry point to C language function: void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); Part of GL_OES_draw_texture |
void |
dispatch_glDrawTexsOES1(short x,
short y,
short z,
short width,
short height,
long procAddress)
Entry point to C language function: void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); Part of GL_OES_draw_texture |
void |
dispatch_glDrawTexxOES1(int x,
int y,
int z,
int width,
int height,
long procAddress)
Entry point to C language function: void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); Part of GL_OES_draw_texture |
void |
dispatch_glEnable1(int cap,
long procAddress)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glEnableClientState1(int array,
long procAddress)
Entry point to C language function: void glEnableClientState(GLenum array); Part of GL_VERSION_1_1 |
void |
dispatch_glEnableDriverControlQCOM1(int driverControl,
long procAddress)
Entry point to C language function: void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
dispatch_glEndTilingQCOM1(int preserveMask,
long procAddress)
Entry point to C language function: void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
boolean |
dispatch_glExtIsProgramBinaryQCOM1(int program,
long procAddress)
Entry point to C language function: GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
dispatch_glExtTexObjectStateOverrideiQCOM1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFinishFenceNV1(int mode,
long procAddress)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFogf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glFogx1(int pname,
int param,
long procAddress)
Entry point to C language function: void glFogx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glFramebufferRenderbuffer1(int target,
int attachment,
int renderbuffertarget,
int renderbuffer,
long procAddress)
Entry point to C language function: void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
dispatch_glFramebufferTexture2D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
dispatch_glFramebufferTexture2DMultisampleIMG1(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long procAddress)
Entry point to C language function: void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
dispatch_glFrontFace1(int mode,
long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glFrustumf1(float left,
float right,
float bottom,
float top,
float zNear,
float zFar,
long procAddress)
Entry point to C language function: void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); Part of GL_VERSION_ES_CM |
void |
dispatch_glFrustumx1(int left,
int right,
int bottom,
int top,
int zNear,
int zFar,
long procAddress)
Entry point to C language function: void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glGenerateMipmap1(int target,
long procAddress)
Entry point to C language function: void glGenerateMipmapOES(GLenum target); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
int |
dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
void |
dispatch_glHint1(int target,
int mode,
long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsBuffer1(int buffer,
long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsEnabled1(int cap,
long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsFenceNV1(int renderbuffer,
long procAddress)
Entry point to C language function: GLboolean glIsFenceNV(GLuint renderbuffer); Part of GL_NV_fence |
boolean |
dispatch_glIsFramebuffer1(int framebuffer,
long procAddress)
Entry point to C language function: GLboolean glIsFramebufferOES(GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
boolean |
dispatch_glIsRenderbuffer1(int renderbuffer,
long procAddress)
Entry point to C language function: GLboolean glIsRenderbufferOES(GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
boolean |
dispatch_glIsTexture1(int texture,
long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
dispatch_glIsVertexArrayOES1(int array,
long procAddress)
Entry point to C language function: GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
dispatch_glLightf1(int light,
int pname,
float param,
long procAddress)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModelf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModelx1(int pname,
int param,
long procAddress)
Entry point to C language function: void glLightModelx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glLightx1(int light,
int pname,
int param,
long procAddress)
Entry point to C language function: void glLightx(GLenum light, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glLineWidth1(float width,
long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
dispatch_glLineWidthx1(int width,
long procAddress)
Entry point to C language function: void glLineWidthx(GLfixed width); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glLoadIdentity1(long procAddress)
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
dispatch_glLoadPaletteFromModelViewMatrixOES1(long procAddress)
Entry point to C language function: void glLoadPaletteFromModelViewMatrixOES(void); Part of GL_OES_matrix_palette |
void |
dispatch_glLogicOp1(int opcode,
long procAddress)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
dispatch_glMaterialf1(int face,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glMaterialx1(int face,
int pname,
int param,
long procAddress)
Entry point to C language function: void glMaterialx(GLenum face, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glMatrixMode1(int mode,
long procAddress)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glMultiTexCoord4f1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord4x1(int target,
int s,
int t,
int r,
int q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glNormal3f1(float nx,
float ny,
float nz,
long procAddress)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3x1(int nx,
int ny,
int nz,
long procAddress)
Entry point to C language function: void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glOrthof1(float left,
float right,
float bottom,
float top,
float zNear,
float zFar,
long procAddress)
Entry point to C language function: void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); Part of GL_VERSION_ES_CM |
void |
dispatch_glOrthox1(int left,
int right,
int bottom,
int top,
int zNear,
int zFar,
long procAddress)
Entry point to C language function: void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glPointParameterf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 |
void |
dispatch_glPointParameterx1(int pname,
int param,
long procAddress)
Entry point to C language function: void glPointParameterx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glPointSize1(float size,
long procAddress)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
dispatch_glPointSizex1(int size,
long procAddress)
Entry point to C language function: void glPointSizex(GLfixed size); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glPolygonOffset1(float factor,
float units,
long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 |
void |
dispatch_glPolygonOffsetx1(int factor,
int units,
long procAddress)
Entry point to C language function: void glPolygonOffsetx(GLfixed factor, GLfixed units); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glPopMatrix1(long procAddress)
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPushMatrix1(long procAddress)
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glRenderbufferStorage1(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
dispatch_glRenderbufferStorageMultisampleAPPLE1(int target,
int samples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_APPLE_framebuffer_multisample |
void |
dispatch_glRenderbufferStorageMultisampleIMG1(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
dispatch_glResolveMultisampleFramebufferAPPLE1(long procAddress)
Entry point to C language function: void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
dispatch_glRotatef1(float angle,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glRotatex1(int angle,
int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glSampleCoverage1(float value,
boolean invert,
long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
dispatch_glSampleCoveragex1(int value,
boolean invert,
long procAddress)
Entry point to C language function: void glSampleCoveragex(GLclampx value, GLboolean invert); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glScalef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glScalex1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glScalex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glScissor1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glSetFenceNV1(int modeRGB,
int modeAlpha,
long procAddress)
Entry point to C language function: void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha); Part of GL_NV_fence |
void |
dispatch_glShadeModel1(int mode,
long procAddress)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glStartTilingQCOM1(int x,
int y,
int width,
int height,
int preserveMask,
long procAddress)
Entry point to C language function: void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
dispatch_glStencilFunc1(int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilMask1(int mask,
long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilOp1(int fail,
int zfail,
int zpass,
long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
boolean |
dispatch_glTestFenceNV1(int renderbuffer,
long procAddress)
Entry point to C language function: GLboolean glTestFenceNV(GLuint renderbuffer); Part of GL_NV_fence |
void |
dispatch_glTexEnvf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexEnvi1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexEnvx1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexEnvx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glTexGenf1(int coord,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
dispatch_glTexGeni1(int coord,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
dispatch_glTexGenx1(int coord,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); Part of GL_OES_texture_cube_map |
void |
dispatch_glTexParameterf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameteri1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameterx1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexParameterx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
dispatch_glTranslatef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glTranslatex1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glTranslatex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
boolean |
dispatch_glUnmapBuffer1(int target,
long procAddress)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
dispatch_glViewport1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
GLContext |
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL. |
Object |
getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int texture)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 |
