|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.jogamp.opengl.impl.gl4.GL4bcImpl
public class GL4bcImpl
Field Summary |
---|
Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
Constructor Summary | |
---|---|
GL4bcImpl(GLProfile glp,
GLContextImpl context)
|
Method Summary | |
---|---|
void |
dispatch_glAccum1(int op,
float value,
long procAddress)
Entry point to C language function: void glAccum(GLenum op, GLfloat value); Part of GL_VERSION_1_0 |
void |
dispatch_glActiveShaderProgram1(int pipeline,
int program,
long procAddress)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glActiveStencilFaceEXT1(int face,
long procAddress)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum face); Part of GL_EXT_stencil_two_side |
void |
dispatch_glActiveTexture1(int texture,
long procAddress)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 |
void |
dispatch_glAlphaFunc1(int func,
float ref,
long procAddress)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
dispatch_glApplyTextureEXT1(int mode,
long procAddress)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
void |
dispatch_glArrayElement1(int i,
long procAddress)
Entry point to C language function: void glArrayElement(GLint i); Part of GL_VERSION_1_1 |
void |
dispatch_glAttachObjectARB1(int containerObj,
int obj,
long procAddress)
Entry point to C language function: void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
dispatch_glAttachShader1(int program,
int shader,
long procAddress)
Entry point to C language function: void glAttachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glBeginConditionalRender1(int id,
int mode,
long procAddress)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0 |
void |
dispatch_glBeginOcclusionQueryNV1(int id,
long procAddress)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
void |
dispatch_glBeginPerfMonitorAMD1(int monitor,
long procAddress)
Entry point to C language function: void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
dispatch_glBeginQuery1(int target,
int id,
long procAddress)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
dispatch_glBeginQueryIndexed1(int target,
int index,
int id,
long procAddress)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_ARB_transform_feedback3 |
void |
dispatch_glBeginTransformFeedback1(int primitiveMode,
long procAddress)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_VERSION_3_0 |
void |
dispatch_glBeginVertexShaderEXT1(long procAddress)
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
dispatch_glBeginVideoCaptureNV1(int video_capture_slot,
long procAddress)
Entry point to C language function: void glBeginVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
dispatch_glBindAttribLocation1(int program,
int index,
String name,
long procAddress)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0 |
void |
dispatch_glBindBufferBase1(int target,
int index,
int buffer,
long procAddress)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_VERSION_3_0 |
void |
dispatch_glBindBufferOffset1(int target,
int index,
int buffer,
long offset,
long procAddress)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); Part of GL_EXT_transform_feedback |
void |
dispatch_glBindBufferRange1(int target,
int index,
int buffer,
long offset,
long size,
long procAddress)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_VERSION_3_0 |
void |
dispatch_glBindFragDataLocation1(int program,
int color,
String name,
long procAddress)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0 |
void |
dispatch_glBindFramebuffer1(int target,
int framebuffer,
long procAddress)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBindImageTextureEXT1(int index,
int texture,
int level,
boolean layered,
int layer,
int access,
int format,
long procAddress)
Entry point to C language function: void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); Part of GL_EXT_shader_image_load_store |
int |
dispatch_glBindLightParameterEXT1(int light,
int value,
long procAddress)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
dispatch_glBindMaterialParameterEXT1(int face,
int value,
long procAddress)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindMultiTextureEXT1(int texunit,
int target,
int texture,
long procAddress)
Entry point to C language function: void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); Part of GL_EXT_direct_state_access |
int |
dispatch_glBindParameterEXT1(int value,
long procAddress)
Entry point to C language function: GLuint glBindParameterEXT(GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindProgramARB1(int target,
int program,
long procAddress)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint program); Part of GL_ARB_vertex_program |
void |
dispatch_glBindProgramPipeline1(int pipeline,
long procAddress)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glBindRenderbuffer1(int target,
int renderbuffer,
long procAddress)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBindSampler1(int unit,
int sampler,
long procAddress)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects |
int |
dispatch_glBindTexGenParameterEXT1(int unit,
int coord,
int value,
long procAddress)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindTexture1(int target,
int texture,
long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
int |
dispatch_glBindTextureUnitParameterEXT1(int unit,
int value,
long procAddress)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindTransformFeedback1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
dispatch_glBindTransformFeedbackNV1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindTransformFeedbackNV(GLenum target, GLuint id); Part of GL_NV_transform_feedback2 |
void |
dispatch_glBindVertexArray1(int array,
long procAddress)
Entry point to C language function: void glBindVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
dispatch_glBindVertexShaderEXT1(int id,
long procAddress)
Entry point to C language function: void glBindVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindVideoCaptureStreamBufferNV1(int video_capture_slot,
int stream,
int frame_region,
long offset,
long procAddress)
Entry point to C language function: void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); Part of GL_NV_video_capture |
void |
dispatch_glBindVideoCaptureStreamTextureNV1(int video_capture_slot,
int stream,
int frame_region,
int target,
int texture,
long procAddress)
Entry point to C language function: void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); Part of GL_NV_video_capture |
void |
dispatch_glBlendColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquation1(int mode,
long procAddress)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquationi1(int buf,
int mode,
long procAddress)
Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode); Part of GL_ARB_draw_buffers_blend |
void |
dispatch_glBlendEquationIndexedAMD1(int buf,
int mode,
long procAddress)
Entry point to C language function: void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); Part of GL_AMD_draw_buffers_blend |
void |
dispatch_glBlendEquationSeparate1(int modeRGB,
int modeAlpha,
long procAddress)
Entry point to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0 |
void |
dispatch_glBlendEquationSeparatei1(int buf,
int modeRGB,
int modeAlpha,
long procAddress)
Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_ARB_draw_buffers_blend |
void |
dispatch_glBlendEquationSeparateIndexedAMD1(int buf,
int modeRGB,
int modeAlpha,
long procAddress)
Entry point to C language function: void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_AMD_draw_buffers_blend |
void |
dispatch_glBlendFunc1(int sfactor,
int dfactor,
long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glBlendFunci1(int buf,
int src,
int dst,
long procAddress)
Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); Part of GL_ARB_draw_buffers_blend |
void |
dispatch_glBlendFuncIndexedAMD1(int buf,
int src,
int dst,
long procAddress)
Entry point to C language function: void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); Part of GL_AMD_draw_buffers_blend |
void |
dispatch_glBlendFuncSeparate1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_1_4 |
void |
dispatch_glBlendFuncSeparatei1(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_ARB_draw_buffers_blend |
void |
dispatch_glBlendFuncSeparateIndexedAMD1(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_AMD_draw_buffers_blend |
void |
dispatch_glBlendFuncSeparateINGR1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
dispatch_glBlitFramebuffer1(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter,
long procAddress)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBufferAddressRangeNV1(int pname,
int index,
long address,
long length,
long procAddress)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glBufferParameteri1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); Part of GL_APPLE_flush_buffer_range |
void |
dispatch_glCallList1(int list,
long procAddress)
Entry point to C language function: void glCallList(GLuint list); Part of GL_VERSION_1_0 |
int |
dispatch_glCheckFramebufferStatus1(int target,
long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object |
int |
dispatch_glCheckNamedFramebufferStatusEXT1(int framebuffer,
int target,
long procAddress)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); Part of GL_EXT_direct_state_access |
void |
dispatch_glClampColor1(int target,
int clamp,
long procAddress)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0 |
void |
dispatch_glClear1(int mask,
long procAddress)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glClearAccum1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearBufferfi1(int buffer,
int drawbuffer,
float depth,
int stencil,
long procAddress)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
dispatch_glClearColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearColorIi1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
dispatch_glClearColorIui1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
dispatch_glClearDepth1(double depth,
long procAddress)
Entry point to C language function: void glClearDepth(GLclampd depth); Part of GL_VERSION_1_0 |
void |
dispatch_glClearIndex1(float c,
long procAddress)
Entry point to C language function: void glClearIndex(GLfloat c); Part of GL_VERSION_1_0 |
void |
dispatch_glClearStencil1(int s,
long procAddress)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glClientActiveTexture1(int texture,
long procAddress)
Entry point to C language function: void glClientActiveTexture(GLenum texture); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glClientAttribDefaultEXT1(int mask,
long procAddress)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
int |
dispatch_glClientWaitSync1(long sync,
int flags,
long timeout,
long procAddress)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
dispatch_glColor3b1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3d1(double red,
double green,
double blue,
long procAddress)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3f1(float red,
float green,
float blue,
long procAddress)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glColor3i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3s1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3ub1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3ui1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3us1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4b1(byte red,
byte green,
byte blue,
byte alpha,
long procAddress)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4d1(double red,
double green,
double blue,
double alpha,
long procAddress)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4f1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4h1(short red,
short green,
short blue,
short alpha,
long procAddress)
Entry point to C language function: void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); Part of GL_NV_half_float |
void |
dispatch_glColor4i1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4s1(short red,
short green,
short blue,
short alpha,
long procAddress)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4ub1(byte red,
byte green,
byte blue,
byte alpha,
long procAddress)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4ui1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4us1(short red,
short green,
short blue,
short alpha,
long procAddress)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColorFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glColorMask1(boolean red,
boolean green,
boolean blue,
boolean alpha,
long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColorMaski1(int index,
boolean r,
boolean g,
boolean b,
boolean a,
long procAddress)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
dispatch_glColorMaskIndexed1(int index,
boolean r,
boolean g,
boolean b,
boolean a,
long procAddress)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
dispatch_glColorMaterial1(int face,
int mode,
long procAddress)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glColorP3ui1(int type,
int color,
long procAddress)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glColorP4ui1(int type,
int color,
long procAddress)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glCompileShader1(int shader,
long procAddress)
Entry point to C language function: void glCompileShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glCompileShaderARB1(int shaderObj,
long procAddress)
Entry point to C language function: void glCompileShaderARB(GLhandleARB shaderObj); Part of GL_ARB_shader_objects |
void |
dispatch_glConvolutionParameterf1(int target,
int pname,
float params,
long procAddress)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glConvolutionParameteri1(int target,
int pname,
int params,
long procAddress)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glCopyBufferSubData1(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size,
long procAddress)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ARB_copy_buffer |
void |
dispatch_glCopyColorSubTable1(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glCopyColorTable1(int target,
int internalformat,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glCopyConvolutionFilter1D1(int target,
int internalformat,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glCopyConvolutionFilter2D1(int target,
int internalformat,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glCopyImageSubDataNV1(int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int width,
int height,
int depth,
long procAddress)
Entry point to C language function: void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); Part of GL_NV_copy_image |
void |
dispatch_glCopyMultiTexImage1DEXT1(int texunit,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border,
long procAddress)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexImage2DEXT1(int texunit,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexSubImage1DEXT1(int texunit,
int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexSubImage2DEXT1(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexSubImage3DEXT1(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyPixels1(int x,
int y,
int width,
int height,
int type,
long procAddress)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
dispatch_glCopyTexImage1D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexImage2D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage1D1(int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage2D1(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage3D1(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyTextureImage1DEXT1(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border,
long procAddress)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureImage2DEXT1(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureSubImage1DEXT1(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureSubImage2DEXT1(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureSubImage3DEXT1(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
dispatch_glCreateProgram1(long procAddress)
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
dispatch_glCreateProgramObjectARB1(long procAddress)
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
dispatch_glCreateShader1(int type,
long procAddress)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
int |
dispatch_glCreateShaderObjectARB1(int shaderType,
long procAddress)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum shaderType); Part of GL_ARB_shader_objects |
void |
dispatch_glCullFace1(int mode,
long procAddress)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glCurrentPaletteMatrix1(int index,
long procAddress)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint index); Part of GL_ARB_matrix_palette |
void |
dispatch_glDeleteLists1(int list,
int range,
long procAddress)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
dispatch_glDeleteObjectARB1(int obj,
long procAddress)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
dispatch_glDeleteProgram1(int program,
long procAddress)
Entry point to C language function: void glDeleteProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glDeleteShader1(int shader,
long procAddress)
Entry point to C language function: void glDeleteShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glDeleteSync1(long sync,
long procAddress)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync |
void |
dispatch_glDeleteVertexShaderEXT1(int id,
long procAddress)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
dispatch_glDepthBoundsEXT1(double zmin,
double zmax,
long procAddress)
Entry point to C language function: void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); Part of GL_EXT_depth_bounds_test |
void |
dispatch_glDepthFunc1(int func,
long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthMask1(boolean flag,
long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthRange1(double zNear,
double zFar,
long procAddress)
Entry point to C language function: void glDepthRange(GLclampd zNear, GLclampd zFar); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthRangeIndexed1(int index,
double n,
double f,
long procAddress)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); Part of GL_ARB_viewport_array |
void |
dispatch_glDetachObjectARB1(int containerObj,
int attachedObj,
long procAddress)
Entry point to C language function: void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); Part of GL_ARB_shader_objects |
void |
dispatch_glDetachShader1(int program,
int shader,
long procAddress)
Entry point to C language function: void glDetachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glDisable1(int cap,
long procAddress)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glDisableClientState1(int cap,
long procAddress)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glDisableClientStateIndexedEXT1(int array,
int index,
long procAddress)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
dispatch_glDisablei1(int target,
int index,
long procAddress)
Entry point to C language function: void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
dispatch_glDisableIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
dispatch_glDisableVariantClientStateEXT1(int id,
long procAddress)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
dispatch_glDisableVertexAttribAPPLE1(int index,
int pname,
long procAddress)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
dispatch_glDisableVertexAttribArray1(int index,
long procAddress)
Entry point to C language function: void glDisableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
dispatch_glDisableVertexAttribArrayARB1(int index,
long procAddress)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
dispatch_glDrawArrays1(int mode,
int first,
int count,
long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
dispatch_glDrawArraysInstanced1(int mode,
int first,
int count,
int primcount,
long procAddress)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
dispatch_glDrawBuffer1(int mode,
long procAddress)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glDrawTransformFeedback1(int mode,
int id,
long procAddress)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
dispatch_glDrawTransformFeedbackNV1(int mode,
int id,
long procAddress)
Entry point to C language function: void glDrawTransformFeedbackNV(GLenum mode, GLuint id); Part of GL_NV_transform_feedback2 |
void |
dispatch_glDrawTransformFeedbackStream1(int mode,
int id,
int stream,
long procAddress)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_ARB_transform_feedback3 |
void |
dispatch_glEdgeFlag1(boolean flag,
long procAddress)
Entry point to C language function: void glEdgeFlag(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glEdgeFlagFormatNV1(int stride,
long procAddress)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glEnable1(int cap,
long procAddress)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glEnableClientState1(int cap,
long procAddress)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glEnableClientStateIndexedEXT1(int array,
int index,
long procAddress)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
dispatch_glEnablei1(int target,
int index,
long procAddress)
Entry point to C language function: void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
dispatch_glEnableIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
dispatch_glEnableVariantClientStateEXT1(int id,
long procAddress)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
dispatch_glEnableVertexAttribAPPLE1(int index,
int pname,
long procAddress)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
dispatch_glEnableVertexAttribArray1(int index,
long procAddress)
Entry point to C language function: void glEnableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
dispatch_glEnableVertexAttribArrayARB1(int index,
long procAddress)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
dispatch_glEndConditionalRender1(long procAddress)
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
dispatch_glEndList1(long procAddress)
Entry point to C language function: void glEndList(void); Part of GL_VERSION_1_0 |
void |
dispatch_glEndOcclusionQueryNV1(long procAddress)
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
dispatch_glEndPerfMonitorAMD1(int monitor,
long procAddress)
Entry point to C language function: void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
dispatch_glEndQuery1(int target,
long procAddress)
Entry point to C language function: void glEndQuery(GLenum target); Part of GL_VERSION_1_5 |
void |
dispatch_glEndQueryIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_ARB_transform_feedback3 |
void |
dispatch_glEndTransformFeedback1(long procAddress)
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
dispatch_glEndVertexShaderEXT1(long procAddress)
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
dispatch_glEndVideoCaptureNV1(int video_capture_slot,
long procAddress)
Entry point to C language function: void glEndVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
dispatch_glEvalCoord1d1(double u,
long procAddress)
Entry point to C language function: void glEvalCoord1d(GLdouble u); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalCoord1f1(float u,
long procAddress)
Entry point to C language function: void glEvalCoord1f(GLfloat u); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalCoord2d1(double u,
double v,
long procAddress)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalCoord2f1(float u,
float v,
long procAddress)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalMapsNV1(int target,
int mode,
long procAddress)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum mode); Part of GL_NV_evaluators |
void |
dispatch_glEvalMesh11(int mode,
int i1,
int i2,
long procAddress)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalMesh21(int mode,
int i1,
int i2,
int j1,
int j2,
long procAddress)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalPoint11(int i,
long procAddress)
Entry point to C language function: void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalPoint21(int i,
int j,
long procAddress)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
dispatch_glExtractComponentEXT1(int res,
int src,
int num,
long procAddress)
Entry point to C language function: void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
long |
dispatch_glFenceSync1(int condition,
int flags,
long procAddress)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync |
void |
dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFinishFenceAPPLE1(int fence,
long procAddress)
Entry point to C language function: void glFinishFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
dispatch_glFinishFenceNV1(int fence,
long procAddress)
Entry point to C language function: void glFinishFenceNV(GLuint fence); Part of GL_NV_fence |
void |
dispatch_glFinishObjectAPPLE1(int object,
int name,
long procAddress)
Entry point to C language function: void glFinishObjectAPPLE(GLenum object, GLint name); Part of GL_APPLE_fence |
void |
dispatch_glFinishRenderAPPLE1(long procAddress)
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
dispatch_glFinishTextureSUNX1(long procAddress)
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFlushMappedBufferRange1(int target,
long offset,
long length,
long procAddress)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ARB_map_buffer_range |
void |
dispatch_glFlushMappedNamedBufferRangeEXT1(int buffer,
long offset,
long length,
long procAddress)
Entry point to C language function: void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_EXT_direct_state_access |
void |
dispatch_glFlushPixelDataRangeNV1(int target,
long procAddress)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum target); Part of GL_NV_pixel_data_range |
void |
dispatch_glFlushRenderAPPLE1(long procAddress)
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
dispatch_glFlushVertexArrayRangeNV1(long procAddress)
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
dispatch_glFogCoordd1(double coord,
long procAddress)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glFogCoordf1(float coord,
long procAddress)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glFogCoordFormatNV1(int type,
int stride,
long procAddress)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glFogCoordh1(short fog,
long procAddress)
Entry point to C language function: void glFogCoordhNV(GLhalfNV fog); Part of GL_NV_half_float |
void |
dispatch_glFogf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glFogi1(int pname,
int param,
long procAddress)
Entry point to C language function: void glFogi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glFramebufferDrawBufferEXT1(int framebuffer,
int mode,
long procAddress)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glFramebufferReadBufferEXT1(int framebuffer,
int mode,
long procAddress)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glFramebufferRenderbuffer1(int target,
int attachment,
int renderbuffertarget,
int renderbuffer,
long procAddress)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_VERSION_3_2 |
void |
dispatch_glFramebufferTexture1D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture2D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture3D1(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset,
long procAddress)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTextureARB1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glFramebufferTextureEXT1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_NV_geometry_program4 |
void |
dispatch_glFramebufferTextureFaceARB1(int target,
int attachment,
int texture,
int level,
int face,
long procAddress)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glFramebufferTextureFaceEXT1(int target,
int attachment,
int texture,
int level,
int face,
long procAddress)
Entry point to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_NV_geometry_program4 |
void |
dispatch_glFramebufferTextureLayer1(int target,
int attachment,
int texture,
int level,
int layer,
long procAddress)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTextureLayerARB1(int target,
int attachment,
int texture,
int level,
int layer,
long procAddress)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glFramebufferTextureLayerEXT1(int target,
int attachment,
int texture,
int level,
int layer,
long procAddress)
Entry point to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_NV_geometry_program4 |
void |
dispatch_glFrameTerminatorGREMEDY1(long procAddress)
Entry point to C language function: void glFrameTerminatorGREMEDY(void); Part of GL_GREMEDY_frame_terminator |
void |
dispatch_glFrontFace1(int mode,
long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glFrustum1(double left,
double right,
double bottom,
double top,
double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glGenerateMipmap1(int target,
long procAddress)
Entry point to C language function: void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object |
void |
dispatch_glGenerateMultiTexMipmapEXT1(int texunit,
int target,
long procAddress)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); Part of GL_EXT_direct_state_access |
void |
dispatch_glGenerateTextureMipmapEXT1(int texture,
int target,
long procAddress)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); Part of GL_EXT_direct_state_access |
int |
dispatch_glGenLists1(int range,
long procAddress)
Entry point to C language function: GLuint glGenLists(GLsizei range); Part of GL_VERSION_1_0 |
int |
dispatch_glGenSymbolsEXT1(int datatype,
int storagetype,
int range,
int components,
long procAddress)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
int |
dispatch_glGenVertexShadersEXT1(int range,
long procAddress)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint range); Part of GL_EXT_vertex_shader |
int |
dispatch_glGetAttribLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
int |
dispatch_glGetFragDataLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
int |
dispatch_glGetGraphicsResetStatusARB1(long procAddress)
Entry point to C language function: GLenum glGetGraphicsResetStatusARB(void); Part of GL_ARB_robustness |
int |
dispatch_glGetHandleARB1(int pname,
long procAddress)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum pname); Part of GL_ARB_shader_objects |
String |
dispatch_glGetStringi1(int name,
int index,
long procAddress)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
int |
dispatch_glGetUniformBlockIndex1(int program,
String uniformBlockName,
long procAddress)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
int |
dispatch_glGetUniformBufferSizeEXT1(int program,
int location,
long procAddress)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
int |
dispatch_glGetUniformLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
dispatch_glGetUniformLocationARB1(int programObj,
String name,
long procAddress)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); Part of GL_ARB_shader_objects |
long |
dispatch_glGetUniformOffsetEXT1(int program,
int location,
long procAddress)
Entry point to C language function: GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
dispatch_glHint1(int target,
int mode,
long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glHintPGI1(int target,
int mode,
long procAddress)
Entry point to C language function: void glHintPGI(GLenum target, GLint mode); Part of GL_PGI_misc_hints |
void |
dispatch_glHistogram1(int target,
int width,
int internalformat,
boolean sink,
long procAddress)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glIndexd1(double c,
long procAddress)
Entry point to C language function: void glIndexd(GLdouble c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexf1(float c,
long procAddress)
Entry point to C language function: void glIndexf(GLfloat c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexFormatNV1(int type,
int stride,
long procAddress)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glIndexFuncEXT1(int func,
float ref,
long procAddress)
Entry point to C language function: void glIndexFuncEXT(GLenum func, GLclampf ref); Part of GL_EXT_index_func |
void |
dispatch_glIndexi1(int c,
long procAddress)
Entry point to C language function: void glIndexi(GLint c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexMask1(int mask,
long procAddress)
Entry point to C language function: void glIndexMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexMaterialEXT1(int face,
int mode,
long procAddress)
Entry point to C language function: void glIndexMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_index_material |
void |
dispatch_glIndexs1(short c,
long procAddress)
Entry point to C language function: void glIndexs(GLshort c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexub1(byte c,
long procAddress)
Entry point to C language function: void glIndexub(GLubyte c); Part of GL_VERSION_1_1 |
void |
dispatch_glInitNames1(long procAddress)
Entry point to C language function: void glInitNames(void); Part of GL_VERSION_1_0 |
void |
dispatch_glInsertComponentEXT1(int res,
int src,
int num,
long procAddress)
Entry point to C language function: void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
boolean |
dispatch_glIsBuffer1(int buffer,
long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsBufferResidentNV1(int target,
long procAddress)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
dispatch_glIsEnabled1(int cap,
long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
dispatch_glIsEnabledi1(int target,
int index,
long procAddress)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
dispatch_glIsEnabledIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
dispatch_glIsFenceAPPLE1(int fence,
long procAddress)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
dispatch_glIsFenceNV1(int fence,
long procAddress)
Entry point to C language function: GLboolean glIsFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
dispatch_glIsFramebuffer1(int framebuffer,
long procAddress)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsList1(int list,
long procAddress)
Entry point to C language function: GLboolean glIsList(GLuint list); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsNameAMD1(int identifier,
int name,
long procAddress)
Entry point to C language function: GLboolean glIsNameAMD(GLenum identifier, GLuint name); Part of GL_AMD_name_gen_delete |
boolean |
dispatch_glIsNamedBufferResidentNV1(int buffer,
long procAddress)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
dispatch_glIsOcclusionQueryNV1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
dispatch_glIsProgram1(int program,
long procAddress)
Entry point to C language function: GLboolean glIsProgram(GLuint program); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsProgramARB1(int program,
long procAddress)
Entry point to C language function: GLboolean glIsProgramARB(GLuint program); Part of GL_ARB_vertex_program |
boolean |
dispatch_glIsProgramPipeline1(int pipeline,
long procAddress)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
boolean |
dispatch_glIsQuery1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsRenderbuffer1(int renderbuffer,
long procAddress)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsSampler1(int sampler,
long procAddress)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects |
boolean |
dispatch_glIsShader1(int shader,
long procAddress)
Entry point to C language function: GLboolean glIsShader(GLuint shader); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsSync1(long sync,
long procAddress)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync |
boolean |
dispatch_glIsTexture1(int texture,
long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
dispatch_glIsTransformFeedback1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id); Part of GL_ARB_transform_feedback2 |
boolean |
dispatch_glIsTransformFeedbackNV1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsTransformFeedbackNV(GLuint id); Part of GL_NV_transform_feedback2 |
boolean |
dispatch_glIsVariantEnabledEXT1(int id,
int cap,
long procAddress)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); Part of GL_EXT_vertex_shader |
boolean |
dispatch_glIsVertexArray1(int array,
long procAddress)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
boolean |
dispatch_glIsVertexAttribEnabledAPPLE1(int index,
int pname,
long procAddress)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
dispatch_glLightf1(int light,
int pname,
float param,
long procAddress)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLighti1(int light,
int pname,
int param,
long procAddress)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModelf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModeli1(int pname,
int param,
long procAddress)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glLineStipple1(int factor,
short pattern,
long procAddress)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
dispatch_glLineWidth1(float width,
long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
dispatch_glLinkProgram1(int program,
long procAddress)
Entry point to C language function: void glLinkProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glLinkProgramARB1(int programObj,
long procAddress)
Entry point to C language function: void glLinkProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
dispatch_glListBase1(int base,
long procAddress)
Entry point to C language function: void glListBase(GLuint base); Part of GL_VERSION_1_0 |
void |
dispatch_glLoadIdentity1(long procAddress)
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
dispatch_glLoadName1(int name,
long procAddress)
Entry point to C language function: void glLoadName(GLuint name); Part of GL_VERSION_1_0 |
void |
dispatch_glLockArraysEXT1(int first,
int count,
long procAddress)
Entry point to C language function: void glLockArraysEXT(GLint first, GLsizei count); Part of GL_EXT_compiled_vertex_array |
void |
dispatch_glLogicOp1(int opcode,
long procAddress)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
dispatch_glMakeBufferNonResidentNV1(int target,
long procAddress)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
dispatch_glMakeBufferResidentNV1(int target,
int access,
long procAddress)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
dispatch_glMakeNamedBufferNonResidentNV1(int buffer,
long procAddress)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
dispatch_glMakeNamedBufferResidentNV1(int buffer,
int access,
long procAddress)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
dispatch_glMapGrid1d1(int un,
double u1,
double u2,
long procAddress)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
dispatch_glMapGrid1f1(int un,
float u1,
float u2,
long procAddress)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
dispatch_glMapGrid2d1(int un,
double u1,
double u2,
int vn,
double v1,
double v2,
long procAddress)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
dispatch_glMapGrid2f1(int un,
float u1,
float u2,
int vn,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
void |
dispatch_glMaterialf1(int face,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glMateriali1(int face,
int pname,
int param,
long procAddress)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glMatrixFrustumEXT1(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar,
long procAddress)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixLoadIdentityEXT1(int mode,
long procAddress)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixMode1(int mode,
long procAddress)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glMatrixOrthoEXT1(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar,
long procAddress)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixPopEXT1(int mode,
long procAddress)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixPushEXT1(int mode,
long procAddress)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixRotatedEXT1(int mode,
double angle,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixRotatefEXT1(int mode,
float angle,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixScaledEXT1(int mode,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixScalefEXT1(int mode,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixTranslatedEXT1(int mode,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixTranslatefEXT1(int mode,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
dispatch_glMemoryBarrierEXT1(int barriers,
long procAddress)
Entry point to C language function: void glMemoryBarrierEXT(GLbitfield barriers); Part of GL_EXT_shader_image_load_store |
void |
dispatch_glMinmax1(int target,
int internalformat,
boolean sink,
long procAddress)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glMinSampleShading1(float value,
long procAddress)
Entry point to C language function: void glMinSampleShadingARB(GLclampf value); Part of GL_ARB_sample_shading |
void |
dispatch_glMultiTexBufferEXT1(int texunit,
int target,
int internalformat,
int buffer,
long procAddress)
Entry point to C language function: void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexCoord1d1(int target,
double s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord1f1(int target,
float s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord1h1(int target,
short s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord1i1(int target,
int s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord1s1(int target,
short s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord2d1(int target,
double s,
double t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord2f1(int target,
float s,
float t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord2h1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord2i1(int target,
int s,
int t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord2s1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord3d1(int target,
double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord3f1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord3h1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord3i1(int target,
int s,
int t,
int r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord3s1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord4d1(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord4f1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord4h1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord4i1(int target,
int s,
int t,
int r,
int q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoord4s1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3_DEPRECATED |
void |
dispatch_glMultiTexCoordP1ui1(int texture,
int type,
int coords,
long procAddress)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glMultiTexCoordP2ui1(int texture,
int type,
int coords,
long procAddress)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glMultiTexCoordP3ui1(int texture,
int type,
int coords,
long procAddress)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glMultiTexCoordP4ui1(int texture,
int type,
int coords,
long procAddress)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glMultiTexEnvfEXT1(int texunit,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexEnviEXT1(int texunit,
int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexGendEXT1(int texunit,
int coord,
int pname,
double param,
long procAddress)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexGenfEXT1(int texunit,
int coord,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexGeniEXT1(int texunit,
int coord,
int pname,
int param,
long procAddress)
Entry point to C language function: void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexParameterfEXT1(int texunit,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexParameteriEXT1(int texunit,
int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexRenderbufferEXT1(int texunit,
int target,
int renderbuffer,
long procAddress)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedCopyBufferSubDataEXT1(int readBuffer,
int writeBuffer,
long readOffset,
long writeOffset,
long size,
long procAddress)
Entry point to C language function: void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferRenderbufferEXT1(int framebuffer,
int attachment,
int renderbuffertarget,
int renderbuffer,
long procAddress)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTexture1DEXT1(int framebuffer,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTexture2DEXT1(int framebuffer,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTexture3DEXT1(int framebuffer,
int attachment,
int textarget,
int texture,
int level,
int zoffset,
long procAddress)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTextureEXT1(int framebuffer,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTextureFaceEXT1(int framebuffer,
int attachment,
int texture,
int level,
int face,
long procAddress)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTextureLayerEXT1(int framebuffer,
int attachment,
int texture,
int level,
int layer,
long procAddress)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameter4dEXT1(int program,
int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameter4fEXT1(int program,
int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameterI4iEXT1(int program,
int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameterI4uiEXT1(int program,
int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedRenderbufferStorageEXT1(int renderbuffer,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1(int renderbuffer,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedRenderbufferStorageMultisampleEXT1(int renderbuffer,
int samples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glNewList1(int list,
int mode,
long procAddress)
Entry point to C language function: void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3b1(byte nx,
byte ny,
byte nz,
long procAddress)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3d1(double nx,
double ny,
double nz,
long procAddress)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3f1(float nx,
float ny,
float nz,
long procAddress)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3h1(short nx,
short ny,
short nz,
long procAddress)
Entry point to C language function: void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); Part of GL_NV_half_float |
void |
dispatch_glNormal3i1(int nx,
int ny,
int nz,
long procAddress)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3s1(short nx,
short ny,
short nz,
long procAddress)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormalFormatNV1(int type,
int stride,
long procAddress)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glNormalP3ui1(int type,
int coords,
long procAddress)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
int |
dispatch_glObjectPurgeableAPPLE1(int objectType,
int name,
int option,
long procAddress)
Entry point to C language function: GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
int |
dispatch_glObjectUnpurgeableAPPLE1(int objectType,
int name,
int option,
long procAddress)
Entry point to C language function: GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
void |
dispatch_glOrtho1(double left,
double right,
double bottom,
double top,
double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glPassThrough1(float token,
long procAddress)
Entry point to C language function: void glPassThrough(GLfloat token); Part of GL_VERSION_1_0 |
void |
dispatch_glPatchParameteri1(int pname,
int value,
long procAddress)
Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value); Part of GL_ARB_tessellation_shader |
void |
dispatch_glPauseTransformFeedback1(long procAddress)
Entry point to C language function: void glPauseTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
dispatch_glPauseTransformFeedbackNV1(long procAddress)
Entry point to C language function: void glPauseTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
dispatch_glPixelStoref1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelTransferf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelTransferi1(int pname,
int param,
long procAddress)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelTransformParameterfEXT1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_pixel_transform |
void |
dispatch_glPixelTransformParameteriEXT1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); Part of GL_EXT_pixel_transform |
void |
dispatch_glPixelZoom1(float xfactor,
float yfactor,
long procAddress)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glPNTrianglesfATI1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPNTrianglesfATI(GLenum pname, GLfloat param); Part of GL_ATI_pn_triangles |
void |
dispatch_glPNTrianglesiATI1(int pname,
int param,
long procAddress)
Entry point to C language function: void glPNTrianglesiATI(GLenum pname, GLint param); Part of GL_ATI_pn_triangles |
void |
dispatch_glPointParameterf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 |
void |
dispatch_glPointParameteri1(int pname,
int param,
long procAddress)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
dispatch_glPointSize1(float size,
long procAddress)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
dispatch_glPolygonMode1(int face,
int mode,
long procAddress)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glPolygonOffset1(float factor,
float units,
long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1 |
void |
dispatch_glPopAttrib1(long procAddress)
Entry point to C language function: void glPopAttrib(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPopMatrix1(long procAddress)
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPopName1(long procAddress)
Entry point to C language function: void glPopName(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPrimitiveRestartIndex1(int index,
long procAddress)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index); Part of GL_VERSION_3_1 |
void |
dispatch_glPrimitiveRestartIndexNV1(int index,
long procAddress)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint index); Part of GL_NV_primitive_restart |
void |
dispatch_glPrimitiveRestartNV1(long procAddress)
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
dispatch_glProgramEnvParameter4dARB1(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramEnvParameter4fARB1(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramEnvParameterI4iNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramEnvParameterI4uiNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramLocalParameter4dARB1(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramLocalParameter4fARB1(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramLocalParameterI4iNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramLocalParameterI4uiNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramParameteri1(int program,
int pname,
int value,
long procAddress)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ARB_get_program_binary |
void |
dispatch_glProgramParameteriARB1(int program,
int pname,
int value,
long procAddress)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glProgramStringARB1(int target,
int format,
int len,
String string,
long procAddress)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramUniform1d1(int program,
int location,
double v0,
long procAddress)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform1dEXT1(int program,
int location,
double x,
long procAddress)
Entry point to C language function: void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform1f1(int program,
int location,
float v0,
long procAddress)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform1fEXT1(int program,
int location,
float v0,
long procAddress)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform1i1(int program,
int location,
int v0,
long procAddress)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform1i64NV1(int program,
int location,
long x,
long procAddress)
Entry point to C language function: void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform1iEXT1(int program,
int location,
int v0,
long procAddress)
Entry point to C language function: void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform1ui1(int program,
int location,
int v0,
long procAddress)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform1ui64NV1(int program,
int location,
long x,
long procAddress)
Entry point to C language function: void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform1uiEXT1(int program,
int location,
int v0,
long procAddress)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2d1(int program,
int location,
double v0,
double v1,
long procAddress)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform2dEXT1(int program,
int location,
double x,
double y,
long procAddress)
Entry point to C language function: void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2f1(int program,
int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform2fEXT1(int program,
int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2i1(int program,
int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform2i64NV1(int program,
int location,
long x,
long y,
long procAddress)
Entry point to C language function: void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform2iEXT1(int program,
int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2ui1(int program,
int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform2ui64NV1(int program,
int location,
long x,
long y,
long procAddress)
Entry point to C language function: void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform2uiEXT1(int program,
int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3d1(int program,
int location,
double v0,
double v1,
double v2,
long procAddress)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform3dEXT1(int program,
int location,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3f1(int program,
int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform3fEXT1(int program,
int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3i1(int program,
int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform3i64NV1(int program,
int location,
long x,
long y,
long z,
long procAddress)
Entry point to C language function: void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform3iEXT1(int program,
int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3ui1(int program,
int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform3ui64NV1(int program,
int location,
long x,
long y,
long z,
long procAddress)
Entry point to C language function: void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform3uiEXT1(int program,
int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4d1(int program,
int location,
double v0,
double v1,
double v2,
double v3,
long procAddress)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform4dEXT1(int program,
int location,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4f1(int program,
int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform4fEXT1(int program,
int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4i1(int program,
int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform4i64NV1(int program,
int location,
long x,
long y,
long z,
long w,
long procAddress)
Entry point to C language function: void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform4iEXT1(int program,
int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4ui1(int program,
int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glProgramUniform4ui64NV1(int program,
int location,
long x,
long y,
long z,
long w,
long procAddress)
Entry point to C language function: void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
dispatch_glProgramUniform4uiEXT1(int program,
int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniformui64NV1(int program,
int location,
long value,
long procAddress)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
dispatch_glProgramVertexLimitNV1(int target,
int limit,
long procAddress)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
dispatch_glProvokingVertex1(int mode,
long procAddress)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
dispatch_glProvokingVertexEXT1(int mode,
long procAddress)
Entry point to C language function: void glProvokingVertexEXT(GLenum mode); Part of GL_EXT_provoking_vertex |
void |
dispatch_glPushAttrib1(int mask,
long procAddress)
Entry point to C language function: void glPushAttrib(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glPushClientAttribDefaultEXT1(int mask,
long procAddress)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
void |
dispatch_glPushMatrix1(long procAddress)
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPushName1(int name,
long procAddress)
Entry point to C language function: void glPushName(GLuint name); Part of GL_VERSION_1_0 |
void |
dispatch_glQueryCounter1(int id,
int target,
long procAddress)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query |
void |
dispatch_glRasterPos2d1(double x,
double y,
long procAddress)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2f1(float x,
float y,
long procAddress)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2i1(int x,
int y,
long procAddress)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2s1(short x,
short y,
long procAddress)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3d1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3f1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3i1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3s1(short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4d1(double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4f1(float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4i1(int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4s1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
dispatch_glReadBuffer1(int mode,
long procAddress)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glRectd1(double x1,
double y1,
double x2,
double y2,
long procAddress)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRectf1(float x1,
float y1,
float x2,
float y2,
long procAddress)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRecti1(int x1,
int y1,
int x2,
int y2,
long procAddress)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRects1(short x1,
short y1,
short x2,
short y2,
long procAddress)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRenderbufferStorage1(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
dispatch_glRenderbufferStorageMultisample1(int target,
int samples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
dispatch_glRenderbufferStorageMultisampleCoverageNV1(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
dispatch_glRenderMode1(int mode,
long procAddress)
Entry point to C language function: GLint glRenderMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glResetHistogram1(int target,
long procAddress)
Entry point to C language function: void glResetHistogram(GLenum target); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glResetMinmax1(int target,