void |
glAlphaFunc(int func,
float ref)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
glAlphaFuncx(int func,
int ref)
Entry point to C language function: void glAlphaFuncx(GLenum func, GLclampx ref); Part of GL_VERSION_ES_CL_CM |
void |
glBindBuffer(int target,
int buffer)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_1_5 |
void |
glBindFramebuffer(int target,
int framebuffer)
Entry point to C language function: void glBindFramebufferOES(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glBindRenderbuffer(int target,
int renderbuffer)
Entry point to C language function: void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glBindTexture(int target,
int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
void |
glBindVertexArrayOES(int array)
Entry point to C language function: void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glBlendEquation(int mode)
Entry point to C language function: void glBlendEquationOES(GLenum mode); Part of GL_VERSION_1_2, GL_OES_blend_subtract |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
Entry point to C language function: void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0, GL_OES_blend_equation_separate |
void |
glBlendFunc(int sfactor,
int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function: void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4, GL_OES_blend_func_separate |
void |
glBufferData(int target,
long size,
Buffer data,
int usage)
Entry point to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_1_5 |
void |
glBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_1_5 |
int |
glCheckFramebufferStatus(int target)
Entry point to C language function: GLenum glCheckFramebufferStatusOES(GLenum target); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
glClearColorx(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); Part of GL_VERSION_ES_CL_CM |
void |
glClearDepth(double depth)
|
void |
glClearDepthf(float depth)
Entry point to C language function: void glClearDepthf(GLclampf depth); Part of GL_ARB_ES2_compatibility |
void |
glClearDepthx(int depth)
Entry point to C language function: void glClearDepthx(GLclampx depth); Part of GL_VERSION_ES_CL_CM |
void |
glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
glClientActiveTexture(int texture)
Entry point to C language function: void glClientActiveTexture(GLenum texture); Part of GL_VERSION_1_3_DEPRECATED |
void |
glClipPlanef(int plane,
float[] equation,
int equation_offset)
Entry point to C language function: void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM |
void |
glClipPlanef(int plane,
FloatBuffer equation)
Entry point to C language function: void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM |
void |
glClipPlanefIMG(int plane,
float[] equation,
int equation_offset)
Entry point to C language function: void glClipPlanefIMG(GLenum plane, const GLfloat * equation); Part of GL_IMG_user_clip_plane |
void |
glClipPlanefIMG(int plane,
FloatBuffer equation)
Entry point to C language function: void glClipPlanefIMG(GLenum plane, const GLfloat * equation); Part of GL_IMG_user_clip_plane |
void |
glClipPlanex(int plane,
int[] equation,
int equation_offset)
Entry point to C language function: void glClipPlanex(GLenum plane, const GLfixed * equation); Part of GL_VERSION_ES_CL_CM |
void |
glClipPlanex(int plane,
IntBuffer equation)
Entry point to C language function: void glClipPlanex(GLenum plane, const GLfixed * equation); Part of GL_VERSION_ES_CL_CM |
void |
glClipPlanexIMG(int plane,
int[] equation,
int equation_offset)
Entry point to C language function: void glClipPlanexIMG(GLenum plane, const GLfixed * equation); Part of GL_IMG_user_clip_plane |
void |
glClipPlanexIMG(int plane,
IntBuffer equation)
Entry point to C language function: void glClipPlanexIMG(GLenum plane, const GLfixed * equation); Part of GL_IMG_user_clip_plane |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4x(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); Part of GL_VERSION_ES_CL_CM |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
glColorPointer(GLArrayData array)
|
void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
void |
glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glCurrentPaletteMatrix(int matrixpaletteindex)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_OES_matrix_palette |
void |
glDeleteBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glDeleteBuffers(int n,
IntBuffer buffers)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glDeleteFencesNV(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function: void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function: void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteTextures(int n,
IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glDepthRange(double zNear,
double zFar)
|
void |
glDepthRangef(float zNear,
float zFar)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility |
void |
glDepthRangex(int zNear,
int zFar)
Entry point to C language function: void glDepthRangex(GLclampx zNear, GLclampx zFar); Part of GL_VERSION_ES_CL_CM |
void |
glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glDisableClientState(int array)
Entry point to C language function: void glDisableClientState(GLenum array); Part of GL_VERSION_1_1 |
void |
glDisableDriverControlQCOM(int driverControl)
Entry point to C language function: void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
IntBuffer attachments)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDrawArrays(int mode,
int first,
int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawTexfOES(float x,
float y,
float z,
float width,
float height)
Entry point to C language function: void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); Part of GL_OES_draw_texture |
void |
glDrawTexfvOES(float[] coords,
int coords_offset)
Entry point to C language function: void glDrawTexfvOES(const GLfloat * coords); Part of GL_OES_draw_texture |
void |
glDrawTexfvOES(FloatBuffer coords)
Entry point to C language function: void glDrawTexfvOES(const GLfloat * coords); Part of GL_OES_draw_texture |
void |
glDrawTexiOES(int x,
int y,
int z,
int width,
int height)
Entry point to C language function: void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); Part of GL_OES_draw_texture |
void |
glDrawTexivOES(int[] coords,
int coords_offset)
Entry point to C language function: void glDrawTexivOES(const GLint * coords); Part of GL_OES_draw_texture |
void |
glDrawTexivOES(IntBuffer coords)
Entry point to C language function: void glDrawTexivOES(const GLint * coords); Part of GL_OES_draw_texture |
void |
glDrawTexsOES(short x,
short y,
short z,
short width,
short height)
Entry point to C language function: void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); Part of GL_OES_draw_texture |
void |
glDrawTexsvOES(short[] coords,
int coords_offset)
Entry point to C language function: void glDrawTexsvOES(const GLshort * coords); Part of GL_OES_draw_texture |
void |
glDrawTexsvOES(ShortBuffer coords)
Entry point to C language function: void glDrawTexsvOES(const GLshort * coords); Part of GL_OES_draw_texture |
void |
glDrawTexxOES(int x,
int y,
int z,
int width,
int height)
Entry point to C language function: void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); Part of GL_OES_draw_texture |
void |
glDrawTexxvOES(int[] coords,
int coords_offset)
Entry point to C language function: void glDrawTexxvOES(const GLfixed * coords); Part of GL_OES_draw_texture |
void |
glDrawTexxvOES(IntBuffer coords)
Entry point to C language function: void glDrawTexxvOES(const GLfixed * coords); Part of GL_OES_draw_texture |
void |
glEGLImageTargetRenderbufferStorageOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glEnableClientState(int array)
Entry point to C language function: void glEnableClientState(GLenum array); Part of GL_VERSION_1_1 |
void |
glEnableDriverControlQCOM(int driverControl)
Entry point to C language function: void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glEndTilingQCOM(int preserveMask)
Entry point to C language function: void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int target,
PointerBuffer params)
Entry point to C language function: void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] buffers,
int buffers_offset,
int maxBuffers,
int[] numBuffers,
int numBuffers_offset)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer buffers,
int maxBuffers,
IntBuffer numBuffers)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] framebuffers,
int framebuffers_offset,
int maxFramebuffers,
int[] numFramebuffers,
int numFramebuffers_offset)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer framebuffers,
int maxFramebuffers,
IntBuffer numFramebuffers)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
byte[] source,
int source_offset,
int[] length,
int length_offset)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
ByteBuffer source,
IntBuffer length)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] programs,
int programs_offset,
int maxPrograms,
int[] numPrograms,
int numPrograms_offset)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer programs,
int maxPrograms,
IntBuffer numPrograms)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] renderbuffers,
int renderbuffers_offset,
int maxRenderbuffers,
int[] numRenderbuffers,
int numRenderbuffers_offset)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer renderbuffers,
int maxRenderbuffers,
IntBuffer numRenderbuffers)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] shaders,
int shaders_offset,
int maxShaders,
int[] numShaders,
int numShaders_offset)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer shaders,
int maxShaders,
IntBuffer numShaders)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer texels)
Entry point to C language function: void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] textures,
int textures_offset,
int maxTextures,
int[] numTextures,
int numTextures_offset)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer textures,
int maxTextures,
IntBuffer numTextures)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int program)
Entry point to C language function: GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int target,
int pname,
int param)
Entry point to C language function: void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
glFinishFenceNV(int mode)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
glFogf(int pname,
float param)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
FloatBuffer params)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogx(int pname,
int param)
Entry point to C language function: void glFogx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glFogxv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glFogxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glFogxv(int pname,
IntBuffer params)