long procAddress)
Entry point to C language function: void glResetMinmax(GLenum target); Part of GL_VERSION_1_2_DEPRECATED |
void |
dispatch_glResumeTransformFeedback1(long procAddress)
Entry point to C language function: void glResumeTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
dispatch_glResumeTransformFeedbackNV1(long procAddress)
Entry point to C language function: void glResumeTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
dispatch_glRotated1(double angle,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glRotatef1(float angle,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glSampleCoverage1(float value,
boolean invert,
long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
dispatch_glSampleMaski1(int index,
int mask,
long procAddress)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
dispatch_glSampleMaskIndexedNV1(int index,
int mask,
long procAddress)
Entry point to C language function: void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); Part of GL_NV_explicit_multisample |
void |
dispatch_glSamplerParameterf1(int sampler,
int pname,
float param,
long procAddress)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects |
void |
dispatch_glSamplerParameteri1(int sampler,
int pname,
int param,
long procAddress)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects |
void |
dispatch_glScaled1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glScalef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glScissor1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glScissorIndexed1(int index,
int left,
int bottom,
int width,
int height,
long procAddress)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_ARB_viewport_array |
void |
dispatch_glSecondaryColor3b1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3d1(double red,
double green,
double blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3f1(float red,
float green,
float blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glSecondaryColor3i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3s1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3ub1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3ui1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColor3us1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glSecondaryColorFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glSecondaryColorP3ui1(int type,
int color,
long procAddress)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glSetFenceAPPLE1(int fence,
long procAddress)
Entry point to C language function: void glSetFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
dispatch_glSetFenceNV1(int fence,
int condition,
long procAddress)
Entry point to C language function: void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
dispatch_glShadeModel1(int mode,
long procAddress)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glShaderOp1EXT1(int op,
int res,
int arg1,
long procAddress)
Entry point to C language function: void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); Part of GL_EXT_vertex_shader |
void |
dispatch_glShaderOp2EXT1(int op,
int res,
int arg1,
int arg2,
long procAddress)
Entry point to C language function: void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); Part of GL_EXT_vertex_shader |
void |
dispatch_glShaderOp3EXT1(int op,
int res,
int arg1,
int arg2,
int arg3,
long procAddress)
Entry point to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); Part of GL_EXT_vertex_shader |
void |
dispatch_glStencilClearTagEXT1(int stencilTagBits,
int stencilClearTag,
long procAddress)
Entry point to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); Part of GL_EXT_stencil_clear_tag |
void |
dispatch_glStencilFunc1(int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilFuncSeparate1(int face,
int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilMask1(int mask,
long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilMaskSeparate1(int face,
int mask,
long procAddress)
Entry point to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilOp1(int fail,
int zfail,
int zpass,
long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilOpSeparate1(int face,
int sfail,
int dpfail,
int dppass,
long procAddress)
Entry point to C language function: void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); Part of GL_VERSION_2_0 |
void |
dispatch_glSwapAPPLE1(long procAddress)
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
dispatch_glSwizzleEXT1(int res,
int in,
int outX,
int outY,
int outZ,
int outW,
long procAddress)
Entry point to C language function: void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
void |
dispatch_glTessellationFactorAMD1(float factor,
long procAddress)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
dispatch_glTessellationModeAMD1(int mode,
long procAddress)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
boolean |
dispatch_glTestFenceAPPLE1(int fence,
long procAddress)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
dispatch_glTestFenceNV1(int fence,
long procAddress)
Entry point to C language function: GLboolean glTestFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
dispatch_glTestObjectAPPLE1(int object,
int name,
long procAddress)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum object, GLuint name); Part of GL_APPLE_fence |
void |
dispatch_glTexBuffer1(int target,
int internalformat,
int buffer,
long procAddress)
Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_ARB_texture_buffer_object |
void |
dispatch_glTexCoord1d1(double s,
long procAddress)
Entry point to C language function: void glTexCoord1d(GLdouble s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord1f1(float s,
long procAddress)
Entry point to C language function: void glTexCoord1f(GLfloat s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord1h1(short s,
long procAddress)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV s); Part of GL_NV_half_float |
void |
dispatch_glTexCoord1i1(int s,
long procAddress)
Entry point to C language function: void glTexCoord1i(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord1s1(short s,
long procAddress)
Entry point to C language function: void glTexCoord1s(GLshort s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2d1(double s,
double t,
long procAddress)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2f1(float s,
float t,
long procAddress)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2h1(short s,
short t,
long procAddress)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
dispatch_glTexCoord2i1(int s,
int t,
long procAddress)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2s1(short s,
short t,
long procAddress)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3d1(double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3f1(float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3h1(short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
dispatch_glTexCoord3i1(int s,
int t,
int r,
long procAddress)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3s1(short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4d1(double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4f1(float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4h1(short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
dispatch_glTexCoord4i1(int s,
int t,
int r,
int q,
long procAddress)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4s1(short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoordFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glTexCoordP1ui1(int type,
int coords,
long procAddress)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glTexCoordP2ui1(int type,
int coords,
long procAddress)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glTexCoordP3ui1(int type,
int coords,
long procAddress)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glTexCoordP4ui1(int type,
int coords,
long procAddress)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glTexEnvf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexEnvi1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGend1(int coord,
int pname,
double param,
long procAddress)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGenf1(int coord,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGeni1(int coord,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexImage2DMultisample1(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations,
long procAddress)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
dispatch_glTexImage3DMultisample1(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations,
long procAddress)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
dispatch_glTexParameterf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameteri1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexRenderbufferNV1(int target,
int renderbuffer,
long procAddress)
Entry point to C language function: void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); Part of GL_NV_explicit_multisample |
void |
dispatch_glTextureBarrierNV1(long procAddress)
Entry point to C language function: void glTextureBarrierNV(void); Part of GL_NV_texture_barrier |
void |
dispatch_glTextureBufferEXT1(int texture,
int target,
int internalformat,
int buffer,
long procAddress)
Entry point to C language function: void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glTextureLightEXT1(int pname,
long procAddress)
Entry point to C language function: void glTextureLightEXT(GLenum pname); Part of GL_EXT_light_texture |
void |
dispatch_glTextureMaterialEXT1(int face,
int mode,
long procAddress)
Entry point to C language function: void glTextureMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_light_texture |
void |
dispatch_glTextureNormalEXT1(int mode,
long procAddress)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
dispatch_glTextureParameterfEXT1(int texture,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glTextureParameteriEXT1(int texture,
int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
dispatch_glTextureRenderbufferEXT1(int texture,
int target,
int renderbuffer,
long procAddress)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glTransformFeedbackVaryings1(int program,
int count,
String[] varyings,
int bufferMode,
long procAddress)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
dispatch_glTranslated1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glTranslatef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glUniform1d1(int location,
double x,
long procAddress)
Entry point to C language function: void glUniform1d(GLint location, GLdouble x); Part of GL_ARB_gpu_shader_fp64 |
void |
dispatch_glUniform1f1(int location,
float v0,
long procAddress)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform1fARB1(int location,
float v0,
long procAddress)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform1i1(int location,
int v0,
long procAddress)
Entry point to C language function: void glUniform1i(GLint location, GLint v0); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform1i64NV1(int location,
long x,
long procAddress)
Entry point to C language function: void glUniform1i64NV(GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform1iARB1(int location,
int v0,
long procAddress)
Entry point to C language function: void glUniform1iARB(GLint location, GLint v0); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform1ui1(int location,
int v0,
long procAddress)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform1ui64NV1(int location,
long x,
long procAddress)
Entry point to C language function: void glUniform1ui64NV(GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform2d1(int location,
double x,
double y,
long procAddress)
Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y); Part of GL_ARB_gpu_shader_fp64 |
void |
dispatch_glUniform2f1(int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2fARB1(int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform2i1(int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glUniform2i(GLint location, GLint v0, GLint v1); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2i64NV1(int location,
long x,
long y,
long procAddress)
Entry point to C language function: void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform2iARB1(int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glUniform2iARB(GLint location, GLint v0, GLint v1); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform2ui1(int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform2ui64NV1(int location,
long x,
long y,
long procAddress)
Entry point to C language function: void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform3d1(int location,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_gpu_shader_fp64 |
void |
dispatch_glUniform3f1(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3fARB1(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform3i1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3i64NV1(int location,
long x,
long y,
long z,
long procAddress)
Entry point to C language function: void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform3iARB1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform3ui1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform3ui64NV1(int location,
long x,
long y,
long z,
long procAddress)
Entry point to C language function: void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform4d1(int location,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_gpu_shader_fp64 |
void |
dispatch_glUniform4f1(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4fARB1(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform4i1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4i64NV1(int location,
long x,
long y,
long z,
long w,
long procAddress)
Entry point to C language function: void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniform4iARB1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform4ui1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform4ui64NV1(int location,
long x,
long y,
long z,
long w,
long procAddress)
Entry point to C language function: void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
dispatch_glUniformBlockBinding1(int program,
int uniformBlockIndex,
int uniformBlockBinding,
long procAddress)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ARB_uniform_buffer_object |
void |
dispatch_glUniformBufferEXT1(int program,
int location,
int buffer,
long procAddress)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
dispatch_glUniformui64NV1(int location,
long value,
long procAddress)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
dispatch_glUnlockArraysEXT1(long procAddress)
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
dispatch_glUnmapBuffer1(int target,
long procAddress)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum target); Part of GL_VERSION_1_5 |
boolean |
dispatch_glUnmapNamedBufferEXT1(int buffer,
long procAddress)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint buffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glUseProgram1(int program,
long procAddress)
Entry point to C language function: void glUseProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glUseProgramObjectARB1(int programObj,
long procAddress)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
dispatch_glUseProgramStages1(int pipeline,
int stages,
int program,
long procAddress)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glValidateProgram1(int program,
long procAddress)
Entry point to C language function: void glValidateProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glValidateProgramARB1(int programObj,
long procAddress)
Entry point to C language function: void glValidateProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
dispatch_glValidateProgramPipeline1(int pipeline,
long procAddress)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
dispatch_glVDPAUFiniNV1(long procAddress)
Entry point to C language function: void glVDPAUFiniNV(void); Part of GL_NV_vdpau_interop |
void |
dispatch_glVDPAUIsSurfaceNV1(long surface,
long procAddress)
Entry point to C language function: void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
dispatch_glVDPAUSurfaceAccessNV1(long surface,
int access,
long procAddress)
Entry point to C language function: void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); Part of GL_NV_vdpau_interop |
void |
dispatch_glVDPAUUnregisterSurfaceNV1(long surface,
long procAddress)
Entry point to C language function: void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
dispatch_glVertex2d1(double x,
double y,
long procAddress)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex2f1(float x,
float y,
long procAddress)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex2h1(short x,
short y,
long procAddress)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
dispatch_glVertex2i1(int x,
int y,
long procAddress)
Entry point to C language function: void glVertex2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex2s1(short x,
short y,
long procAddress)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3d1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3f1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3h1(short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
dispatch_glVertex3i1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3s1(short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4d1(double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4f1(float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4h1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
dispatch_glVertex4i1(int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4s1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertexArrayParameteriAPPLE1(int pname,
int param,
long procAddress)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); Part of GL_APPLE_vertex_array_range |
void |
dispatch_glVertexAttrib1d1(int index,
double x,
long procAddress)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1dARB1(int index,
double x,
long procAddress)
Entry point to C language function: void glVertexAttrib1dARB(GLuint index, GLdouble x); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib1f1(int index,
float x,
long procAddress)
Entry point to C language function: void glVertexAttrib1f(GLuint index, GLfloat x); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1fARB1(int index,
float x,
long procAddress)
Entry point to C language function: void glVertexAttrib1fARB(GLuint index, GLfloat x); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib1h1(int index,
short x,
long procAddress)
Entry point to C language function: void glVertexAttrib1hNV(GLuint index, GLhalfNV x); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib1s1(int index,
short x,
long procAddress)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1sARB1(int index,
short x,
long procAddress)
Entry point to C language function: void glVertexAttrib1sARB(GLuint index, GLshort x); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib2d1(int index,
double x,
double y,
long procAddress)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2dARB1(int index,
double x,
double y,
long procAddress)
Entry point to C language function: void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib2f1(int index,
float x,
float y,
long procAddress)
Entry point to C language function: void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2fARB1(int index,
float x,
float y,
long procAddress)
Entry point to C language function: void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib2h1(int index,
short x,
short y,
long procAddress)
Entry point to C language function: void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib2s1(int index,
short x,
short y,
long procAddress)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2sARB1(int index,
short x,
short y,
long procAddress)
Entry point to C language function: void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib3d1(int index,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3dARB1(int index,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib3f1(int index,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3fARB1(int index,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib3h1(int index,
short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib3s1(int index,
short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3sARB1(int index,
short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4d1(int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4dARB1(int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4f1(int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4fARB1(int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4h1(int index,
short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib4Nub1(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4NubARB1(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4s1(int index,
short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4sARB1(int index,
short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttribDivisor1(int index,
int divisor,
long procAddress)
Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor); Part of GL_VERSION_3_3 |
void |
dispatch_glVertexAttribFormatNV1(int index,
int size,
int type,
boolean normalized,
int stride,
long procAddress)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glVertexAttribI1i1(int index,
int x,
long procAddress)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI1iEXT1(int index,
int x,
long procAddress)
Entry point to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI1ui1(int index,
int x,
long procAddress)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI1uiEXT1(int index,
int x,
long procAddress)
Entry point to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI2i1(int index,
int x,
int y,
long procAddress)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI2iEXT1(int index,
int x,
int y,
long procAddress)
Entry point to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI2ui1(int index,
int x,
int y,
long procAddress)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI2uiEXT1(int index,
int x,
int y,
long procAddress)
Entry point to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI3i1(int index,
int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI3iEXT1(int index,
int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI3ui1(int index,
int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI3uiEXT1(int index,
int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI4i1(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI4iEXT1(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribI4ui1(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI4uiEXT1(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_vertex_program4 |
void |
dispatch_glVertexAttribIFormatNV1(int index,
int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glVertexAttribL1d1(int index,
double x,
long procAddress)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_ARB_vertex_attrib_64bit |
void |
dispatch_glVertexAttribL1i64NV1(int index,
long x,
long procAddress)
Entry point to C language function: void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL1ui64NV1(int index,
long x,
long procAddress)
Entry point to C language function: void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL2d1(int index,
double x,
double y,
long procAddress)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_attrib_64bit |
void |
dispatch_glVertexAttribL2i64NV1(int index,
long x,
long y,
long procAddress)
Entry point to C language function: void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL2ui64NV1(int index,
long x,
long y,
long procAddress)
Entry point to C language function: void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL3d1(int index,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_attrib_64bit |
void |
dispatch_glVertexAttribL3i64NV1(int index,
long x,
long y,
long z,
long procAddress)
Entry point to C language function: void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL3ui64NV1(int index,
long x,
long y,
long z,
long procAddress)
Entry point to C language function: void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL4d1(int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_attrib_64bit |
void |
dispatch_glVertexAttribL4i64NV1(int index,
long x,
long y,
long z,
long w,
long procAddress)
Entry point to C language function: void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribL4ui64NV1(int index,
long x,
long y,
long z,
long w,
long procAddress)
Entry point to C language function: void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribLFormatNV1(int index,
int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_attrib_integer_64bit |
void |
dispatch_glVertexAttribP1ui1(int index,
int type,
boolean normalized,
int value,
long procAddress)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexAttribP2ui1(int index,
int type,
boolean normalized,
int value,
long procAddress)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexAttribP3ui1(int index,
int type,
boolean normalized,
int value,
long procAddress)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexAttribP4ui1(int index,
int type,
boolean normalized,
int value,
long procAddress)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexBlendARB1(int count,
long procAddress)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
dispatch_glVertexFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glVertexP2ui1(int type,
int value,
long procAddress)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexP3ui1(int type,
int value,
long procAddress)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexP4ui1(int type,
int value,
long procAddress)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
dispatch_glVertexWeightfEXT1(float weight,
long procAddress)
Entry point to C language function: void glVertexWeightfEXT(GLfloat weight); Part of GL_EXT_vertex_weighting |
void |
dispatch_glVertexWeighth1(short weight,
long procAddress)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV weight); Part of GL_NV_half_float |
void |
dispatch_glViewport1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glViewportIndexedf1(int index,
float x,
float y,
float w,
float h,
long procAddress)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_ARB_viewport_array |
void |
dispatch_glWaitSync1(long sync,
int flags,
long timeout,
long procAddress)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
dispatch_glWindowPos2d1(double x,
double y,
long procAddress)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos2f1(float x,
float y,
long procAddress)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos2i1(int x,
int y,
long procAddress)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos2s1(short x,
short y,
long procAddress)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos3d1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos3f1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos3i1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glWindowPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWindowPos3s1(short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glWindowPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_4_DEPRECATED |
void |
dispatch_glWriteMaskEXT1(int res,
int in,
int outX,
int outY,
int outZ,
int outW,
long procAddress)
Entry point to C language function: void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
GLContext |
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL. |
Object |
getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glAccum(int op,
float value)
Entry point to C language function: void glAccum(GLenum op, GLfloat value); Part of GL_VERSION_1_0 |
void |
glActiveShaderProgram(int pipeline,
int program)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glActiveStencilFaceEXT(int face)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum face); Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int texture)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension. |
void |
glAlphaFunc(int func,
float ref)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
glApplyTextureEXT(int mode)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
void |
glArrayElement(int i)
Entry point to C language function: void glArrayElement(GLint i); Part of GL_VERSION_1_1 |
void |
glAttachObjectARB(int containerObj,
int obj)
Entry point to C language function: void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glAttachShader(int program,
int shader)
Entry point to C language function: void glAttachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
glBegin(int mode)
Entry point to C language function: void glBegin(GLenum mode); Part of GL_VERSION_1_0 |
void |
glBeginConditionalRender(int id,
int mode)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0 |
void |
glBeginOcclusionQueryNV(int id)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
void |
glBeginPerfMonitorAMD(int monitor)
Entry point to C language function: void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBeginQuery(int target,
int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginQueryIndexed(int target,
int index,
int id)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int primitiveMode)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_VERSION_3_0 |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBeginVideoCaptureNV(int video_capture_slot)
Entry point to C language function: void glBeginVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glBindAttribLocation(int program,
int index,
String name)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glBindBuffer(int target,
int buffer)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_1_5 |
void |
glBindBufferBase(int target,
int index,
int buffer)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_VERSION_3_0 |
void |
glBindBufferOffset(int target,
int index,
int buffer,
long offset)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); Part of GL_EXT_transform_feedback |
void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int program,
int color,
String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
byte[] name,
int name_offset)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended |
void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
ByteBuffer name)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended |
void |
glBindFramebuffer(int target,
int framebuffer)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object |
void |
glBindImageTextureEXT(int index,
int texture,
int level,
boolean layered,
int layer,
int access,
int format)
Entry point to C language function: void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); Part of GL_EXT_shader_image_load_store |
int |
glBindLightParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int face,
int value)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int texunit,
int target,
int texture)
Entry point to C language function: void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int value)
Entry point to C language function: GLuint glBindParameterEXT(GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int target,
int program)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint program); Part of GL_ARB_vertex_program |
void |
glBindProgramPipeline(int pipeline)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glBindRenderbuffer(int target,
int renderbuffer)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
glBindSampler(int unit,
int sampler)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTexture(int target,
int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
int |
glBindTextureUnitParameterEXT(int unit,
int value)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTransformFeedback(int target,
int id)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glBindTransformFeedbackNV(int target,
int id)
Entry point to C language function: void glBindTransformFeedbackNV(GLenum target, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glBindVertexArray(int array)
Entry point to C language function: void glBindVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
glBindVertexShaderEXT(int id)
Entry point to C language function: void glBindVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glBindVideoCaptureStreamBufferNV(int video_capture_slot,
int stream,
int frame_region,
long offset)
Entry point to C language function: void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); Part of GL_NV_video_capture |
void |
glBindVideoCaptureStreamTextureNV(int video_capture_slot,
int stream,
int frame_region,
int target,
int texture)
Entry point to C language function: void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); Part of GL_NV_video_capture |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
glBlendEquation(int mode)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
glBlendEquationi(int buf,
int mode)
Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode); Part of GL_ARB_draw_buffers_blend |
void |
glBlendEquationIndexedAMD(int buf,
int mode)
Entry point to C language function: void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); Part of GL_AMD_draw_buffers_blend |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
Entry point to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0 |
void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparateIndexedAMD(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function: void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFunc(int sfactor,
int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
glBlendFunci(int buf,
int src,
int dst)
Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFuncIndexedAMD(int buf,
int src,
int dst)
Entry point to C language function: void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_1_4 |
void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparateIndexedAMD(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function: void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glBufferAddressRangeNV(int pname,
int index,
long address,
long length)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int target,
long size,
Buffer data,
int usage)
Entry point to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_1_5 |
void |
glBufferParameteri(int target,
int pname,
int param)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); Part of GL_APPLE_flush_buffer_range |
void |
glBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_1_5 |
void |
glCallList(int list)
Entry point to C language function: void glCallList(GLuint list); Part of GL_VERSION_1_0 |
void |
glCallLists(int n,
int type,
Buffer lists)
Entry point to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); Part of GL_VERSION_1_0 |
int |
glCheckFramebufferStatus(int target)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object |
int |
glCheckNamedFramebufferStatusEXT(int framebuffer,
int target)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); Part of GL_EXT_direct_state_access |
void |
glClampColor(int target,
int clamp)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0 |
void |
glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
glClearColorIi(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearDepth(double depth)
Entry point to C language function: void glClearDepth(GLclampd depth); Part of GL_VERSION_1_0 |
void |
glClearDepthf(float depth)
Entry point to C language function: void glClearDepthf(GLclampf depth); Part of GL_ARB_ES2_compatibility |
void |
glClearIndex(float c)
Entry point to C language function: void glClearIndex(GLfloat c); Part of GL_VERSION_1_0 |
void |
glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
glClientActiveTexture(int texture)
Entry point to C language function: void glClientActiveTexture(GLenum texture); Part of GL_VERSION_1_3_DEPRECATED |
void |
glClientAttribDefaultEXT(int mask)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
int |
glClientWaitSync(long sync,
int flags,
long timeout)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glColor3b(byte red,
byte green,
byte blue)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] v,
int v_offset)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3bv(ByteBuffer v)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3d(double red,
double green,
double blue)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] v,
int v_offset)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3dv(DoubleBuffer v)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3f(float red,
float green,
float blue)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] v,
int v_offset)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3fv(FloatBuffer v)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3h(short red,
short green,
short blue)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer v)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int red,
int green,
int blue)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] v,
int v_offset)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3iv(IntBuffer v)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3s(short red,
short green,
short blue)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] v,
int v_offset)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3sv(ShortBuffer v)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3ub(byte red,
byte green,
byte blue)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] v,
int v_offset)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ubv(ByteBuffer v)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ui(int red,
int green,
int blue)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] v,
int v_offset)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3uiv(IntBuffer v)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3us(short red,
short green,
short blue)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] v,
int v_offset)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor3usv(ShortBuffer v)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] v,
int v_offset)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4bv(ByteBuffer v)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] v,
int v_offset)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4dv(DoubleBuffer v)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glColor4fv(float[] v,
int v_offset)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4fv(FloatBuffer v)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4h(short red,
short green,
short blue,
short alpha)
Entry point to C language function: void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); Part of GL_NV_half_float |
void |
glColor4hv(short[] v,
int v_offset)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer v)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] v,
int v_offset)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4iv(IntBuffer v)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] v,
int v_offset)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4sv(ShortBuffer v)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4ubv(byte[] v,
int v_offset)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ubv(ByteBuffer v)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] v,
int v_offset)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4uiv(IntBuffer v)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] v,
int v_offset)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4usv(ShortBuffer v)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColorFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int face,
int mode)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glColorP3ui(int type,
int color)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int type,
int[] color,
int color_offset)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int type,
IntBuffer color)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4ui(int type,
int color)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int type,
int[] color,
int color_offset)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int type,
IntBuffer color)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorPointer(GLArrayData array)
|
void |
glColorPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glColorPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCompileShader(int shader)
Entry point to C language function: void glCompileShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
glCompileShaderARB(int shaderObj)
Entry point to C language function: void glCompileShaderARB(GLhandleARB shaderObj); Part of GL_ARB_shader_objects |
void |
glCompileShaderIncludeARB(int shader,
int count,
PointerBuffer path,
int[] length,
int length_offset)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int shader,
int count,
PointerBuffer path,
IntBuffer length)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompressedMultiTexImage1DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int texunit,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer image)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long image_buffer_offset)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ARB_copy_buffer |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyImageSubDataNV(int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int width,
int height,
int depth)
Entry point to C language function: void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); Part of GL_NV_copy_image |
void |
glCopyMultiTexImage1DEXT(int texunit,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int texunit,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int texunit,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShader(int type)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
int |
glCreateShaderObjectARB(int shaderType)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum shaderType); Part of GL_ARB_shader_objects |
int |
glCreateShaderProgramv(int type,
int count,
PointerBuffer strings)
Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings); Part of GL_ARB_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(Buffer context,
Buffer event,
int flags)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags); Part of GL_ARB_cl_event |
void |
glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int index)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint index); Part of GL_ARB_matrix_palette |
void |
glDebugMessageControlARB(int source,
int type,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageControlARB(int source,
int type,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int category,
int severity,
int id,
int length,
byte[] buf,
int buf_offset)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int category,
int severity,
int id,
int length,
ByteBuffer buf)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertARB(int source,
int type,
int id,
int severity,
int length,
byte[] buf,
int buf_offset)
Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_ARB_debug_output |
void |
glDebugMessageInsertARB(int source,
int type,
int id,
int severity,
int length,
ByteBuffer buf)
Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_ARB_debug_output |
void |
glDeleteBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glDeleteBuffers(int n,
IntBuffer buffers)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glDeleteFencesAPPLE(int n,
int[] fences,
int fences_offset)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int n,
IntBuffer fences)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int n,
int[] fences,
int fences_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer fences)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteLists(int list,
int range)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
glDeleteNamedStringARB(int namelen,
byte[] name,
int name_offset)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteNamedStringARB(int namelen,
ByteBuffer name)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteNamesAMD(int identifier,
int num,
int[] names,
int names_offset)
Entry point to C language function: void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteNamesAMD(int identifier,
int num,
IntBuffer names)
Entry point to C language function: void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteObjectARB(int obj)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeletePerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int program)
Entry point to C language function: void glDeleteProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glDeleteProgramPipelines(int n,
int[] pipelines,
int pipelines_offset)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteProgramPipelines(int n,
IntBuffer pipelines)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteProgramsARB(int n,
int[] programs,
int programs_offset)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int n,
IntBuffer programs)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteSamplers(int count,
int[] samplers,
int samplers_offset)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteSamplers(int count,
IntBuffer samplers)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteShader(int shader)
Entry point to C language function: void glDeleteShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
glDeleteSync(long sync)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteTextures(int n,
IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexShaderEXT(int id)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double zmin,
double zmax)
Entry point to C language function: void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glDepthRange(double zNear,
double zFar)
Entry point to C language function: void glDepthRange(GLclampd zNear, GLclampd zFar); Part of GL_VERSION_1_0 |
void |
glDepthRangeArrayv(int first,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int first,
int count,
DoubleBuffer v)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangef(float zNear,
float zFar)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility |
void |
glDepthRangeIndexed(int index,
double n,
double f)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); Part of GL_ARB_viewport_array |
void |
glDetachObjectARB(int containerObj,
int attachedObj)
Entry point to C language function: void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); Part of GL_ARB_shader_objects |
void |
glDetachShader(int program,
int shader)
Entry point to C language function: void glDetachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
glDisableClientStateIndexedEXT(int array,
int index)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisablei(int target,
int index)
Entry point to C language function: void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int target,
int index)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glDisableVariantClientStateEXT(int id)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int index)
Entry point to C language function: void glDisableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
glDisableVertexAttribArrayARB(int index)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glDrawArrays(int mode,
int first,
int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
glDrawArraysIndirect(int mode,
Buffer indirect)
Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_ARB_draw_indirect |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int primcount)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int n,
IntBuffer bufs)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawBuffersATI(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int n,
IntBuffer bufs)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawElementsIndirect(int mode,
int type,
Buffer indirect)
Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_ARB_draw_indirect |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
Buffer indices,
int primcount,
int basevertex)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawTransformFeedback(int mode,
int id)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackNV(int mode,
int id)
Entry point to C language function: void glDrawTransformFeedbackNV(GLenum mode, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int mode,
int id,
int stream)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_ARB_transform_feedback3 |
void |
glEdgeFlag(boolean flag)
Entry point to C language function: void glEdgeFlag(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagFormatNV(int stride)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer flag)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientStateIndexedEXT(int array,
int index)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnablei(int target,
int index)
Entry point to C language function: void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int target,
int index)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glEnableVariantClientStateEXT(int id)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int index)
Entry point to C language function: void glEnableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
glEnableVertexAttribArrayARB(int index)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glEnd()
Entry point to C language function: void glEnd(void); Part of GL_VERSION_1_0 |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndList()
Entry point to C language function: void glEndList(void); Part of GL_VERSION_1_0 |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndPerfMonitorAMD(int monitor)
Entry point to C language function: void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndQuery(int target)
Entry point to C language function: void glEndQuery(GLenum target); Part of GL_VERSION_1_5 |
void |
glEndQueryIndexed(int target,
int index)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEndVideoCaptureNV(int video_capture_slot)
Entry point to C language function: void glEndVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glEvalCoord1d(double u)
Entry point to C language function: void glEvalCoord1d(GLdouble u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(double[] u,
int u_offset)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(DoubleBuffer u)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1f(float u)
Entry point to C language function: void glEvalCoord1f(GLfloat u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(float[] u,
int u_offset)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(FloatBuffer u)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2d(double u,
double v)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] u,
int u_offset)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(DoubleBuffer u)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2f(float u,
float v)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(float[] u,
int u_offset)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(FloatBuffer u)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalMapsNV(int target,
int mode)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum mode); Part of GL_NV_evaluators |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int i)
Entry point to C language function: void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int i,
int j)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int res,
int src,
int num)
Entry point to C language function: void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
long |
glFenceSync(int condition,
int flags)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
glFinishFenceAPPLE(int fence)
Entry point to C language function: void glFinishFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int fence)
Entry point to C language function: void glFinishFenceNV(GLuint fence); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int object,
int name)
Entry point to C language function: void glFinishObjectAPPLE(GLenum object, GLint name); Part of GL_APPLE_fence |
void |
glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
glFlushMappedBufferRange(int target,
long offset,
long length)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ARB_map_buffer_range |
void |
glFlushMappedNamedBufferRangeEXT(int buffer,
long offset,
long length)
Entry point to C language function: void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_EXT_direct_state_access |
void |
glFlushPixelDataRangeNV(int target)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum target); Part of GL_NV_pixel_data_range |
void |
glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double coord)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoorddv(double[] coord,
int coord_offset)
Entry point to C language function: void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoorddv(DoubleBuffer coord)
Entry point to C language function: void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordf(float coord)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordFormatNV(int type,
int stride)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFogCoordfv(float[] coord,
int coord_offset)
Entry point to C language function: void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordfv(FloatBuffer coord)
Entry point to C language function: void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordh(short fog)
Entry point to C language function: void glFogCoordhNV(GLhalfNV fog); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] fog,
int fog_offset)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer fog)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogf(int pname,
float param)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
FloatBuffer params)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogi(int pname,
int param)
Entry point to C language function: void glFogi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glFogiv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFogiv(int pname,
IntBuffer params)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int framebuffer,
int mode)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int framebuffer,
int n,
int[] bufs,
int bufs_offset)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int framebuffer,
int n,
IntBuffer bufs)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int framebuffer,
int mode)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_VERSION_3_2 |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureARB(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureFaceARB(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureLayerARB(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayerEXT(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_NV_geometry_program4 |
void |
glFrameTerminatorGREMEDY()
Entry point to C language function: void glFrameTerminatorGREMEDY(void); Part of GL_GREMEDY_frame_terminator |
void |
glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
void |
glGenBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glGenBuffers(int n,
IntBuffer buffers)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glGenerateMipmap(int target)
Entry point to C language function: void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object |
void |
glGenerateMultiTexMipmapEXT(int texunit,
int target)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int texture,
int target)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int n,
int[] fences,
int fences_offset)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int n,
IntBuffer fences)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesNV(int n,
int[] fences,
int fences_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer fences)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
int |
glGenLists(int range)
Entry point to C language function: GLuint glGenLists(GLsizei range); Part of GL_VERSION_1_0 |
void |
glGenNamesAMD(int identifier,
int num,
int[] names,
int names_offset)
Entry point to C language function: void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenNamesAMD(int identifier,
int num,
IntBuffer names)
Entry point to C language function: void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenPerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenProgramPipelines(int n,
int[] pipelines,
int pipelines_offset)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenProgramPipelines(int n,
IntBuffer pipelines)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenProgramsARB(int n,
int[] programs,
int programs_offset)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int n,
IntBuffer programs)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int n,
IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glGenSamplers(int count,
int[] samplers,
int samplers_offset)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glGenSamplers(int count,
IntBuffer samplers)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenTextures(int n,
IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenTransformFeedbacks(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
int |
glGenVertexShadersEXT(int range)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint range); Part of GL_EXT_vertex_shader |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
int length_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
int[] values,
int values_offset)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
IntBuffer values)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
int length_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformBlockName,
int uniformBlockName_offset)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformName,
int uniformName_offset)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformName)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int uniformIndices_offset,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetAttachedObjectsARB(int containerObj,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int containerObj,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); Part of GL_VERSION_2_0 |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); Part of GL_VERSION_2_0 |
int |
glGetAttribLocation(int program,
String name)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanIndexedv(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
int |
glGetBoundBuffer(int target)
|
void |
glGetBufferParameteri64v(int target,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int target,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameterui64vNV(int target,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int target,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetCompressedMultiTexImageEXT(int texunit,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer image)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long image_buffer_offset)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
int[] categories,
int categories_offset,
int[] severities,
int severities_offset,
int[] ids,
int ids_offset,
int[] lengths,
int lengths_offset,
byte[] message,
int message_offset)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