Entry point to C language function: void glFogxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Entry point to C language function: void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
Entry point to C language function: void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); Part of GL_VERSION_ES_CM |
void |
glFrustumx(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
Entry point to C language function: void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
glGenBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glGenBuffers(int n,
IntBuffer buffers)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glGenerateMipmap(int target)
Entry point to C language function: void glGenerateMipmapOES(GLenum target); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGenFencesNV(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * renderbuffers); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * renderbuffers); Part of GL_NV_fence |
void |
glGenFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function: void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function: void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenTextures(int n,
IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
int |
glGetBoundBuffer(int target)
|
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetClipPlanef(int pname,
float[] eqn,
int eqn_offset)
Entry point to C language function: void glGetClipPlanef(GLenum pname, const GLfloat * eqn); Part of GL_VERSION_ES_CM |
void |
glGetClipPlanef(int pname,
FloatBuffer eqn)
Entry point to C language function: void glGetClipPlanef(GLenum pname, const GLfloat * eqn); Part of GL_VERSION_ES_CM |
void |
glGetClipPlanex(int pname,
int[] eqn,
int eqn_offset)
Entry point to C language function: void glGetClipPlanex(GLenum pname, GLfixed * eqn); Part of GL_VERSION_ES_CL_CM |
void |
glGetClipPlanex(int pname,
IntBuffer eqn)
Entry point to C language function: void glGetClipPlanex(GLenum pname, GLfixed * eqn); Part of GL_VERSION_ES_CL_CM |
void |
glGetDriverControlsQCOM(int[] num,
int num_offset,
int size,
int[] driverControls,
int driverControls_offset)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer num,
int size,
IntBuffer driverControls)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
int[] length,
int length_offset,
byte[] driverControlString,
int driverControlString_offset)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
IntBuffer length,
ByteBuffer driverControlString)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
void |
glGetFenceivNV(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint light, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint light, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFixedv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFixedv(GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetFixedv(int pname,
IntBuffer params)
Entry point to C language function: void glGetFixedv(GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetIntegerv(int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightxv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetLightxv(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialxv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetMaterialxv(int face,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
String |
glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0 |
void |
glGetTexEnvfv(int tenv,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnvfv(int tenv,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int tenv,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int tenv,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnvxv(int tenv,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexEnvxv(int tenv,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenxv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glGetTexGenxv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterxv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexParameterxv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glHint(int target,
int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
boolean |
glIsBuffer(int buffer)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 |
boolean |
glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 |
boolean |
glIsFenceNV(int renderbuffer)
Entry point to C language function: GLboolean glIsFenceNV(GLuint renderbuffer); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int framebuffer)
Entry point to C language function: GLboolean glIsFramebufferOES(GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
boolean |
glIsRenderbuffer(int renderbuffer)
Entry point to C language function: GLboolean glIsRenderbufferOES(GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
boolean |
glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
boolean |
glIsVertexArrayOES(int array)
Entry point to C language function: GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glLightf(int light,
int pname,
float param)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int pname,
float param)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
FloatBuffer params)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelx(int pname,
int param)
Entry point to C language function: void glLightModelx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glLightModelxv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glLightModelxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightModelxv(int pname,
IntBuffer params)
Entry point to C language function: void glLightModelxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightx(int light,
int pname,
int param)
Entry point to C language function: void glLightx(GLenum light, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glLightxv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glLightxv(GLenum light, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightxv(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glLightxv(GLenum light, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
glLineWidthx(int width)
Entry point to C language function: void glLineWidthx(GLfixed width); Part of GL_VERSION_ES_CL_CM |
void |
glLoadIdentity()
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixx(int[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glLoadMatrixx(IntBuffer m)
Entry point to C language function: void glLoadMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glLoadPaletteFromModelViewMatrixOES()
Entry point to C language function: void glLoadPaletteFromModelViewMatrixOES(void); Part of GL_OES_matrix_palette |
void |
glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function: LPVOID glMapBuffer(GLenum target, GLenum access); |
void |
glMaterialf(int face,
int pname,
float param)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMaterialx(int face,
int pname,
int param)
Entry point to C language function: void glMaterialx(GLenum face, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glMaterialxv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glMaterialxv(int face,
int pname,
IntBuffer params)
Entry point to C language function: void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glMatrixIndexPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
void |
glMatrixMode(int mode)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q)
Entry point to C language function: void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); Part of GL_VERSION_ES_CL_CM |
void |
glMultMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(FloatBuffer m)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixx(int[] m,
int m_offset)
Entry point to C language function: void glMultMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glMultMatrixx(IntBuffer m)
Entry point to C language function: void glMultMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glNormal3f(float nx,
float ny,
float nz)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
glNormal3x(int nx,
int ny,
int nz)
Entry point to C language function: void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); Part of GL_VERSION_ES_CL_CM |
void |
glNormalPointer(GLArrayData array)
|
void |
glNormalPointer(int type,
int stride,
Buffer pointer)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glNormalPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
|
void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
Entry point to C language function: void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); Part of GL_VERSION_ES_CM |
void |
glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
Entry point to C language function: void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
glPixelStorei(int pname,
int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPointParameterf(int pname,
float param)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int pname,
FloatBuffer params)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameterx(int pname,
int param)
Entry point to C language function: void glPointParameterx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glPointParameterxv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPointParameterxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glPointParameterxv(int pname,
IntBuffer params)
Entry point to C language function: void glPointParameterxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPointSizePointerOES(int type,
int stride,
Buffer pointer)
Entry point to C language function: void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_point_size_array |
void |
glPointSizex(int size)
Entry point to C language function: void glPointSizex(GLfixed size); Part of GL_VERSION_ES_CL_CM |
void |
glPolygonOffset(float factor,
float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 |
void |
glPolygonOffsetx(int factor,
int units)
Entry point to C language function: void glPolygonOffsetx(GLfixed factor, GLfixed units); Part of GL_VERSION_ES_CL_CM |
void |
glPopMatrix()
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
glPushMatrix()
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
int |
glQueryMatrixxOES(int[] mantissa,
int mantissa_offset,
int[] exponent,
int exponent_offset)
Entry point to C language function: GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
int |
glQueryMatrixxOES(IntBuffer mantissa,
IntBuffer exponent)
Entry point to C language function: GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_OES_framebuffer_object |
void |
glRenderbufferStorageMultisampleAPPLE(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function: void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
glRotatef(float angle,
float x,
float y,
float z)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glRotatex(int angle,
int x,
int y,
int z)
Entry point to C language function: void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
glSampleCoverage(float value,
boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