IntBuffer categories,
IntBuffer severities,
IntBuffer ids,
IntBuffer lengths,
ByteBuffer message)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogARB(int count,
int bufsize,
int[] sources,
int sources_offset,
int[] types,
int types_offset,
int[] ids,
int ids_offset,
int[] severities,
int severities_offset,
int[] lengths,
int lengths_offset,
byte[] messageLog,
int messageLog_offset)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
int |
glGetDebugMessageLogARB(int count,
int bufsize,
IntBuffer sources,
IntBuffer types,
IntBuffer ids,
IntBuffer severities,
IntBuffer lengths,
ByteBuffer messageLog)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
void |
glGetDoublei_v(int target,
int index,
double[] data,
int data_offset)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoublei_v(int target,
int index,
DoubleBuffer data)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoubleIndexedvEXT(int target,
int index,
double[] data,
int data_offset)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int target,
int index,
DoubleBuffer data)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
void |
glGetFenceivNV(int fence,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int fence,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloati_v(int target,
int index,
float[] data,
int data_offset)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloati_v(int target,
int index,
FloatBuffer data)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloatIndexedvEXT(int target,
int index,
float[] data,
int data_offset)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int target,
int index,
FloatBuffer data)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
int |
glGetFragDataIndex(int program,
byte[] name,
int name_offset)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended |
int |
glGetFragDataIndex(int program,
ByteBuffer name)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended |
int |
glGetFragDataLocation(int program,
String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetFramebufferParameterivEXT(int framebuffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int framebuffer,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetGraphicsResetStatusARB()
Entry point to C language function: GLenum glGetGraphicsResetStatusARB(void); Part of GL_ARB_robustness |
int |
glGetHandleARB(int pname)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum pname); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetInfoLogARB(int obj,
int maxLength,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int obj,
int maxLength,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInteger64i_v(int target,
int index,
Int64Buffer data)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_VERSION_3_2 |
void |
glGetInteger64i_v(int target,
int index,
long[] data,
int data_offset)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_VERSION_3_2 |
void |
glGetInteger64v(int pname,
Int64Buffer params)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync |
void |
glGetInteger64v(int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync |
void |
glGetIntegeri_v(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int target,
int index,
IntBuffer data)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerIndexedv(int target,
int index,
IntBuffer data)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerui64i_vNV(int value,
int index,
Int64Buffer result)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int value,
int index,
long[] result,
int result_offset)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int value,
Int64Buffer result)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int value,
long[] result,
int result_offset)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetIntegerv(int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetInvariantBooleanvEXT(int id,
int value,
byte[] data,
int data_offset)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int id,
int value,
ByteBuffer data)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int id,
int value,
float[] data,
int data_offset)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int id,
int value,
FloatBuffer data)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int id,
int value,
int[] data,
int data_offset)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int id,
int value,
IntBuffer data)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int id,
int value,
byte[] data,
int data_offset)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int id,
int value,
ByteBuffer data)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int id,
int value,
float[] data,
int data_offset)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int id,
int value,
FloatBuffer data)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int id,
int value,
int[] data,
int data_offset)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int id,
int value,
IntBuffer data)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int target,
int index,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int target,
int index,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMultisamplefv(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefv(int pname,
int index,
FloatBuffer val)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefvNV(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function: void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultisamplefvNV(int pname,
int index,
FloatBuffer val)
Entry point to C language function: void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultiTexEnvfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int texunit,
int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int texunit,
int coord,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int texunit,
int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int texunit,
int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int texunit,
int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int texunit,
int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int texunit,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texunit,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texunit,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texunit,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texunit,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int buffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int buffer,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferSubDataEXT(int buffer,
long offset,
long size,
Buffer data)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int program,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int program,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int program,
int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int program,
int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int program,
int target,
int index,
float[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int program,
int target,
int index,
FloatBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int program,
int target,
int pname,
Buffer string)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int renderbuffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int renderbuffer,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedStringARB(int namelen,
byte[] name,
int name_offset,
int bufSize,
int[] stringlen,
int stringlen_offset,
byte[] string,
int string_offset)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int namelen,
ByteBuffer name,
int bufSize,
IntBuffer stringlen,
ByteBuffer string)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int namelen,
byte[] name,
int name_offset,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int namelen,
ByteBuffer name,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetnColorTableARB(int target,
int format,
int type,
int bufSize,
Buffer table)
Entry point to C language function: void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnCompressedTexImageARB(int target,
int lod,
int bufSize,
Buffer img)
Entry point to C language function: void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilterARB(int target,
int format,
int type,
int bufSize,
Buffer image)
Entry point to C language function: void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogramARB(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values)
Entry point to C language function: void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdvARB(int target,
int query,
int bufSize,
double[] v,
int v_offset)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdvARB(int target,
int query,
int bufSize,
DoubleBuffer v)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfvARB(int target,
int query,
int bufSize,
float[] v,
int v_offset)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfvARB(int target,
int query,
int bufSize,
FloatBuffer v)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapivARB(int target,
int query,
int bufSize,
int[] v,
int v_offset)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapivARB(int target,
int query,
int bufSize,
IntBuffer v)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmaxARB(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values)
Entry point to C language function: void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfvARB(int map,
int bufSize,
float[] values,
int values_offset)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfvARB(int map,
int bufSize,
FloatBuffer values)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuivARB(int map,
int bufSize,
int[] values,
int values_offset)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuivARB(int map,
int bufSize,
IntBuffer values)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusvARB(int map,
int bufSize,
short[] values,
int values_offset)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusvARB(int map,
int bufSize,
ShortBuffer values)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStippleARB(int bufSize,
byte[] pattern,
int pattern_offset)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStippleARB(int bufSize,
ByteBuffer pattern)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilterARB(int target,
int format,
int type,
int rowBufSize,
Buffer row,
int columnBufSize,
Buffer column,
Buffer span)
Entry point to C language function: void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetnTexImageARB(int target,
int level,
int format,
int type,
int bufSize,
Buffer img)
Entry point to C language function: void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnUniformdvARB(int program,
int location,
int bufSize,
double[] params,
int params_offset)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformdvARB(int program,
int location,
int bufSize,
DoubleBuffer params)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformfvARB(int program,
int location,
int bufSize,
float[] params,
int params_offset)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); Part of GL_ARB_robustness |
void |
glGetnUniformfvARB(int program,
int location,
int bufSize,
FloatBuffer params)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); Part of GL_ARB_robustness |
void |
glGetnUniformivARB(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness |
void |
glGetnUniformivARB(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuivARB(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuivARB(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetObjectParameterfvARB(int obj,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int obj,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivAPPLE(int objectType,
int name,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivAPPLE(int objectType,
int name,
int pname,
IntBuffer params)
Entry point to C language function: void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivARB(int obj,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int obj,
int pname,
IntBuffer params)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
int[] data,
int data_offset,
int[] bytesWritten,
int bytesWritten_offset)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
IntBuffer data,
IntBuffer bytesWritten)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int group,
int counter,
int pname,
Buffer data)
Entry point to C language function: void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
int[] numCounters,
int numCounters_offset,
int[] maxActiveCounters,
int maxActiveCounters_offset,
int counterSize,
int[] counters,
int counters_offset)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
IntBuffer numCounters,
IntBuffer maxActiveCounters,
int counterSize,
IntBuffer counters)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
int[] length,
int length_offset,
byte[] counterString,
int counterString_offset)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
IntBuffer length,
ByteBuffer counterString)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] numGroups,
int numGroups_offset,
int groupsSize,
int[] groups,
int groups_offset)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer numGroups,
int groupsSize,
IntBuffer groups)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
int[] length,
int length_offset,
byte[] groupString,
int groupString_offset)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
IntBuffer length,
ByteBuffer groupString)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramBinary(int program,
int bufSize,
int[] length,
int length_offset,
int[] binaryFormat,
int binaryFormat_offset,
Buffer binary)
Entry point to C language function: void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary |
void |
glGetProgramBinary(int program,
int bufSize,
IntBuffer length,
IntBuffer binaryFormat,
Buffer binary)
Entry point to C language function: void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int index,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int index,
FloatBuffer params)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int program,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int index,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int index,
FloatBuffer params)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
int[] values,
int values_offset)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
IntBuffer values)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetProgramSubroutineParameteruivNV(int target,
int index,
int[] param,
int param_offset)
Entry point to C language function: void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetProgramSubroutineParameteruivNV(int target,
int index,
IntBuffer param)
Entry point to C language function: void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjecti64v(int id,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjecti64v(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int id,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectui64v(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetSamplerParameterfv(int sampler,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetShaderInfoLog(int shader,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int shader,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int shader,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int range_offset,
int[] precision,
int precision_offset)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ARB_ES2_compatibility |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ARB_ES2_compatibility |
void |
glGetShaderSource(int shader,
int bufSize,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); Part of GL_VERSION_2_0 |
void |
glGetShaderSource(int shader,
int bufSize,
IntBuffer length,
ByteBuffer source)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); Part of GL_VERSION_2_0 |
void |
glGetShaderSourceARB(int obj,
int maxLength,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int obj,
int maxLength,
IntBuffer length,
ByteBuffer source)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
String |
glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0 |
String |
glGetStringi(int name,
int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int program,
int shadertype,
byte[] name,
int name_offset)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
int |
glGetSubroutineIndex(int program,
int shadertype,
ByteBuffer name)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
int |
glGetSubroutineUniformLocation(int program,
int shadertype,
byte[] name,
int name_offset)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
int |
glGetSubroutineUniformLocation(int program,
int shadertype,
ByteBuffer name)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
int[] length,
int length_offset,
int[] values,
int values_offset)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTextureImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int texture,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int texture,
int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformdv(int program,
int location,
double[] params,
int params_offset)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_ARB_gpu_shader_fp64 |
void |
glGetUniformdv(int program,
int location,
DoubleBuffer params)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_ARB_gpu_shader_fp64 |
void |
glGetUniformfv(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformfvARB(int programObj,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int programObj,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformi64vNV(int program,
int location,
Int64Buffer params)
Entry point to C language function: void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformi64vNV(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function: void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices,
int uniformIndices_offset)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetUniformiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetUniformivARB(int programObj,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int programObj,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int program,
String name)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
glGetUniformLocationARB(int programObj,
String name)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); Part of GL_ARB_shader_objects |
long |
glGetUniformOffsetEXT(int program,
int location)
Entry point to C language function: GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformui64vNV(int program,
int location,
Int64Buffer params)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVariantBooleanvEXT(int id,
int value,
byte[] data,
int data_offset)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int id,
int value,
ByteBuffer data)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int id,
int value,
float[] data,
int data_offset)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int id,
int value,
FloatBuffer data)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int id,
int value,
int[] data,
int data_offset)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int id,
int value,
IntBuffer data)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int index,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfvARB(int index,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int index,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIivEXT(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribivARB(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribLdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLi64vNV(int index,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLi64vNV(int index,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int index,
int pname,
Int64Buffer params)
Entry point to C language function: void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int index,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVideoCaptureivNV(int video_capture_slot,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureivNV(int video_capture_slot,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int video_capture_slot,
int stream,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int video_capture_slot,
int stream,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int video_capture_slot,
int stream,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int video_capture_slot,
int stream,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int video_capture_slot,
int stream,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int video_capture_slot,
int stream,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glHint(int target,
int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
void |
glHintPGI(int target,
int mode)
Entry point to C language function: void glHintPGI(GLenum target, GLint mode); Part of GL_PGI_misc_hints |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2_DEPRECATED |
void |
glIndexd(double c)
Entry point to C language function: void glIndexd(GLdouble c); Part of GL_VERSION_1_0 |
void |
glIndexdv(double[] c,
int c_offset)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexdv(DoubleBuffer c)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexf(float c)
Entry point to C language function: void glIndexf(GLfloat c); Part of GL_VERSION_1_0 |
void |
glIndexFormatNV(int type,
int stride)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glIndexFuncEXT(int func,
float ref)
Entry point to C language function: void glIndexFuncEXT(GLenum func, GLclampf ref); Part of GL_EXT_index_func |
void |
glIndexfv(float[] c,
int c_offset)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexfv(FloatBuffer c)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexi(int c)
Entry point to C language function: void glIndexi(GLint c); Part of GL_VERSION_1_0 |
void |
glIndexiv(int[] c,
int c_offset)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexiv(IntBuffer c)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexMask(int mask)
Entry point to C language function: void glIndexMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glIndexMaterialEXT(int face,
int mode)
Entry point to C language function: void glIndexMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_index_material |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Entry point to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glIndexs(short c)
Entry point to C language function: void glIndexs(GLshort c); Part of GL_VERSION_1_0 |
void |
glIndexsv(short[] c,
int c_offset)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexsv(ShortBuffer c)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexub(byte c)
Entry point to C language function: void glIndexub(GLubyte c); Part of GL_VERSION_1_1 |
void |
glIndexubv(byte[] c,
int c_offset)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glIndexubv(ByteBuffer c)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glInitNames()
Entry point to C language function: void glInitNames(void); Part of GL_VERSION_1_0 |
void |
glInsertComponentEXT(int res,
int src,
int num)
Entry point to C language function: void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
boolean |
glIsBuffer(int buffer)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 |
boolean |
glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
glIsFenceAPPLE(int fence)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int fence)
Entry point to C language function: GLboolean glIsFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int framebuffer)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object |
boolean |
glIsList(int list)
Entry point to C language function: GLboolean glIsList(GLuint list); Part of GL_VERSION_1_0 |
boolean |
glIsNameAMD(int identifier,
int name)
Entry point to C language function: GLboolean glIsNameAMD(GLenum identifier, GLuint name); Part of GL_AMD_name_gen_delete |
boolean |
glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int namelen,
byte[] name,
int name_offset)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsNamedStringARB(int namelen,
ByteBuffer name)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPBOPackEnabled()
|
boolean |
glIsPBOUnpackEnabled()
|
boolean |
glIsProgram(int program)
Entry point to C language function: GLboolean glIsProgram(GLuint program); Part of GL_VERSION_2_0 |
boolean |
glIsProgramARB(int program)
Entry point to C language function: GLboolean glIsProgramARB(GLuint program); Part of GL_ARB_vertex_program |
boolean |
glIsProgramPipeline(int pipeline)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
boolean |
glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsRenderbuffer(int renderbuffer)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
boolean |
glIsSampler(int sampler)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects |
boolean |
glIsShader(int shader)
Entry point to C language function: GLboolean glIsShader(GLuint shader); Part of GL_VERSION_2_0 |
boolean |
glIsSync(long sync)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync |
boolean |
glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
glIsTransformFeedback(int id)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id); Part of GL_ARB_transform_feedback2 |
boolean |
glIsTransformFeedbackNV(int id)
Entry point to C language function: GLboolean glIsTransformFeedbackNV(GLuint id); Part of GL_NV_transform_feedback2 |
boolean |
glIsVariantEnabledEXT(int id,
int cap)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); Part of GL_EXT_vertex_shader |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
boolean |
glIsVertexArray(int array)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int light,
int pname,
float param)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLighti(int light,
int pname,
int param)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int pname,
float param)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
FloatBuffer params)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModeli(int pname,
int param)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int pname,
IntBuffer params)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLineStipple(int factor,
short pattern)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
glLinkProgram(int program)
Entry point to C language function: void glLinkProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glLinkProgramARB(int programObj)
Entry point to C language function: void glLinkProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glListBase(int base)
Entry point to C language function: void glListBase(GLuint base); Part of GL_VERSION_1_0 |
void |
glLoadIdentity()
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
glLoadMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadName(int name)
Entry point to C language function: void glLoadName(GLuint name); Part of GL_VERSION_1_0 |
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLockArraysEXT(int first,
int count)
Entry point to C language function: void glLockArraysEXT(GLint first, GLsizei count); Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int target)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int target,
int access)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int buffer,
int access)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function: LPVOID glMapBuffer(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferRange(int target,
long offset,
long length,
int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int un,
double u1,
double u2)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int un,
float u1,
float u2)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int bufferName,
int access)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access); Part of GL_EXT_direct_state_access |
ByteBuffer |
glMapNamedBufferRangeEXT(int buffer,
long offset,
long length,
int access)
Entry point to C language function: GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int face,
int pname,
float param)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMateriali(int face,
int pname,
int param)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
byte[] indices,
int indices_offset)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
ByteBuffer indices)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int size,
int[] indices,
int indices_offset)
Entry point to C language function: void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int size,
IntBuffer indices)
Entry point to C language function: void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
short[] indices,
int indices_offset)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
ShortBuffer indices)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function: void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int mode,
DoubleBuffer m)
Entry point to C language function: void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function: void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int mode,
FloatBuffer m)
Entry point to C language function: void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int mode,
DoubleBuffer m)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int mode,
FloatBuffer m)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int mode)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glMatrixMultdEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function: void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int mode,
DoubleBuffer m)
Entry point to C language function: void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function: void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int mode,
FloatBuffer m)
Entry point to C language function: void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int mode,
DoubleBuffer m)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int mode,
FloatBuffer m)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int mode)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int mode)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int mode,
double angle,
double x,
double y,
double z)
Entry point to C language function: void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int mode,
float angle,
float x,
float y,
float z)
Entry point to C language function: void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int mode,
double x,
double y,
double z)
Entry point to C language function: void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int mode,
float x,
float y,
float z)
Entry point to C language function: void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int mode,
double x,
double y,
double z)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int mode,
float x,
float y,
float z)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMemoryBarrierEXT(int barriers)
Entry point to C language function: void glMemoryBarrierEXT(GLbitfield barriers); Part of GL_EXT_shader_image_load_store |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2_DEPRECATED |
void |
glMinSampleShading(float value)
Entry point to C language function: void glMinSampleShadingARB(GLclampf value); Part of GL_ARB_sample_shading |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
int[] count,
int count_offset,
int type,
PointerBuffer indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiTexBufferEXT(int texunit,
int target,
int internalformat,
int buffer)
Entry point to C language function: void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1d(int target,
double s)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1f(int target,
float s)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1h(int target,
short s)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int target,
int s)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1s(int target,
short s)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2h(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3h(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoordP1ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordPointerEXT(int texunit,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int texunit,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int texunit,
int target,
int pname,
int param)
Entry point to C language function: void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int texunit,
int coord,
int pname,
double param)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int texunit,
int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int texunit,
int coord,
int pname,
DoubleBuffer params)
Entry point to C language function: void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int texunit,
int coord,
int pname,
float param)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int texunit,
int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int texunit,
int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int texunit,
int coord,
int pname,
int param)
Entry point to C language function: void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texunit,
int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texunit,
int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int texunit,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int texunit,
int target,
int pname,
int param)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int texunit,
int target,
int renderbuffer)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int texunit,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(FloatBuffer m)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glNamedBufferDataEXT(int buffer,
long size,
Buffer data,
int usage)
Entry point to C language function: void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int buffer,
long offset,
long size,
Buffer data)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedCopyBufferSubDataEXT(int readBuffer,
int writeBuffer,
long readOffset,
long writeOffset,
long size)
Entry point to C language function: void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferRenderbufferEXT(int framebuffer,
int attachment,
int renderbuffertarget,
int renderbuffer)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int framebuffer,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int framebuffer,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int framebuffer,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int framebuffer,
int attachment,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int framebuffer,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int framebuffer,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int program,
int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int program,
int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int program,
int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int program,
int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int program,
int target,
int index,
float[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int program,
int target,
int index,
FloatBuffer params)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int program,
int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int program,
int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int program,
int target,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int program,
int target,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int program,
int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int program,
int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int program,
int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int program,
int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int program,
int target,
int format,
int len,
Buffer string)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int renderbuffer,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int renderbuffer,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedStringARB(int type,
int namelen,
byte[] name,
int name_offset,
int stringlen,
byte[] string,
int string_offset)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNamedStringARB(int type,
int namelen,
ByteBuffer name,
int stringlen,
ByteBuffer string)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNewList(int list,
int mode)
Entry point to C language function: void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
glNormal3bv(byte[] v,
int v_offset)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3bv(ByteBuffer v)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3d(double nx,
double ny,
double nz)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
glNormal3dv(double[] v,
int v_offset)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3dv(DoubleBuffer v)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3f(float nx,
float ny,
float nz)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
glNormal3fv(float[] v,
int v_offset)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3fv(FloatBuffer v)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3h(short nx,
short ny,
short nz)
Entry point to C language function: void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); Part of GL_NV_half_float |
void |
glNormal3hv(short[] v,
int v_offset)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer v)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int nx,
int ny,
int nz)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
glNormal3iv(int[] v,
int v_offset)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3iv(IntBuffer v)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3s(short nx,
short ny,
short nz)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
glNormal3sv(short[] v,
int v_offset)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormal3sv(ShortBuffer v)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormalFormatNV(int type,
int stride)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int type,
int coords)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int type,
IntBuffer coords)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalPointer(GLArrayData array)
|
void |
glNormalPointer(int type,
int stride,
Buffer ptr)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glNormalPointer(int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
int |
glObjectPurgeableAPPLE(int objectType,
int name,
int option)
Entry point to C language function: GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
int |
glObjectUnpurgeableAPPLE(int objectType,
int name,
int option)
Entry point to C language function: GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
void |
glPassThrough(float token)
Entry point to C language function: void glPassThrough(GLfloat token); Part of GL_VERSION_1_0 |
void |
glPatchParameterfv(int pname,
float[] values,
int values_offset)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_ARB_tessellation_shader |
void |
glPatchParameterfv(int pname,
FloatBuffer values)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_ARB_tessellation_shader |
void |
glPatchParameteri(int pname,
int value)
Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value); Part of GL_ARB_tessellation_shader |
void |
glPauseTransformFeedback()
Entry point to C language function: void glPauseTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glPauseTransformFeedbackNV()
Entry point to C language function: void glPauseTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glPixelDataRangeNV(int target,
int length,
Buffer pointer)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int map,
int mapsize,
float[] values,
int values_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values,
int values_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
short[] values,
int values_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelStoref(int pname,
float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int pname,
int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransferf(int pname,
float param)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelTransferi(int pname,
int param)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float param)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int param)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float xfactor,
float yfactor)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
glPNTrianglesfATI(int pname,
float param)
Entry point to C language function: void glPNTrianglesfATI(GLenum pname, GLfloat param); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int pname,
int param)
Entry point to C language function: void glPNTrianglesiATI(GLenum pname, GLint param); Part of GL_ATI_pn_triangles |
void |
glPointParameterf(int pname,
float param)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int pname,
FloatBuffer params)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameteri(int pname,
int param)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int pname,
IntBuffer params)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonMode(int face,
int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float factor,
float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1 |
void |
glPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
Entry point to C language function: void glPopAttrib(void); Part of GL_VERSION_1_0 |
void |
glPopClientAttrib()
Entry point to C language function: void glPopClientAttrib(void); Part of GL_VERSION_1_1 |
void |
glPopMatrix()
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
glPopName()
Entry point to C language function: void glPopName(void); Part of GL_VERSION_1_0 |
void |
glPrimitiveRestartIndex(int index)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index); Part of GL_VERSION_3_1 |
void |
glPrimitiveRestartIndexNV(int index)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint index); Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartNV()
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int n,
int[] textures,
int textures_offset,
float[] priorities,
int priorities_offset)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glProgramBinary(int program,
int binaryFormat,
Buffer binary,
int length)
Entry point to C language function: void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length); Part of GL_ARB_get_program_binary |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int target,
int index,
float[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int target,
int index,
FloatBuffer params)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int target,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int target,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int target,
int index,
float[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int target,
int index,
FloatBuffer params)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int target,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int target,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int program,
int pname,
int value)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ARB_get_program_binary |
void |
glProgramParameteriARB(int program,
int pname,
int value)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int target,
int format,
int len,
String string)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramSubroutineParametersuivNV(int target,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramSubroutineParametersuivNV(int target,
int count,
IntBuffer params)
Entry point to C language function: void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramUniform1d(int program,
int location,
double v0)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dEXT(int program,
int location,
double x)
Entry point to C language function: void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dvEXT(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1dvEXT(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1f(int program,
int location,
float v0)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fEXT(int program,
int location,
float v0)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1i(int program,
int location,
int v0)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1i64NV(int program,
int location,
long x)
Entry point to C language function: void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1iEXT(int program,
int location,
int v0)
Entry point to C language function: void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ui(int program,
int location,
int v0)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui64NV(int program,
int location,
long x)
Entry point to C language function: void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1uiEXT(int program,
int location,
int v0)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2d(int program,
int location,
double v0,
double v1)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dEXT(int program,
int location,
double x,
double y)
Entry point to C language function: void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dvEXT(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2dvEXT(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2f(int program,
int location,
float v0,
float v1)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fEXT(int program,
int location,
float v0,
float v1)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2i(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2i64NV(int program,
int location,
long x,
long y)
Entry point to C language function: void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2iEXT(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ui(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui64NV(int program,
int location,
long x,
long y)
Entry point to C language function: void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2uiEXT(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3d(int program,
int location,
double v0,
double v1,
double v2)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dEXT(int program,
int location,
double x,
double y,
double z)
Entry point to C language function: void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dvEXT(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3dvEXT(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3f(int program,
int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fEXT(int program,
int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3i(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3i64NV(int program,
int location,
long x,
long y,
long z)
Entry point to C language function: void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3iEXT(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ui(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui64NV(int program,
int location,
long x,
long y,
long z)
Entry point to C language function: void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3uiEXT(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4d(int program,
int location,
double v0,
double v1,
double v2,
double v3)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dEXT(int program,
int location,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dvEXT(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4dvEXT(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4f(int program,
int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fEXT(int program,
int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4i(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4i64NV(int program,
int location,
long x,
long y,
long z,
long w)
Entry point to C language function: void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4iEXT(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ui(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui64NV(int program,
int location,
long x,
long y,
long z,
long w)
Entry point to C language function: void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4uiEXT(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dvEXT(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dvEXT(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformui64NV(int program,
int location,
long value)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
Int64Buffer value)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramVertexLimitNV(int target,
int limit)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glProvokingVertex(int mode)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
glProvokingVertexEXT(int mode)
Entry point to C language function: void glProvokingVertexEXT(GLenum mode); Part of GL_EXT_provoking_vertex |
void |
glPushAttrib(int mask)
Entry point to C language function: void glPushAttrib(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glPushClientAttrib(int mask)
Entry point to C language function: void glPushClientAttrib(GLbitfield mask); Part of GL_VERSION_1_1 |
void |
glPushClientAttribDefaultEXT(int mask)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
void |
glPushMatrix()
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
glPushName(int name)
Entry point to C language function: void glPushName(GLuint name); Part of GL_VERSION_1_0 |
void |
glQueryCounter(int id,
int target)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query |
void |
glRasterPos2d(double x,
double y)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(double[] v,
int v_offset)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2f(float x,
float y)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(float[] v,
int v_offset)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(FloatBuffer v)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2i(int x,
int y)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(int[] v,
int v_offset)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(IntBuffer v)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2s(short x,
short y)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(short[] v,
int v_offset)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(ShortBuffer v)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3d(double x,
double y,
double z)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(double[] v,
int v_offset)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3f(float x,
float y,
float z)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(float[] v,
int v_offset)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(FloatBuffer v)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3i(int x,
int y,
int z)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(int[] v,
int v_offset)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(IntBuffer v)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3s(short x,
short y,
short z)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(short[] v,
int v_offset)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(ShortBuffer v)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(double[] v,
int v_offset)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(float[] v,
int v_offset)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(FloatBuffer v)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(int[] v,
int v_offset)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(IntBuffer v)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(short[] v,
int v_offset)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(ShortBuffer v)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadnPixelsARB(int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Buffer data)
Entry point to C language function: void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); Part of GL_ARB_robustness |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
glRectdv(double[] v1,
int v1_offset,
double[] v2,
int v2_offset)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
glRectfv(float[] v1,
int v1_offset,
float[] v2,
int v2_offset)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
glRectiv(int[] v1,
int v1_offset,
int[] v2,
int v2_offset)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRectiv(IntBuffer v1,
IntBuffer v2)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
glRectsv(short[] v1,
int v1_offset,
short[] v2,
int v2_offset)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function: void glReleaseShaderCompiler(void); Part of GL_ARB_ES2_compatibility |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRenderbufferStorageMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int mode)
Entry point to C language function: GLint glRenderMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glResetHistogram(int target)
Entry point to C language function: void glResetHistogram(GLenum target); Part of GL_VERSION_1_2_DEPRECATED |
void |
glResetMinmax(int target)
Entry point to C language function: void glResetMinmax(GLenum target); Part of GL_VERSION_1_2_DEPRECATED |
void |
glResumeTransformFeedback()
Entry point to C language function: void glResumeTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glResumeTransformFeedbackNV()
Entry point to C language function: void glResumeTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glRotated(double angle,
double x,
double y,
double z)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRotatef(float angle,
float x,
float y,
float z)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glSampleCoverage(float value,
boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
glSampleMaski(int index,
int mask)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
glSampleMaskIndexedNV(int index,
int mask)
Entry point to C language function: void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); Part of GL_NV_explicit_multisample |
void |
glSamplerParameterf(int sampler,
int pname,
float param)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int sampler,
int pname,
float[] param,
int param_offset)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteri(int sampler,
int pname,
int param)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glScaled(double x,
double y,
double z)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glScalef(float x,
float y,
float z)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glScissor(int x,
int y,
int width,
int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glScissorArrayv(int first,
int count,
int[] v,
int v_offset)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorArrayv(int first,
int count,
IntBuffer v)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexed(int index,
int left,
int bottom,
int width,
int height)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int index,
IntBuffer v)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3bv(byte[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3bv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3d(double red,
double green,
double blue)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3dv(double[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3dv(DoubleBuffer v)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3f(float red,
float green,
float blue)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3fv(float[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3fv(FloatBuffer v)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3h(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int red,
int green,
int blue)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3iv(int[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3iv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3s(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3sv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3sv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ubv(byte[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ubv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3uiv(int[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3uiv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3us(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3usv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3usv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColorFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int type,
int color)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int type,
int[] color,
int color_offset)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int type,
IntBuffer color)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSelectBuffer(int size,
IntBuffer buffer)
Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); Part of GL_VERSION_1_0 |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
int[] counterList,
int counterList_offset)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
IntBuffer counterList)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer row,
Buffer column)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2_DEPRECATED |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2_DEPRECATED |
void |
glSetFenceAPPLE(int fence)
Entry point to C language function: void glSetFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glSetFenceNV(int fence,
int condition)
Entry point to C language function: void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
glSetInvariantEXT(int id,
int type,
Buffer addr)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int id,
int type,
Buffer addr)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glShadeModel(int mode)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
glShaderBinary(int count,
int[] shaders,
int shaders_offset,
int binaryformat,
Buffer binary,
int length)
Entry point to C language function: void glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); Part of GL_ARB_ES2_compatibility |
void |
glShaderBinary(int count,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
Entry point to C language function: void glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); Part of GL_ARB_ES2_compatibility |
void |
glShaderOp1EXT(int op,
int res,
int arg1)
Entry point to C language function: void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int op,
int res,
int arg1,
int arg2)
Entry point to C language function: void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); Part of GL_EXT_vertex_shader |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glShaderSourceARB(int shaderObj,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int shaderObj,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glStencilClearTagEXT(int stencilTagBits,
int stencilClearTag)
Entry point to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); Part of GL_EXT_stencil_clear_tag |
void |
glStencilFunc(int func,
int ref,
int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
Entry point to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilMaskSeparate(int face,
int mask)
Entry point to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_VERSION_2_0 |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
glStencilOpSeparate(int face,
int sfail,
int dpfail,
int dppass)
Entry point to C language function: void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); Part of GL_VERSION_2_0 |
void |
glStringMarkerGREMEDY(int len,
Buffer string)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); Part of GL_GREMEDY_string_marker |
void |
glSwapAPPLE()
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
glSwizzleEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW)
Entry point to C language function: void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
void |
glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
boolean |
glTestFenceAPPLE(int fence)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int fence)
Entry point to C language function: GLboolean glTestFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int object,
int name)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum object, GLuint name); Part of GL_APPLE_fence |
void |
glTexBuffer(int target,
int internalformat,
int buffer)
Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_ARB_texture_buffer_object |
void |
glTexCoord1d(double s)
Entry point to C language function: void glTexCoord1d(GLdouble s); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1f(float s)
Entry point to C language function: void glTexCoord1f(GLfloat s); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(FloatBuffer v)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1h(short s)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV s); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer v)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int s)
Entry point to C language function: void glTexCoord1i(GLint s); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(IntBuffer v)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1s(short s)
Entry point to C language function: void glTexCoord1s(GLshort s); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(ShortBuffer v)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2d(double s,
double t)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2f(float s,
float t)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(FloatBuffer v)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2h(short s,
short t)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer v)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int s,
int t)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(IntBuffer v)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2s(short s,
short t)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(ShortBuffer v)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3d(double s,
double t,
double r)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3f(float s,
float t,
float r)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(FloatBuffer v)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3h(short s,
short t,
short r)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer v)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int s,
int t,
int r)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(IntBuffer v)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3s(short s,
short t,
short r)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(ShortBuffer v)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(FloatBuffer v)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4h(short s,
short t,
short r,
short q)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer v)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(IntBuffer v)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(ShortBuffer v)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoordFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int type,
int coords)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2ui(int type,
int coords)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3ui(int type,
int coords)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4ui(int type,
int coords)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordPointer(GLArrayData array)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glTexCoordPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glTexEnvf(int target,
int pname,
float param)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvi(int target,
int pname,
int param)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexGend(int coord,
int pname,
double param)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
glTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGenf(int coord,
int pname,
float param)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexGeni(int coord,
int pname,
int param)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexParameterf(int target,
int pname,
float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameteri(int target,
int pname,
int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexRenderbufferNV(int target,
int renderbuffer)
Entry point to C language function: void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); Part of GL_NV_explicit_multisample |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTextureBarrierNV()
Entry point to C language function: void glTextureBarrierNV(void); Part of GL_NV_texture_barrier |
void |
glTextureBufferEXT(int texture,
int target,
int internalformat,
int buffer)
Entry point to C language function: void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureLightEXT(int pname)
Entry point to C language function: void glTextureLightEXT(GLenum pname); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int face,
int mode)
Entry point to C language function: void glTextureMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int mode)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int texture,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int texture,
int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int texture,
int target,
int pname,
int param)
Entry point to C language function: void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int target,
int length,
Buffer pointer)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int texture,
int target,
int renderbuffer)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glTranslated(double x,
double y,
double z)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glTranslatef(float x,
float y,
float z)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glUniform(GLUniformData data)
|
void |
glUniform1d(int location,
double x)
Entry point to C language function: void glUniform1d(GLint location, GLdouble x); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1f(int location,
float v0)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0); Part of GL_VERSION_2_0 |
void |
glUniform1fARB(int location,
float v0)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform1fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform1fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1i(int location,
int v0)
Entry point to C language function: void glUniform1i(GLint location, GLint v0); Part of GL_VERSION_2_0 |
void |
glUniform1i64NV(int location,
long x)
Entry point to C language function: void glUniform1i64NV(GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1iARB(int location,
int v0)
Entry point to C language function: void glUniform1iARB(GLint location, GLint v0); Part of GL_ARB_shader_objects |
void |
glUniform1iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform1iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform1ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ui(int location,
int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1ui64NV(int location,
long x)
Entry point to C language function: void glUniform1ui64NV(GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2d(int location,
double x,
double y)
Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2f(int location,
float v0,
float v1)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_2_0 |
void |
glUniform2fARB(int location,
float v0,
float v1)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform2fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform2fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2i(int location,
int v0,
int v1)
Entry point to C language function: void glUniform2i(GLint location, GLint v0, GLint v1); Part of GL_VERSION_2_0 |
void |
glUniform2i64NV(int location,
long x,
long y)
Entry point to C language function: void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2iARB(int location,
int v0,
int v1)
Entry point to C language function: void glUniform2iARB(GLint location, GLint v0, GLint v1); Part of GL_ARB_shader_objects |
void |
glUniform2iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform2iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform2ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ui(int location,
int v0,
int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2ui64NV(int location,
long x,
long y)
Entry point to C language function: void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3d(int location,
double x,
double y,
double z)
Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_2_0 |
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform3fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform3fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_2_0 |
void |
glUniform3i64NV(int location,
long x,
long y,
long z)
Entry point to C language function: void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform3iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform3ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3ui64NV(int location,
long x,
long y,
long z)
Entry point to C language function: void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4d(int location,
double x,
double y,
double z,
double w)
Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_2_0 |
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform4fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform4fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_2_0 |
void |
glUniform4i64NV(int location,
long x,
long y,
long z,
long w)
Entry point to C language function: void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform4iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform4ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4ui64NV(int location,
long x,
long y,
long z,
long w)
Entry point to C language function: void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ARB_uniform_buffer_object |
void |
glUniformBufferEXT(int program,
int location,
int buffer)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformMatrix2dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3dv(int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3dv(int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int shadertype,
int count,
int[] indices,
int indices_offset)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformSubroutinesuiv(int shadertype,
int count,
IntBuffer indices)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformui64NV(int location,
long value)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
Int64Buffer value)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int target)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum target); Part of GL_VERSION_1_5 |
boolean |
glUnmapNamedBufferEXT(int buffer)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glUseProgram(int program)
Entry point to C language function: void glUseProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glUseProgramObjectARB(int programObj)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glUseProgramStages(int pipeline,
int stages,
int program)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glValidateProgram(int program)
Entry point to C language function: void glValidateProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glValidateProgramARB(int programObj)
Entry point to C language function: void glValidateProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glValidateProgramPipeline(int pipeline)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glVariantbvEXT(int id,
byte[] addr,
int addr_offset)
Entry point to C language function: void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int id,
ByteBuffer addr)
Entry point to C language function: void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int id,
double[] addr,
int addr_offset)
Entry point to C language function: void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int id,
DoubleBuffer addr)
Entry point to C language function: void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int id,
float[] addr,
int addr_offset)
Entry point to C language function: void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int id,
FloatBuffer addr)
Entry point to C language function: void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int id,
int[] addr,
int addr_offset)
Entry point to C language function: void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int id,
IntBuffer addr)
Entry point to C language function: void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int id,
int type,
int stride,
Buffer addr)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int id,
int type,
int stride,
long addr_buffer_offset)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int id,
short[] addr,
int addr_offset)
Entry point to C language function: void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int id,
ShortBuffer addr)
Entry point to C language function: void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int id,
byte[] addr,
int addr_offset)
Entry point to C language function: void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int id,
ByteBuffer addr)
Entry point to C language function: void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int id,
int[] addr,
int addr_offset)
Entry point to C language function: void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int id,
IntBuffer addr)
Entry point to C language function: void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int id,
short[] addr,
int addr_offset)
Entry point to C language function: void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int id,
ShortBuffer addr)
Entry point to C language function: void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVDPAUFiniNV()
Entry point to C language function: void glVDPAUFiniNV(void); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long surface,
int pname,
int bufSize,
int[] length,
int length_offset,
int[] values,
int values_offset)
Entry point to C language function: void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long surface,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values)
Entry point to C language function: void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUInitNV(Buffer vdpDevice,
Buffer getProcAddress)
Entry point to C language function: void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); Part of GL_NV_vdpau_interop |
void |
glVDPAUIsSurfaceNV(long surface)
Entry point to C language function: void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int numSurfaces,
Int64Buffer surfaces)
Entry point to C language function: void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int numSurfaces,
long[] surfaces,
int surfaces_offset)
Entry point to C language function: void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface,
int target,
int numTextureNames,
int[] textureNames,
int textureNames_offset)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface,
int target,
int numTextureNames,
IntBuffer textureNames)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface,
int target,
int numTextureNames,
int[] textureNames,
int textureNames_offset)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface,
int target,
int numTextureNames,
IntBuffer textureNames)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
void |
glVDPAUSurfaceAccessNV(long surface,
int access)
Entry point to C language function: void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int numSurface,
Int64Buffer surfaces)
Entry point to C language function: void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int numSurface,
long[] surfaces,
int surfaces_offset)
Entry point to C language function: void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnregisterSurfaceNV(long surface)
Entry point to C language function: void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVertex2d(double x,
double y)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glVertex2dv(double[] v,
int v_offset)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2dv(DoubleBuffer v)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2f(float x,
float y)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glVertex2fv(float[] v,
int v_offset)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2fv(FloatBuffer v)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2h(short x,
short y)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer v)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int x,
int y)
Entry point to C language function: void glVertex2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glVertex2iv(int[] v,
int v_offset)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2iv(IntBuffer v)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2s(short x,
short y)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glVertex2sv(short[] v,
int v_offset)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex2sv(ShortBuffer v)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3d(double x,
double y,
double z)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glVertex3dv(double[] v,
int v_offset)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3dv(DoubleBuffer v)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3f(float x,
float y,
float z)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glVertex3fv(float[] v,
int v_offset)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3fv(FloatBuffer v)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3h(short x,
short y,
short z)
Entry point to C language function: void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertex3hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer v)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int x,
int y,
int z)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glVertex3iv(int[] v,
int v_offset)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3iv(IntBuffer v)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3s(short x,
short y,
short z)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glVertex3sv(short[] v,
int v_offset)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3sv(ShortBuffer v)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4d(double x,
double y,
double z,
double w)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glVertex4dv(double[] v,
int v_offset)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4dv(DoubleBuffer v)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4f(float x,
float y,
float z,
float w)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glVertex4fv(float[] v,
int v_offset)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4fv(FloatBuffer v)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer v)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int x,
int y,
int z,
int w)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glVertex4iv(int[] v,
int v_offset)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4iv(IntBuffer v)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4s(short x,
short y,
short z,
short w)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glVertex4sv(short[] v,
int v_offset)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4sv(ShortBuffer v)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertexArrayParameteriAPPLE(int pname,
int param)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int length,
Buffer pointer)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexAttrib1d(int index,
double x)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int index,
double x)
Entry point to C language function: void glVertexAttrib1dARB(GLuint index, GLdouble x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int index,
float x)
Entry point to C language function: void glVertexAttrib1f(GLuint index, GLfloat x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fARB(int index,
float x)
Entry point to C language function: void glVertexAttrib1fARB(GLuint index, GLfloat x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fvARB(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int index,
short x)
Entry point to C language function: void glVertexAttrib1hNV(GLuint index, GLhalfNV x); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1s(int index,
short x)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int index,
short x)
Entry point to C language function: void glVertexAttrib1sARB(GLuint index, GLshort x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int index,
double x,
double y)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int index,
double x,
double y)
Entry point to C language function: void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int index,
float x,
float y)
Entry point to C language function: void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fARB(int index,
float x,
float y)
Entry point to C language function: void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fvARB(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int index,
short x,
short y)
Entry point to C language function: void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2s(int index,
short x,
short y)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int index,
short x,
short y)
Entry point to C language function: void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int index,
double x,
double y,
double z)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int index,
double x,
double y,
double z)
Entry point to C language function: void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int index,
float x,
float y,
float z)
Entry point to C language function: void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fARB(int index,
float x,
float y,
float z)
Entry point to C language function: void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fvARB(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int index,
short x,
short y,
short z)
Entry point to C language function: void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3s(int index,
short x,
short y,
short z)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int index,
short x,
short y,
short z)
Entry point to C language function: void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fARB(int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fv(GLuint index, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fvARB(int index,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int index,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int index,
short x,
short y,
short z,
short w)
Entry point to C language function: void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int index,
short x,
short y,
short z,
short w)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int index,
short x,
short y,
short z,
short w)
Entry point to C language function: void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribDivisor(int index,
int divisor)
Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor); Part of GL_VERSION_3_3 |
void |
glVertexAttribFormatNV(int index,
int size,
int type,
boolean normalized,
int stride)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int index,
int x)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iEXT(int index,
int x)
Entry point to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ui(int index,
int x)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiEXT(int index,
int x)
Entry point to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2i(int index,
int x,
int y)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iEXT(int index,
int x,
int y)
Entry point to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ui(int index,
int x,
int y)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiEXT(int index,
int x,
int y)
Entry point to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3i(int index,
int x,
int y,
int z)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iEXT(int index,
int x,
int y,
int z)
Entry point to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ui(int index,
int x,
int y,
int z)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiEXT(int index,
int x,
int y,
int z)
Entry point to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bvEXT(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bvEXT(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iEXT(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4svEXT(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4svEXT(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubvEXT(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubvEXT(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiEXT(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usvEXT(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usvEXT(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribIFormatNV(int index,
int size,
int type,
int stride)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribIPointerEXT(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_NV_vertex_program4 |
void |
glVertexAttribL1d(int index,
double x)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1i64NV(int index,
long x)
Entry point to C language function: void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64NV(int index,
long x)
Entry point to C language function: void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2d(int index,
double x,
double y)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2i64NV(int index,
long x,
long y)
Entry point to C language function: void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64NV(int index,
long x,
long y)
Entry point to C language function: void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3d(int index,
double x,
double y,
double z)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3i64NV(int index,
long x,
long y,
long z)
Entry point to C language function: void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64NV(int index,
long x,
long y,
long z)
Entry point to C language function: void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4i64NV(int index,
long x,
long y,
long z,
long w)
Entry point to C language function: void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64NV(int index,
long x,
long y,
long z,
long w)
Entry point to C language function: void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int index,
Int64Buffer v)
Entry point to C language function: void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int index,
long[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLFormatNV(int index,
int size,
int type,
int stride)
Entry point to C language function: void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribPointer(GLArrayData array)
End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBlendARB(int count)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int type,
int value)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int type,
int[] value,
int value_offset)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int type,
IntBuffer value)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3ui(int type,
int value)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int type,
int[] value,
int value_offset)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int type,
IntBuffer value)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4ui(int type,
int value)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int type,
int[] value,
int value_offset)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int type,
IntBuffer value)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexPointer(GLArrayData array)
|
void |
glVertexPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glVertexPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glVertexWeightfEXT(float weight)
Entry point to C language function: void glVertexWeightfEXT(GLfloat weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] weight,
int weight_offset)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer weight)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short weight)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] weight,
int weight_offset)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer weight)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
int |
glVideoCaptureNV(int video_capture_slot,
int[] sequence_num,
int sequence_num_offset,
long[] capture_time,
int capture_time_offset)
Entry point to C language function: GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
int |
glVideoCaptureNV(int video_capture_slot,
IntBuffer sequence_num,
Int64Buffer capture_time)
Entry point to C language function: GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int video_capture_slot,
int stream,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int video_capture_slot,
int stream,
int pname,
DoubleBuffer params)
Entry point to C language function: void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int video_capture_slot,
int stream,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int video_capture_slot,
int stream,
int pname,
FloatBuffer params)
Entry point to C language function: void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int video_capture_slot,
int stream,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int video_capture_slot,
int stream,
int pname,
IntBuffer params)
Entry point to C language function: void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glViewport(int x,
int y,
int width,
int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glViewportArrayv(int first,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportArrayv(int first,
int count,
FloatBuffer v)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedf(int index,
float x,
float y,
float w,
float h)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int index,
float[] v,
int v_offset)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int index,
FloatBuffer v)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glWaitSync(long sync,
int flags,
long timeout)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
glWeightbvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int size,
double[] weights,
int weights_offset)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int size,
DoubleBuffer weights)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int size,
float[] weights,
int weights_offset)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int size,
FloatBuffer weights)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int size,
int[] weights,
int weights_offset)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int size,
IntBuffer weights)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int size,
int[] weights,
int weights_offset)
Entry point to C language function: void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int size,
IntBuffer weights)
Entry point to C language function: void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double x,
double y)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2dv(double[] v,
int v_offset)
Entry point to C language function: void glWindowPos2dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2dv(DoubleBuffer v)
Entry point to C language function: void glWindowPos2dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2f(float x,
float y)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2fv(float[] v,
int v_offset)
Entry point to C language function: void glWindowPos2fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2fv(FloatBuffer v)
Entry point to C language function: void glWindowPos2fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2i(int x,
int y)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2iv(int[] v,
int v_offset)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2iv(IntBuffer v)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2s(short x,
short y)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2sv(short[] v,
int v_offset)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2sv(ShortBuffer v)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3d(double x,
double y,
double z)
Entry point to C language function: void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3dv(double[] v,
int v_offset)
Entry point to C language function: void glWindowPos3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3dv(DoubleBuffer v)
Entry point to C language function: void glWindowPos3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3f(float x,
float y,
float z)
Entry point to C language function: void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3fv(float[] v,
int v_offset)
Entry point to C language function: void glWindowPos3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3fv(FloatBuffer v)
Entry point to C language function: void glWindowPos3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3i(int x,
int y,
int z)
Entry point to C language function: void glWindowPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3iv(int[] v,
int v_offset)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3iv(IntBuffer v)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3s(short x,
short y,
short z)
Entry point to C language function: void glWindowPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3sv(short[] v,
int v_offset)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3sv(ShortBuffer v)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWriteMaskEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW)
Entry point to C language function: void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public GL4bcImpl(GLProfile glp, GLContextImpl context)
Method Detail |
---|
public void glAccum(int op, float value)
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
glAccum
in interface GL2
public void dispatch_glAccum1(int op, float value, long procAddress)
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
public void glActiveShaderProgram(int pipeline, int program)
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
glActiveShaderProgram
in interface GL2GL3
public void dispatch_glActiveShaderProgram1(int pipeline, int program, long procAddress)
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
public void glActiveStencilFaceEXT(int face)
void glActiveStencilFaceEXT(GLenum face);
GL_EXT_stencil_two_side
glActiveStencilFaceEXT
in interface GL2
public void dispatch_glActiveStencilFaceEXT1(int face, long procAddress)
void glActiveStencilFaceEXT(GLenum face);
GL_EXT_stencil_two_side
public void glActiveTexture(int texture)
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
glActiveTexture
in interface GL
public void dispatch_glActiveTexture1(int texture, long procAddress)
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
glAlphaFunc
in interface GL2ES1
public void dispatch_glAlphaFunc1(int func, float ref, long procAddress)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
public void glApplyTextureEXT(int mode)
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
glApplyTextureEXT
in interface GL2
public void dispatch_glApplyTextureEXT1(int mode, long procAddress)
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
public boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
glAreTexturesResident
in interface GL2
public boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
glAreTexturesResident
in interface GL2
public void glArrayElement(int i)
void glArrayElement(GLint i);
GL_VERSION_1_1
glArrayElement
in interface GL2
public void dispatch_glArrayElement1(int i, long procAddress)
void glArrayElement(GLint i);
GL_VERSION_1_1
public void glAttachObjectARB(int containerObj, int obj)
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
GL_ARB_shader_objects
glAttachObjectARB
in interface GL2
public void dispatch_glAttachObjectARB1(int containerObj, int obj, long procAddress)
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
GL_ARB_shader_objects
public void glAttachShader(int program, int shader)
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
glAttachShader
in interface GL2ES2
public void dispatch_glAttachShader1(int program, int shader, long procAddress)
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
public void glBegin(int mode)
void glBegin(GLenum mode);
GL_VERSION_1_0
glBegin
in interface GL2
public void glBeginConditionalRender(int id, int mode)
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
glBeginConditionalRender
in interface GL2GL3
public void dispatch_glBeginConditionalRender1(int id, int mode, long procAddress)
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
public void glBeginOcclusionQueryNV(int id)
void glBeginOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
glBeginOcclusionQueryNV
in interface GL2
public void dispatch_glBeginOcclusionQueryNV1(int id, long procAddress)
void glBeginOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
public void glBeginPerfMonitorAMD(int monitor)
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
glBeginPerfMonitorAMD
in interface GL2
public void dispatch_glBeginPerfMonitorAMD1(int monitor, long procAddress)
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
public void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
glBeginQuery
in interface GL2GL3
public void dispatch_glBeginQuery1(int target, int id, long procAddress)
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
public void glBeginQueryIndexed(int target, int index, int id)
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
glBeginQueryIndexed
in interface GL2GL3
public void dispatch_glBeginQueryIndexed1(int target, int index, int id, long procAddress)
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
public void glBeginTransformFeedback(int primitiveMode)
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
glBeginTransformFeedback
in interface GL2GL3
public void dispatch_glBeginTransformFeedback1(int primitiveMode, long procAddress)
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
public void glBeginVertexShaderEXT()
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
glBeginVertexShaderEXT
in interface GL2
public void dispatch_glBeginVertexShaderEXT1(long procAddress)
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
public void glBeginVideoCaptureNV(int video_capture_slot)
void glBeginVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
glBeginVideoCaptureNV
in interface GL2
public void dispatch_glBeginVideoCaptureNV1(int video_capture_slot, long procAddress)
void glBeginVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
public void glBindAttribLocation(int program, int index, String name)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
glBindAttribLocation
in interface GL2ES2
public void dispatch_glBindAttribLocation1(int program, int index, String name, long procAddress)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
public void glBindBuffer(int target, int buffer)
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
glBindBuffer
in interface GL
public void glBindBufferBase(int target, int index, int buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
glBindBufferBase
in interface GL2GL3
public void dispatch_glBindBufferBase1(int target, int index, int buffer, long procAddress)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
public void glBindBufferOffset(int target, int index, int buffer, long offset)
void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GL_EXT_transform_feedback
glBindBufferOffset
in interface GL2
public void dispatch_glBindBufferOffset1(int target, int index, int buffer, long offset, long procAddress)
void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GL_EXT_transform_feedback
public void glBindBufferRange(int target, int index, int buffer, long offset, long size)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
glBindBufferRange
in interface GL2GL3
public void dispatch_glBindBufferRange1(int target, int index, int buffer, long offset, long size, long procAddress)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
public void glBindFragDataLocation(int program, int color, String name)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
glBindFragDataLocation
in interface GL2GL3
public void dispatch_glBindFragDataLocation1(int program, int color, String name, long procAddress)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
public void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name)
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
glBindFragDataLocationIndexed
in interface GL2GL3
public void glBindFragDataLocationIndexed(int program, int colorNumber, int index, byte[] name, int name_offset)
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
glBindFragDataLocationIndexed
in interface GL2GL3
public void glBindFramebuffer(int target, int framebuffer)
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
glBindFramebuffer
in interface GL
public void dispatch_glBindFramebuffer1(int target, int framebuffer, long procAddress)
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
public void glBindImageTextureEXT(int index, int texture, int level, boolean layered, int layer, int access, int format)
void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GL_EXT_shader_image_load_store
glBindImageTextureEXT
in interface GL2
public void dispatch_glBindImageTextureEXT1(int index, int texture, int level, boolean layered, int layer, int access, int format, long procAddress)
void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GL_EXT_shader_image_load_store
public int glBindLightParameterEXT(int light, int value)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
glBindLightParameterEXT
in interface GL2
public int dispatch_glBindLightParameterEXT1(int light, int value, long procAddress)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
public int glBindMaterialParameterEXT(int face, int value)
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value);
GL_EXT_vertex_shader
glBindMaterialParameterEXT
in interface GL2
public int dispatch_glBindMaterialParameterEXT1(int face, int value, long procAddress)
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value);
GL_EXT_vertex_shader
public void glBindMultiTextureEXT(int texunit, int target, int texture)
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GL_EXT_direct_state_access
glBindMultiTextureEXT
in interface GL2
public void dispatch_glBindMultiTextureEXT1(int texunit, int target, int texture, long procAddress)
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GL_EXT_direct_state_access
public int glBindParameterEXT(int value)
GLuint glBindParameterEXT(GLenum value);
GL_EXT_vertex_shader
glBindParameterEXT
in interface GL2
public int dispatch_glBindParameterEXT1(int value, long procAddress)
GLuint glBindParameterEXT(GLenum value);
GL_EXT_vertex_shader
public void glBindProgramARB(int target, int program)
void glBindProgramARB(GLenum target, GLuint program);
GL_ARB_vertex_program
glBindProgramARB
in interface GL2
public void dispatch_glBindProgramARB1(int target, int program, long procAddress)
void glBindProgramARB(GLenum target, GLuint program);
GL_ARB_vertex_program
public void glBindProgramPipeline(int pipeline)
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
glBindProgramPipeline
in interface GL2GL3
public void dispatch_glBindProgramPipeline1(int pipeline, long procAddress)
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
public void glBindRenderbuffer(int target, int renderbuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
glBindRenderbuffer
in interface GL
public void dispatch_glBindRenderbuffer1(int target, int renderbuffer, long procAddress)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
public void glBindSampler(int unit, int sampler)
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
glBindSampler
in interface GL2GL3
public void dispatch_glBindSampler1(int unit, int sampler, long procAddress)
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
public int glBindTexGenParameterEXT(int unit, int coord, int value)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
glBindTexGenParameterEXT
in interface GL2
public int dispatch_glBindTexGenParameterEXT1(int unit, int coord, int value, long procAddress)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
glBindTexture
in interface GL
public void dispatch_glBindTexture1(int target, int texture, long procAddress)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
public int glBindTextureUnitParameterEXT(int unit, int value)
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
GL_EXT_vertex_shader
glBindTextureUnitParameterEXT
in interface GL2
public int dispatch_glBindTextureUnitParameterEXT1(int unit, int value, long procAddress)
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
GL_EXT_vertex_shader
public void glBindTransformFeedback(int target, int id)
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
glBindTransformFeedback
in interface GL2GL3
public void dispatch_glBindTransformFeedback1(int target, int id, long procAddress)
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
public void glBindTransformFeedbackNV(int target, int id)
void glBindTransformFeedbackNV(GLenum target, GLuint id);
GL_NV_transform_feedback2
glBindTransformFeedbackNV
in interface GL2
public void dispatch_glBindTransformFeedbackNV1(int target, int id, long procAddress)
void glBindTransformFeedbackNV(GLenum target, GLuint id);
GL_NV_transform_feedback2
public void glBindVertexArray(int array)
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
glBindVertexArray
in interface GL2GL3
public void dispatch_glBindVertexArray1(int array, long procAddress)
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
public void glBindVertexShaderEXT(int id)
void glBindVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
glBindVertexShaderEXT
in interface GL2
public void dispatch_glBindVertexShaderEXT1(int id, long procAddress)
void glBindVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
public void glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, int frame_region, long offset)
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
GL_NV_video_capture
glBindVideoCaptureStreamBufferNV
in interface GL2
public void dispatch_glBindVideoCaptureStreamBufferNV1(int video_capture_slot, int stream, int frame_region, long offset, long procAddress)
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
GL_NV_video_capture
public void glBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, int frame_region, int target, int texture)
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
GL_NV_video_capture
glBindVideoCaptureStreamTextureNV
in interface GL2
public void dispatch_glBindVideoCaptureStreamTextureNV1(int video_capture_slot, int stream, int frame_region, int target, int texture, long procAddress)
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
GL_NV_video_capture
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
glBitmap
in interface GL2
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
glBitmap
in interface GL2
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
glBitmap
in interface GL2
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
glBlendColor
in interface GL2ES2
public void dispatch_glBlendColor1(float red, float green, float blue, float alpha, long procAddress)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
glBlendEquation
in interface GL
public void dispatch_glBlendEquation1(int mode, long procAddress)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
public void glBlendEquationIndexedAMD(int buf, int mode)
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
GL_AMD_draw_buffers_blend
glBlendEquationIndexedAMD
in interface GL2
public void dispatch_glBlendEquationIndexedAMD1(int buf, int mode, long procAddress)
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
GL_AMD_draw_buffers_blend
public void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
glBlendEquationSeparate
in interface GL
public void dispatch_glBlendEquationSeparate1(int modeRGB, int modeAlpha, long procAddress)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
public void glBlendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha)
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_AMD_draw_buffers_blend
glBlendEquationSeparateIndexedAMD
in interface GL2
public void dispatch_glBlendEquationSeparateIndexedAMD1(int buf, int modeRGB, int modeAlpha, long procAddress)
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_AMD_draw_buffers_blend
public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
glBlendEquationSeparatei
in interface GL2GL3
public void dispatch_glBlendEquationSeparatei1(int buf, int modeRGB, int modeAlpha, long procAddress)
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
public void glBlendEquationi(int buf, int mode)
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
glBlendEquationi
in interface GL2GL3
public void dispatch_glBlendEquationi1(int buf, int mode, long procAddress)
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
glBlendFunc
in interface GL
public void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
public void glBlendFuncIndexedAMD(int buf, int src, int dst)
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
GL_AMD_draw_buffers_blend
glBlendFuncIndexedAMD
in interface GL2
public void dispatch_glBlendFuncIndexedAMD1(int buf, int src, int dst, long procAddress)
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
GL_AMD_draw_buffers_blend
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
glBlendFuncSeparate
in interface GL
public void dispatch_glBlendFuncSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
public void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
glBlendFuncSeparateINGR
in interface GL2
public void dispatch_glBlendFuncSeparateINGR1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
public void glBlendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_AMD_draw_buffers_blend
glBlendFuncSeparateIndexedAMD
in interface GL2
public void dispatch_glBlendFuncSeparateIndexedAMD1(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha, long procAddress)
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_AMD_draw_buffers_blend
public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
glBlendFuncSeparatei
in interface GL2GL3
public void dispatch_glBlendFuncSeparatei1(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha, long procAddress)
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
public void glBlendFunci(int buf, int src, int dst)
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
glBlendFunci
in interface GL2GL3
public void dispatch_glBlendFunci1(int buf, int src, int dst, long procAddress)
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
glBlitFramebuffer
in interface GL2GL3
public void dispatch_glBlitFramebuffer1(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, long procAddress)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
public void glBufferAddressRangeNV(int pname, int index, long address, long length)
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV
in interface GL2GL3
public void dispatch_glBufferAddressRangeNV1(int pname, int index, long address, long length, long procAddress)
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
public void glBufferData(int target, long size, Buffer data, int usage)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
glBufferData
in interface GL
public void glBufferParameteri(int target, int pname, int param)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
GL_APPLE_flush_buffer_range
glBufferParameteri
in interface GL2
public void dispatch_glBufferParameteri1(int target, int pname, int param, long procAddress)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
GL_APPLE_flush_buffer_range
public void glBufferSubData(int target, long offset, long size, Buffer data)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
glBufferSubData
in interface GL
public void glCallList(int list)
void glCallList(GLuint list);
GL_VERSION_1_0
glCallList
in interface GL2
public void dispatch_glCallList1(int list, long procAddress)
void glCallList(GLuint list);
GL_VERSION_1_0
public void glCallLists(int n, int type, Buffer lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GL_VERSION_1_0
glCallLists
in interface GL2
public int glCheckFramebufferStatus(int target)
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
glCheckFramebufferStatus
in interface GL
public int dispatch_glCheckFramebufferStatus1(int target, long procAddress)
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
public int glCheckNamedFramebufferStatusEXT(int framebuffer, int target)
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GL_EXT_direct_state_access
glCheckNamedFramebufferStatusEXT
in interface GL2
public int dispatch_glCheckNamedFramebufferStatusEXT1(int framebuffer, int target, long procAddress)
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GL_EXT_direct_state_access
public void glClampColor(int target, int clamp)
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
glClampColor
in interface GL2GL3
public void dispatch_glClampColor1(int target, int clamp, long procAddress)
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
public void glClear(int mask)
void glClear(GLbitfield mask);
GL_VERSION_1_0
glClear
in interface GL
public void dispatch_glClear1(int mask, long procAddress)
void glClear(GLbitfield mask);
GL_VERSION_1_0
public void glClearAccum(float red, float green, float blue, float alpha)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
glClearAccum
in interface GL2
public void dispatch_glClearAccum1(float red, float green, float blue, float alpha, long procAddress)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
glClearBufferfi
in interface GL2GL3
public void dispatch_glClearBufferfi1(int buffer, int drawbuffer, float depth, int stencil, long procAddress)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
glClearBufferfv
in interface GL2GL3
public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
glClearBufferfv
in interface GL2GL3
public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
glClearBufferiv
in interface GL2GL3
public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
glClearBufferiv
in interface GL2GL3
public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
glClearBufferuiv
in interface GL2GL3
public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
glClearBufferuiv
in interface GL2GL3
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
glClearColor
in interface GL
public void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
public void glClearColorIi(int red, int green, int blue, int alpha)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
glClearColorIi
in interface GL2
public void dispatch_glClearColorIi1(int red, int green, int blue, int alpha, long procAddress)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
public void glClearColorIui(int red, int green, int blue, int alpha)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
glClearColorIui
in interface GL2
public void dispatch_glClearColorIui1(int red, int green, int blue, int alpha, long procAddress)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
public void glClearDepth(double depth)
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
glClearDepth
in interface GL
glClearDepth
in interface GL2ES2
public void dispatch_glClearDepth1(double depth, long procAddress)
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
public void glClearDepthf(float depth)
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
glClearDepthf
in interface GL
glClearDepthf
in interface GL2ES2
public void glClearIndex(float c)
void glClearIndex(GLfloat c);
GL_VERSION_1_0
glClearIndex
in interface GL2
public void dispatch_glClearIndex1(float c, long procAddress)
void glClearIndex(GLfloat c);
GL_VERSION_1_0
public void glClearStencil(int s)
void glClearStencil(GLint s);
GL_VERSION_1_0
glClearStencil
in interface GL
public void dispatch_glClearStencil1(int s, long procAddress)
void glClearStencil(GLint s);
GL_VERSION_1_0
public void glClientActiveTexture(int texture)
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
glClientActiveTexture
in interface GL2ES1
public void dispatch_glClientActiveTexture1(int texture, long procAddress)
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
public void glClientAttribDefaultEXT(int mask)
void glClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
glClientAttribDefaultEXT
in interface GL2
public void dispatch_glClientAttribDefaultEXT1(int mask, long procAddress)
void glClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
public int glClientWaitSync(long sync, int flags, long timeout)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
glClientWaitSync
in interface GL3
public int dispatch_glClientWaitSync1(long sync, int flags, long timeout, long procAddress)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
public void glClipPlane(int plane, DoubleBuffer equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
glClipPlane
in interface GL2
public void glClipPlane(int plane, double[] equation, int equation_offset)
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
glClipPlane
in interface GL2
public void glColor3b(byte red, byte green, byte blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
glColor3b
in interface GL2
public void dispatch_glColor3b1(byte red, byte green, byte blue, long procAddress)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
public void glColor3bv(ByteBuffer v)
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
glColor3bv
in interface GL2
public void glColor3bv(byte[] v, int v_offset)
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
glColor3bv
in interface GL2
public void glColor3d(double red, double green, double blue)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
glColor3d
in interface GL2
public void dispatch_glColor3d1(double red, double green, double blue, long procAddress)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
public void glColor3dv(DoubleBuffer v)
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
glColor3dv
in interface GL2
public void glColor3dv(double[] v, int v_offset)
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
glColor3dv
in interface GL2
public void glColor3f(float red, float green, float blue)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
glColor3f
in interface GL2
public void dispatch_glColor3f1(float red, float green, float blue, long procAddress)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
public void glColor3fv(FloatBuffer v)
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
glColor3fv
in interface GL2
public void glColor3fv(float[] v, int v_offset)
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
glColor3fv
in interface GL2
public void glColor3h(short red, short green, short blue)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glColor3h
in interface GL2
public void dispatch_glColor3h1(short red, short green, short blue, long procAddress)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glColor3hv(ShortBuffer v)
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor3hv