glSampleCoveragex(int value,
boolean invert)
Entry point to C language function: void glSampleCoveragex(GLclampx value, GLboolean invert); Part of GL_VERSION_ES_CL_CM |
void |
glScalef(float x,
float y,
float z)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glScalex(int x,
int y,
int z)
Entry point to C language function: void glScalex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
glScissor(int x,
int y,
int width,
int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glSetFenceNV(int modeRGB,
int modeAlpha)
Entry point to C language function: void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha); Part of GL_NV_fence |
void |
glShadeModel(int mode)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
glStartTilingQCOM(int x,
int y,
int width,
int height,
int preserveMask)
Entry point to C language function: void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glStencilFunc(int func,
int ref,
int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
boolean |
glTestFenceNV(int renderbuffer)
Entry point to C language function: GLboolean glTestFenceNV(GLuint renderbuffer); Part of GL_NV_fence |
void |
glTexCoordPointer(GLArrayData array)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glTexCoordPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glTexEnvf(int target,
int pname,
float param)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvi(int target,
int pname,
int param)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexEnvx(int target,
int pname,
int param)
Entry point to C language function: void glTexEnvx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glTexEnvxv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexEnvxv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexGenf(int coord,
int pname,
float param)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeni(int coord,
int pname,
int param)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenx(int coord,
int pname,
int param)
Entry point to C language function: void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); Part of GL_OES_texture_cube_map |
void |
glTexGenxv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glTexGenxv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); Part of GL_OES_texture_cube_map |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int target,
int pname,
float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameteri(int target,
int pname,
int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexParameterx(int target,
int pname,
int param)
Entry point to C language function: void glTexParameterx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glTexParameterxv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexParameterxv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTranslatef(float x,
float y,
float z)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glTranslatex(int x,
int y,
int z)
Entry point to C language function: void glTranslatex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
boolean |
glUnmapBuffer(int target)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glVertexPointer(GLArrayData array)
|
void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glVertexPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glViewport(int x,
int y,
int width,
int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glWeightPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public GLES1Impl(GLProfile glp, GLContextImpl context)
Method Detail |
---|
public void glActiveTexture(int texture)
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
glActiveTexture
in interface GL
public void dispatch_glActiveTexture1(int texture, long procAddress)
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
glAlphaFunc
in interface GL2ES1
public void dispatch_glAlphaFunc1(int func, float ref, long procAddress)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
public void glAlphaFuncx(int func, int ref)
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
glAlphaFuncx
in interface GLES1
public void dispatch_glAlphaFuncx1(int func, int ref, long procAddress)
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
public void glBindBuffer(int target, int buffer)
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
glBindBuffer
in interface GL
public void glBindFramebuffer(int target, int framebuffer)
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glBindFramebuffer
in interface GL
public void dispatch_glBindFramebuffer1(int target, int framebuffer, long procAddress)
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glBindRenderbuffer(int target, int renderbuffer)
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glBindRenderbuffer
in interface GL
public void dispatch_glBindRenderbuffer1(int target, int renderbuffer, long procAddress)
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
glBindTexture
in interface GL
public void dispatch_glBindTexture1(int target, int texture, long procAddress)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
public void glBindVertexArrayOES(int array)
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
glBindVertexArrayOES
in interface GLES1
public void dispatch_glBindVertexArrayOES1(int array, long procAddress)
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
public void glBlendEquation(int mode)
void glBlendEquationOES(GLenum mode);
GL_VERSION_1_2, GL_OES_blend_subtract
glBlendEquation
in interface GL
public void dispatch_glBlendEquation1(int mode, long procAddress)
void glBlendEquationOES(GLenum mode);
GL_VERSION_1_2, GL_OES_blend_subtract
public void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0, GL_OES_blend_equation_separate
glBlendEquationSeparate
in interface GL
public void dispatch_glBlendEquationSeparate1(int modeRGB, int modeAlpha, long procAddress)
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0, GL_OES_blend_equation_separate
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
glBlendFunc
in interface GL
public void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4, GL_OES_blend_func_separate
glBlendFuncSeparate
in interface GL
public void dispatch_glBlendFuncSeparate1(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha, long procAddress)
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4, GL_OES_blend_func_separate
public void glBufferData(int target, long size, Buffer data, int usage)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
glBufferData
in interface GL
public void glBufferSubData(int target, long offset, long size, Buffer data)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
glBufferSubData
in interface GL
public int glCheckFramebufferStatus(int target)
GLenum glCheckFramebufferStatusOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glCheckFramebufferStatus
in interface GL
public int dispatch_glCheckFramebufferStatus1(int target, long procAddress)
GLenum glCheckFramebufferStatusOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glClear(int mask)
void glClear(GLbitfield mask);
GL_VERSION_1_0
glClear
in interface GL
public void dispatch_glClear1(int mask, long procAddress)
void glClear(GLbitfield mask);
GL_VERSION_1_0
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
glClearColor
in interface GL
public void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
public void glClearColorx(int red, int green, int blue, int alpha)
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
glClearColorx
in interface GLES1
public void dispatch_glClearColorx1(int red, int green, int blue, int alpha, long procAddress)
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
public void glClearDepthf(float depth)
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
glClearDepthf
in interface GL
public void dispatch_glClearDepthf1(float depth, long procAddress)
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
public void glClearDepthx(int depth)
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
glClearDepthx
in interface GLES1
public void dispatch_glClearDepthx1(int depth, long procAddress)
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
public void glClearStencil(int s)
void glClearStencil(GLint s);
GL_VERSION_1_0
glClearStencil
in interface GL
public void dispatch_glClearStencil1(int s, long procAddress)
void glClearStencil(GLint s);
GL_VERSION_1_0
public void glClientActiveTexture(int texture)
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
glClientActiveTexture
in interface GL2ES1
public void dispatch_glClientActiveTexture1(int texture, long procAddress)
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
public void glClipPlanef(int plane, FloatBuffer equation)
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
glClipPlanef
in interface GLES1
public void glClipPlanef(int plane, float[] equation, int equation_offset)
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
glClipPlanef
in interface GLES1
public void glClipPlanefIMG(int plane, FloatBuffer equation)
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
glClipPlanefIMG
in interface GLES1
public void glClipPlanefIMG(int plane, float[] equation, int equation_offset)
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
glClipPlanefIMG
in interface GLES1
public void glClipPlanex(int plane, IntBuffer equation)
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
glClipPlanex
in interface GLES1
public void glClipPlanex(int plane, int[] equation, int equation_offset)
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
glClipPlanex
in interface GLES1
public void glClipPlanexIMG(int plane, IntBuffer equation)
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
glClipPlanexIMG
in interface GLES1
public void glClipPlanexIMG(int plane, int[] equation, int equation_offset)
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
glClipPlanexIMG
in interface GLES1
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public void dispatch_glColor4f1(float red, float green, float blue, float alpha, long procAddress)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
glColor4ub
in interface GL2ES1
public void dispatch_glColor4ub1(byte red, byte green, byte blue, byte alpha, long procAddress)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
public void glColor4x(int red, int green, int blue, int alpha)
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
glColor4x
in interface GLES1
public void dispatch_glColor4x1(int red, int green, int blue, int alpha, long procAddress)
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
glColorMask
in interface GL
public void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
public void glColorPointer(int size, int type, int stride, Buffer pointer)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
pointer
- a direct Buffer
public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
glCopyTexImage2D
in interface GL
public void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
glCopyTexSubImage2D