in interface GL2
public void glColor3hv(short[] v, int v_offset)
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor3hv
in interface GL2
public void glColor3i(int red, int green, int blue)
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
glColor3i
in interface GL2
public void dispatch_glColor3i1(int red, int green, int blue, long procAddress)
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
public void glColor3iv(IntBuffer v)
void glColor3iv(const GLint * v);
GL_VERSION_1_0
glColor3iv
in interface GL2
public void glColor3iv(int[] v, int v_offset)
void glColor3iv(const GLint * v);
GL_VERSION_1_0
glColor3iv
in interface GL2
public void glColor3s(short red, short green, short blue)
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
glColor3s
in interface GL2
public void dispatch_glColor3s1(short red, short green, short blue, long procAddress)
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
public void glColor3sv(ShortBuffer v)
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
glColor3sv
in interface GL2
public void glColor3sv(short[] v, int v_offset)
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
glColor3sv
in interface GL2
public void glColor3ub(byte red, byte green, byte blue)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
glColor3ub
in interface GL2
public void dispatch_glColor3ub1(byte red, byte green, byte blue, long procAddress)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
public void glColor3ubv(ByteBuffer v)
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
glColor3ubv
in interface GL2
public void glColor3ubv(byte[] v, int v_offset)
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
glColor3ubv
in interface GL2
public void glColor3ui(int red, int green, int blue)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
glColor3ui
in interface GL2
public void dispatch_glColor3ui1(int red, int green, int blue, long procAddress)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
public void glColor3uiv(IntBuffer v)
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
glColor3uiv
in interface GL2
public void glColor3uiv(int[] v, int v_offset)
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
glColor3uiv
in interface GL2
public void glColor3us(short red, short green, short blue)
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
glColor3us
in interface GL2
public void dispatch_glColor3us1(short red, short green, short blue, long procAddress)
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
public void glColor3usv(ShortBuffer v)
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
glColor3usv
in interface GL2
public void glColor3usv(short[] v, int v_offset)
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
glColor3usv
in interface GL2
public void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
glColor4b
in interface GL2
public void dispatch_glColor4b1(byte red, byte green, byte blue, byte alpha, long procAddress)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
public void glColor4bv(ByteBuffer v)
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
glColor4bv
in interface GL2
public void glColor4bv(byte[] v, int v_offset)
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
glColor4bv
in interface GL2
public void glColor4d(double red, double green, double blue, double alpha)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
glColor4d
in interface GL2
public void dispatch_glColor4d1(double red, double green, double blue, double alpha, long procAddress)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
public void glColor4dv(DoubleBuffer v)
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
glColor4dv
in interface GL2
public void glColor4dv(double[] v, int v_offset)
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
glColor4dv
in interface GL2
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public void dispatch_glColor4f1(float red, float green, float blue, float alpha, long procAddress)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
public void glColor4fv(FloatBuffer v)
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
glColor4fv
in interface GL2
public void glColor4fv(float[] v, int v_offset)
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
glColor4fv
in interface GL2
public void glColor4h(short red, short green, short blue, short alpha)
void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
GL_NV_half_float
glColor4h
in interface GL2
public void dispatch_glColor4h1(short red, short green, short blue, short alpha, long procAddress)
void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
GL_NV_half_float
public void glColor4hv(ShortBuffer v)
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor4hv
in interface GL2
public void glColor4hv(short[] v, int v_offset)
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor4hv
in interface GL2
public void glColor4i(int red, int green, int blue, int alpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
glColor4i
in interface GL2
public void dispatch_glColor4i1(int red, int green, int blue, int alpha, long procAddress)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
public void glColor4iv(IntBuffer v)
void glColor4iv(const GLint * v);
GL_VERSION_1_0
glColor4iv
in interface GL2
public void glColor4iv(int[] v, int v_offset)
void glColor4iv(const GLint * v);
GL_VERSION_1_0
glColor4iv
in interface GL2
public void glColor4s(short red, short green, short blue, short alpha)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
glColor4s
in interface GL2
public void dispatch_glColor4s1(short red, short green, short blue, short alpha, long procAddress)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
public void glColor4sv(ShortBuffer v)
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
glColor4sv
in interface GL2
public void glColor4sv(short[] v, int v_offset)
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
glColor4sv
in interface GL2
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
glColor4ub
in interface GL2ES1
public void dispatch_glColor4ub1(byte red, byte green, byte blue, byte alpha, long procAddress)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
public void glColor4ubv(ByteBuffer v)
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
glColor4ubv
in interface GL2
public void glColor4ubv(byte[] v, int v_offset)
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
glColor4ubv
in interface GL2
public void glColor4ui(int red, int green, int blue, int alpha)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
glColor4ui
in interface GL2
public void dispatch_glColor4ui1(int red, int green, int blue, int alpha, long procAddress)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
public void glColor4uiv(IntBuffer v)
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
glColor4uiv
in interface GL2
public void glColor4uiv(int[] v, int v_offset)
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
glColor4uiv
in interface GL2
public void glColor4us(short red, short green, short blue, short alpha)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
glColor4us
in interface GL2
public void dispatch_glColor4us1(short red, short green, short blue, short alpha, long procAddress)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
public void glColor4usv(ShortBuffer v)
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
glColor4usv
in interface GL2
public void glColor4usv(short[] v, int v_offset)
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
glColor4usv
in interface GL2
public void glColorFormatNV(int size, int type, int stride)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glColorFormatNV
in interface GL2GL3
public void dispatch_glColorFormatNV1(int size, int type, int stride, long procAddress)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
glColorMask
in interface GL
public void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
public void glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
glColorMaskIndexed
in interface GL2
public void dispatch_glColorMaskIndexed1(int index, boolean r, boolean g, boolean b, boolean a, long procAddress)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
glColorMaski
in interface GL2GL3
public void dispatch_glColorMaski1(int index, boolean r, boolean g, boolean b, boolean a, long procAddress)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
public void glColorMaterial(int face, int mode)
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
glColorMaterial
in interface GL2
public void dispatch_glColorMaterial1(int face, int mode, long procAddress)
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
public void glColorP3ui(int type, int color)
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
glColorP3ui
in interface GL2GL3
public void dispatch_glColorP3ui1(int type, int color, long procAddress)
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
public void glColorP3uiv(int type, IntBuffer color)
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
glColorP3uiv
in interface GL2GL3
public void glColorP3uiv(int type, int[] color, int color_offset)
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
glColorP3uiv
in interface GL2GL3
public void glColorP4ui(int type, int color)
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
glColorP4ui
in interface GL2GL3
public void dispatch_glColorP4ui1(int type, int color, long procAddress)
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
public void glColorP4uiv(int type, IntBuffer color)
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
glColorP4uiv
in interface GL2GL3
public void glColorP4uiv(int type, int[] color, int color_offset)
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
glColorP4uiv
in interface GL2GL3
public void glColorPointer(int size, int type, int stride, Buffer ptr)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
public void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
glColorSubTable
in interface GL2
public void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
glColorSubTable
in interface GL2
public void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
glColorTable
in interface GL2
public void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
glColorTable
in interface GL2
public void glColorTableParameterfv(int target, int pname, FloatBuffer params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glColorTableParameterfv
in interface GL2
public void glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glColorTableParameterfv
in interface GL2
public void glColorTableParameteriv(int target, int pname, IntBuffer params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
glColorTableParameteriv
in interface GL2
public void glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
glColorTableParameteriv
in interface GL2
public void glCompileShader(int shader)
void glCompileShader(GLuint shader);
GL_VERSION_2_0
glCompileShader
in interface GL2ES2
public void dispatch_glCompileShader1(int shader, long procAddress)
void glCompileShader(GLuint shader);
GL_VERSION_2_0
public void glCompileShaderARB(int shaderObj)
void glCompileShaderARB(GLhandleARB shaderObj);
GL_ARB_shader_objects
glCompileShaderARB
in interface GL2
public void dispatch_glCompileShaderARB1(int shaderObj, long procAddress)
void glCompileShaderARB(GLhandleARB shaderObj);
GL_ARB_shader_objects
public void glCompileShaderIncludeARB(int shader, int count, PointerBuffer path, IntBuffer length)
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
glCompileShaderIncludeARB
in interface GL2GL3
public void glCompileShaderIncludeARB(int shader, int count, PointerBuffer path, int[] length, int length_offset)
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
glCompileShaderIncludeARB
in interface GL2GL3
public void glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexImage1DEXT
in interface GL2
public void glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexImage2DEXT
in interface GL2
public void glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexImage3DEXT
in interface GL2
public void glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexSubImage1DEXT
in interface GL2
public void glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexSubImage2DEXT
in interface GL2
public void glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexSubImage3DEXT
in interface GL2
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage3D
in interface GL2ES2
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage3D
in interface GL2ES2
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage3D
in interface GL2ES2
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage3D
in interface GL2ES2
public void glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureImage1DEXT
in interface GL2
public void glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureImage2DEXT
in interface GL2
public void glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureImage3DEXT
in interface GL2
public void glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureSubImage1DEXT
in interface GL2
public void glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureSubImage2DEXT
in interface GL2
public void glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureSubImage3DEXT
in interface GL2
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
glConvolutionFilter1D
in interface GL2
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long image_buffer_offset)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
glConvolutionFilter1D
in interface GL2
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
glConvolutionFilter2D
in interface GL2
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
glConvolutionFilter2D
in interface GL2
public void glConvolutionParameterf(int target, int pname, float params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2_DEPRECATED
glConvolutionParameterf
in interface GL2
public void dispatch_glConvolutionParameterf1(int target, int pname, float params, long procAddress)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2_DEPRECATED
public void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glConvolutionParameterfv
in interface GL2
public void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glConvolutionParameterfv
in interface GL2
public void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2_DEPRECATED
glConvolutionParameteri
in interface GL2
public void dispatch_glConvolutionParameteri1(int target, int pname, int params, long procAddress)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2_DEPRECATED
public void glConvolutionParameteriv(int target, int pname, IntBuffer params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
glConvolutionParameteriv
in interface GL2
public void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
glConvolutionParameteriv
in interface GL2
public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
glCopyBufferSubData
in interface GL2GL3
public void dispatch_glCopyBufferSubData1(int readTarget, int writeTarget, long readOffset, long writeOffset, long size, long procAddress)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
public void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
glCopyColorSubTable
in interface GL2
public void dispatch_glCopyColorSubTable1(int target, int start, int x, int y, int width, long procAddress)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
public void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
glCopyColorTable
in interface GL2
public void dispatch_glCopyColorTable1(int target, int internalformat, int x, int y, int width, long procAddress)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
glCopyConvolutionFilter1D
in interface GL2
public void dispatch_glCopyConvolutionFilter1D1(int target, int internalformat, int x, int y, int width, long procAddress)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2_DEPRECATED
glCopyConvolutionFilter2D
in interface GL2
public void dispatch_glCopyConvolutionFilter2D1(int target, int internalformat, int x, int y, int width, int height, long procAddress)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2_DEPRECATED
public void glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GL_NV_copy_image
glCopyImageSubDataNV
in interface GL2
public void dispatch_glCopyImageSubDataNV1(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, long procAddress)
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GL_NV_copy_image
public void glCopyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
glCopyMultiTexImage1DEXT
in interface GL2
public void dispatch_glCopyMultiTexImage1DEXT1(int texunit, int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
public void glCopyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
glCopyMultiTexImage2DEXT
in interface GL2
public void dispatch_glCopyMultiTexImage2DEXT1(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
public void glCopyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width)
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
glCopyMultiTexSubImage1DEXT
in interface GL2
public void dispatch_glCopyMultiTexSubImage1DEXT1(int texunit, int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
public void glCopyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyMultiTexSubImage2DEXT
in interface GL2
public void dispatch_glCopyMultiTexSubImage2DEXT1(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glCopyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyMultiTexSubImage3DEXT
in interface GL2
public void dispatch_glCopyMultiTexSubImage3DEXT1(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
glCopyPixels
in interface GL2
public void dispatch_glCopyPixels1(int x, int y, int width, int height, int type, long procAddress)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
glCopyTexImage1D
in interface GL2GL3
public void dispatch_glCopyTexImage1D1(int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
glCopyTexImage2D
in interface GL
public void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
glCopyTexSubImage1D
in interface GL2GL3
public void dispatch_glCopyTexSubImage1D1(int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
glCopyTexSubImage2D
in interface GL
public void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
glCopyTexSubImage3D
in interface GL2ES2
public void dispatch_glCopyTexSubImage3D1(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
public void glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
glCopyTextureImage1DEXT
in interface GL2
public void dispatch_glCopyTextureImage1DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
public void glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
glCopyTextureImage2DEXT
in interface GL2
public void dispatch_glCopyTextureImage2DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
public void glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
glCopyTextureSubImage1DEXT
in interface GL2
public void dispatch_glCopyTextureSubImage1DEXT1(int texture, int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
public void glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyTextureSubImage2DEXT
in interface GL2
public void dispatch_glCopyTextureSubImage2DEXT1(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyTextureSubImage3DEXT
in interface GL2
public void dispatch_glCopyTextureSubImage3DEXT1(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public int glCreateProgram()
GLuint glCreateProgram(void);
GL_VERSION_2_0
glCreateProgram
in interface GL2ES2
public int dispatch_glCreateProgram1(long procAddress)
GLuint glCreateProgram(void);
GL_VERSION_2_0
public int glCreateProgramObjectARB()
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
glCreateProgramObjectARB
in interface GL2
public int dispatch_glCreateProgramObjectARB1(long procAddress)
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
public int glCreateShader(int type)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
glCreateShader
in interface GL2ES2
public int dispatch_glCreateShader1(int type, long procAddress)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
public int glCreateShaderObjectARB(int shaderType)
GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
GL_ARB_shader_objects
glCreateShaderObjectARB
in interface GL2
public int dispatch_glCreateShaderObjectARB1(int shaderType, long procAddress)
GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
GL_ARB_shader_objects
public int glCreateShaderProgramv(int type, int count, PointerBuffer strings)
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
GL_ARB_separate_shader_objects
glCreateShaderProgramv
in interface GL2GL3
public long glCreateSyncFromCLeventARB(Buffer context, Buffer event, int flags)
GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
GL_ARB_cl_event
glCreateSyncFromCLeventARB
in interface GL2GL3
public void glCullFace(int mode)
void glCullFace(GLenum mode);
GL_VERSION_1_0
glCullFace
in interface GL
public void dispatch_glCullFace1(int mode, long procAddress)
void glCullFace(GLenum mode);
GL_VERSION_1_0
public void glCullParameterdvEXT(int pname, DoubleBuffer params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
glCullParameterdvEXT
in interface GL2
public void glCullParameterdvEXT(int pname, double[] params, int params_offset)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
glCullParameterdvEXT
in interface GL2
public void glCullParameterfvEXT(int pname, FloatBuffer params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
glCullParameterfvEXT
in interface GL2
public void glCullParameterfvEXT(int pname, float[] params, int params_offset)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
glCullParameterfvEXT
in interface GL2
public void glCurrentPaletteMatrix(int index)
void glCurrentPaletteMatrixARB(GLint index);
GL_ARB_matrix_palette
glCurrentPaletteMatrix
in interface GL2ES1
public void dispatch_glCurrentPaletteMatrix1(int index, long procAddress)
void glCurrentPaletteMatrixARB(GLint index);
GL_ARB_matrix_palette
public void glDebugMessageControlARB(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
glDebugMessageControlARB
in interface GL2GL3
public void glDebugMessageControlARB(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled)
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
glDebugMessageControlARB
in interface GL2GL3
public void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
glDebugMessageEnableAMD
in interface GL2GL3
public void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
glDebugMessageEnableAMD
in interface GL2GL3
public void glDebugMessageInsertAMD(int category, int severity, int id, int length, ByteBuffer buf)
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
glDebugMessageInsertAMD
in interface GL2GL3
public void glDebugMessageInsertAMD(int category, int severity, int id, int length, byte[] buf, int buf_offset)
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
glDebugMessageInsertAMD
in interface GL2GL3
public void glDebugMessageInsertARB(int source, int type, int id, int severity, int length, ByteBuffer buf)
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
glDebugMessageInsertARB
in interface GL2GL3
public void glDebugMessageInsertARB(int source, int type, int id, int severity, int length, byte[] buf, int buf_offset)
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
glDebugMessageInsertARB
in interface GL2GL3
public void glDeleteBuffers(int n, IntBuffer buffers)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteBuffers(int n, int[] buffers, int buffers_offset)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteFencesAPPLE(int n, IntBuffer fences)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
glDeleteFencesAPPLE
in interface GL2
public void glDeleteFencesAPPLE(int n, int[] fences, int fences_offset)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
glDeleteFencesAPPLE
in interface GL2
public void glDeleteFencesNV(int n, IntBuffer fences)
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
glDeleteFencesNV
in interface GL2
public void glDeleteFencesNV(int n, int[] fences, int fences_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
glDeleteFencesNV
in interface GL2
public void glDeleteFramebuffers(int n, IntBuffer framebuffers)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteLists(int list, int range)
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
glDeleteLists
in interface GL2
public void dispatch_glDeleteLists1(int list, int range, long procAddress)
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
public void glDeleteNamedStringARB(int namelen, ByteBuffer name)
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
glDeleteNamedStringARB
in interface GL2GL3
public void glDeleteNamedStringARB(int namelen, byte[] name, int name_offset)
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
glDeleteNamedStringARB
in interface GL2GL3
public void glDeleteNamesAMD(int identifier, int num, IntBuffer names)
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
glDeleteNamesAMD
in interface GL2
public void glDeleteNamesAMD(int identifier, int num, int[] names, int names_offset)
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
glDeleteNamesAMD
in interface GL2
public void glDeleteObjectARB(int obj)
void glDeleteObjectARB(GLhandleARB obj);
GL_ARB_shader_objects
glDeleteObjectARB
in interface GL2
public void dispatch_glDeleteObjectARB1(int obj, long procAddress)
void glDeleteObjectARB(GLhandleARB obj);
GL_ARB_shader_objects
public void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
glDeleteOcclusionQueriesNV
in interface GL2
public void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
glDeleteOcclusionQueriesNV
in interface GL2
public void glDeletePerfMonitorsAMD(int n, IntBuffer monitors)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
glDeletePerfMonitorsAMD
in interface GL2
public void glDeletePerfMonitorsAMD(int n, int[] monitors, int monitors_offset)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
glDeletePerfMonitorsAMD
in interface GL2
public void glDeleteProgram(int program)
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
glDeleteProgram
in interface GL2ES2
public void dispatch_glDeleteProgram1(int program, long procAddress)
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
public void glDeleteProgramPipelines(int n, IntBuffer pipelines)
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
glDeleteProgramPipelines
in interface GL2GL3
public void glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset)
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
glDeleteProgramPipelines
in interface GL2GL3
public void glDeleteProgramsARB(int n, IntBuffer programs)
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
glDeleteProgramsARB
in interface GL2
public void glDeleteProgramsARB(int n, int[] programs, int programs_offset)
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
glDeleteProgramsARB
in interface GL2
public void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteQueries
in interface GL2GL3
public void glDeleteQueries(int n, int[] ids, int ids_offset)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteQueries
in interface GL2GL3
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteSamplers(int count, IntBuffer samplers)
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
glDeleteSamplers
in interface GL2GL3
public void glDeleteSamplers(int count, int[] samplers, int samplers_offset)
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
glDeleteSamplers
in interface GL2GL3
public void glDeleteShader(int shader)
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
glDeleteShader
in interface GL2ES2
public void dispatch_glDeleteShader1(int shader, long procAddress)
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
public void glDeleteSync(long sync)
void glDeleteSync(GLsync sync);
GL_ARB_sync
glDeleteSync
in interface GL3
public void dispatch_glDeleteSync1(long sync, long procAddress)
void glDeleteSync(GLsync sync);
GL_ARB_sync
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteTransformFeedbacks(int n, IntBuffer ids)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
glDeleteTransformFeedbacks
in interface GL2GL3
public void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
glDeleteTransformFeedbacks
in interface GL2GL3
public void glDeleteTransformFeedbacksNV(int n, IntBuffer ids)
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV
in interface GL2
public void glDeleteTransformFeedbacksNV(int n, int[] ids, int ids_offset)
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV
in interface GL2
public void glDeleteVertexArrays(int n, IntBuffer arrays)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
glDeleteVertexArrays
in interface GL2GL3
public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
glDeleteVertexArrays
in interface GL2GL3
public void glDeleteVertexShaderEXT(int id)
void glDeleteVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
glDeleteVertexShaderEXT
in interface GL2
public void dispatch_glDeleteVertexShaderEXT1(int id, long procAddress)
void glDeleteVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
public void glDepthBoundsEXT(double zmin, double zmax)
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
GL_EXT_depth_bounds_test
glDepthBoundsEXT
in interface GL2
public void dispatch_glDepthBoundsEXT1(double zmin, double zmax, long procAddress)
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
GL_EXT_depth_bounds_test
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
glDepthFunc
in interface GL
public void dispatch_glDepthFunc1(int func, long procAddress)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
glDepthMask
in interface GL
public void dispatch_glDepthMask1(boolean flag, long procAddress)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
public void glDepthRange(double zNear, double zFar)
void glDepthRange(GLclampd zNear, GLclampd zFar);
GL_VERSION_1_0
glDepthRange
in interface GL
glDepthRange
in interface GL2ES2
public void dispatch_glDepthRange1(double zNear, double zFar, long procAddress)
void glDepthRange(GLclampd zNear, GLclampd zFar);
GL_VERSION_1_0
public void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
glDepthRangeArrayv
in interface GL2GL3
public void glDepthRangeArrayv(int first, int count, double[] v, int v_offset)
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
glDepthRangeArrayv
in interface GL2GL3
public void glDepthRangeIndexed(int index, double n, double f)
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
glDepthRangeIndexed
in interface GL2GL3
public void dispatch_glDepthRangeIndexed1(int index, double n, double f, long procAddress)
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
public void glDepthRangef(float zNear, float zFar)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
glDepthRangef
in interface GL
glDepthRangef
in interface GL2ES2
public void glDetachObjectARB(int containerObj, int attachedObj)
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
GL_ARB_shader_objects
glDetachObjectARB
in interface GL2
public void dispatch_glDetachObjectARB1(int containerObj, int attachedObj, long procAddress)
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
GL_ARB_shader_objects
public void glDetachShader(int program, int shader)
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
glDetachShader
in interface GL2ES2
public void dispatch_glDetachShader1(int program, int shader, long procAddress)
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
public void glDisable(int cap)
void glDisable(GLenum cap);
GL_VERSION_1_0
glDisable
in interface GL
public void dispatch_glDisable1(int cap, long procAddress)
void glDisable(GLenum cap);
GL_VERSION_1_0
public void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
glDisableClientState
in interface GLPointerFunc
glDisableClientState
in interface GL2GL3
public void dispatch_glDisableClientState1(int cap, long procAddress)
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
public void glDisableClientStateIndexedEXT(int array, int index)
void glDisableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
glDisableClientStateIndexedEXT
in interface GL2
public void dispatch_glDisableClientStateIndexedEXT1(int array, int index, long procAddress)
void glDisableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
public void glDisableIndexed(int target, int index)
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
glDisableIndexed
in interface GL2
public void dispatch_glDisableIndexed1(int target, int index, long procAddress)
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
public void glDisableVariantClientStateEXT(int id)
void glDisableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
glDisableVariantClientStateEXT
in interface GL2
public void dispatch_glDisableVariantClientStateEXT1(int id, long procAddress)
void glDisableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
public void glDisableVertexAttribAPPLE(int index, int pname)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE
in interface GL2
public void dispatch_glDisableVertexAttribAPPLE1(int index, int pname, long procAddress)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
public void glDisableVertexAttribArray(int index)
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
glDisableVertexAttribArray
in interface GL2ES2
public void dispatch_glDisableVertexAttribArray1(int index, long procAddress)
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
public void glDisableVertexAttribArrayARB(int index)
void glDisableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
glDisableVertexAttribArrayARB
in interface GL2
public void dispatch_glDisableVertexAttribArrayARB1(int index, long procAddress)
void glDisableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
public void glDisablei(int target, int index)
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
glDisablei
in interface GL2GL3
public void dispatch_glDisablei1(int target, int index, long procAddress)
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
glDrawArrays
in interface GL
public void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
public void glDrawArraysIndirect(int mode, Buffer indirect)
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
GL_ARB_draw_indirect
glDrawArraysIndirect
in interface GL3
public void glDrawArraysInstanced(int mode, int first, int count, int primcount)
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
glDrawArraysInstanced
in interface GL2GL3
public void dispatch_glDrawArraysInstanced1(int mode, int first, int count, int primcount, long procAddress)
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
public void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
glDrawBuffer
in interface GL2GL3
public void dispatch_glDrawBuffer1(int mode, long procAddress)
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
public void glDrawBuffers(int n, IntBuffer bufs)
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
glDrawBuffers
in interface GL2GL3
public void glDrawBuffers(int n, int[] bufs, int bufs_offset)
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
glDrawBuffers
in interface GL2GL3
public void glDrawBuffersATI(int n, IntBuffer bufs)
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
glDrawBuffersATI
in interface GL2
public void glDrawBuffersATI(int n, int[] bufs, int bufs_offset)
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
glDrawBuffersATI
in interface GL2
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
glDrawElementsBaseVertex
in interface GL2GL3
public void glDrawElementsIndirect(int mode, int type, Buffer indirect)
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
GL_ARB_draw_indirect
glDrawElementsIndirect
in interface GL3
public void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
glDrawElementsInstanced
in interface GL2GL3
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int primcount, int basevertex)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
glDrawElementsInstancedBaseVertex
in interface GL2GL3
public void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glDrawPixels
in interface GL2
public void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glDrawPixels
in interface GL2
public void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
glDrawRangeElements
in interface GL2GL3
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
glDrawRangeElements
in interface GL2GL3
public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
glDrawRangeElementsBaseVertex
in interface GL2GL3
public void glDrawTransformFeedback(int mode, int id)
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
glDrawTransformFeedback
in interface GL2GL3
public void dispatch_glDrawTransformFeedback1(int mode, int id, long procAddress)
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
public void glDrawTransformFeedbackNV(int mode, int id)
void glDrawTransformFeedbackNV(GLenum mode, GLuint id);
GL_NV_transform_feedback2
glDrawTransformFeedbackNV
in interface GL2
public void dispatch_glDrawTransformFeedbackNV1(int mode, int id, long procAddress)
void glDrawTransformFeedbackNV(GLenum mode, GLuint id);
GL_NV_transform_feedback2
public void glDrawTransformFeedbackStream(int mode, int id, int stream)
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
glDrawTransformFeedbackStream
in interface GL2GL3
public void dispatch_glDrawTransformFeedbackStream1(int mode, int id, int stream, long procAddress)
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
public void glEdgeFlag(boolean flag)
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
glEdgeFlag
in interface GL2
public void dispatch_glEdgeFlag1(boolean flag, long procAddress)
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
public void glEdgeFlagFormatNV(int stride)
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV
in interface GL2GL3
public void dispatch_glEdgeFlagFormatNV1(int stride, long procAddress)
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glEdgeFlagPointer(int stride, Buffer ptr)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glEdgeFlagPointer
in interface GL2
ptr
- a direct Buffer
public void glEdgeFlagPointer(int stride, long ptr_buffer_offset)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glEdgeFlagPointer
in interface GL2
public void glEdgeFlagv(ByteBuffer flag)
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
glEdgeFlagv
in interface GL2
public void glEdgeFlagv(byte[] flag, int flag_offset)
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
glEdgeFlagv
in interface GL2
public void glEnable(int cap)
void glEnable(GLenum cap);
GL_VERSION_1_0
glEnable
in interface GL
public void dispatch_glEnable1(int cap, long procAddress)
void glEnable(GLenum cap);
GL_VERSION_1_0
public void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
glEnableClientState
in interface GLPointerFunc
glEnableClientState
in interface GL2GL3
public void dispatch_glEnableClientState1(int cap, long procAddress)
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
public void glEnableClientStateIndexedEXT(int array, int index)
void glEnableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
glEnableClientStateIndexedEXT
in interface GL2
public void dispatch_glEnableClientStateIndexedEXT1(int array, int index, long procAddress)
void glEnableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
public void glEnableIndexed(int target, int index)
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
glEnableIndexed
in interface GL2
public void dispatch_glEnableIndexed1(int target, int index, long procAddress)
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
public void glEnableVariantClientStateEXT(int id)
void glEnableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
glEnableVariantClientStateEXT
in interface GL2
public void dispatch_glEnableVariantClientStateEXT1(int id, long procAddress)
void glEnableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
public void glEnableVertexAttribAPPLE(int index, int pname)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
glEnableVertexAttribAPPLE
in interface GL2
public void dispatch_glEnableVertexAttribAPPLE1(int index, int pname, long procAddress)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
public void glEnableVertexAttribArray(int index)
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
glEnableVertexAttribArray
in interface GL2ES2
public void dispatch_glEnableVertexAttribArray1(int index, long procAddress)
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
public void glEnableVertexAttribArrayARB(int index)
void glEnableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
glEnableVertexAttribArrayARB
in interface GL2
public void dispatch_glEnableVertexAttribArrayARB1(int index, long procAddress)
void glEnableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
public void glEnablei(int target, int index)
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
glEnablei
in interface GL2GL3
public void dispatch_glEnablei1(int target, int index, long procAddress)
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
public void glEnd()
void glEnd(void);
GL_VERSION_1_0
glEnd
in interface GL2
public void glEndConditionalRender()
void glEndConditionalRender(void);
GL_VERSION_3_0
glEndConditionalRender
in interface GL2GL3
public void dispatch_glEndConditionalRender1(long procAddress)
void glEndConditionalRender(void);
GL_VERSION_3_0
public void glEndList()
void glEndList(void);
GL_VERSION_1_0
glEndList
in interface GL2
public void dispatch_glEndList1(long procAddress)
void glEndList(void);
GL_VERSION_1_0
public void glEndOcclusionQueryNV()
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
glEndOcclusionQueryNV
in interface GL2
public void dispatch_glEndOcclusionQueryNV1(long procAddress)
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
public void glEndPerfMonitorAMD(int monitor)
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
glEndPerfMonitorAMD
in interface GL2
public void dispatch_glEndPerfMonitorAMD1(int monitor, long procAddress)
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
public void glEndQuery(int target)
void glEndQuery(GLenum target);
GL_VERSION_1_5
glEndQuery
in interface GL2GL3
public void dispatch_glEndQuery1(int target, long procAddress)
void glEndQuery(GLenum target);
GL_VERSION_1_5
public void glEndQueryIndexed(int target, int index)
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
glEndQueryIndexed
in interface GL2GL3
public void dispatch_glEndQueryIndexed1(int target, int index, long procAddress)
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
public void glEndTransformFeedback()
void glEndTransformFeedback(void);
GL_VERSION_3_0
glEndTransformFeedback
in interface GL2GL3
public void dispatch_glEndTransformFeedback1(long procAddress)
void glEndTransformFeedback(void);
GL_VERSION_3_0
public void glEndVertexShaderEXT()
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
glEndVertexShaderEXT
in interface GL2
public void dispatch_glEndVertexShaderEXT1(long procAddress)
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
public void glEndVideoCaptureNV(int video_capture_slot)
void glEndVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
glEndVideoCaptureNV
in interface GL2
public void dispatch_glEndVideoCaptureNV1(int video_capture_slot, long procAddress)
void glEndVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
public void glEvalCoord1d(double u)
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
glEvalCoord1d
in interface GL2
public void dispatch_glEvalCoord1d1(double u, long procAddress)
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
public void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord1dv
in interface GL2
public void glEvalCoord1dv(double[] u, int u_offset)
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord1dv
in interface GL2
public void glEvalCoord1f(float u)
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
glEvalCoord1f
in interface GL2
public void dispatch_glEvalCoord1f1(float u, long procAddress)
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
public void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord1fv
in interface GL2
public void glEvalCoord1fv(float[] u, int u_offset)
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord1fv
in interface GL2
public void glEvalCoord2d(double u, double v)
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
glEvalCoord2d
in interface GL2
public void dispatch_glEvalCoord2d1(double u, double v, long procAddress)
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
public void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord2dv
in interface GL2
public void glEvalCoord2dv(double[] u, int u_offset)
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord2dv
in interface GL2
public void glEvalCoord2f(float u, float v)
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
glEvalCoord2f
in interface GL2
public void dispatch_glEvalCoord2f1(float u, float v, long procAddress)
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
public void glEvalCoord2fv(FloatBuffer u)
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord2fv
in interface GL2
public void glEvalCoord2fv(float[] u, int u_offset)
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord2fv
in interface GL2
public void glEvalMapsNV(int target, int mode)
void glEvalMapsNV(GLenum target, GLenum mode);
GL_NV_evaluators
glEvalMapsNV
in interface GL2
public void dispatch_glEvalMapsNV1(int target, int mode, long procAddress)
void glEvalMapsNV(GLenum target, GLenum mode);
GL_NV_evaluators
public void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
glEvalMesh1
in interface GL2
public void dispatch_glEvalMesh11(int mode, int i1, int i2, long procAddress)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
glEvalMesh2
in interface GL2
public void dispatch_glEvalMesh21(int mode, int i1, int i2, int j1, int j2, long procAddress)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
public void glEvalPoint1(int i)
void glEvalPoint1(GLint i);
GL_VERSION_1_0
glEvalPoint1
in interface GL2
public void dispatch_glEvalPoint11(int i, long procAddress)
void glEvalPoint1(GLint i);
GL_VERSION_1_0
public void glEvalPoint2(int i, int j)
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
glEvalPoint2
in interface GL2
public void dispatch_glEvalPoint21(int i, int j, long procAddress)
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
public void glExtractComponentEXT(int res, int src, int num)
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
glExtractComponentEXT
in interface GL2
public void dispatch_glExtractComponentEXT1(int res, int src, int num, long procAddress)
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
public void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GL_VERSION_1_0
glFeedbackBuffer
in interface GL2
buffer
- a direct FloatBuffer
public long glFenceSync(int condition, int flags)
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
glFenceSync
in interface GL3
public long dispatch_glFenceSync1(int condition, int flags, long procAddress)
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
public void glFinish()
void glFinish(void);
GL_VERSION_1_0
glFinish
in interface GL
public void dispatch_glFinish1(long procAddress)
void glFinish(void);
GL_VERSION_1_0
public void glFinishFenceAPPLE(int fence)
void glFinishFenceAPPLE(GLuint fence);
GL_APPLE_fence
glFinishFenceAPPLE
in interface GL2
public void dispatch_glFinishFenceAPPLE1(int fence, long procAddress)
void glFinishFenceAPPLE(GLuint fence);
GL_APPLE_fence
public void glFinishFenceNV(int fence)
void glFinishFenceNV(GLuint fence);
GL_NV_fence
glFinishFenceNV
in interface GL2
public void dispatch_glFinishFenceNV1(int fence, long procAddress)
void glFinishFenceNV(GLuint fence);
GL_NV_fence
public void glFinishObjectAPPLE(int object, int name)
void glFinishObjectAPPLE(GLenum object, GLint name);
GL_APPLE_fence
glFinishObjectAPPLE
in interface GL2
public void dispatch_glFinishObjectAPPLE1(int object, int name, long procAddress)
void glFinishObjectAPPLE(GLenum object, GLint name);
GL_APPLE_fence
public void glFinishRenderAPPLE()
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
glFinishRenderAPPLE
in interface GL2
public void dispatch_glFinishRenderAPPLE1(long procAddress)
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
public void glFinishTextureSUNX()
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
glFinishTextureSUNX
in interface GL2
public void dispatch_glFinishTextureSUNX1(long procAddress)
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
public void glFlush()
void glFlush(void);
GL_VERSION_1_0
glFlush
in interface GL
public void dispatch_glFlush1(long procAddress)
void glFlush(void);
GL_VERSION_1_0
public void glFlushMappedBufferRange(int target, long offset, long length)
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
glFlushMappedBufferRange
in interface GL2GL3
public void dispatch_glFlushMappedBufferRange1(int target, long offset, long length, long procAddress)
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
public void glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length)
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
GL_EXT_direct_state_access
glFlushMappedNamedBufferRangeEXT
in interface GL2
public void dispatch_glFlushMappedNamedBufferRangeEXT1(int buffer, long offset, long length, long procAddress)
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
GL_EXT_direct_state_access
public void glFlushPixelDataRangeNV(int target)
void glFlushPixelDataRangeNV(GLenum target);
GL_NV_pixel_data_range
glFlushPixelDataRangeNV
in interface GL2
public void dispatch_glFlushPixelDataRangeNV1(int target, long procAddress)
void glFlushPixelDataRangeNV(GLenum target);
GL_NV_pixel_data_range
public void glFlushRenderAPPLE()
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
glFlushRenderAPPLE
in interface GL2
public void dispatch_glFlushRenderAPPLE1(long procAddress)
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
public void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE
in interface GL2
public void glFlushVertexArrayRangeNV()
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
glFlushVertexArrayRangeNV
in interface GL2
public void dispatch_glFlushVertexArrayRangeNV1(long procAddress)
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
public void glFogCoordFormatNV(int type, int stride)
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV
in interface GL2GL3
public void dispatch_glFogCoordFormatNV1(int type, int stride, long procAddress)
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glFogCoordPointer(int type, int stride, Buffer pointer)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
glFogCoordPointer
in interface GL2
pointer
- a direct Buffer
public void glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
glFogCoordPointer
in interface GL2
public void glFogCoordd(double coord)
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4_DEPRECATED
glFogCoordd
in interface GL2
public void dispatch_glFogCoordd1(double coord, long procAddress)
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4_DEPRECATED
public void glFogCoorddv(DoubleBuffer coord)
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
glFogCoorddv
in interface GL2
public void glFogCoorddv(double[] coord, int coord_offset)
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
glFogCoorddv
in interface GL2
public void glFogCoordf(float coord)
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4_DEPRECATED
glFogCoordf
in interface GL2
public void dispatch_glFogCoordf1(float coord, long procAddress)
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4_DEPRECATED
public void glFogCoordfv(FloatBuffer coord)
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
glFogCoordfv
in interface GL2
public void glFogCoordfv(float[] coord, int coord_offset)
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
glFogCoordfv
in interface GL2
public void glFogCoordh(short fog)
void glFogCoordhNV(GLhalfNV fog);
GL_NV_half_float
glFogCoordh
in interface GL2
public void dispatch_glFogCoordh1(short fog, long procAddress)
void glFogCoordhNV(GLhalfNV fog);
GL_NV_half_float
public void glFogCoordhv(ShortBuffer fog)
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
glFogCoordhv
in interface GL2
public void glFogCoordhv(short[] fog, int fog_offset)
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
glFogCoordhv
in interface GL2
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glFogf
in interface GL2ES1
public void dispatch_glFogf1(int pname, float param, long procAddress)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glFogfv(int pname, FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogfv(int pname, float[] params, int params_offset)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogi(int pname, int param)
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
glFogi
in interface GL2
public void dispatch_glFogi1(int pname, int param, long procAddress)
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
public void glFogiv(int pname, IntBuffer params)
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glFogiv
in interface GL2
public void glFogiv(int pname, int[] params, int params_offset)
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glFogiv
in interface GL2
public void glFrameTerminatorGREMEDY()
void glFrameTerminatorGREMEDY(void);
GL_GREMEDY_frame_terminator
glFrameTerminatorGREMEDY
in interface GL2
public void dispatch_glFrameTerminatorGREMEDY1(long procAddress)
void glFrameTerminatorGREMEDY(void);
GL_GREMEDY_frame_terminator
public void glFramebufferDrawBufferEXT(int framebuffer, int mode)
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
glFramebufferDrawBufferEXT
in interface GL2
public void dispatch_glFramebufferDrawBufferEXT1(int framebuffer, int mode, long procAddress)
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
public void glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs)
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT
in interface GL2
public void glFramebufferDrawBuffersEXT(int framebuffer, int n, int[] bufs, int bufs_offset)
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT
in interface GL2
public void glFramebufferReadBufferEXT(int framebuffer, int mode)
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
glFramebufferReadBufferEXT
in interface GL2
public void dispatch_glFramebufferReadBufferEXT1(int framebuffer, int mode, long procAddress)
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void dispatch_glFramebufferRenderbuffer1(int target, int attachment, int renderbuffertarget, int renderbuffer, long procAddress)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
public void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_VERSION_3_2
glFramebufferTexture
in interface GL3
public void dispatch_glFramebufferTexture1(int target, int attachment, int texture, int level, long procAddress)
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_VERSION_3_2
public void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture1D
in interface GL2GL3
public void dispatch_glFramebufferTexture1D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture2D
in interface GL
public void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
glFramebufferTexture3D
in interface GL2ES2
public void dispatch_glFramebufferTexture3D1(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
public void glFramebufferTextureARB(int target, int attachment, int texture, int level)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
glFramebufferTextureARB
in interface GL2GL3
public void dispatch_glFramebufferTextureARB1(int target, int attachment, int texture, int level, long procAddress)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_NV_geometry_program4
glFramebufferTextureEXT
in interface GL2
public void dispatch_glFramebufferTextureEXT1(int target, int attachment, int texture, int level, long procAddress)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_NV_geometry_program4
public void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
glFramebufferTextureFaceARB
in interface GL2GL3
public void dispatch_glFramebufferTextureFaceARB1(int target, int attachment, int texture, int level, int face, long procAddress)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_NV_geometry_program4
glFramebufferTextureFaceEXT
in interface GL2
public void dispatch_glFramebufferTextureFaceEXT1(int target, int attachment, int texture, int level, int face, long procAddress)
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_NV_geometry_program4
public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
glFramebufferTextureLayer
in interface GL2GL3
public void dispatch_glFramebufferTextureLayer1(int target, int attachment, int texture, int level, int layer, long procAddress)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
public void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
glFramebufferTextureLayerARB
in interface GL2GL3
public void dispatch_glFramebufferTextureLayerARB1(int target, int attachment, int texture, int level, int layer, long procAddress)
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_NV_geometry_program4
glFramebufferTextureLayerEXT
in interface GL2
public void dispatch_glFramebufferTextureLayerEXT1(int target, int attachment, int texture, int level, int layer, long procAddress)
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_NV_geometry_program4
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
glFrontFace
in interface GL
public void dispatch_glFrontFace1(int mode, long procAddress)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
glFrustum
in interface GL2ES1
public void dispatch_glFrustum1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
public void glGenBuffers(int n, IntBuffer buffers)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenBuffers(int n, int[] buffers, int buffers_offset)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenFencesAPPLE(int n, IntBuffer fences)
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
glGenFencesAPPLE
in interface GL2
public void glGenFencesAPPLE(int n, int[] fences, int fences_offset)
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
glGenFencesAPPLE
in interface GL2
public void glGenFencesNV(int n, IntBuffer fences)
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
glGenFencesNV
in interface GL2
public void glGenFencesNV(int n, int[] fences, int fences_offset)
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
glGenFencesNV
in interface GL2
public void glGenFramebuffers(int n, IntBuffer framebuffers)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public int glGenLists(int range)
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
glGenLists
in interface GL2
public int dispatch_glGenLists1(int range, long procAddress)
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
public void glGenNamesAMD(int identifier, int num, IntBuffer names)
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
glGenNamesAMD
in interface GL2
public void glGenNamesAMD(int identifier, int num, int[] names, int names_offset)
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