in interface GL
public void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
public void glCullFace(int mode)
void glCullFace(GLenum mode);
GL_VERSION_1_0
glCullFace
in interface GL
public void dispatch_glCullFace1(int mode, long procAddress)
void glCullFace(GLenum mode);
GL_VERSION_1_0
public void glCurrentPaletteMatrix(int matrixpaletteindex)
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
glCurrentPaletteMatrix
in interface GL2ES1
public void dispatch_glCurrentPaletteMatrix1(int matrixpaletteindex, long procAddress)
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
public void glDeleteBuffers(int n, IntBuffer buffers)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteBuffers(int n, int[] buffers, int buffers_offset)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteFencesNV(int n, IntBuffer renderbuffers)
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
glDeleteFencesNV
in interface GLES1
public void glDeleteFencesNV(int n, int[] renderbuffers, int renderbuffers_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
glDeleteFencesNV
in interface GLES1
public void glDeleteFramebuffers(int n, IntBuffer framebuffers)
void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteVertexArraysOES(int n, IntBuffer arrays)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
glDeleteVertexArraysOES
in interface GLES1
public void glDeleteVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
glDeleteVertexArraysOES
in interface GLES1
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
glDepthFunc
in interface GL
public void dispatch_glDepthFunc1(int func, long procAddress)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
glDepthMask
in interface GL
public void dispatch_glDepthMask1(boolean flag, long procAddress)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
public void glDepthRangef(float zNear, float zFar)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
glDepthRangef
in interface GL
public void dispatch_glDepthRangef1(float zNear, float zFar, long procAddress)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
public void glDepthRangex(int zNear, int zFar)
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
glDepthRangex
in interface GLES1
public void dispatch_glDepthRangex1(int zNear, int zFar, long procAddress)
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
public void glDisable(int cap)
void glDisable(GLenum cap);
GL_VERSION_1_0
glDisable
in interface GL
public void dispatch_glDisable1(int cap, long procAddress)
void glDisable(GLenum cap);
GL_VERSION_1_0
public void glDisableClientState(int array)
void glDisableClientState(GLenum array);
GL_VERSION_1_1
glDisableClientState
in interface GLPointerFunc
public void dispatch_glDisableClientState1(int array, long procAddress)
void glDisableClientState(GLenum array);
GL_VERSION_1_1
public void glDisableDriverControlQCOM(int driverControl)
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
glDisableDriverControlQCOM
in interface GLES1
public void dispatch_glDisableDriverControlQCOM1(int driverControl, long procAddress)
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
public void glDiscardFramebufferEXT(int target, int numAttachments, IntBuffer attachments)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
glDiscardFramebufferEXT
in interface GLES1
public void glDiscardFramebufferEXT(int target, int numAttachments, int[] attachments, int attachments_offset)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
glDiscardFramebufferEXT
in interface GLES1
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
glDrawArrays
in interface GL
public void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawTexfOES(float x, float y, float z, float width, float height)
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
glDrawTexfOES
in interface GLES1
public void dispatch_glDrawTexfOES1(float x, float y, float z, float width, float height, long procAddress)
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
public void glDrawTexfvOES(FloatBuffer coords)
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
glDrawTexfvOES
in interface GLES1
public void glDrawTexfvOES(float[] coords, int coords_offset)
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
glDrawTexfvOES
in interface GLES1
public void glDrawTexiOES(int x, int y, int z, int width, int height)
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
glDrawTexiOES
in interface GLES1
public void dispatch_glDrawTexiOES1(int x, int y, int z, int width, int height, long procAddress)
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
public void glDrawTexivOES(IntBuffer coords)
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
glDrawTexivOES
in interface GLES1
public void glDrawTexivOES(int[] coords, int coords_offset)
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
glDrawTexivOES
in interface GLES1
public void glDrawTexsOES(short x, short y, short z, short width, short height)
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
glDrawTexsOES
in interface GLES1
public void dispatch_glDrawTexsOES1(short x, short y, short z, short width, short height, long procAddress)
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
public void glDrawTexsvOES(ShortBuffer coords)
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
glDrawTexsvOES
in interface GLES1
public void glDrawTexsvOES(short[] coords, int coords_offset)
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
glDrawTexsvOES
in interface GLES1
public void glDrawTexxOES(int x, int y, int z, int width, int height)
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
glDrawTexxOES
in interface GLES1
public void dispatch_glDrawTexxOES1(int x, int y, int z, int width, int height, long procAddress)
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
public void glDrawTexxvOES(IntBuffer coords)
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
glDrawTexxvOES
in interface GLES1
public void glDrawTexxvOES(int[] coords, int coords_offset)
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
glDrawTexxvOES
in interface GLES1
public void glEGLImageTargetRenderbufferStorageOES(int target, Buffer image)
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
glEGLImageTargetRenderbufferStorageOES
in interface GLES1
public void glEGLImageTargetTexture2DOES(int target, Buffer image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
glEGLImageTargetTexture2DOES
in interface GLES1
public void glEnable(int cap)
void glEnable(GLenum cap);
GL_VERSION_1_0
glEnable
in interface GL
public void dispatch_glEnable1(int cap, long procAddress)
void glEnable(GLenum cap);
GL_VERSION_1_0
public void glEnableClientState(int array)
void glEnableClientState(GLenum array);
GL_VERSION_1_1
glEnableClientState
in interface GLPointerFunc
public void dispatch_glEnableClientState1(int array, long procAddress)
void glEnableClientState(GLenum array);
GL_VERSION_1_1
public void glEnableDriverControlQCOM(int driverControl)
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
glEnableDriverControlQCOM
in interface GLES1
public void dispatch_glEnableDriverControlQCOM1(int driverControl, long procAddress)
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
public void glEndTilingQCOM(int preserveMask)
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
glEndTilingQCOM
in interface GLES1
public void dispatch_glEndTilingQCOM1(int preserveMask, long procAddress)
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
public void glExtGetBufferPointervQCOM(int target, PointerBuffer params)
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
glExtGetBufferPointervQCOM
in interface GLES1
public void glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
glExtGetBuffersQCOM
in interface GLES1
public void glExtGetBuffersQCOM(int[] buffers, int buffers_offset, int maxBuffers, int[] numBuffers, int numBuffers_offset)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
glExtGetBuffersQCOM
in interface GLES1
public void glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
glExtGetFramebuffersQCOM
in interface GLES1
public void glExtGetFramebuffersQCOM(int[] framebuffers, int framebuffers_offset, int maxFramebuffers, int[] numFramebuffers, int numFramebuffers_offset)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
glExtGetFramebuffersQCOM
in interface GLES1
public void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM
in interface GLES1
public void glExtGetProgramBinarySourceQCOM(int program, int shadertype, byte[] source, int source_offset, int[] length, int length_offset)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM
in interface GLES1
public void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
glExtGetProgramsQCOM
in interface GLES1
public void glExtGetProgramsQCOM(int[] programs, int programs_offset, int maxPrograms, int[] numPrograms, int numPrograms_offset)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
glExtGetProgramsQCOM
in interface GLES1
public void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
glExtGetRenderbuffersQCOM
in interface GLES1
public void glExtGetRenderbuffersQCOM(int[] renderbuffers, int renderbuffers_offset, int maxRenderbuffers, int[] numRenderbuffers, int numRenderbuffers_offset)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
glExtGetRenderbuffersQCOM
in interface GLES1
public void glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
glExtGetShadersQCOM
in interface GLES1
public void glExtGetShadersQCOM(int[] shaders, int shaders_offset, int maxShaders, int[] numShaders, int numShaders_offset)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
glExtGetShadersQCOM
in interface GLES1
public void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, IntBuffer params)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM
in interface GLES1
public void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, int[] params, int params_offset)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM
in interface GLES1
public void glExtGetTexSubImageQCOM(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer texels)
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
glExtGetTexSubImageQCOM
in interface GLES1
public void glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
glExtGetTexturesQCOM
in interface GLES1
public void glExtGetTexturesQCOM(int[] textures, int textures_offset, int maxTextures, int[] numTextures, int numTextures_offset)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
glExtGetTexturesQCOM
in interface GLES1
public boolean glExtIsProgramBinaryQCOM(int program)
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
glExtIsProgramBinaryQCOM
in interface GLES1
public boolean dispatch_glExtIsProgramBinaryQCOM1(int program, long procAddress)
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
public void glExtTexObjectStateOverrideiQCOM(int target, int pname, int param)
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
glExtTexObjectStateOverrideiQCOM
in interface GLES1
public void dispatch_glExtTexObjectStateOverrideiQCOM1(int target, int pname, int param, long procAddress)
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
public void glFinish()
void glFinish(void);
GL_VERSION_1_0
glFinish
in interface GL
public void dispatch_glFinish1(long procAddress)
void glFinish(void);
GL_VERSION_1_0
public void glFinishFenceNV(int mode)
void glFinishFenceNV(GLuint mode);
GL_NV_fence
glFinishFenceNV
in interface GLES1
public void dispatch_glFinishFenceNV1(int mode, long procAddress)
void glFinishFenceNV(GLuint mode);
GL_NV_fence
public void glFlush()
void glFlush(void);
GL_VERSION_1_0
glFlush
in interface GL
public void dispatch_glFlush1(long procAddress)
void glFlush(void);
GL_VERSION_1_0
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glFogf
in interface GL2ES1
public void dispatch_glFogf1(int pname, float param, long procAddress)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glFogfv(int pname, FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogfv(int pname, float[] params, int params_offset)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogx(int pname, int param)
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glFogx
in interface GLES1
public void dispatch_glFogx1(int pname, int param, long procAddress)
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glFogxv(int pname, IntBuffer params)
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glFogxv
in interface GLES1
public void glFogxv(int pname, int[] params, int params_offset)
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glFogxv
in interface GLES1
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void dispatch_glFramebufferRenderbuffer1(int target, int attachment, int renderbuffertarget, int renderbuffer, long procAddress)
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glFramebufferTexture2DMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
glFramebufferTexture2DMultisampleIMG
in interface GLES1
public void dispatch_glFramebufferTexture2DMultisampleIMG1(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long procAddress)
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glFramebufferTexture2D
in interface GL
public void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
glFrontFace
in interface GL
public void dispatch_glFrontFace1(int mode, long procAddress)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
glFrustumf
in interface GLMatrixFunc
public void dispatch_glFrustumf1(float left, float right, float bottom, float top, float zNear, float zFar, long procAddress)
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
public void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
glFrustumx
in interface GLES1
public void dispatch_glFrustumx1(int left, int right, int bottom, int top, int zNear, int zFar, long procAddress)
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
public void glGenBuffers(int n, IntBuffer buffers)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenBuffers(int n, int[] buffers, int buffers_offset)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenFencesNV(int n, IntBuffer renderbuffers)
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
glGenFencesNV
in interface GLES1
public void glGenFencesNV(int n, int[] renderbuffers, int renderbuffers_offset)
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
glGenFencesNV
in interface GLES1
public void glGenFramebuffers(int n, IntBuffer framebuffers)
void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenRenderbuffers(int n, IntBuffer renderbuffers)
void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenVertexArraysOES(int n, IntBuffer arrays)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
glGenVertexArraysOES
in interface GLES1
public void glGenVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
glGenVertexArraysOES
in interface GLES1
public void glGenerateMipmap(int target)
void glGenerateMipmapOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGenerateMipmap
in interface GL
public void dispatch_glGenerateMipmap1(int target, long procAddress)
void glGenerateMipmapOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetClipPlanef(int pname, FloatBuffer eqn)
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
glGetClipPlanef
in interface GLES1
public void glGetClipPlanef(int pname, float[] eqn, int eqn_offset)
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
glGetClipPlanef
in interface GLES1
public void glGetClipPlanex(int pname, IntBuffer eqn)
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
glGetClipPlanex
in interface GLES1
public void glGetClipPlanex(int pname, int[] eqn, int eqn_offset)
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
glGetClipPlanex
in interface GLES1
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, IntBuffer length, ByteBuffer driverControlString)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
glGetDriverControlStringQCOM
in interface GLES1
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, int[] length, int length_offset, byte[] driverControlString, int driverControlString_offset)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
glGetDriverControlStringQCOM
in interface GLES1
public void glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
glGetDriverControlsQCOM
in interface GLES1
public void glGetDriverControlsQCOM(int[] num, int num_offset, int size, int[] driverControls, int driverControls_offset)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
glGetDriverControlsQCOM
in interface GLES1
public int glGetError()
GLenum glGetError(void);
GL_VERSION_1_0
glGetError
in interface GL
public int dispatch_glGetError1(long procAddress)
GLenum glGetError(void);
GL_VERSION_1_0
public void glGetFenceivNV(int light, int pname, IntBuffer params)
void glGetFenceivNV(GLuint light, GLenum pname, GLint * params);
GL_NV_fence
glGetFenceivNV
in interface GLES1
public void glGetFenceivNV(int light, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint light, GLenum pname, GLint * params);
GL_NV_fence
glGetFenceivNV
in interface GLES1
public void glGetFixedv(int pname, IntBuffer params)
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetFixedv
in interface GLES1
public void glGetFixedv(int pname, int[] params, int params_offset)
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetFixedv
in interface GLES1
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
pname
- GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXparams
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
pname
- GL_MATRIX_MODEparams
- the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implpublic void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightfv(int light, int pname, float[] params, int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightxv(int light, int pname, IntBuffer params)
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetLightxv
in interface GLES1
public void glGetLightxv(int light, int pname, int[] params, int params_offset)
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetLightxv
in interface GLES1
public void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialxv(int face, int pname, IntBuffer params)
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetMaterialxv
in interface GLES1
public void glGetMaterialxv(int face, int pname, int[] params, int params_offset)
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetMaterialxv
in interface GLES1
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
glGetString
in interface GL
public void glGetTexEnvfv(int tenv, int pname, FloatBuffer params)
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnvfv(int tenv, int pname, float[] params, int params_offset)
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnviv(int tenv, int pname, IntBuffer params)
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexEnviv(int tenv, int pname, int[] params, int params_offset)
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexEnvxv(int tenv, int pname, IntBuffer params)
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetTexEnvxv
in interface GLES1
public void glGetTexEnvxv(int tenv, int pname, int[] params, int params_offset)
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetTexEnvxv
in interface GLES1
public void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
public void glGetTexGenxv(int coord, int pname, IntBuffer params)
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
glGetTexGenxv
in interface GLES1
public void glGetTexGenxv(int coord, int pname, int[] params, int params_offset)
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
glGetTexGenxv
in interface GLES1
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTexParameterxv(int target, int pname, IntBuffer params)
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetTexParameterxv
in interface GLES1
public void glGetTexParameterxv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
glGetTexParameterxv
in interface GLES1
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
glHint
in interface GL
public void dispatch_glHint1(int target, int mode, long procAddress)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
public boolean glIsBuffer(int buffer)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
glIsBuffer
in interface GL
public boolean dispatch_glIsBuffer1(int buffer, long procAddress)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
glIsEnabled
in interface GL
public boolean dispatch_glIsEnabled1(int cap, long procAddress)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
public boolean glIsFenceNV(int renderbuffer)
GLboolean glIsFenceNV(GLuint renderbuffer);
GL_NV_fence
glIsFenceNV
in interface GLES1
public boolean dispatch_glIsFenceNV1(int renderbuffer, long procAddress)
GLboolean glIsFenceNV(GLuint renderbuffer);
GL_NV_fence
public boolean glIsFramebuffer(int framebuffer)
GLboolean glIsFramebufferOES(GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glIsFramebuffer
in interface GL
public boolean dispatch_glIsFramebuffer1(int framebuffer, long procAddress)
GLboolean glIsFramebufferOES(GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public boolean glIsRenderbuffer(int renderbuffer)
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean dispatch_glIsRenderbuffer1(int renderbuffer, long procAddress)
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
glIsTexture
in interface GL
public boolean dispatch_glIsTexture1(int texture, long procAddress)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
public boolean glIsVertexArrayOES(int array)
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
glIsVertexArrayOES
in interface GLES1
public boolean dispatch_glIsVertexArrayOES1(int array, long procAddress)
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightModelf
in interface GL2ES1