glGenNamesAMD
in interface GL2
public void glGenOcclusionQueriesNV(int n, IntBuffer ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
glGenOcclusionQueriesNV
in interface GL2
public void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
glGenOcclusionQueriesNV
in interface GL2
public void glGenPerfMonitorsAMD(int n, IntBuffer monitors)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
glGenPerfMonitorsAMD
in interface GL2
public void glGenPerfMonitorsAMD(int n, int[] monitors, int monitors_offset)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
glGenPerfMonitorsAMD
in interface GL2
public void glGenProgramPipelines(int n, IntBuffer pipelines)
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
glGenProgramPipelines
in interface GL2GL3
public void glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset)
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
glGenProgramPipelines
in interface GL2GL3
public void glGenProgramsARB(int n, IntBuffer programs)
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
glGenProgramsARB
in interface GL2
public void glGenProgramsARB(int n, int[] programs, int programs_offset)
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
glGenProgramsARB
in interface GL2
public void glGenQueries(int n, IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenQueries
in interface GL2GL3
public void glGenQueries(int n, int[] ids, int ids_offset)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenQueries
in interface GL2GL3
public void glGenRenderbuffers(int n, IntBuffer renderbuffers)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenSamplers(int count, IntBuffer samplers)
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
glGenSamplers
in interface GL2GL3
public void glGenSamplers(int count, int[] samplers, int samplers_offset)
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
glGenSamplers
in interface GL2GL3
public int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
glGenSymbolsEXT
in interface GL2
public int dispatch_glGenSymbolsEXT1(int datatype, int storagetype, int range, int components, long procAddress)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenTransformFeedbacks(int n, IntBuffer ids)
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
glGenTransformFeedbacks
in interface GL2GL3
public void glGenTransformFeedbacks(int n, int[] ids, int ids_offset)
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
glGenTransformFeedbacks
in interface GL2GL3
public void glGenTransformFeedbacksNV(int n, IntBuffer ids)
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
glGenTransformFeedbacksNV
in interface GL2
public void glGenTransformFeedbacksNV(int n, int[] ids, int ids_offset)
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
glGenTransformFeedbacksNV
in interface GL2
public void glGenVertexArrays(int n, IntBuffer arrays)
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
glGenVertexArrays
in interface GL2GL3
public void glGenVertexArrays(int n, int[] arrays, int arrays_offset)
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
glGenVertexArrays
in interface GL2GL3
public int glGenVertexShadersEXT(int range)
GLuint glGenVertexShadersEXT(GLuint range);
GL_EXT_vertex_shader
glGenVertexShadersEXT
in interface GL2
public int dispatch_glGenVertexShadersEXT1(int range, long procAddress)
GLuint glGenVertexShadersEXT(GLuint range);
GL_EXT_vertex_shader
public void glGenerateMipmap(int target)
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
glGenerateMipmap
in interface GL
public void dispatch_glGenerateMipmap1(int target, long procAddress)
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
public void glGenerateMultiTexMipmapEXT(int texunit, int target)
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
GL_EXT_direct_state_access
glGenerateMultiTexMipmapEXT
in interface GL2
public void dispatch_glGenerateMultiTexMipmapEXT1(int texunit, int target, long procAddress)
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
GL_EXT_direct_state_access
public void glGenerateTextureMipmapEXT(int texture, int target)
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
GL_EXT_direct_state_access
glGenerateTextureMipmapEXT
in interface GL2
public void dispatch_glGenerateTextureMipmapEXT1(int texture, int target, long procAddress)
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
GL_EXT_direct_state_access
public void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
glGetActiveSubroutineName
in interface GL2GL3
public void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
glGetActiveSubroutineName
in interface GL2GL3
public void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
glGetActiveSubroutineUniformName
in interface GL2GL3
public void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
glGetActiveSubroutineUniformName
in interface GL2GL3
public void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
glGetActiveSubroutineUniformiv
in interface GL2GL3
public void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset)
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
glGetActiveSubroutineUniformiv
in interface GL2GL3
public void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniformARB(int programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
glGetActiveUniformARB
in interface GL2
public void glGetActiveUniformARB(int programObj, int index, int maxLength, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
glGetActiveUniformARB
in interface GL2
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName
in interface GL2GL3
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName
in interface GL2GL3
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv
in interface GL2GL3
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv
in interface GL2GL3
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
glGetActiveUniformName
in interface GL2GL3
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
glGetActiveUniformName
in interface GL2GL3
public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
glGetActiveUniformsiv
in interface GL2GL3
public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
glGetActiveUniformsiv
in interface GL2GL3
public void glGetAttachedObjectsARB(int containerObj, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
glGetAttachedObjectsARB
in interface GL2
public void glGetAttachedObjectsARB(int containerObj, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
glGetAttachedObjectsARB
in interface GL2
public void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public int glGetAttribLocation(int program, String name)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
glGetAttribLocation
in interface GL2ES2
public int dispatch_glGetAttribLocation1(int program, String name, long procAddress)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
public void glGetBooleanIndexedv(int target, int index, ByteBuffer data)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
glGetBooleanIndexedv
in interface GL2
public void glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
glGetBooleanIndexedv
in interface GL2
public void glGetBooleani_v(int target, int index, ByteBuffer data)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBufferParameteri64v(int target, int pname, Int64Buffer params)
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
glGetBufferParameteri64v
in interface GL3
public void glGetBufferParameteri64v(int target, int pname, long[] params, int params_offset)
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
glGetBufferParameteri64v
in interface GL3
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameterui64vNV(int target, int pname, Int64Buffer params)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glGetBufferSubData(int target, long offset, long size, Buffer data)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_VERSION_1_5
glGetBufferSubData
in interface GL2GL3
public void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
glGetClipPlane
in interface GL2
public void glGetClipPlane(int plane, double[] equation, int equation_offset)
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
glGetClipPlane
in interface GL2
public void glGetColorTable(int target, int format, int type, Buffer table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
glGetColorTable
in interface GL2
public void glGetColorTable(int target, int format, int type, long table_buffer_offset)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
glGetColorTable
in interface GL2
public void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetColorTableParameterfv
in interface GL2
public void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetColorTableParameterfv
in interface GL2
public void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetColorTableParameteriv
in interface GL2
public void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetColorTableParameteriv
in interface GL2
public void glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img)
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
glGetCompressedMultiTexImageEXT
in interface GL2
public void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public void glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
glGetCompressedTextureImageEXT
in interface GL2
public void glGetConvolutionFilter(int target, int format, int type, Buffer image)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
glGetConvolutionFilter
in interface GL2
public void glGetConvolutionFilter(int target, int format, int type, long image_buffer_offset)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
glGetConvolutionFilter
in interface GL2
public void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameterfv
in interface GL2
public void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameterfv
in interface GL2
public void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameteriv
in interface GL2
public void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameteriv
in interface GL2
public int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
glGetDebugMessageLogAMD
in interface GL2GL3
public int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
glGetDebugMessageLogAMD
in interface GL2GL3
public int glGetDebugMessageLogARB(int count, int bufsize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
glGetDebugMessageLogARB
in interface GL2GL3
public int glGetDebugMessageLogARB(int count, int bufsize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset)
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
glGetDebugMessageLogARB
in interface GL2GL3
public void glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data)
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
glGetDoubleIndexedvEXT
in interface GL2
public void glGetDoubleIndexedvEXT(int target, int index, double[] data, int data_offset)
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
glGetDoubleIndexedvEXT
in interface GL2
public void glGetDoublei_v(int target, int index, DoubleBuffer data)
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
glGetDoublei_v
in interface GL2GL3
public void glGetDoublei_v(int target, int index, double[] data, int data_offset)
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
glGetDoublei_v
in interface GL2GL3
public void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public int glGetError()
GLenum glGetError(void);
GL_VERSION_1_0
glGetError
in interface GL
public int dispatch_glGetError1(long procAddress)
GLenum glGetError(void);
GL_VERSION_1_0
public void glGetFenceivNV(int fence, int pname, IntBuffer params)
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
glGetFenceivNV
in interface GL2
public void glGetFenceivNV(int fence, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
glGetFenceivNV
in interface GL2
public void glGetFloatIndexedvEXT(int target, int index, FloatBuffer data)
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
glGetFloatIndexedvEXT
in interface GL2
public void glGetFloatIndexedvEXT(int target, int index, float[] data, int data_offset)
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
glGetFloatIndexedvEXT
in interface GL2
public void glGetFloati_v(int target, int index, FloatBuffer data)
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
glGetFloati_v
in interface GL2GL3
public void glGetFloati_v(int target, int index, float[] data, int data_offset)
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
glGetFloati_v
in interface GL2GL3
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
pname
- GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXparams
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
public int glGetFragDataIndex(int program, ByteBuffer name)
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
glGetFragDataIndex
in interface GL2GL3
public int glGetFragDataIndex(int program, byte[] name, int name_offset)
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
glGetFragDataIndex
in interface GL2GL3
public int glGetFragDataLocation(int program, String name)
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
glGetFragDataLocation
in interface GL2GL3
public int dispatch_glGetFragDataLocation1(int program, String name, long procAddress)
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetFramebufferParameterivEXT
in interface GL2
public void glGetFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset)
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetFramebufferParameterivEXT
in interface GL2
public int glGetGraphicsResetStatusARB()
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
glGetGraphicsResetStatusARB
in interface GL2GL3
public int dispatch_glGetGraphicsResetStatusARB1(long procAddress)
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
public int glGetHandleARB(int pname)
GLhandleARB glGetHandleARB(GLenum pname);
GL_ARB_shader_objects
glGetHandleARB
in interface GL2
public int dispatch_glGetHandleARB1(int pname, long procAddress)
GLhandleARB glGetHandleARB(GLenum pname);
GL_ARB_shader_objects
public void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
glGetHistogram
in interface GL2
public void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
glGetHistogram
in interface GL2
public void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetHistogramParameterfv
in interface GL2
public void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetHistogramParameterfv
in interface GL2
public void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetHistogramParameteriv
in interface GL2
public void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetHistogramParameteriv
in interface GL2
public void glGetInfoLogARB(int obj, int maxLength, IntBuffer length, ByteBuffer infoLog)
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
glGetInfoLogARB
in interface GL2
public void glGetInfoLogARB(int obj, int maxLength, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
glGetInfoLogARB
in interface GL2
public void glGetInteger64i_v(int target, int index, Int64Buffer data)
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
glGetInteger64i_v
in interface GL3
public void glGetInteger64i_v(int target, int index, long[] data, int data_offset)
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
glGetInteger64i_v
in interface GL3
public void glGetInteger64v(int pname, Int64Buffer params)
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
glGetInteger64v
in interface GL3
public void glGetInteger64v(int pname, long[] params, int params_offset)
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
glGetInteger64v
in interface GL3
public void glGetIntegerIndexedv(int target, int index, IntBuffer data)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
glGetIntegerIndexedv
in interface GL2
public void glGetIntegerIndexedv(int target, int index, int[] data, int data_offset)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
glGetIntegerIndexedv
in interface GL2
public void glGetIntegeri_v(int target, int index, IntBuffer data)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
glGetIntegeri_v
in interface GL2GL3
public void glGetIntegeri_v(int target, int index, int[] data, int data_offset)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
glGetIntegeri_v
in interface GL2GL3
public void glGetIntegerui64i_vNV(int value, int index, Int64Buffer result)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glGetIntegerui64vNV(int value, Int64Buffer result)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glGetIntegerui64vNV(int value, long[] result, int result_offset)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
pname
- GL_MATRIX_MODEparams
- the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implpublic void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data)
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
glGetInvariantBooleanvEXT
in interface GL2
public void glGetInvariantBooleanvEXT(int id, int value, byte[] data, int data_offset)
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
glGetInvariantBooleanvEXT
in interface GL2
public void glGetInvariantFloatvEXT(int id, int value, FloatBuffer data)
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
glGetInvariantFloatvEXT
in interface GL2
public void glGetInvariantFloatvEXT(int id, int value, float[] data, int data_offset)
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
glGetInvariantFloatvEXT
in interface GL2
public void glGetInvariantIntegervEXT(int id, int value, IntBuffer data)
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
glGetInvariantIntegervEXT
in interface GL2
public void glGetInvariantIntegervEXT(int id, int value, int[] data, int data_offset)
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
glGetInvariantIntegervEXT
in interface GL2
public void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightfv(int light, int pname, float[] params, int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightiv(int light, int pname, IntBuffer params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetLightiv
in interface GL2
public void glGetLightiv(int light, int pname, int[] params, int params_offset)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetLightiv
in interface GL2
public void glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT
in interface GL2
public void glGetLocalConstantBooleanvEXT(int id, int value, byte[] data, int data_offset)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT
in interface GL2
public void glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data)
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT
in interface GL2
public void glGetLocalConstantFloatvEXT(int id, int value, float[] data, int data_offset)
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT
in interface GL2
public void glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data)
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT
in interface GL2
public void glGetLocalConstantIntegervEXT(int id, int value, int[] data, int data_offset)
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT
in interface GL2
public void glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params)
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapAttribParameterfvNV
in interface GL2
public void glGetMapAttribParameterfvNV(int target, int index, int pname, float[] params, int params_offset)
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapAttribParameterfvNV
in interface GL2
public void glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params)
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapAttribParameterivNV
in interface GL2
public void glGetMapAttribParameterivNV(int target, int index, int pname, int[] params, int params_offset)
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapAttribParameterivNV
in interface GL2
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
glGetMapControlPointsNV
in interface GL2
public void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapParameterfvNV
in interface GL2
public void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapParameterfvNV
in interface GL2
public void glGetMapParameterivNV(int target, int pname, IntBuffer params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapParameterivNV
in interface GL2
public void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapParameterivNV
in interface GL2
public void glGetMapdv(int target, int query, DoubleBuffer v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
glGetMapdv
in interface GL2
public void glGetMapdv(int target, int query, double[] v, int v_offset)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
glGetMapdv
in interface GL2
public void glGetMapfv(int target, int query, FloatBuffer v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
glGetMapfv
in interface GL2
public void glGetMapfv(int target, int query, float[] v, int v_offset)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
glGetMapfv
in interface GL2
public void glGetMapiv(int target, int query, IntBuffer v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
glGetMapiv
in interface GL2
public void glGetMapiv(int target, int query, int[] v, int v_offset)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
glGetMapiv
in interface GL2
public void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetMaterialiv
in interface GL2
public void glGetMaterialiv(int face, int pname, int[] params, int params_offset)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetMaterialiv
in interface GL2
public void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
glGetMinmax
in interface GL2
public void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
glGetMinmax
in interface GL2
public void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameterfv
in interface GL2
public void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameterfv
in interface GL2
public void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameteriv
in interface GL2
public void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameteriv
in interface GL2
public void glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT
in interface GL2
public void glGetMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset)
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT
in interface GL2
public void glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexEnvivEXT
in interface GL2
public void glGetMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexEnvivEXT
in interface GL2
public void glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
glGetMultiTexGendvEXT
in interface GL2
public void glGetMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset)
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
glGetMultiTexGendvEXT
in interface GL2
public void glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexGenfvEXT
in interface GL2
public void glGetMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset)
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexGenfvEXT
in interface GL2
public void glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexGenivEXT
in interface GL2
public void glGetMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset)
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexGenivEXT
in interface GL2
public void glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels)
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
glGetMultiTexImageEXT
in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params)
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT
in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, float[] params, int params_offset)
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT
in interface GL2
public void glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params)
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT
in interface GL2
public void glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, int[] params, int params_offset)
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT
in interface GL2
public void glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT
in interface GL2
public void glGetMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT
in interface GL2
public void glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT
in interface GL2
public void glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT
in interface GL2
public void glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT
in interface GL2
public void glGetMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset)
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT
in interface GL2
public void glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterivEXT
in interface GL2
public void glGetMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterivEXT
in interface GL2
public void glGetMultisamplefv(int pname, int index, FloatBuffer val)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
glGetMultisamplefv
in interface GL2GL3
public void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
glGetMultisamplefv
in interface GL2GL3
public void glGetMultisamplefvNV(int pname, int index, FloatBuffer val)
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
glGetMultisamplefvNV
in interface GL2
public void glGetMultisamplefvNV(int pname, int index, float[] val, int val_offset)
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
glGetMultisamplefvNV
in interface GL2
public void glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params)
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT
in interface GL2
public void glGetNamedBufferParameterivEXT(int buffer, int pname, int[] params, int params_offset)
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT
in interface GL2
public void glGetNamedBufferParameterui64vNV(int buffer, int pname, Int64Buffer params)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_EXT_direct_state_access
glGetNamedBufferSubDataEXT
in interface GL2
public void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params)
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT
in interface GL2
public void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, int[] params, int params_offset)
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params)
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT
in interface GL2
public void glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params)
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT
in interface GL2
public void glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, double[] params, int params_offset)
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT
in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params)
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT
in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, float[] params, int params_offset)
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT
in interface GL2
public void glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string)
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string);
GL_EXT_direct_state_access
glGetNamedProgramStringEXT
in interface GL2
public void glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params)
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramivEXT
in interface GL2
public void glGetNamedProgramivEXT(int program, int target, int pname, int[] params, int params_offset)
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramivEXT
in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params)
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT
in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, int[] params, int params_offset)
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT
in interface GL2
public void glGetNamedStringARB(int namelen, ByteBuffer name, int bufSize, IntBuffer stringlen, ByteBuffer string)
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
glGetNamedStringARB
in interface GL2GL3
public void glGetNamedStringARB(int namelen, byte[] name, int name_offset, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
glGetNamedStringARB
in interface GL2GL3
public void glGetNamedStringivARB(int namelen, ByteBuffer name, int pname, IntBuffer params)
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
glGetNamedStringivARB
in interface GL2GL3
public void glGetNamedStringivARB(int namelen, byte[] name, int name_offset, int pname, int[] params, int params_offset)
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
glGetNamedStringivARB
in interface GL2GL3
public void glGetObjectParameterfvARB(int obj, int pname, FloatBuffer params)
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
glGetObjectParameterfvARB
in interface GL2
public void glGetObjectParameterfvARB(int obj, int pname, float[] params, int params_offset)
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
glGetObjectParameterfvARB
in interface GL2
public void glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params)
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE
in interface GL2
public void glGetObjectParameterivAPPLE(int objectType, int name, int pname, int[] params, int params_offset)
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE
in interface GL2
public void glGetObjectParameterivARB(int obj, int pname, IntBuffer params)
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
glGetObjectParameterivARB
in interface GL2
public void glGetObjectParameterivARB(int obj, int pname, int[] params, int params_offset)
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
glGetObjectParameterivARB
in interface GL2
public void glGetOcclusionQueryivNV(int id, int pname, IntBuffer params)
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
glGetOcclusionQueryivNV
in interface GL2
public void glGetOcclusionQueryivNV(int id, int pname, int[] params, int params_offset)
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
glGetOcclusionQueryivNV
in interface GL2
public void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
glGetOcclusionQueryuivNV
in interface GL2
public void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
glGetOcclusionQueryuivNV
in interface GL2
public void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD
in interface GL2
public void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, int[] data, int data_offset, int[] bytesWritten, int bytesWritten_offset)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD
in interface GL2
public void glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data)
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
glGetPerfMonitorCounterInfoAMD
in interface GL2
public void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD
in interface GL2
public void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, int[] length, int length_offset, byte[] counterString, int counterString_offset)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD
in interface GL2
public void glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD
in interface GL2
public void glGetPerfMonitorCountersAMD(int group, int[] numCounters, int numCounters_offset, int[] maxActiveCounters, int maxActiveCounters_offset, int counterSize, int[] counters, int counters_offset)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD
in interface GL2
public void glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD
in interface GL2
public void glGetPerfMonitorGroupStringAMD(int group, int bufSize, int[] length, int length_offset, byte[] groupString, int groupString_offset)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD
in interface GL2
public void glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD
in interface GL2
public void glGetPerfMonitorGroupsAMD(int[] numGroups, int numGroups_offset, int groupsSize, int[] groups, int groups_offset)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD
in interface GL2
public void glGetPixelMapfv(int map, FloatBuffer values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapfv(int map, float[] values, int values_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapfv(int map, long values_buffer_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapuiv(int map, IntBuffer values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapuiv(int map, int[] values, int values_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapuiv(int map, long values_buffer_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPixelMapusv(int map, short[] values, int values_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPixelMapusv(int map, long values_buffer_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPolygonStipple(ByteBuffer mask)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
glGetPolygonStipple
in interface GL2
public void glGetPolygonStipple(byte[] mask, int mask_offset)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
glGetPolygonStipple
in interface GL2
public void glGetPolygonStipple(long mask_buffer_offset)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
glGetPolygonStipple
in interface GL2
public void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary
glGetProgramBinary
in interface GL2ES2
public void glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary)
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary
glGetProgramBinary
in interface GL2ES2
public void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIivNV
in interface GL2
public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIivNV
in interface GL2
public void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV
in interface GL2
public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV
in interface GL2
public void glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
glGetProgramEnvParameterdvARB
in interface GL2
public void glGetProgramEnvParameterdvARB(int target, int index, double[] params, int params_offset)
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
glGetProgramEnvParameterdvARB
in interface GL2
public void glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
glGetProgramEnvParameterfvARB
in interface GL2
public void glGetProgramEnvParameterfvARB(int target, int index, float[] params, int params_offset)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
glGetProgramEnvParameterfvARB
in interface GL2
public void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIivNV
in interface GL2
public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIivNV
in interface GL2
public void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV
in interface GL2
public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV
in interface GL2
public void glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
glGetProgramLocalParameterdvARB
in interface GL2
public void glGetProgramLocalParameterdvARB(int target, int index, double[] params, int params_offset)
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
glGetProgramLocalParameterdvARB
in interface GL2
public void glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
glGetProgramLocalParameterfvARB
in interface GL2
public void glGetProgramLocalParameterfvARB(int target, int index, float[] params, int params_offset)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
glGetProgramLocalParameterfvARB
in interface GL2
public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
glGetProgramPipelineInfoLog
in interface GL2GL3
public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
glGetProgramPipelineInfoLog
in interface GL2GL3
public void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
glGetProgramPipelineiv
in interface GL2GL3
public void glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset)
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
glGetProgramPipelineiv
in interface GL2GL3
public void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
glGetProgramStageiv
in interface GL2GL3
public void glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset)
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
glGetProgramStageiv
in interface GL2GL3
public void glGetProgramStringARB(int target, int pname, Buffer string)
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
glGetProgramStringARB
in interface GL2
string
- a direct Buffer
public void glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param)
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV
in interface GL2
public void glGetProgramSubroutineParameteruivNV(int target, int index, int[] param, int param_offset)
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV
in interface GL2
public void glGetProgramiv(int program, int pname, IntBuffer params)
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramiv(int program, int pname, int[] params, int params_offset)
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramivARB(int target, int pname, IntBuffer params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetProgramivARB
in interface GL2
public void glGetProgramivARB(int target, int pname, int[] params, int params_offset)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetProgramivARB
in interface GL2
public void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
glGetQueryIndexediv
in interface GL2GL3
public void glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
glGetQueryIndexediv
in interface GL2GL3
public void glGetQueryObjecti64v(int id, int pname, Int64Buffer params)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
glGetQueryObjecti64v
in interface GL2GL3
public void glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
glGetQueryObjecti64v
in interface GL2GL3
public void glGetQueryObjecti64vEXT(int id, int pname, Int64Buffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
glGetQueryObjecti64vEXT
in interface GL2
public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
glGetQueryObjecti64vEXT
in interface GL2
public void glGetQueryObjectiv(int id, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glGetQueryObjectui64v(int id, int pname, Int64Buffer params)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
glGetQueryObjectui64v
in interface GL2GL3
public void glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
glGetQueryObjectui64v
in interface GL2GL3
public void glGetQueryObjectui64vEXT(int id, int pname, Int64Buffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
glGetQueryObjectui64vEXT
in interface GL2
public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
glGetQueryObjectui64vEXT
in interface GL2
public void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
glGetQueryObjectuiv
in interface GL2GL3
public void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
glGetQueryObjectuiv
in interface GL2GL3
public void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryiv
in interface GL2GL3
public void glGetQueryiv(int target, int pname, int[] params, int params_offset)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryiv
in interface GL2GL3
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
glGetSamplerParameterIiv
in interface GL2GL3
public void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
glGetSamplerParameterIiv
in interface GL2GL3
public void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
glGetSamplerParameterIuiv
in interface GL2GL3
public void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
glGetSamplerParameterIuiv
in interface GL2GL3
public void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
glGetSamplerParameterfv
in interface GL2GL3
public void glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset)
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
glGetSamplerParameterfv
in interface GL2GL3
public void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
glGetSamplerParameteriv
in interface GL2GL3
public void glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
glGetSamplerParameteriv
in interface GL2GL3
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
glGetSeparableFilter
in interface GL2
public void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
glGetSeparableFilter
in interface GL2
public void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderInfoLog(int shader, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ARB_ES2_compatibility
glGetShaderPrecisionFormat
in interface GL2ES2
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ARB_ES2_compatibility
glGetShaderPrecisionFormat
in interface GL2ES2
public void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSource(int shader, int bufSize, int[] length, int length_offset, byte[] source, int source_offset)
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSourceARB(int obj, int maxLength, IntBuffer length, ByteBuffer source)
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
glGetShaderSourceARB
in interface GL2
public void glGetShaderSourceARB(int obj, int maxLength, int[] length, int length_offset, byte[] source, int source_offset)
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
glGetShaderSourceARB
in interface GL2
public void glGetShaderiv(int shader, int pname, IntBuffer params)
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public void glGetShaderiv(int shader, int pname, int[] params, int params_offset)
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
glGetString
in interface GL
public String glGetStringi(int name, int index)
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
glGetStringi
in interface GL2GL3
public String dispatch_glGetStringi1(int name, int index, long procAddress)
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
public int glGetSubroutineIndex(int program, int shadertype, ByteBuffer name)
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
glGetSubroutineIndex
in interface GL2GL3
public int glGetSubroutineIndex(int program, int shadertype, byte[] name, int name_offset)
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
glGetSubroutineIndex
in interface GL2GL3
public int glGetSubroutineUniformLocation(int program, int shadertype, ByteBuffer name)
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
glGetSubroutineUniformLocation
in interface GL2GL3
public int glGetSubroutineUniformLocation(int program, int shadertype, byte[] name, int name_offset)
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
glGetSubroutineUniformLocation
in interface GL2GL3
public void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
glGetSynciv
in interface GL3
public void glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
glGetSynciv
in interface GL3
public void glGetTexEnvfv(int target, int pname, FloatBuffer params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnviv(int target, int pname, IntBuffer params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexGendv(int coord, int pname, DoubleBuffer params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetTexGendv
in interface GL2
public void glGetTexGendv(int coord, int pname, double[] params, int params_offset)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetTexGendv
in interface GL2
public void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexGenfv
in interface GL2ES1
public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexGenfv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexGeniv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexGeniv
in interface GL2ES1
public void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glGetTexParameterIiv(int target, int pname, IntBuffer params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetTexParameterIiv
in interface GL2GL3
public void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetTexParameterIiv
in interface GL2GL3
public void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetTexParameterIuiv
in interface GL2GL3
public void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetTexParameterIuiv
in interface GL2GL3
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
glGetTextureImageEXT
in interface GL2
public void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT
in interface GL2
public void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT
in interface GL2
public void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT
in interface GL2
public void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT
in interface GL2
public void glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterIivEXT
in interface GL2
public void glGetTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterIivEXT
in interface GL2
public void glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
glGetTextureParameterIuivEXT
in interface GL2
public void glGetTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
glGetTextureParameterIuivEXT
in interface GL2
public void glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureParameterfvEXT
in interface GL2
public void glGetTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset)
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureParameterfvEXT
in interface GL2
public void glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterivEXT
in interface GL2
public void glGetTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterivEXT
in interface GL2
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2GL3
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2GL3
public int glGetUniformBlockIndex(int program, String uniformBlockName)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
glGetUniformBlockIndex
in interface GL2GL3
public int dispatch_glGetUniformBlockIndex1(int program, String uniformBlockName, long procAddress)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
public int glGetUniformBufferSizeEXT(int program, int location)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
glGetUniformBufferSizeEXT
in interface GL2
public int dispatch_glGetUniformBufferSizeEXT1(int program, int location, long procAddress)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
glGetUniformIndices
in interface GL2GL3
public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
glGetUniformIndices
in interface GL2GL3
public int glGetUniformLocation(int program, String name)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
glGetUniformLocation
in interface GL2ES2
public int dispatch_glGetUniformLocation1(int program, String name, long procAddress)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
public int glGetUniformLocationARB(int programObj, String name)
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
GL_ARB_shader_objects
glGetUniformLocationARB
in interface GL2
public int dispatch_glGetUniformLocationARB1(int programObj, String name, long procAddress)
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
GL_ARB_shader_objects
public long glGetUniformOffsetEXT(int program, int location)
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
glGetUniformOffsetEXT
in interface GL2
public long dispatch_glGetUniformOffsetEXT1(int program, int location, long procAddress)
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
public void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
glGetUniformSubroutineuiv
in interface GL2GL3
public void glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset)
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
glGetUniformSubroutineuiv
in interface GL2GL3
public void glGetUniformdv(int program, int location, DoubleBuffer params)
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
glGetUniformdv
in interface GL3
public void glGetUniformdv(int program, int location, double[] params, int params_offset)
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
glGetUniformdv
in interface GL3
public void glGetUniformfv(int program, int location, FloatBuffer params)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfv(int program, int location, float[] params, int params_offset)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfvARB(int programObj, int location, FloatBuffer params)
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
glGetUniformfvARB
in interface GL2
public void glGetUniformfvARB(int programObj, int location, float[] params, int params_offset)
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
glGetUniformfvARB
in interface GL2
public void glGetUniformi64vNV(int program, int location, Int64Buffer params)
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
glGetUniformi64vNV
in interface GL3bc
public void glGetUniformi64vNV(int program, int location, long[] params, int params_offset)
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
glGetUniformi64vNV
in interface GL3bc
public void glGetUniformiv(int program, int location, IntBuffer params)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformiv(int program, int location, int[] params, int params_offset)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformivARB(int programObj, int location, IntBuffer params)
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
glGetUniformivARB
in interface GL2
public void glGetUniformivARB(int programObj, int location, int[] params, int params_offset)
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
glGetUniformivARB
in interface GL2
public void glGetUniformui64vNV(int program, int location, Int64Buffer params)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glGetUniformuiv(int program, int location, IntBuffer params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
glGetUniformuiv
in interface GL2GL3
public void glGetUniformuiv(int program, int location, int[] params, int params_offset)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
glGetUniformuiv
in interface GL2GL3
public void glGetVariantBooleanvEXT(int id, int value, ByteBuffer data)
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
glGetVariantBooleanvEXT
in interface GL2
public void glGetVariantBooleanvEXT(int id, int value, byte[] data, int data_offset)
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
glGetVariantBooleanvEXT
in interface GL2
public void glGetVariantFloatvEXT(int id, int value, FloatBuffer data)
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
glGetVariantFloatvEXT
in interface GL2
public void glGetVariantFloatvEXT(int id, int value, float[] data, int data_offset)
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
glGetVariantFloatvEXT
in interface GL2
public void glGetVariantIntegervEXT(int id, int value, IntBuffer data)
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
glGetVariantIntegervEXT
in interface GL2
public void glGetVariantIntegervEXT(int id, int value, int[] data, int data_offset)
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
glGetVariantIntegervEXT
in interface GL2
public void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2GL3
public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2GL3
public void glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
glGetVertexAttribIivEXT
in interface GL2
public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
glGetVertexAttribIivEXT
in interface GL2
public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2GL3
public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2GL3
public void glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
glGetVertexAttribIuivEXT
in interface GL2
public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
glGetVertexAttribIuivEXT
in interface GL2
public void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv
in interface GL2GL3
public void glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv
in interface GL2GL3
public void glGetVertexAttribLi64vNV(int index, int pname, Int64Buffer params)
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV
in interface GL2
public void glGetVertexAttribLi64vNV(int index, int pname, long[] params, int params_offset)
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV
in interface GL2
public void glGetVertexAttribLui64vNV(int index, int pname, Int64Buffer params)
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV
in interface GL2
public void glGetVertexAttribLui64vNV(int index, int pname, long[] params, int params_offset)
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV
in interface GL2
public void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
glGetVertexAttribdvARB
in interface GL2
public void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
glGetVertexAttribdvARB
in interface GL2
public void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfv(int index, int pname, float[] params, int params_offset)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfvARB(int index, int pname, FloatBuffer params)
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
glGetVertexAttribfvARB
in interface GL2
public void glGetVertexAttribfvARB(int index, int pname, float[] params, int params_offset)
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
glGetVertexAttribfvARB
in interface GL2
public void glGetVertexAttribiv(int index, int pname, IntBuffer params)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribivARB(int index, int pname, IntBuffer params)
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetVertexAttribivARB
in interface GL2
public void glGetVertexAttribivARB(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetVertexAttribivARB
in interface GL2
public void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
glGetVideoCaptureStreamdvNV
in interface GL2
public void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset)
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
glGetVideoCaptureStreamdvNV
in interface GL2
public void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
glGetVideoCaptureStreamfvNV
in interface GL2
public void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset)
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
glGetVideoCaptureStreamfvNV
in interface GL2
public void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params)
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
glGetVideoCaptureStreamivNV
in interface GL2
public void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset)
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
glGetVideoCaptureStreamivNV
in interface GL2
public void glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params)
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
glGetVideoCaptureivNV
in interface GL2
public void glGetVideoCaptureivNV(int video_capture_slot, int pname, int[] params, int params_offset)
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
glGetVideoCaptureivNV
in interface GL2
public void glGetnColorTableARB(int target, int format, int type, int bufSize, Buffer table)
void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
GL_ARB_robustness
glGetnColorTableARB
in interface GL2GL3
public void glGetnCompressedTexImageARB(int target, int lod, int bufSize, Buffer img)
void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
glGetnCompressedTexImageARB
in interface GL2GL3
public void glGetnConvolutionFilterARB(int target, int format, int type, int bufSize, Buffer image)
void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
GL_ARB_robustness
glGetnConvolutionFilterARB
in interface GL2GL3
public void glGetnHistogramARB(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
glGetnHistogramARB
in interface GL2GL3
public void glGetnMapdvARB(int target, int query, int bufSize, DoubleBuffer v)
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
glGetnMapdvARB
in interface GL2GL3
public void glGetnMapdvARB(int target, int query, int bufSize, double[] v, int v_offset)
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
glGetnMapdvARB
in interface GL2GL3
public void glGetnMapfvARB(int target, int query, int bufSize, FloatBuffer v)
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
glGetnMapfvARB
in interface GL2GL3
public void glGetnMapfvARB(int target, int query, int bufSize, float[] v, int v_offset)
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
glGetnMapfvARB
in interface GL2GL3
public void glGetnMapivARB(int target, int query, int bufSize, IntBuffer v)
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
glGetnMapivARB
in interface GL2GL3
public void glGetnMapivARB(int target, int query, int bufSize, int[] v, int v_offset)
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
glGetnMapivARB
in interface GL2GL3
public void glGetnMinmaxARB(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
glGetnMinmaxARB
in interface GL2GL3
public void glGetnPixelMapfvARB(int map, int bufSize, FloatBuffer values)
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
glGetnPixelMapfvARB
in interface GL2GL3
public void glGetnPixelMapfvARB(int map, int bufSize, float[] values, int values_offset)
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
glGetnPixelMapfvARB
in interface GL2GL3
public void glGetnPixelMapuivARB(int map, int bufSize, IntBuffer values)
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
glGetnPixelMapuivARB
in interface GL2GL3
public void glGetnPixelMapuivARB(int map, int bufSize, int[] values, int values_offset)
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
glGetnPixelMapuivARB
in interface GL2GL3
public void glGetnPixelMapusvARB(int map, int bufSize, ShortBuffer values)
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
glGetnPixelMapusvARB
in interface GL2GL3
public void glGetnPixelMapusvARB(int map, int bufSize, short[] values, int values_offset)
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
glGetnPixelMapusvARB
in interface GL2GL3
public void glGetnPolygonStippleARB(int bufSize, ByteBuffer pattern)
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
glGetnPolygonStippleARB
in interface GL2GL3
public void glGetnPolygonStippleARB(int bufSize, byte[] pattern, int pattern_offset)
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
glGetnPolygonStippleARB
in interface GL2GL3
public void glGetnSeparableFilterARB(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
GL_ARB_robustness
glGetnSeparableFilterARB
in interface GL2GL3
public void glGetnTexImageARB(int target, int level, int format, int type, int bufSize, Buffer img)
void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
glGetnTexImageARB
in interface GL2GL3
public void glGetnUniformdvARB(int program, int location, int bufSize, DoubleBuffer params)
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
glGetnUniformdvARB
in interface GL2GL3
public void glGetnUniformdvARB(int program, int location, int bufSize, double[] params, int params_offset)
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
glGetnUniformdvARB
in interface GL2GL3
public void glGetnUniformfvARB(int program, int location, int bufSize, FloatBuffer params)
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
glGetnUniformfvARB
in interface GL2GL3
public void glGetnUniformfvARB(int program, int location, int bufSize, float[] params, int params_offset)
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
glGetnUniformfvARB
in interface GL2GL3
public void glGetnUniformivARB(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
glGetnUniformivARB
in interface GL2GL3
public void glGetnUniformivARB(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
glGetnUniformivARB
in interface GL2GL3
public void glGetnUniformuivARB(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
glGetnUniformuivARB
in interface GL2GL3
public void glGetnUniformuivARB(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
glGetnUniformuivARB
in interface GL2GL3
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
glHint
in interface GL
public void dispatch_glHint1(int target, int mode, long procAddress)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
public void glHintPGI(int target, int mode)
void glHintPGI(GLenum target, GLint mode);
GL_PGI_misc_hints
glHintPGI
in interface GL2
public void dispatch_glHintPGI1(int target, int mode, long procAddress)
void glHintPGI(GLenum target, GLint mode);
GL_PGI_misc_hints
public void glHistogram(int target, int width, int internalformat, boolean sink)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
glHistogram
in interface GL2
public void dispatch_glHistogram1(int target, int width, int internalformat, boolean sink, long procAddress)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
public void glIndexFormatNV(int type, int stride)
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glIndexFormatNV
in interface GL2GL3
public void dispatch_glIndexFormatNV1(int type, int stride, long procAddress)
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glIndexFuncEXT(int func, float ref)
void glIndexFuncEXT(GLenum func, GLclampf ref);
GL_EXT_index_func
glIndexFuncEXT
in interface GL2
public void dispatch_glIndexFuncEXT1(int func, float ref, long procAddress)
void glIndexFuncEXT(GLenum func, GLclampf ref);
GL_EXT_index_func
public void glIndexMask(int mask)
void glIndexMask(GLuint mask);
GL_VERSION_1_0
glIndexMask
in interface GL2
public void dispatch_glIndexMask1(int mask, long procAddress)
void glIndexMask(GLuint mask);
GL_VERSION_1_0
public void glIndexMaterialEXT(int face, int mode)
void glIndexMaterialEXT(GLenum face, GLenum mode);
GL_EXT_index_material
glIndexMaterialEXT
in interface GL2
public void dispatch_glIndexMaterialEXT1(int face, int mode, long procAddress)
void glIndexMaterialEXT(GLenum face, GLenum mode);
GL_EXT_index_material
public void glIndexPointer(int type, int stride, Buffer ptr)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glIndexPointer
in interface GL2
ptr
- a direct Buffer
public void glIndexd(double c)
void glIndexd(GLdouble c);
GL_VERSION_1_0
glIndexd
in interface GL2
public void dispatch_glIndexd1(double c, long procAddress)
void glIndexd(GLdouble c);
GL_VERSION_1_0
public void glIndexdv(DoubleBuffer c)
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
glIndexdv
in interface GL2
public void glIndexdv(double[] c, int c_offset)
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
glIndexdv
in interface GL2
public void glIndexf(float c)
void glIndexf(GLfloat c);
GL_VERSION_1_0
glIndexf
in interface GL2
public void dispatch_glIndexf1(float c, long procAddress)
void glIndexf(GLfloat c);
GL_VERSION_1_0
public void glIndexfv(FloatBuffer c)
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
glIndexfv
in interface GL2
public void glIndexfv(float[] c, int c_offset)
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
glIndexfv
in interface GL2
public void glIndexi(int c)
void glIndexi(GLint c);
GL_VERSION_1_0
glIndexi
in interface GL2
public void dispatch_glIndexi1(int c, long procAddress)
void glIndexi(GLint c);
GL_VERSION_1_0
public void glIndexiv(IntBuffer c)
void glIndexiv(const GLint * c);
GL_VERSION_1_0
glIndexiv
in interface GL2
public void glIndexiv(int[] c, int c_offset)
void glIndexiv(const GLint * c);
GL_VERSION_1_0
glIndexiv
in interface GL2
public void glIndexs(short c)
void glIndexs(GLshort c);
GL_VERSION_1_0
glIndexs
in interface GL2
public void dispatch_glIndexs1(short c, long procAddress)
void glIndexs(GLshort c);
GL_VERSION_1_0
public void glIndexsv(ShortBuffer c)
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
glIndexsv
in interface GL2
public void glIndexsv(short[] c, int c_offset)
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
glIndexsv
in interface GL2
public void glIndexub(byte c)
void glIndexub(GLubyte c);
GL_VERSION_1_1
glIndexub
in interface GL2
public void dispatch_glIndexub1(byte c, long procAddress)
void glIndexub(GLubyte c);
GL_VERSION_1_1
public void glIndexubv(ByteBuffer c)
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
glIndexubv
in interface GL2
public void glIndexubv(byte[] c, int c_offset)
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
glIndexubv
in interface GL2
public void glInitNames()
void glInitNames(void);
GL_VERSION_1_0
glInitNames
in interface GL2
public void dispatch_glInitNames1(long procAddress)
void glInitNames(void);
GL_VERSION_1_0
public void glInsertComponentEXT(int res, int src, int num)
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
glInsertComponentEXT
in interface GL2
public void dispatch_glInsertComponentEXT1(int res, int src, int num, long procAddress)
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
public void glInterleavedArrays(int format, int stride, Buffer pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glInterleavedArrays
in interface GL2
public void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glInterleavedArrays
in interface GL2
public boolean glIsBuffer(int buffer)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
glIsBuffer
in interface GL
public boolean dispatch_glIsBuffer1(int buffer, long procAddress)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
public boolean glIsBufferResidentNV(int target)
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
glIsBufferResidentNV
in interface GL2GL3
public boolean dispatch_glIsBufferResidentNV1(int target, long procAddress)
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
glIsEnabled
in interface GL
public boolean dispatch_glIsEnabled1(int cap, long procAddress)
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
public boolean glIsEnabledIndexed(int target, int index)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
glIsEnabledIndexed
in interface GL2
public boolean dispatch_glIsEnabledIndexed1(int target, int index, long procAddress)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
public boolean glIsEnabledi(int target, int index)
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
glIsEnabledi
in interface GL2GL3
public boolean dispatch_glIsEnabledi1(int target, int index, long procAddress)
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
public boolean glIsFenceAPPLE(int fence)
GLboolean glIsFenceAPPLE(GLuint fence);
GL_APPLE_fence
glIsFenceAPPLE
in interface GL2
public boolean dispatch_glIsFenceAPPLE1(int fence, long procAddress)
GLboolean glIsFenceAPPLE(GLuint fence);
GL_APPLE_fence
public boolean glIsFenceNV(int fence)
GLboolean glIsFenceNV(GLuint fence);
GL_NV_fence
glIsFenceNV
in interface GL2
public boolean dispatch_glIsFenceNV1(int fence, long procAddress)
GLboolean glIsFenceNV(GLuint fence);
GL_NV_fence
public boolean glIsFramebuffer(int framebuffer)
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
glIsFramebuffer
in interface GL
public boolean dispatch_glIsFramebuffer1(int framebuffer, long procAddress)
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
public boolean glIsList(int list)
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
glIsList
in interface GL2
public boolean dispatch_glIsList1(int list, long procAddress)
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
public boolean glIsNameAMD(int identifier, int name)
GLboolean glIsNameAMD(GLenum identifier, GLuint name);
GL_AMD_name_gen_delete
glIsNameAMD
in interface GL2
public boolean dispatch_glIsNameAMD1(int identifier, int name, long procAddress)
GLboolean glIsNameAMD(GLenum identifier, GLuint name);
GL_AMD_name_gen_delete
public boolean glIsNamedBufferResidentNV(int buffer)
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
glIsNamedBufferResidentNV
in interface GL2GL3
public boolean dispatch_glIsNamedBufferResidentNV1(int buffer, long procAddress)
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
public boolean glIsNamedStringARB(int namelen, ByteBuffer name)
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
glIsNamedStringARB
in interface GL2GL3
public boolean glIsNamedStringARB(int namelen, byte[] name, int name_offset)
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
glIsNamedStringARB
in interface GL2GL3
public boolean glIsOcclusionQueryNV(int id)
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
glIsOcclusionQueryNV
in interface GL2
public boolean dispatch_glIsOcclusionQueryNV1(int id, long procAddress)
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
public boolean glIsProgram(int program)
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
glIsProgram
in interface GL2ES2
public boolean dispatch_glIsProgram1(int program, long procAddress)
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
public boolean glIsProgramARB(int program)
GLboolean glIsProgramARB(GLuint program);
GL_ARB_vertex_program
glIsProgramARB
in interface GL2
public boolean dispatch_glIsProgramARB1(int program, long procAddress)
GLboolean glIsProgramARB(GLuint program);
GL_ARB_vertex_program
public boolean glIsProgramPipeline(int pipeline)
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
glIsProgramPipeline
in interface GL2GL3
public boolean dispatch_glIsProgramPipeline1(int pipeline, long procAddress)
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
public boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
glIsQuery
in interface GL2GL3
public boolean dispatch_glIsQuery1(int id, long procAddress)
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
public boolean glIsRenderbuffer(int renderbuffer)
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean dispatch_glIsRenderbuffer1(int renderbuffer, long procAddress)
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
public boolean glIsSampler(int sampler)
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
glIsSampler
in interface GL2GL3
public boolean dispatch_glIsSampler1(int sampler, long procAddress)
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
public boolean glIsShader(int shader)
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
glIsShader
in interface GL2ES2
public boolean dispatch_glIsShader1(int shader, long procAddress)
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
public boolean glIsSync(long sync)
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
glIsSync
in interface GL3
public boolean dispatch_glIsSync1(long sync, long procAddress)
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
glIsTexture
in interface GL
public boolean dispatch_glIsTexture1(int texture, long procAddress)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
public boolean glIsTransformFeedback(int id)
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
glIsTransformFeedback
in interface GL2GL3
public boolean dispatch_glIsTransformFeedback1(int id, long procAddress)
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
public boolean glIsTransformFeedbackNV(int id)
GLboolean glIsTransformFeedbackNV(GLuint id);
GL_NV_transform_feedback2
glIsTransformFeedbackNV
in interface GL2
public boolean dispatch_glIsTransformFeedbackNV1(int id, long procAddress)
GLboolean glIsTransformFeedbackNV(GLuint id);
GL_NV_transform_feedback2
public boolean glIsVariantEnabledEXT(int id, int cap)
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
GL_EXT_vertex_shader
glIsVariantEnabledEXT
in interface GL2
public boolean dispatch_glIsVariantEnabledEXT1(int id, int cap, long procAddress)
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
GL_EXT_vertex_shader
public boolean glIsVertexArray(int array)
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
glIsVertexArray
in interface GL2GL3
public boolean dispatch_glIsVertexArray1(int array, long procAddress)
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
public boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
glIsVertexAttribEnabledAPPLE
in interface GL2
public boolean dispatch_glIsVertexAttribEnabledAPPLE1(int index, int pname, long procAddress)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightModelf
in interface GL2ES1
public void dispatch_glLightModelf1(int pname, float param, long procAddress)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModelfv(int pname, float[] params, int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModeli(int pname, int param)
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
glLightModeli
in interface GL2
public void dispatch_glLightModeli1(int pname, int param, long procAddress)
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
public void glLightModeliv(int pname, IntBuffer params)
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightModeliv
in interface GL2
public void glLightModeliv(int pname, int[] params, int params_offset)
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightModeliv
in interface GL2
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightf
in interface GL2ES1
public void dispatch_glLightf1(int light, int pname, float param, long procAddress)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLightfv(int light, int pname, float[] params, int params_offset)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLighti(int light, int pname, int param)
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
glLighti
in interface GL2
public void dispatch_glLighti1(int light, int pname, int param, long procAddress)
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
public void glLightiv(int light, int pname, IntBuffer params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightiv
in interface GL2
public void glLightiv(int light, int pname, int[] params, int params_offset)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightiv
in interface GL2
public void glLineStipple(int factor, short pattern)
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
glLineStipple
in interface GL2
public void dispatch_glLineStipple1(int factor, short pattern, long procAddress)
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
glLineWidth
in interface GL
public void dispatch_glLineWidth1(float width, long procAddress)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
public void glLinkProgram(int program)
void glLinkProgram(GLuint program);
GL_VERSION_2_0
glLinkProgram
in interface GL2ES2
public void dispatch_glLinkProgram1(int program, long procAddress)
void glLinkProgram(GLuint program);
GL_VERSION_2_0
public void glLinkProgramARB(int programObj)
void glLinkProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
glLinkProgramARB
in interface GL2
public void dispatch_glLinkProgramARB1(int programObj, long procAddress)
void glLinkProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
public void glListBase(int base)
void glListBase(GLuint base);
GL_VERSION_1_0
glListBase
in interface GL2
public void dispatch_glListBase1(int base, long procAddress)
void glListBase(GLuint base);
GL_VERSION_1_0
public void glLoadIdentity()
void glLoadIdentity(void);
GL_VERSION_1_0
glLoadIdentity
in interface GLMatrixFunc
public void dispatch_glLoadIdentity1(long procAddress)
void glLoadIdentity(void);
GL_VERSION_1_0
public void glLoadMatrixd(DoubleBuffer m)
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
glLoadMatrixd
in interface GL2
public void glLoadMatrixd(double[] m, int m_offset)
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
glLoadMatrixd
in interface GL2
public void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadMatrixf(float[] m, int m_offset)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadName(int name)
void glLoadName(GLuint name);
GL_VERSION_1_0
glLoadName
in interface GL2
public void dispatch_glLoadName1(int name, long procAddress)
void glLoadName(GLuint name);
GL_VERSION_1_0
public void glLoadTransposeMatrixd(DoubleBuffer m)
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixd
in interface GL2
public void glLoadTransposeMatrixd(double[] m, int m_offset)
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixd
in interface GL2
public void glLoadTransposeMatrixf(FloatBuffer m)
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixf
in interface GL2
public void glLoadTransposeMatrixf(float[] m, int m_offset)
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixf
in interface GL2
public void glLockArraysEXT(int first, int count)
void glLockArraysEXT(GLint first, GLsizei count);
GL_EXT_compiled_vertex_array
glLockArraysEXT
in interface GL2
public void dispatch_glLockArraysEXT1(int first, int count, long procAddress)
void glLockArraysEXT(GLint first, GLsizei count);
GL_EXT_compiled_vertex_array
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
glLogicOp
in interface GL2ES1
glLogicOp
in interface GL2GL3
public void dispatch_glLogicOp1(int opcode, long procAddress)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
public void glMakeBufferNonResidentNV(int target)
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
glMakeBufferNonResidentNV
in interface GL2GL3
public void dispatch_glMakeBufferNonResidentNV1(int target, long procAddress)
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
public void glMakeBufferResidentNV(int target, int access)
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
glMakeBufferResidentNV
in interface GL2GL3
public void dispatch_glMakeBufferResidentNV1(int target, int access, long procAddress)
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
public void glMakeNamedBufferNonResidentNV(int buffer)
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
glMakeNamedBufferNonResidentNV
in interface GL2GL3
public void dispatch_glMakeNamedBufferNonResidentNV1(int buffer, long procAddress)
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
public void glMakeNamedBufferResidentNV(int buffer, int access)
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
glMakeNamedBufferResidentNV
in interface GL2GL3
public void dispatch_glMakeNamedBufferResidentNV1(int buffer, int access, long procAddress)
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
public void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
glMap1d
in interface GL2
public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
glMap1d
in interface GL2
public void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
glMap1f
in interface GL2
public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
glMap1f
in interface GL2
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
glMap2d
in interface GL2
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
glMap2d
in interface GL2
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
glMap2f
in interface GL2
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
glMap2f
in interface GL2
public ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_ARB_map_buffer_range
glMapBufferRange
in interface GL2GL3
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
glMapControlPointsNV
in interface GL2
public void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
glMapGrid1d
in interface GL2
public void dispatch_glMapGrid1d1(int un, double u1, double u2, long procAddress)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
public void glMapGrid1f(int un, float u1, float u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
glMapGrid1f
in interface GL2
public void dispatch_glMapGrid1f1(int un, float u1, float u2, long procAddress)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
glMapGrid2d
in interface GL2
public void dispatch_glMapGrid2d1(int un, double u1, double u2, int vn, double v1, double v2, long procAddress)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
glMapGrid2f
in interface GL2
public void dispatch_glMapGrid2f1(int un, float u1, float u2, int vn, float v1, float v2, long procAddress)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
public ByteBuffer glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access)
GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_EXT_direct_state_access
glMapNamedBufferRangeEXT
in interface GL2
public void glMapParameterfvNV(int target, int pname, FloatBuffer params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
glMapParameterfvNV
in interface GL2
public void glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
glMapParameterfvNV
in interface GL2
public void glMapParameterivNV(int target, int pname, IntBuffer params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
glMapParameterivNV
in interface GL2
public void glMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
glMapParameterivNV
in interface GL2
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE
in interface GL2
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE
in interface GL2
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE
in interface GL2
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE
in interface GL2
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE
in interface GL2
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE
in interface GL2
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE
in interface GL2
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE
in interface GL2
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
glMaterialf
in interface GLLightingFunc
public void dispatch_glMaterialf1(int face, int pname, float param, long procAddress)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMateriali(int face, int pname, int param)
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
glMateriali
in interface GL2
public void dispatch_glMateriali1(int face, int pname, int param, long procAddress)
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
public void glMaterialiv(int face, int pname, IntBuffer params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
glMaterialiv
in interface GL2
public void glMaterialiv(int face, int pname, int[] params, int params_offset)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
glMaterialiv
in interface GL2
public void glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
glMatrixFrustumEXT
in interface GL2
public void dispatch_glMatrixFrustumEXT1(int mode, double left, double right, double bottom, double top, double zNear, double zFar, long procAddress)
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
public void glMatrixIndexPointer(int size, int type, int stride, Buffer pointer)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
glMatrixIndexPointer
in interface GL2ES1
public void glMatrixIndexubvARB(int size, ByteBuffer indices)
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
glMatrixIndexubvARB
in interface GL2
public void glMatrixIndexubvARB(int size, byte[] indices, int indices_offset)
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
glMatrixIndexubvARB
in interface GL2
public void glMatrixIndexuivARB(int size, IntBuffer indices)
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
glMatrixIndexuivARB
in interface GL2
public void glMatrixIndexuivARB(int size, int[] indices, int indices_offset)
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
glMatrixIndexuivARB
in interface GL2
public void glMatrixIndexusvARB(int size, ShortBuffer indices)
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
glMatrixIndexusvARB
in interface GL2
public void glMatrixIndexusvARB(int size, short[] indices, int indices_offset)
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
glMatrixIndexusvARB
in interface GL2
public void glMatrixLoadIdentityEXT(int mode)
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
glMatrixLoadIdentityEXT
in interface GL2
public void dispatch_glMatrixLoadIdentityEXT1(int mode, long procAddress)
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
public void glMatrixLoadTransposedEXT(int mode, DoubleBuffer m)
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixLoadTransposedEXT
in interface GL2
public void glMatrixLoadTransposedEXT(int mode, double[] m, int m_offset)
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixLoadTransposedEXT
in interface GL2
public void glMatrixLoadTransposefEXT(int mode, FloatBuffer m)
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixLoadTransposefEXT
in interface GL2
public void glMatrixLoadTransposefEXT(int mode, float[] m, int m_offset)
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixLoadTransposefEXT
in interface GL2
public void glMatrixLoaddEXT(int mode, DoubleBuffer m)
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixLoaddEXT
in interface GL2
public void glMatrixLoaddEXT(int mode, double[] m, int m_offset)
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixLoaddEXT
in interface GL2
public void glMatrixLoadfEXT(int mode, FloatBuffer m)
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixLoadfEXT
in interface GL2
public void glMatrixLoadfEXT(int mode, float[] m, int m_offset)
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixLoadfEXT
in interface GL2
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
glMatrixMode
in interface GLMatrixFunc
public void dispatch_glMatrixMode1(int mode, long procAddress)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
public void glMatrixMultTransposedEXT(int mode, DoubleBuffer m)
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixMultTransposedEXT
in interface GL2
public void glMatrixMultTransposedEXT(int mode, double[] m, int m_offset)
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixMultTransposedEXT
in interface GL2
public void glMatrixMultTransposefEXT(int mode, FloatBuffer m)
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixMultTransposefEXT
in interface GL2
public void glMatrixMultTransposefEXT(int mode, float[] m, int m_offset)
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixMultTransposefEXT
in interface GL2
public void glMatrixMultdEXT(int mode, DoubleBuffer m)
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixMultdEXT
in interface GL2
public void glMatrixMultdEXT(int mode, double[] m, int m_offset)
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
glMatrixMultdEXT
in interface GL2
public void glMatrixMultfEXT(int mode, FloatBuffer m)
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixMultfEXT
in interface GL2
public void glMatrixMultfEXT(int mode, float[] m, int m_offset)
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
glMatrixMultfEXT
in interface GL2
public void glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
glMatrixOrthoEXT
in interface GL2
public void dispatch_glMatrixOrthoEXT1(int mode, double left, double right, double bottom, double top, double zNear, double zFar, long procAddress)
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
public void glMatrixPopEXT(int mode)
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
glMatrixPopEXT
in interface GL2
public void dispatch_glMatrixPopEXT1(int mode, long procAddress)
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
public void glMatrixPushEXT(int mode)
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
glMatrixPushEXT
in interface GL2
public void dispatch_glMatrixPushEXT1(int mode, long procAddress)
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
public void glMatrixRotatedEXT(int mode, double angle, double x, double y, double z)
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
glMatrixRotatedEXT
in interface GL2
public void dispatch_glMatrixRotatedEXT1(int mode, double angle, double x, double y, double z, long procAddress)
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
public void glMatrixRotatefEXT(int mode, float angle, float x, float y, float z)
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
glMatrixRotatefEXT
in interface GL2
public void dispatch_glMatrixRotatefEXT1(int mode, float angle, float x, float y, float z, long procAddress)
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
public void glMatrixScaledEXT(int mode, double x, double y, double z)
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
glMatrixScaledEXT
in interface GL2
public void dispatch_glMatrixScaledEXT1(int mode, double x, double y, double z, long procAddress)
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
public void glMatrixScalefEXT(int mode, float x, float y, float z)
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
glMatrixScalefEXT
in interface GL2
public void dispatch_glMatrixScalefEXT1(int mode, float x, float y, float z, long procAddress)
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
public void glMatrixTranslatedEXT(int mode, double x, double y, double z)
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
glMatrixTranslatedEXT
in interface GL2
public void dispatch_glMatrixTranslatedEXT1(int mode, double x, double y, double z, long procAddress)
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
public void glMatrixTranslatefEXT(int mode, float x, float y, float z)
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
glMatrixTranslatefEXT
in interface GL2
public void dispatch_glMatrixTranslatefEXT1(int mode, float x, float y, float z, long procAddress)
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
public void glMemoryBarrierEXT(int barriers)
void glMemoryBarrierEXT(GLbitfield barriers);
GL_EXT_shader_image_load_store
glMemoryBarrierEXT
in interface GL2
public void dispatch_glMemoryBarrierEXT1(int barriers, long procAddress)
void glMemoryBarrierEXT(GLbitfield barriers);
GL_EXT_shader_image_load_store
public void glMinSampleShading(float value)
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
glMinSampleShading
in interface GL2GL3
public void dispatch_glMinSampleShading1(float value, long procAddress)
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
public void glMinmax(int target, int internalformat, boolean sink)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
glMinmax
in interface GL2
public void dispatch_glMinmax1(int target, int internalformat, boolean sink, long procAddress)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
public void glMultMatrixd(DoubleBuffer m)
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
glMultMatrixd
in interface GL2
public void glMultMatrixd(double[] m, int m_offset)
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
glMultMatrixd
in interface GL2
public void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
m
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glMultMatrixf(float[] m, int m_offset)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
public void glMultTransposeMatrixd(DoubleBuffer m)
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixd
in interface GL2
public void glMultTransposeMatrixd(double[] m, int m_offset)
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixd
in interface GL2
public void glMultTransposeMatrixf(FloatBuffer m)
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixf
in interface GL2
public void glMultTransposeMatrixf(float[] m, int m_offset)
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixf
in interface GL2
public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
public void glMultiDrawElements(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
public void glMultiTexBufferEXT(int texunit, int target, int internalformat, int buffer)
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
glMultiTexBufferEXT
in interface GL2
public void dispatch_glMultiTexBufferEXT1(int texunit, int target, int internalformat, int buffer, long procAddress)
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
public void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1d
in interface GL2
public void dispatch_glMultiTexCoord1d1(int target, double s, long procAddress)
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1dv
in interface GL2
public void glMultiTexCoord1dv(int target, double[] v, int v_offset)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1dv
in interface GL2
public void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1f
in interface GL2
public void dispatch_glMultiTexCoord1f1(int target, float s, long procAddress)
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1fv
in interface GL2
public void glMultiTexCoord1fv(int target, float[] v, int v_offset)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1fv
in interface GL2
public void glMultiTexCoord1h(int target, short s)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
glMultiTexCoord1h
in interface GL2
public void dispatch_glMultiTexCoord1h1(int target, short s, long procAddress)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
public void glMultiTexCoord1hv(int target, ShortBuffer v)
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord1hv
in interface GL2
public void glMultiTexCoord1hv(int target, short[] v, int v_offset)
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord1hv
in interface GL2
public void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1i
in interface GL2
public void dispatch_glMultiTexCoord1i1(int target, int s, long procAddress)
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1iv
in interface GL2
public void glMultiTexCoord1iv(int target, int[] v, int v_offset)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1iv
in interface GL2
public void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1s
in interface GL2
public void dispatch_glMultiTexCoord1s1(int target, short s, long procAddress)
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1sv
in interface GL2
public void glMultiTexCoord1sv(int target, short[] v, int v_offset)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1sv
in interface GL2
public void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2d
in interface GL2
public void dispatch_glMultiTexCoord2d1(int target, double s, double t, long procAddress)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2dv
in interface GL2
public void glMultiTexCoord2dv(int target, double[] v, int v_offset)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2dv
in interface GL2
public void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2f
in interface GL2
public void dispatch_glMultiTexCoord2f1(int target, float s, float t, long procAddress)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2fv
in interface GL2
public void glMultiTexCoord2fv(int target, float[] v, int v_offset)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2fv
in interface GL2
public void glMultiTexCoord2h(int target, short s, short t)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
glMultiTexCoord2h
in interface GL2
public void dispatch_glMultiTexCoord2h1(int target, short s, short t, long procAddress)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
public void glMultiTexCoord2hv(int target, ShortBuffer v)
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord2hv
in interface GL2
public void glMultiTexCoord2hv(int target, short[] v, int v_offset)
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord2hv
in interface GL2
public void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2i
in interface GL2
public void dispatch_glMultiTexCoord2i1(int target, int s, int t, long procAddress)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2iv
in interface GL2
public void glMultiTexCoord2iv(int target, int[] v, int v_offset)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2iv
in interface GL2
public void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2s
in interface GL2
public void dispatch_glMultiTexCoord2s1(int target, short s, short t, long procAddress)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2sv
in interface GL2
public void glMultiTexCoord2sv(int target, short[] v, int v_offset)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2sv
in interface GL2
public void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3d
in interface GL2
public void dispatch_glMultiTexCoord3d1(int target, double s, double t, double r, long procAddress)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3dv
in interface GL2
public void glMultiTexCoord3dv(int target, double[] v, int v_offset)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3dv
in interface GL2
public void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3f
in interface GL2
public void dispatch_glMultiTexCoord3f1(int target, float s, float t, float r, long procAddress)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3fv
in interface GL2
public void glMultiTexCoord3fv(int target, float[] v, int v_offset)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3fv
in interface GL2
public void glMultiTexCoord3h(int target, short s, short t, short r)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
glMultiTexCoord3h
in interface GL2
public void dispatch_glMultiTexCoord3h1(int target, short s, short t, short r, long procAddress)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
public void glMultiTexCoord3hv(int target, ShortBuffer v)
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord3hv
in interface GL2
public void glMultiTexCoord3hv(int target, short[] v, int v_offset)
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord3hv
in interface GL2
public void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3i
in interface GL2
public void dispatch_glMultiTexCoord3i1(int target, int s, int t, int r, long procAddress)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3iv
in interface GL2
public void glMultiTexCoord3iv(int target, int[] v, int v_offset)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3iv
in interface GL2
public void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3s
in interface GL2
public void dispatch_glMultiTexCoord3s1(int target, short s, short t, short r, long procAddress)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3sv
in interface GL2
public void glMultiTexCoord3sv(int target, short[] v, int v_offset)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3sv
in interface GL2
public void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4d
in interface GL2
public void dispatch_glMultiTexCoord4d1(int target, double s, double t, double r, double q, long procAddress)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4dv
in interface GL2
public void glMultiTexCoord4dv(int target, double[] v, int v_offset)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4dv
in interface GL2
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4f
in interface GL2ES1
public void dispatch_glMultiTexCoord4f1(int target, float s, float t, float r, float q, long procAddress)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4fv
in interface GL2
public void glMultiTexCoord4fv(int target, float[] v, int v_offset)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4fv
in interface GL2
public void glMultiTexCoord4h(int target, short s, short t, short r, short q)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
glMultiTexCoord4h
in interface GL2
public void dispatch_glMultiTexCoord4h1(int target, short s, short t, short r, short q, long procAddress)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
public void glMultiTexCoord4hv(int target, ShortBuffer v)
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord4hv
in interface GL2
public void glMultiTexCoord4hv(int target, short[] v, int v_offset)
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord4hv
in interface GL2
public void glMultiTexCoord4i(int target, int s, int t, int r, int q)
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4i
in interface GL2
public void dispatch_glMultiTexCoord4i1(int target, int s, int t, int r, int q, long procAddress)
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4iv
in interface GL2
public void glMultiTexCoord4iv(int target, int[] v, int v_offset)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4iv
in interface GL2
public void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4s
in interface GL2
public void dispatch_glMultiTexCoord4s1(int target, short s, short t, short r, short q, long procAddress)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3_DEPRECATED
public void glMultiTexCoord4sv(int target, ShortBuffer v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4sv
in interface GL2
public void glMultiTexCoord4sv(int target, short[] v, int v_offset)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4sv
in interface GL2
public void glMultiTexCoordP1ui(int texture, int type, int coords)
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1ui
in interface GL2GL3
public void dispatch_glMultiTexCoordP1ui1(int texture, int type, int coords, long procAddress)
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1uiv
in interface GL2GL3
public void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1uiv
in interface GL2GL3
public void glMultiTexCoordP2ui(int texture, int type, int coords)
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2ui
in interface GL2GL3
public void dispatch_glMultiTexCoordP2ui1(int texture, int type, int coords, long procAddress)
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2uiv
in interface GL2GL3
public void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2uiv
in interface GL2GL3
public void glMultiTexCoordP3ui(int texture, int type, int coords)
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3ui
in interface GL2GL3
public void dispatch_glMultiTexCoordP3ui1(int texture, int type, int coords, long procAddress)
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3uiv
in interface GL2GL3
public void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3uiv
in interface GL2GL3
public void glMultiTexCoordP4ui(int texture, int type, int coords)
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4ui
in interface GL2GL3
public void dispatch_glMultiTexCoordP4ui1(int texture, int type, int coords, long procAddress)
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4uiv
in interface GL2GL3
public void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4uiv
in interface GL2GL3
public void glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer)
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
glMultiTexCoordPointerEXT
in interface GL2
public void glMultiTexEnvfEXT(int texunit, int target, int pname, float param)
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glMultiTexEnvfEXT
in interface GL2
public void dispatch_glMultiTexEnvfEXT1(int texunit, int target, int pname, float param, long procAddress)
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glMultiTexEnvfvEXT
in interface GL2
public void glMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset)
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glMultiTexEnvfvEXT
in interface GL2
public void glMultiTexEnviEXT(int texunit, int target, int pname, int param)
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
glMultiTexEnviEXT
in interface GL2
public void dispatch_glMultiTexEnviEXT1(int texunit, int target, int pname, int param, long procAddress)
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
public void glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexEnvivEXT
in interface GL2
public void glMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexEnvivEXT
in interface GL2
public void glMultiTexGendEXT(int texunit, int coord, int pname, double param)
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
glMultiTexGendEXT
in interface GL2
public void dispatch_glMultiTexGendEXT1(int texunit, int coord, int pname, double param, long procAddress)
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
public void glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
glMultiTexGendvEXT
in interface GL2
public void glMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset)
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
glMultiTexGendvEXT
in interface GL2
public void glMultiTexGenfEXT(int texunit, int coord, int pname, float param)
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glMultiTexGenfEXT
in interface GL2
public void dispatch_glMultiTexGenfEXT1(int texunit, int coord, int pname, float param, long procAddress)
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glMultiTexGenfvEXT
in interface GL2
public void glMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset)
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glMultiTexGenfvEXT
in interface GL2
public void glMultiTexGeniEXT(int texunit, int coord, int pname, int param)
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
GL_EXT_direct_state_access
glMultiTexGeniEXT
in interface GL2
public void dispatch_glMultiTexGeniEXT1(int texunit, int coord, int pname, int param, long procAddress)
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
GL_EXT_direct_state_access
public void glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexGenivEXT
in interface GL2
public void glMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset)
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexGenivEXT
in interface GL2
public void glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexImage1DEXT
in interface GL2
public void glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexImage2DEXT
in interface GL2
public void glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexImage3DEXT
in interface GL2
public void glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterIivEXT
in interface GL2
public void glMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterIivEXT
in interface GL2
public void glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
glMultiTexParameterIuivEXT
in interface GL2
public void glMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
glMultiTexParameterIuivEXT
in interface GL2
public void glMultiTexParameterfEXT(int texunit, int target, int pname, float param)
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glMultiTexParameterfEXT
in interface GL2
public void dispatch_glMultiTexParameterfEXT1(int texunit, int target, int pname, float param, long procAddress)
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glMultiTexParameterfvEXT
in interface GL2
public void glMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset)
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glMultiTexParameterfvEXT
in interface GL2
public void glMultiTexParameteriEXT(int texunit, int target, int pname, int param)
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
glMultiTexParameteriEXT
in interface GL2
public void dispatch_glMultiTexParameteriEXT1(int texunit, int target, int pname, int param, long procAddress)
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
public void glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterivEXT
in interface GL2
public void glMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterivEXT
in interface GL2
public void glMultiTexRenderbufferEXT(int texunit, int target, int renderbuffer)
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
glMultiTexRenderbufferEXT
in interface GL2
public void dispatch_glMultiTexRenderbufferEXT1(int texunit, int target, int renderbuffer, long procAddress)
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
public void glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexSubImage1DEXT
in interface GL2
public void glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexSubImage2DEXT
in interface GL2
public void glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexSubImage3DEXT
in interface GL2
public void glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage)
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
glNamedBufferDataEXT
in interface GL2
public void glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_EXT_direct_state_access
glNamedBufferSubDataEXT
in interface GL2
public void glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_EXT_direct_state_access
glNamedCopyBufferSubDataEXT
in interface GL2
public void dispatch_glNamedCopyBufferSubDataEXT1(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, long procAddress)
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_EXT_direct_state_access
public void glNamedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_EXT_direct_state_access
glNamedFramebufferRenderbufferEXT
in interface GL2
public void dispatch_glNamedFramebufferRenderbufferEXT1(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer, long procAddress)
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_EXT_direct_state_access
public void glNamedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level)
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
glNamedFramebufferTexture1DEXT
in interface GL2
public void dispatch_glNamedFramebufferTexture1DEXT1(int framebuffer, int attachment, int textarget, int texture, int level, long procAddress)
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
public void glNamedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level)
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
glNamedFramebufferTexture2DEXT
in interface GL2
public void dispatch_glNamedFramebufferTexture2DEXT1(int framebuffer, int attachment, int textarget, int texture, int level, long procAddress)
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
public void glNamedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
glNamedFramebufferTexture3DEXT
in interface GL2
public void dispatch_glNamedFramebufferTexture3DEXT1(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
public void glNamedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level)
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
glNamedFramebufferTextureEXT
in interface GL2
public void dispatch_glNamedFramebufferTextureEXT1(int framebuffer, int attachment, int texture, int level, long procAddress)
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
public void glNamedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face)
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
glNamedFramebufferTextureFaceEXT
in interface GL2
public void dispatch_glNamedFramebufferTextureFaceEXT1(int framebuffer, int attachment, int texture, int level, int face, long procAddress)
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
public void glNamedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer)
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_EXT_direct_state_access
glNamedFramebufferTextureLayerEXT
in interface GL2
public void dispatch_glNamedFramebufferTextureLayerEXT1(int framebuffer, int attachment, int texture, int level, int layer, long procAddress)
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameter4dEXT1(int program, int target, int index, double x, double y, double z, double w, long procAddress)
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params)
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT
in interface GL2
public void glNamedProgramLocalParameter4dvEXT(int program, int target, int index, double[] params, int params_offset)
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT
in interface GL2
public void glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameter4fEXT1(int program, int target, int index, float x, float y, float z, float w, long procAddress)
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params)
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT
in interface GL2
public void glNamedProgramLocalParameter4fvEXT(int program, int target, int index, float[] params, int params_offset)
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT
in interface GL2
public void glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4iEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameterI4iEXT1(int program, int target, int index, int x, int y, int z, int w, long procAddress)
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params)
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT
in interface GL2
public void glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, int[] params, int params_offset)
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT
in interface GL2
public void glNamedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w)
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uiEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameterI4uiEXT1(int program, int target, int index, int x, int y, int z, int w, long procAddress)
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT
in interface GL2
public void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset)
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT
in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params)
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT
in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, float[] params, int params_offset)
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT
in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params)
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT
in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, int[] params, int params_offset)
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT
in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params)
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT
in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, int[] params, int params_offset)
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT
in interface GL2
public void glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
glNamedProgramStringEXT
in interface GL2
public void glNamedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height)
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glNamedRenderbufferStorageEXT
in interface GL2
public void dispatch_glNamedRenderbufferStorageEXT1(int renderbuffer, int internalformat, int width, int height, long procAddress)
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleCoverageEXT
in interface GL2
public void dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleEXT
in interface GL2
public void dispatch_glNamedRenderbufferStorageMultisampleEXT1(int renderbuffer, int samples, int internalformat, int width, int height, long procAddress)
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glNamedStringARB(int type, int namelen, ByteBuffer name, int stringlen, ByteBuffer string)
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
glNamedStringARB
in interface GL2GL3
public void glNamedStringARB(int type, int namelen, byte[] name, int name_offset, int stringlen, byte[] string, int string_offset)
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
glNamedStringARB
in interface GL2GL3
public void glNewList(int list, int mode)
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
glNewList
in interface GL2
public void dispatch_glNewList1(int list, int mode, long procAddress)
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
public void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
glNormal3b
in interface GL2
public void dispatch_glNormal3b1(byte nx, byte ny, byte nz, long procAddress)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
public void glNormal3bv(ByteBuffer v)
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
glNormal3bv
in interface GL2
public void glNormal3bv(byte[] v, int v_offset)
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
glNormal3bv
in interface GL2
public void glNormal3d(double nx, double ny, double nz)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
glNormal3d
in interface GL2
public void dispatch_glNormal3d1(double nx, double ny, double nz, long procAddress)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
public void glNormal3dv(DoubleBuffer v)
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
glNormal3dv
in interface GL2
public void glNormal3dv(double[] v, int v_offset)
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
glNormal3dv
in interface GL2
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
glNormal3f
in interface GL2ES1
public void dispatch_glNormal3f1(float nx, float ny, float nz, long procAddress)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
public void glNormal3fv(FloatBuffer v)
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
glNormal3fv
in interface GL2
public void glNormal3fv(float[] v, int v_offset)
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
glNormal3fv
in interface GL2
public void glNormal3h(short nx, short ny, short nz)
void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
GL_NV_half_float
glNormal3h
in interface GL2
public void dispatch_glNormal3h1(short nx, short ny, short nz, long procAddress)
void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
GL_NV_half_float
public void glNormal3hv(ShortBuffer v)
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
glNormal3hv
in interface GL2
public void glNormal3hv(short[] v, int v_offset)
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
glNormal3hv
in interface GL2
public void glNormal3i(int nx, int ny, int nz)
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
glNormal3i
in interface GL2
public void dispatch_glNormal3i1(int nx, int ny, int nz, long procAddress)
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
public void glNormal3iv(IntBuffer v)
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
glNormal3iv
in interface GL2
public void glNormal3iv(int[] v, int v_offset)
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
glNormal3iv
in interface GL2
public void glNormal3s(short nx, short ny, short nz)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
glNormal3s
in interface GL2
public void dispatch_glNormal3s1(short nx, short ny, short nz, long procAddress)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
public void glNormal3sv(ShortBuffer v)
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
glNormal3sv
in interface GL2
public void glNormal3sv(short[] v, int v_offset)
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
glNormal3sv
in interface GL2
public void glNormalFormatNV(int type, int stride)
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glNormalFormatNV
in interface GL2GL3
public void dispatch_glNormalFormatNV1(int type, int stride, long procAddress)
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glNormalP3ui(int type, int coords)
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3ui
in interface GL2GL3
public void dispatch_glNormalP3ui1(int type, int coords, long procAddress)
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glNormalP3uiv(int type, IntBuffer coords)
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3uiv
in interface GL2GL3
public void glNormalP3uiv(int type, int[] coords, int coords_offset)
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3uiv
in interface GL2GL3
public void glNormalPointer(int type, int stride, Buffer ptr)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glNormalPointer(int type, int stride, long ptr_buffer_offset)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
public int glObjectPurgeableAPPLE(int objectType, int name, int option)
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
glObjectPurgeableAPPLE
in interface GL2
public int dispatch_glObjectPurgeableAPPLE1(int objectType, int name, int option, long procAddress)
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
public int glObjectUnpurgeableAPPLE(int objectType, int name, int option)
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
glObjectUnpurgeableAPPLE
in interface GL2
public int dispatch_glObjectUnpurgeableAPPLE1(int objectType, int name, int option, long procAddress)
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
glOrtho
in interface GL2ES1
public void dispatch_glOrtho1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
public void glPNTrianglesfATI(int pname, float param)