public void dispatch_glLightModelf1(int pname, float param, long procAddress)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModelfv(int pname, float[] params, int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModelx(int pname, int param)
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glLightModelx
in interface GLES1
public void dispatch_glLightModelx1(int pname, int param, long procAddress)
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glLightModelxv(int pname, IntBuffer params)
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glLightModelxv
in interface GLES1
public void glLightModelxv(int pname, int[] params, int params_offset)
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glLightModelxv
in interface GLES1
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightf
in interface GL2ES1
public void dispatch_glLightf1(int light, int pname, float param, long procAddress)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLightfv(int light, int pname, float[] params, int params_offset)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLightx(int light, int pname, int param)
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glLightx
in interface GLES1
public void dispatch_glLightx1(int light, int pname, int param, long procAddress)
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glLightxv(int light, int pname, IntBuffer params)
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glLightxv
in interface GLES1
public void glLightxv(int light, int pname, int[] params, int params_offset)
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glLightxv
in interface GLES1
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
glLineWidth
in interface GL
public void dispatch_glLineWidth1(float width, long procAddress)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
public void glLineWidthx(int width)
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
glLineWidthx
in interface GLES1
public void dispatch_glLineWidthx1(int width, long procAddress)
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
public void glLoadIdentity()
void glLoadIdentity(void);
GL_VERSION_1_0
glLoadIdentity
in interface GLMatrixFunc
public void dispatch_glLoadIdentity1(long procAddress)
void glLoadIdentity(void);
GL_VERSION_1_0
public void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadMatrixf(float[] m, int m_offset)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadMatrixx(IntBuffer m)
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
glLoadMatrixx
in interface GLES1
public void glLoadMatrixx(int[] m, int m_offset)
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
glLoadMatrixx
in interface GLES1
public void glLoadPaletteFromModelViewMatrixOES()
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
glLoadPaletteFromModelViewMatrixOES
in interface GLES1
public void dispatch_glLoadPaletteFromModelViewMatrixOES1(long procAddress)
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
glLogicOp
in interface GL2ES1
public void dispatch_glLogicOp1(int opcode, long procAddress)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
glMaterialf
in interface GLLightingFunc
public void dispatch_glMaterialf1(int face, int pname, float param, long procAddress)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMaterialx(int face, int pname, int param)
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glMaterialx
in interface GLES1
public void dispatch_glMaterialx1(int face, int pname, int param, long procAddress)
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glMaterialxv(int face, int pname, IntBuffer params)
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glMaterialxv
in interface GLES1
public void glMaterialxv(int face, int pname, int[] params, int params_offset)
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glMaterialxv
in interface GLES1
public void glMatrixIndexPointer(int size, int type, int stride, Buffer pointer)
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
glMatrixIndexPointer
in interface GL2ES1
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
glMatrixMode
in interface GLMatrixFunc
public void dispatch_glMatrixMode1(int mode, long procAddress)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
public void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
m
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glMultMatrixf(float[] m, int m_offset)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
public void glMultMatrixx(IntBuffer m)
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
glMultMatrixx
in interface GLES1
public void glMultMatrixx(int[] m, int m_offset)
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
glMultMatrixx
in interface GLES1
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4f
in interface GL2ES1
public void dispatch_glMultiTexCoord4f1(int target, float s, float t, float r, float q, long procAddress)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord4x(int target, int s, int t, int r, int q)
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
glMultiTexCoord4x
in interface GLES1
public void dispatch_glMultiTexCoord4x1(int target, int s, int t, int r, int q, long procAddress)
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
glNormal3f
in interface GL2ES1
public void dispatch_glNormal3f1(float nx, float ny, float nz, long procAddress)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
public void glNormal3x(int nx, int ny, int nz)
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
glNormal3x
in interface GLES1
public void dispatch_glNormal3x1(int nx, int ny, int nz, long procAddress)
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
public void glNormalPointer(int type, int stride, Buffer pointer)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
pointer
- a direct Buffer
public void glNormalPointer(int type, int stride, long pointer_buffer_offset)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
glOrthof
in interface GLMatrixFunc
public void dispatch_glOrthof1(float left, float right, float bottom, float top, float zNear, float zFar, long procAddress)
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
public void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
glOrthox
in interface GLES1
public void dispatch_glOrthox1(int left, int right, int bottom, int top, int zNear, int zFar, long procAddress)
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelStorei
in interface GL
public void glPointParameterf(int pname, float param)
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
glPointParameterf
in interface GL2ES1
public void dispatch_glPointParameterf1(int pname, float param, long procAddress)
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
public void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
public void glPointParameterfv(int pname, float[] params, int params_offset)
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
public void glPointParameterx(int pname, int param)
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glPointParameterx
in interface GLES1
public void dispatch_glPointParameterx1(int pname, int param, long procAddress)
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glPointParameterxv(int pname, IntBuffer params)
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glPointParameterxv
in interface GLES1
public void glPointParameterxv(int pname, int[] params, int params_offset)
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glPointParameterxv
in interface GLES1
public void glPointSize(float size)
void glPointSize(GLfloat size);
GL_VERSION_1_0
glPointSize
in interface GL2ES1
public void dispatch_glPointSize1(float size, long procAddress)
void glPointSize(GLfloat size);
GL_VERSION_1_0
public void glPointSizePointerOES(int type, int stride, Buffer pointer)
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_point_size_array
glPointSizePointerOES
in interface GLES1
public void glPointSizex(int size)
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
glPointSizex
in interface GLES1
public void dispatch_glPointSizex1(int size, long procAddress)
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
glPolygonOffset
in interface GL
public void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
public void glPolygonOffsetx(int factor, int units)
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
glPolygonOffsetx
in interface GLES1
public void dispatch_glPolygonOffsetx1(int factor, int units, long procAddress)
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
public void glPopMatrix()
void glPopMatrix(void);
GL_VERSION_1_0
glPopMatrix
in interface GLMatrixFunc
public void dispatch_glPopMatrix1(long procAddress)
void glPopMatrix(void);
GL_VERSION_1_0
public void glPushMatrix()
void glPushMatrix(void);
GL_VERSION_1_0
glPushMatrix
in interface GLMatrixFunc
public void dispatch_glPushMatrix1(long procAddress)
void glPushMatrix(void);
GL_VERSION_1_0
public int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent)
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
glQueryMatrixxOES
in interface GLES1
public int glQueryMatrixxOES(int[] mantissa, int mantissa_offset, int[] exponent, int exponent_offset)
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
glQueryMatrixxOES
in interface GLES1
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glRenderbufferStorageMultisampleAPPLE(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
glRenderbufferStorageMultisampleAPPLE
in interface GLES1
public void dispatch_glRenderbufferStorageMultisampleAPPLE1(int target, int samples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
public void glRenderbufferStorageMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4)
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
glRenderbufferStorageMultisampleIMG
in interface GLES1
public void dispatch_glRenderbufferStorageMultisampleIMG1(int arg0, int arg1, int arg2, int arg3, int arg4, long procAddress)
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
public void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
glRenderbufferStorage
in interface GL
public void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
public void glResolveMultisampleFramebufferAPPLE()
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
glResolveMultisampleFramebufferAPPLE
in interface GLES1
public void dispatch_glResolveMultisampleFramebufferAPPLE1(long procAddress)
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glRotatef
in interface GLMatrixFunc
public void dispatch_glRotatef1(float angle, float x, float y, float z, long procAddress)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glRotatex(int angle, int x, int y, int z)
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
glRotatex
in interface GLES1
public void dispatch_glRotatex1(int angle, int x, int y, int z, long procAddress)
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
glSampleCoverage
in interface GL
public void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
public void glSampleCoveragex(int value, boolean invert)
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
glSampleCoveragex
in interface GLES1
public void dispatch_glSampleCoveragex1(int value, boolean invert, long procAddress)
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glScalef
in interface GLMatrixFunc
public void dispatch_glScalef1(float x, float y, float z, long procAddress)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glScalex(int x, int y, int z)
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
glScalex
in interface GLES1
public void dispatch_glScalex1(int x, int y, int z, long procAddress)
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glScissor
in interface GL
public void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glSetFenceNV(int modeRGB, int modeAlpha)
void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha);
GL_NV_fence
glSetFenceNV
in interface GLES1
public void dispatch_glSetFenceNV1(int modeRGB, int modeAlpha, long procAddress)
void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha);
GL_NV_fence
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
glShadeModel
in interface GLLightingFunc
public void dispatch_glShadeModel1(int mode, long procAddress)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
public void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask)
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
glStartTilingQCOM
in interface GLES1
public void dispatch_glStartTilingQCOM1(int x, int y, int width, int height, int preserveMask, long procAddress)
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
glStencilFunc
in interface GL
public void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
glStencilMask
in interface GL
public void dispatch_glStencilMask1(int mask, long procAddress)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
glStencilOp
in interface GL
public void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
public boolean glTestFenceNV(int renderbuffer)
GLboolean glTestFenceNV(GLuint renderbuffer);
GL_NV_fence
glTestFenceNV
in interface GLES1
public boolean dispatch_glTestFenceNV1(int renderbuffer, long procAddress)
GLboolean glTestFenceNV(GLuint renderbuffer);
GL_NV_fence
public void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
pointer
- a direct Buffer
public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexEnvf
in interface GL2ES1
public void dispatch_glTexEnvf1(int target, int pname, float param, long procAddress)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvfv(int target, int pname, float[] params, int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexEnvi
in interface GL2ES1
public void dispatch_glTexEnvi1(int target, int pname, int param, long procAddress)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexEnviv(int target, int pname, int[] params, int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexEnvx(int target, int pname, int param)
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glTexEnvx
in interface GLES1
public void dispatch_glTexEnvx1(int target, int pname, int param, long procAddress)
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glTexEnvxv(int target, int pname, IntBuffer params)
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glTexEnvxv
in interface GLES1
public void glTexEnvxv(int target, int pname, int[] params, int params_offset)
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glTexEnvxv
in interface GLES1
public void glTexGenf(int coord, int pname, float param)
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenf
in interface GL2ES1
public void dispatch_glTexGenf1(int coord, int pname, float param, long procAddress)
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
public void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
public void glTexGenfv(int coord, int pname, float[] params, int params_offset)
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
public void glTexGeni(int coord, int pname, int param)
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeni
in interface GL2ES1
public void dispatch_glTexGeni1(int coord, int pname, int param, long procAddress)
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
public void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
public void glTexGeniv(int coord, int pname, int[] params, int params_offset)
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
public void glTexGenx(int coord, int pname, int param)
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
glTexGenx
in interface GLES1
public void dispatch_glTexGenx1(int coord, int pname, int param, long procAddress)
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
public void glTexGenxv(int coord, int pname, IntBuffer params)
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
glTexGenxv
in interface GLES1
public void glTexGenxv(int coord, int pname, int[] params, int params_offset)
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
glTexGenxv
in interface GLES1
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexParameterf
in interface GL
public void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexParameteri
in interface GL
public void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexParameterx(int target, int pname, int param)
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
glTexParameterx
in interface GLES1
public void dispatch_glTexParameterx1(int target, int pname, int param, long procAddress)
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
public void glTexParameterxv(int target, int pname, IntBuffer params)
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glTexParameterxv
in interface GLES1
public void glTexParameterxv(int target, int pname, int[] params, int params_offset)
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
glTexParameterxv
in interface GLES1
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glTranslatef
in interface GLMatrixFunc
public void dispatch_glTranslatef1(float x, float y, float z, long procAddress)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glTranslatex(int x, int y, int z)
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
glTranslatex
in interface GLES1
public void dispatch_glTranslatex1(int x, int y, int z, long procAddress)
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
public boolean glUnmapBuffer(int target)
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public boolean dispatch_glUnmapBuffer1(int target, long procAddress)
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
public void glVertexPointer(int size, int type, int stride, Buffer pointer)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
pointer
- a direct Buffer
public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glViewport
in interface GL
public void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glWeightPointer(int size, int type, int stride, Buffer pointer)
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
glWeightPointer
in interface GL2ES1
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
glOrtho
in interface GL2ES1
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
glFrustum
in interface GL2ES1
public void glClearDepth(double depth)
glClearDepth
in interface GL
public void glDepthRange(double zNear, double zFar)
glDepthRange
in interface GL
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int glGetBoundBuffer(int target)
glGetBoundBuffer
in interface GL
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public final boolean isGL()
GLBase
isGL
in interface GLBase
public final GL getGL() throws GLException
GLBase
getGL
in interface GLBase
GLException
- if this GLObject is not a GL implementationpublic boolean isFunctionAvailable(String glFunctionName)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isExtensionAvailable(String glExtensionName)
GLBase
isExtensionAvailable
in interface GLBase
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public Object getExtension(String extensionName)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GLContext getContext()
getContext
in interface GLBase
public void setSwapInterval(int interval)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public final boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
public final boolean isGL4()
GLBase
isGL4
in interface GLBase
public final boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
public final boolean isGL3()
GLBase
isGL3
in interface GLBase
public final boolean isGL2()
GLBase
isGL2
in interface GLBase
public final boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public final boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public final boolean isGLES()
GLBase
isGLES
in interface GLBase
public final boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public final boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public final boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public final boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public final GL4bc getGL4bc() throws GLException
GLBase
getGL4bc
in interface GLBase
GLException
- if this GLObject is not a GL4bc implementationpublic final GL4 getGL4() throws GLException
GLBase
getGL4
in interface GLBase
GLException
- if this GLObject is not a GL4 implementationpublic final GL3bc getGL3bc() throws GLException
GLBase
getGL3bc
in interface GLBase
GLException
- if this GLObject is not a GL3bc implementationpublic final GL3 getGL3() throws GLException
GLBase
getGL3
in interface GLBase
GLException
- if this GLObject is not a GL3 implementationpublic final GL2 getGL2() throws GLException
GLBase
getGL2
in interface GLBase
GLException
- if this GLObject is not a GL2 implementationpublic final GLES1 getGLES1() throws GLException
GLBase
getGLES1
in interface GLBase
GLException
- if this GLObject is not a GLES1 implementationpublic final GLES2 getGLES2() throws GLException
GLBase
getGLES2
in interface GLBase
GLException
- if this GLObject is not a GLES2 implementationpublic final GL2ES1 getGL2ES1() throws GLException
GLBase
getGL2ES1
in interface GLBase
GLException
- if this GLObject is not a GL2ES1 implementationpublic final GL2ES2 getGL2ES2() throws GLException
GLBase
getGL2ES2
in interface GLBase
GLException
- if this GLObject is not a GL2ES2 implementationpublic final GL2GL3 getGL2GL3() throws GLException
GLBase
getGL2GL3
in interface GLBase
GLException
- if this GLObject is not a GL2GL3 implementationpublic ByteBuffer glMapBuffer(int target, int access)
LPVOID glMapBuffer(GLenum target, GLenum access);
glMapBuffer
in interface GL
public void glVertexPointer(GLArrayData array)
glVertexPointer
in interface GLPointerFunc
public void glColorPointer(GLArrayData array)
glColorPointer
in interface GLPointerFunc
public void glNormalPointer(GLArrayData array)
glNormalPointer
in interface GLPointerFunc
public void glTexCoordPointer(GLArrayData array)
glTexCoordPointer
in interface GLPointerFunc
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