void glPNTrianglesfATI(GLenum pname, GLfloat param);
GL_ATI_pn_triangles
glPNTrianglesfATI
in interface GL2
public void dispatch_glPNTrianglesfATI1(int pname, float param, long procAddress)
void glPNTrianglesfATI(GLenum pname, GLfloat param);
GL_ATI_pn_triangles
public void glPNTrianglesiATI(int pname, int param)
void glPNTrianglesiATI(GLenum pname, GLint param);
GL_ATI_pn_triangles
glPNTrianglesiATI
in interface GL2
public void dispatch_glPNTrianglesiATI1(int pname, int param, long procAddress)
void glPNTrianglesiATI(GLenum pname, GLint param);
GL_ATI_pn_triangles
public void glPassThrough(float token)
void glPassThrough(GLfloat token);
GL_VERSION_1_0
glPassThrough
in interface GL2
public void dispatch_glPassThrough1(float token, long procAddress)
void glPassThrough(GLfloat token);
GL_VERSION_1_0
public void glPatchParameterfv(int pname, FloatBuffer values)
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
glPatchParameterfv
in interface GL3
public void glPatchParameterfv(int pname, float[] values, int values_offset)
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
glPatchParameterfv
in interface GL3
public void glPatchParameteri(int pname, int value)
void glPatchParameteri(GLenum pname, GLint value);
GL_ARB_tessellation_shader
glPatchParameteri
in interface GL3
public void dispatch_glPatchParameteri1(int pname, int value, long procAddress)
void glPatchParameteri(GLenum pname, GLint value);
GL_ARB_tessellation_shader
public void glPauseTransformFeedback()
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
glPauseTransformFeedback
in interface GL2GL3
public void dispatch_glPauseTransformFeedback1(long procAddress)
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
public void glPauseTransformFeedbackNV()
void glPauseTransformFeedbackNV(void);
GL_NV_transform_feedback2
glPauseTransformFeedbackNV
in interface GL2
public void dispatch_glPauseTransformFeedbackNV1(long procAddress)
void glPauseTransformFeedbackNV(void);
GL_NV_transform_feedback2
public void glPixelDataRangeNV(int target, int length, Buffer pointer)
void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer);
GL_NV_pixel_data_range
glPixelDataRangeNV
in interface GL2
pointer
- a direct Buffer
public void glPixelMapfv(int map, int mapsize, FloatBuffer values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapfv(int map, int mapsize, long values_buffer_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapuiv(int map, int mapsize, IntBuffer values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelMapusv(int map, int mapsize, long values_buffer_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
glPixelStoref
in interface GL2GL3
public void dispatch_glPixelStoref1(int pname, float param, long procAddress)
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelStorei
in interface GL
public void glPixelTransferf(int pname, float param)
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glPixelTransferf
in interface GL2
public void dispatch_glPixelTransferf1(int pname, float param, long procAddress)
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glPixelTransferi(int pname, int param)
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelTransferi
in interface GL2
public void dispatch_glPixelTransferi1(int pname, int param, long procAddress)
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
public void glPixelTransformParameterfEXT(int target, int pname, float param)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
GL_EXT_pixel_transform
glPixelTransformParameterfEXT
in interface GL2
public void dispatch_glPixelTransformParameterfEXT1(int target, int pname, float param, long procAddress)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
GL_EXT_pixel_transform
public void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
glPixelTransformParameterfvEXT
in interface GL2
public void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
glPixelTransformParameterfvEXT
in interface GL2
public void glPixelTransformParameteriEXT(int target, int pname, int param)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
GL_EXT_pixel_transform
glPixelTransformParameteriEXT
in interface GL2
public void dispatch_glPixelTransformParameteriEXT1(int target, int pname, int param, long procAddress)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
GL_EXT_pixel_transform
public void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
glPixelTransformParameterivEXT
in interface GL2
public void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
glPixelTransformParameterivEXT
in interface GL2
public void glPixelZoom(float xfactor, float yfactor)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
glPixelZoom
in interface GL2
public void dispatch_glPixelZoom1(float xfactor, float yfactor, long procAddress)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
public void glPointParameterf(int pname, float param)
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
glPointParameterf
in interface GL2ES1
glPointParameterf
in interface GL2GL3
public void dispatch_glPointParameterf1(int pname, float param, long procAddress)
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
public void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
glPointParameterfv
in interface GL2GL3
public void glPointParameterfv(int pname, float[] params, int params_offset)
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
glPointParameterfv
in interface GL2GL3
public void glPointParameteri(int pname, int param)
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
glPointParameteri
in interface GL2GL3
public void dispatch_glPointParameteri1(int pname, int param, long procAddress)
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
public void glPointParameteriv(int pname, IntBuffer params)
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glPointParameteriv(int pname, int[] params, int params_offset)
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glPointSize(float size)
void glPointSize(GLfloat size);
GL_VERSION_1_0
glPointSize
in interface GL2ES1
glPointSize
in interface GL2GL3
public void dispatch_glPointSize1(float size, long procAddress)
void glPointSize(GLfloat size);
GL_VERSION_1_0
public void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
glPolygonMode
in interface GL2GL3
public void dispatch_glPolygonMode1(int face, int mode, long procAddress)
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
glPolygonOffset
in interface GL
public void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
public void glPolygonStipple(ByteBuffer mask)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPolygonStipple(byte[] mask, int mask_offset)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPolygonStipple(long mask_buffer_offset)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPopAttrib()
void glPopAttrib(void);
GL_VERSION_1_0
glPopAttrib
in interface GL2
public void dispatch_glPopAttrib1(long procAddress)
void glPopAttrib(void);
GL_VERSION_1_0
public void glPopClientAttrib()
void glPopClientAttrib(void);
GL_VERSION_1_1
glPopClientAttrib
in interface GL2
public void glPopMatrix()
void glPopMatrix(void);
GL_VERSION_1_0
glPopMatrix
in interface GLMatrixFunc
public void dispatch_glPopMatrix1(long procAddress)
void glPopMatrix(void);
GL_VERSION_1_0
public void glPopName()
void glPopName(void);
GL_VERSION_1_0
glPopName
in interface GL2
public void dispatch_glPopName1(long procAddress)
void glPopName(void);
GL_VERSION_1_0
public void glPrimitiveRestartIndex(int index)
void glPrimitiveRestartIndex(GLuint index);
GL_VERSION_3_1
glPrimitiveRestartIndex
in interface GL3
public void dispatch_glPrimitiveRestartIndex1(int index, long procAddress)
void glPrimitiveRestartIndex(GLuint index);
GL_VERSION_3_1
public void glPrimitiveRestartIndexNV(int index)
void glPrimitiveRestartIndexNV(GLuint index);
GL_NV_primitive_restart
glPrimitiveRestartIndexNV
in interface GL2
public void dispatch_glPrimitiveRestartIndexNV1(int index, long procAddress)
void glPrimitiveRestartIndexNV(GLuint index);
GL_NV_primitive_restart
public void glPrimitiveRestartNV()
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
glPrimitiveRestartNV
in interface GL2
public void dispatch_glPrimitiveRestartNV1(long procAddress)
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
public void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
glPrioritizeTextures
in interface GL2
public void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
glPrioritizeTextures
in interface GL2
public void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length);
GL_ARB_get_program_binary
glProgramBinary
in interface GL2ES2
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV
in interface GL2
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV
in interface GL2
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV
in interface GL2
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV
in interface GL2
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, FloatBuffer params)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV
in interface GL2
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV
in interface GL2
public void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
glProgramEnvParameter4dARB
in interface GL2
public void dispatch_glProgramEnvParameter4dARB1(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
public void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramEnvParameter4dvARB
in interface GL2
public void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramEnvParameter4dvARB
in interface GL2
public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
glProgramEnvParameter4fARB
in interface GL2
public void dispatch_glProgramEnvParameter4fARB1(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
public void glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
glProgramEnvParameter4fvARB
in interface GL2
public void glProgramEnvParameter4fvARB(int target, int index, float[] params, int params_offset)
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
glProgramEnvParameter4fvARB
in interface GL2
public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
glProgramEnvParameterI4iNV
in interface GL2
public void dispatch_glProgramEnvParameterI4iNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
public void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4ivNV
in interface GL2
public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4ivNV
in interface GL2
public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
glProgramEnvParameterI4uiNV
in interface GL2
public void dispatch_glProgramEnvParameterI4uiNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
public void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4uivNV
in interface GL2
public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4uivNV
in interface GL2
public void glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT
in interface GL2
public void glProgramEnvParameters4fvEXT(int target, int index, int count, float[] params, int params_offset)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT
in interface GL2
public void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4ivNV
in interface GL2
public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4ivNV
in interface GL2
public void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4uivNV
in interface GL2
public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4uivNV
in interface GL2
public void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
glProgramLocalParameter4dARB
in interface GL2
public void dispatch_glProgramLocalParameter4dARB1(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
public void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramLocalParameter4dvARB
in interface GL2
public void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramLocalParameter4dvARB
in interface GL2
public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
glProgramLocalParameter4fARB
in interface GL2
public void dispatch_glProgramLocalParameter4fARB1(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
public void glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
glProgramLocalParameter4fvARB
in interface GL2
public void glProgramLocalParameter4fvARB(int target, int index, float[] params, int params_offset)
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
glProgramLocalParameter4fvARB
in interface GL2
public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
glProgramLocalParameterI4iNV
in interface GL2
public void dispatch_glProgramLocalParameterI4iNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
public void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4ivNV
in interface GL2
public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4ivNV
in interface GL2
public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
glProgramLocalParameterI4uiNV
in interface GL2
public void dispatch_glProgramLocalParameterI4uiNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
public void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4uivNV
in interface GL2
public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4uivNV
in interface GL2
public void glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT
in interface GL2
public void glProgramLocalParameters4fvEXT(int target, int index, int count, float[] params, int params_offset)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT
in interface GL2
public void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4ivNV
in interface GL2
public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4ivNV
in interface GL2
public void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4uivNV
in interface GL2
public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4uivNV
in interface GL2
public void glProgramParameteri(int program, int pname, int value)
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
glProgramParameteri
in interface GL2GL3
public void dispatch_glProgramParameteri1(int program, int pname, int value, long procAddress)
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
public void glProgramParameteriARB(int program, int pname, int value)
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
glProgramParameteriARB
in interface GL2GL3
public void dispatch_glProgramParameteriARB1(int program, int pname, int value, long procAddress)
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
public void glProgramStringARB(int target, int format, int len, String string)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
glProgramStringARB
in interface GL2
public void dispatch_glProgramStringARB1(int target, int format, int len, String string, long procAddress)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
public void glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params)
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
glProgramSubroutineParametersuivNV
in interface GL2
public void glProgramSubroutineParametersuivNV(int target, int count, int[] params, int params_offset)
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
glProgramSubroutineParametersuivNV
in interface GL2
public void glProgramUniform1d(int program, int location, double v0)
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
glProgramUniform1d
in interface GL2GL3
public void dispatch_glProgramUniform1d1(int program, int location, double v0, long procAddress)
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
public void glProgramUniform1dEXT(int program, int location, double x)
void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
GL_EXT_direct_state_access
glProgramUniform1dEXT
in interface GL2
public void dispatch_glProgramUniform1dEXT1(int program, int location, double x, long procAddress)
void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
GL_EXT_direct_state_access
public void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform1dv
in interface GL2GL3
public void glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform1dv
in interface GL2GL3
public void glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value)
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform1dvEXT
in interface GL2
public void glProgramUniform1dvEXT(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform1dvEXT
in interface GL2
public void glProgramUniform1f(int program, int location, float v0)
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
glProgramUniform1f
in interface GL2GL3
public void dispatch_glProgramUniform1f1(int program, int location, float v0, long procAddress)
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
public void glProgramUniform1fEXT(int program, int location, float v0)
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
glProgramUniform1fEXT
in interface GL2
public void dispatch_glProgramUniform1fEXT1(int program, int location, float v0, long procAddress)
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
public void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform1fv
in interface GL2GL3
public void glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform1fv
in interface GL2GL3
public void glProgramUniform1fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform1fvEXT
in interface GL2
public void glProgramUniform1fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform1fvEXT
in interface GL2
public void glProgramUniform1i(int program, int location, int v0)
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
glProgramUniform1i
in interface GL2GL3
public void dispatch_glProgramUniform1i1(int program, int location, int v0, long procAddress)
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
public void glProgramUniform1i64NV(int program, int location, long x)
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
GL_NV_gpu_shader5
glProgramUniform1i64NV
in interface GL3bc
public void dispatch_glProgramUniform1i64NV1(int program, int location, long x, long procAddress)
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
GL_NV_gpu_shader5
public void glProgramUniform1i64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform1i64vNV
in interface GL3bc
public void glProgramUniform1i64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform1i64vNV
in interface GL3bc
public void glProgramUniform1iEXT(int program, int location, int v0)
void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GL_EXT_direct_state_access
glProgramUniform1iEXT
in interface GL2
public void dispatch_glProgramUniform1iEXT1(int program, int location, int v0, long procAddress)
void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GL_EXT_direct_state_access
public void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform1iv
in interface GL2GL3
public void glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform1iv
in interface GL2GL3
public void glProgramUniform1ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform1ivEXT
in interface GL2
public void glProgramUniform1ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform1ivEXT
in interface GL2
public void glProgramUniform1ui(int program, int location, int v0)
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
glProgramUniform1ui
in interface GL2GL3
public void dispatch_glProgramUniform1ui1(int program, int location, int v0, long procAddress)
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
public void glProgramUniform1ui64NV(int program, int location, long x)
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
glProgramUniform1ui64NV
in interface GL3bc
public void dispatch_glProgramUniform1ui64NV1(int program, int location, long x, long procAddress)
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
public void glProgramUniform1ui64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform1ui64vNV
in interface GL3bc
public void glProgramUniform1ui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform1ui64vNV
in interface GL3bc
public void glProgramUniform1uiEXT(int program, int location, int v0)
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
GL_EXT_direct_state_access
glProgramUniform1uiEXT
in interface GL2
public void dispatch_glProgramUniform1uiEXT1(int program, int location, int v0, long procAddress)
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
GL_EXT_direct_state_access
public void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform1uiv
in interface GL2GL3
public void glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform1uiv
in interface GL2GL3
public void glProgramUniform1uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform1uivEXT
in interface GL2
public void glProgramUniform1uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform1uivEXT
in interface GL2
public void glProgramUniform2d(int program, int location, double v0, double v1)
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
glProgramUniform2d
in interface GL2GL3
public void dispatch_glProgramUniform2d1(int program, int location, double v0, double v1, long procAddress)
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
public void glProgramUniform2dEXT(int program, int location, double x, double y)
void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
GL_EXT_direct_state_access
glProgramUniform2dEXT
in interface GL2
public void dispatch_glProgramUniform2dEXT1(int program, int location, double x, double y, long procAddress)
void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
GL_EXT_direct_state_access
public void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform2dv
in interface GL2GL3
public void glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform2dv
in interface GL2GL3
public void glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value)
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform2dvEXT
in interface GL2
public void glProgramUniform2dvEXT(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform2dvEXT
in interface GL2
public void glProgramUniform2f(int program, int location, float v0, float v1)
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
glProgramUniform2f
in interface GL2GL3
public void dispatch_glProgramUniform2f1(int program, int location, float v0, float v1, long procAddress)
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
public void glProgramUniform2fEXT(int program, int location, float v0, float v1)
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
glProgramUniform2fEXT
in interface GL2
public void dispatch_glProgramUniform2fEXT1(int program, int location, float v0, float v1, long procAddress)
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
public void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform2fv
in interface GL2GL3
public void glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform2fv
in interface GL2GL3
public void glProgramUniform2fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform2fvEXT
in interface GL2
public void glProgramUniform2fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform2fvEXT
in interface GL2
public void glProgramUniform2i(int program, int location, int v0, int v1)
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
glProgramUniform2i
in interface GL2GL3
public void dispatch_glProgramUniform2i1(int program, int location, int v0, int v1, long procAddress)
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
public void glProgramUniform2i64NV(int program, int location, long x, long y)
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
glProgramUniform2i64NV
in interface GL3bc
public void dispatch_glProgramUniform2i64NV1(int program, int location, long x, long y, long procAddress)
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
public void glProgramUniform2i64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform2i64vNV
in interface GL3bc
public void glProgramUniform2i64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform2i64vNV
in interface GL3bc
public void glProgramUniform2iEXT(int program, int location, int v0, int v1)
void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
GL_EXT_direct_state_access
glProgramUniform2iEXT
in interface GL2
public void dispatch_glProgramUniform2iEXT1(int program, int location, int v0, int v1, long procAddress)
void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
GL_EXT_direct_state_access
public void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform2iv
in interface GL2GL3
public void glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform2iv
in interface GL2GL3
public void glProgramUniform2ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform2ivEXT
in interface GL2
public void glProgramUniform2ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform2ivEXT
in interface GL2
public void glProgramUniform2ui(int program, int location, int v0, int v1)
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
glProgramUniform2ui
in interface GL2GL3
public void dispatch_glProgramUniform2ui1(int program, int location, int v0, int v1, long procAddress)
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
public void glProgramUniform2ui64NV(int program, int location, long x, long y)
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
glProgramUniform2ui64NV
in interface GL3bc
public void dispatch_glProgramUniform2ui64NV1(int program, int location, long x, long y, long procAddress)
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
public void glProgramUniform2ui64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform2ui64vNV
in interface GL3bc
public void glProgramUniform2ui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform2ui64vNV
in interface GL3bc
public void glProgramUniform2uiEXT(int program, int location, int v0, int v1)
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
glProgramUniform2uiEXT
in interface GL2
public void dispatch_glProgramUniform2uiEXT1(int program, int location, int v0, int v1, long procAddress)
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
public void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform2uiv
in interface GL2GL3
public void glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform2uiv
in interface GL2GL3
public void glProgramUniform2uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform2uivEXT
in interface GL2
public void glProgramUniform2uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform2uivEXT
in interface GL2
public void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
glProgramUniform3d
in interface GL2GL3
public void dispatch_glProgramUniform3d1(int program, int location, double v0, double v1, double v2, long procAddress)
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
public void glProgramUniform3dEXT(int program, int location, double x, double y, double z)
void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
glProgramUniform3dEXT
in interface GL2
public void dispatch_glProgramUniform3dEXT1(int program, int location, double x, double y, double z, long procAddress)
void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
public void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform3dv
in interface GL2GL3
public void glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform3dv
in interface GL2GL3
public void glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value)
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform3dvEXT
in interface GL2
public void glProgramUniform3dvEXT(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform3dvEXT
in interface GL2
public void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
glProgramUniform3f
in interface GL2GL3
public void dispatch_glProgramUniform3f1(int program, int location, float v0, float v1, float v2, long procAddress)
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
public void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2)
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
glProgramUniform3fEXT
in interface GL2
public void dispatch_glProgramUniform3fEXT1(int program, int location, float v0, float v1, float v2, long procAddress)
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
public void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform3fv
in interface GL2GL3
public void glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform3fv
in interface GL2GL3
public void glProgramUniform3fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform3fvEXT
in interface GL2
public void glProgramUniform3fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform3fvEXT
in interface GL2
public void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
glProgramUniform3i
in interface GL2GL3
public void dispatch_glProgramUniform3i1(int program, int location, int v0, int v1, int v2, long procAddress)
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
public void glProgramUniform3i64NV(int program, int location, long x, long y, long z)
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
glProgramUniform3i64NV
in interface GL3bc
public void dispatch_glProgramUniform3i64NV1(int program, int location, long x, long y, long z, long procAddress)
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
public void glProgramUniform3i64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform3i64vNV
in interface GL3bc
public void glProgramUniform3i64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform3i64vNV
in interface GL3bc
public void glProgramUniform3iEXT(int program, int location, int v0, int v1, int v2)
void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_EXT_direct_state_access
glProgramUniform3iEXT
in interface GL2
public void dispatch_glProgramUniform3iEXT1(int program, int location, int v0, int v1, int v2, long procAddress)
void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_EXT_direct_state_access
public void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform3iv
in interface GL2GL3
public void glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform3iv
in interface GL2GL3
public void glProgramUniform3ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform3ivEXT
in interface GL2
public void glProgramUniform3ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform3ivEXT
in interface GL2
public void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
glProgramUniform3ui
in interface GL2GL3
public void dispatch_glProgramUniform3ui1(int program, int location, int v0, int v1, int v2, long procAddress)
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
public void glProgramUniform3ui64NV(int program, int location, long x, long y, long z)
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
glProgramUniform3ui64NV
in interface GL3bc
public void dispatch_glProgramUniform3ui64NV1(int program, int location, long x, long y, long z, long procAddress)
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
public void glProgramUniform3ui64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform3ui64vNV
in interface GL3bc
public void glProgramUniform3ui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform3ui64vNV
in interface GL3bc
public void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2)
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
glProgramUniform3uiEXT
in interface GL2
public void dispatch_glProgramUniform3uiEXT1(int program, int location, int v0, int v1, int v2, long procAddress)
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
public void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform3uiv
in interface GL2GL3
public void glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform3uiv
in interface GL2GL3
public void glProgramUniform3uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform3uivEXT
in interface GL2
public void glProgramUniform3uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform3uivEXT
in interface GL2
public void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
glProgramUniform4d
in interface GL2GL3
public void dispatch_glProgramUniform4d1(int program, int location, double v0, double v1, double v2, double v3, long procAddress)
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
public void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w)
void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
glProgramUniform4dEXT
in interface GL2
public void dispatch_glProgramUniform4dEXT1(int program, int location, double x, double y, double z, double w, long procAddress)
void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
public void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform4dv
in interface GL2GL3
public void glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniform4dv
in interface GL2GL3
public void glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value)
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform4dvEXT
in interface GL2
public void glProgramUniform4dvEXT(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniform4dvEXT
in interface GL2
public void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
glProgramUniform4f
in interface GL2GL3
public void dispatch_glProgramUniform4f1(int program, int location, float v0, float v1, float v2, float v3, long procAddress)
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
public void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3)
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
glProgramUniform4fEXT
in interface GL2
public void dispatch_glProgramUniform4fEXT1(int program, int location, float v0, float v1, float v2, float v3, long procAddress)
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
public void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform4fv
in interface GL2GL3
public void glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniform4fv
in interface GL2GL3
public void glProgramUniform4fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform4fvEXT
in interface GL2
public void glProgramUniform4fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform4fvEXT
in interface GL2
public void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
glProgramUniform4i
in interface GL2GL3
public void dispatch_glProgramUniform4i1(int program, int location, int v0, int v1, int v2, int v3, long procAddress)
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
public void glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w)
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
glProgramUniform4i64NV
in interface GL3bc
public void dispatch_glProgramUniform4i64NV1(int program, int location, long x, long y, long z, long w, long procAddress)
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
public void glProgramUniform4i64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform4i64vNV
in interface GL3bc
public void glProgramUniform4i64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform4i64vNV
in interface GL3bc
public void glProgramUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_EXT_direct_state_access
glProgramUniform4iEXT
in interface GL2
public void dispatch_glProgramUniform4iEXT1(int program, int location, int v0, int v1, int v2, int v3, long procAddress)
void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_EXT_direct_state_access
public void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform4iv
in interface GL2GL3
public void glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
glProgramUniform4iv
in interface GL2GL3
public void glProgramUniform4ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform4ivEXT
in interface GL2
public void glProgramUniform4ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform4ivEXT
in interface GL2
public void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
glProgramUniform4ui
in interface GL2GL3
public void dispatch_glProgramUniform4ui1(int program, int location, int v0, int v1, int v2, int v3, long procAddress)
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
public void glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w)
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
glProgramUniform4ui64NV
in interface GL3bc
public void dispatch_glProgramUniform4ui64NV1(int program, int location, long x, long y, long z, long w, long procAddress)
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
public void glProgramUniform4ui64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform4ui64vNV
in interface GL3bc
public void glProgramUniform4ui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glProgramUniform4ui64vNV
in interface GL3bc
public void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
glProgramUniform4uiEXT
in interface GL2
public void dispatch_glProgramUniform4uiEXT1(int program, int location, int v0, int v1, int v2, int v3, long procAddress)
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
public void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform4uiv
in interface GL2GL3
public void glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
glProgramUniform4uiv
in interface GL2GL3
public void glProgramUniform4uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform4uivEXT
in interface GL2
public void glProgramUniform4uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform4uivEXT
in interface GL2
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2dv
in interface GL2GL3
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2dv
in interface GL2GL3
public void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2dvEXT
in interface GL2
public void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2dvEXT
in interface GL2
public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2fv
in interface GL2GL3
public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2fv
in interface GL2GL3
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT
in interface GL2
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT
in interface GL2
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3dv
in interface GL2GL3
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3dv
in interface GL2GL3
public void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x3dvEXT
in interface GL2
public void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x3dvEXT
in interface GL2
public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv
in interface GL2GL3
public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv
in interface GL2GL3
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT
in interface GL2
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT
in interface GL2
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4dv
in interface GL2GL3
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4dv
in interface GL2GL3
public void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x4dvEXT
in interface GL2
public void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x4dvEXT
in interface GL2
public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv
in interface GL2GL3
public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv
in interface GL2GL3
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT
in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT
in interface GL2
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3dv
in interface GL2GL3
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3dv
in interface GL2GL3
public void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3dvEXT
in interface GL2
public void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3dvEXT
in interface GL2
public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3fv
in interface GL2GL3
public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3fv
in interface GL2GL3
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT
in interface GL2
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT
in interface GL2
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2dv
in interface GL2GL3
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2dv
in interface GL2GL3
public void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x2dvEXT
in interface GL2
public void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x2dvEXT
in interface GL2
public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv
in interface GL2GL3
public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv
in interface GL2GL3
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT
in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT
in interface GL2
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4dv
in interface GL2GL3
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4dv
in interface GL2GL3
public void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x4dvEXT
in interface GL2
public void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x4dvEXT
in interface GL2
public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv
in interface GL2GL3
public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv
in interface GL2GL3
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT
in interface GL2
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT
in interface GL2
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4dv
in interface GL2GL3
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4dv
in interface GL2GL3
public void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4dvEXT
in interface GL2
public void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4dvEXT
in interface GL2
public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4fv
in interface GL2GL3
public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4fv
in interface GL2GL3
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT
in interface GL2
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT
in interface GL2
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2dv
in interface GL2GL3
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2dv
in interface GL2GL3
public void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x2dvEXT
in interface GL2
public void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x2dvEXT
in interface GL2
public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv
in interface GL2GL3
public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv
in interface GL2GL3
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT
in interface GL2
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT
in interface GL2
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3dv
in interface GL2GL3
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3dv
in interface GL2GL3
public void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x3dvEXT
in interface GL2
public void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x3dvEXT
in interface GL2
public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv
in interface GL2GL3
public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv
in interface GL2GL3
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT
in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT
in interface GL2
public void glProgramUniformui64NV(int program, int location, long value)
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
glProgramUniformui64NV
in interface GL2GL3
public void dispatch_glProgramUniformui64NV1(int program, int location, long value, long procAddress)
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
public void glProgramUniformui64vNV(int program, int location, int count, Int64Buffer value)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glProgramVertexLimitNV(int target, int limit)
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
glProgramVertexLimitNV
in interface GL2
public void dispatch_glProgramVertexLimitNV1(int target, int limit, long procAddress)
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
public void glProvokingVertex(int mode)
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
glProvokingVertex
in interface GL2GL3
public void dispatch_glProvokingVertex1(int mode, long procAddress)
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
public void glProvokingVertexEXT(int mode)
void glProvokingVertexEXT(GLenum mode);
GL_EXT_provoking_vertex
glProvokingVertexEXT
in interface GL2
public void dispatch_glProvokingVertexEXT1(int mode, long procAddress)
void glProvokingVertexEXT(GLenum mode);
GL_EXT_provoking_vertex
public void glPushAttrib(int mask)
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
glPushAttrib
in interface GL2
public void dispatch_glPushAttrib1(int mask, long procAddress)
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
public void glPushClientAttrib(int mask)
void glPushClientAttrib(GLbitfield mask);
GL_VERSION_1_1
glPushClientAttrib
in interface GL2
public void glPushClientAttribDefaultEXT(int mask)
void glPushClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
glPushClientAttribDefaultEXT
in interface GL2
public void dispatch_glPushClientAttribDefaultEXT1(int mask, long procAddress)
void glPushClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
public void glPushMatrix()
void glPushMatrix(void);
GL_VERSION_1_0
glPushMatrix
in interface GLMatrixFunc
public void dispatch_glPushMatrix1(long procAddress)
void glPushMatrix(void);
GL_VERSION_1_0
public void glPushName(int name)
void glPushName(GLuint name);
GL_VERSION_1_0
glPushName
in interface GL2
public void dispatch_glPushName1(int name, long procAddress)
void glPushName(GLuint name);
GL_VERSION_1_0
public void glQueryCounter(int id, int target)
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
glQueryCounter
in interface GL2GL3
public void dispatch_glQueryCounter1(int id, int target, long procAddress)
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
public void glRasterPos2d(double x, double y)
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
glRasterPos2d
in interface GL2
public void dispatch_glRasterPos2d1(double x, double y, long procAddress)
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
public void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos2dv
in interface GL2
public void glRasterPos2dv(double[] v, int v_offset)
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos2dv
in interface GL2
public void glRasterPos2f(float x, float y)
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
glRasterPos2f
in interface GL2
public void dispatch_glRasterPos2f1(float x, float y, long procAddress)
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
public void glRasterPos2fv(FloatBuffer v)
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos2fv
in interface GL2
public void glRasterPos2fv(float[] v, int v_offset)
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos2fv
in interface GL2
public void glRasterPos2i(int x, int y)
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
glRasterPos2i
in interface GL2
public void dispatch_glRasterPos2i1(int x, int y, long procAddress)
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
public void glRasterPos2iv(IntBuffer v)
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
glRasterPos2iv
in interface GL2
public void glRasterPos2iv(int[] v, int v_offset)
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
glRasterPos2iv
in interface GL2
public void glRasterPos2s(short x, short y)
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
glRasterPos2s
in interface GL2
public void dispatch_glRasterPos2s1(short x, short y, long procAddress)
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
public void glRasterPos2sv(ShortBuffer v)
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos2sv
in interface GL2
public void glRasterPos2sv(short[] v, int v_offset)
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos2sv
in interface GL2
public void glRasterPos3d(double x, double y, double z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glRasterPos3d
in interface GL2
public void dispatch_glRasterPos3d1(double x, double y, double z, long procAddress)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos3dv
in interface GL2
public void glRasterPos3dv(double[] v, int v_offset)
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos3dv
in interface GL2
public void glRasterPos3f(float x, float y, float z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glRasterPos3f
in interface GL2
public void dispatch_glRasterPos3f1(float x, float y, float z, long procAddress)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glRasterPos3fv(FloatBuffer v)
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos3fv
in interface GL2
public void glRasterPos3fv(float[] v, int v_offset)
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos3fv
in interface GL2
public void glRasterPos3i(int x, int y, int z)
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
glRasterPos3i
in interface GL2
public void dispatch_glRasterPos3i1(int x, int y, int z, long procAddress)
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
public void glRasterPos3iv(IntBuffer v)
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
glRasterPos3iv
in interface GL2
public void glRasterPos3iv(int[] v, int v_offset)
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
glRasterPos3iv
in interface GL2
public void glRasterPos3s(short x, short y, short z)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
glRasterPos3s
in interface GL2
public void dispatch_glRasterPos3s1(short x, short y, short z, long procAddress)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
public void glRasterPos3sv(ShortBuffer v)
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos3sv
in interface GL2
public void glRasterPos3sv(short[] v, int v_offset)
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos3sv
in interface GL2
public void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
glRasterPos4d
in interface GL2
public void dispatch_glRasterPos4d1(double x, double y, double z, double w, long procAddress)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
public void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos4dv
in interface GL2
public void glRasterPos4dv(double[] v, int v_offset)
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos4dv
in interface GL2
public void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
glRasterPos4f
in interface GL2
public void dispatch_glRasterPos4f1(float x, float y, float z, float w, long procAddress)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
public void glRasterPos4fv(FloatBuffer v)
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos4fv
in interface GL2
public void glRasterPos4fv(float[] v, int v_offset)
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos4fv
in interface GL2
public void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
glRasterPos4i
in interface GL2
public void dispatch_glRasterPos4i1(int x, int y, int z, int w, long procAddress)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
public void glRasterPos4iv(IntBuffer v)
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
glRasterPos4iv
in interface GL2
public void glRasterPos4iv(int[] v, int v_offset)
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
glRasterPos4iv
in interface GL2
public void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
glRasterPos4s
in interface GL2
public void dispatch_glRasterPos4s1(short x, short y, short z, short w, long procAddress)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
public void glRasterPos4sv(ShortBuffer v)
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos4sv
in interface GL2
public void glRasterPos4sv(short[] v, int v_offset)
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos4sv
in interface GL2
public void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
glReadBuffer
in interface GL2GL3
public void dispatch_glReadBuffer1(int mode, long procAddress)
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReadnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
GL_ARB_robustness
glReadnPixelsARB
in interface GL2GL3
public void glRectd(double x1, double y1, double x2, double y2)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
glRectd
in interface GL2
public void dispatch_glRectd1(double x1, double y1, double x2, double y2, long procAddress)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
public void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
glRectdv
in interface GL2
public void glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
glRectdv
in interface GL2
public void glRectf(float x1, float y1, float x2, float y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
glRectf
in interface GL2
public void dispatch_glRectf1(float x1, float y1, float x2, float y2, long procAddress)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
public void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
glRectfv
in interface GL2
public void glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
glRectfv
in interface GL2
public void glRecti(int x1, int y1, int x2, int y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
glRecti
in interface GL2
public void dispatch_glRecti1(int x1, int y1, int x2, int y2, long procAddress)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
public void glRectiv(IntBuffer v1, IntBuffer v2)
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
glRectiv
in interface GL2
public void glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
glRectiv
in interface GL2
public void glRects(short x1, short y1, short x2, short y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
glRects
in interface GL2
public void dispatch_glRects1(short x1, short y1, short x2, short y2, long procAddress)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
public void glRectsv(ShortBuffer v1, ShortBuffer v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
glRectsv
in interface GL2
public void glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
glRectsv
in interface GL2
public void glReleaseShaderCompiler()
void glReleaseShaderCompiler(void);
GL_ARB_ES2_compatibility
glReleaseShaderCompiler
in interface GL2ES2
public int glRenderMode(int mode)
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
glRenderMode
in interface GL2
public int dispatch_glRenderMode1(int mode, long procAddress)
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
public void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorage
in interface GL
public void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorageMultisample
in interface GL2GL3
public void dispatch_glRenderbufferStorageMultisample1(int target, int samples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
glRenderbufferStorageMultisampleCoverageNV
in interface GL2
public void dispatch_glRenderbufferStorageMultisampleCoverageNV1(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
public void glResetHistogram(int target)
void glResetHistogram(GLenum target);
GL_VERSION_1_2_DEPRECATED
glResetHistogram
in interface GL2
public void dispatch_glResetHistogram1(int target, long procAddress)
void glResetHistogram(GLenum target);
GL_VERSION_1_2_DEPRECATED
public void glResetMinmax(int target)
void glResetMinmax(GLenum target);
GL_VERSION_1_2_DEPRECATED
glResetMinmax
in interface GL2
public void dispatch_glResetMinmax1(int target, long procAddress)
void glResetMinmax(GLenum target);
GL_VERSION_1_2_DEPRECATED
public void glResumeTransformFeedback()
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
glResumeTransformFeedback
in interface GL2GL3
public void dispatch_glResumeTransformFeedback1(long procAddress)
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
public void glResumeTransformFeedbackNV()
void glResumeTransformFeedbackNV(void);
GL_NV_transform_feedback2
glResumeTransformFeedbackNV
in interface GL2
public void dispatch_glResumeTransformFeedbackNV1(long procAddress)
void glResumeTransformFeedbackNV(void);
GL_NV_transform_feedback2
public void glRotated(double angle, double x, double y, double z)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glRotated
in interface GL2
public void dispatch_glRotated1(double angle, double x, double y, double z, long procAddress)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glRotatef
in interface GLMatrixFunc
public void dispatch_glRotatef1(float angle, float x, float y, float z, long procAddress)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
glSampleCoverage
in interface GL
public void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
public void glSampleMaskIndexedNV(int index, int mask)
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
GL_NV_explicit_multisample
glSampleMaskIndexedNV
in interface GL2
public void dispatch_glSampleMaskIndexedNV1(int index, int mask, long procAddress)
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
GL_NV_explicit_multisample
public void glSampleMaski(int index, int mask)
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
glSampleMaski
in interface GL2GL3
public void dispatch_glSampleMaski1(int index, int mask, long procAddress)
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
public void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
glSamplerParameterIiv
in interface GL2GL3
public void glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
glSamplerParameterIiv
in interface GL2GL3
public void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
glSamplerParameterIuiv
in interface GL2GL3
public void glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
glSamplerParameterIuiv
in interface GL2GL3
public void glSamplerParameterf(int sampler, int pname, float param)
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
glSamplerParameterf
in interface GL2GL3
public void dispatch_glSamplerParameterf1(int sampler, int pname, float param, long procAddress)
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
public void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
glSamplerParameterfv
in interface GL2GL3
public void glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset)
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
glSamplerParameterfv
in interface GL2GL3
public void glSamplerParameteri(int sampler, int pname, int param)
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
glSamplerParameteri
in interface GL2GL3
public void dispatch_glSamplerParameteri1(int sampler, int pname, int param, long procAddress)
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
public void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
glSamplerParameteriv
in interface GL2GL3
public void glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
glSamplerParameteriv
in interface GL2GL3
public void glScaled(double x, double y, double z)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glScaled
in interface GL2
public void dispatch_glScaled1(double x, double y, double z, long procAddress)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glScalef
in interface GLMatrixFunc
public void dispatch_glScalef1(float x, float y, float z, long procAddress)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glScissor
in interface GL
public void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glScissorArrayv(int first, int count, IntBuffer v)
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
glScissorArrayv
in interface GL2GL3
public void glScissorArrayv(int first, int count, int[] v, int v_offset)
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
glScissorArrayv
in interface GL2GL3
public void glScissorIndexed(int index, int left, int bottom, int width, int height)
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
glScissorIndexed
in interface GL2GL3
public void dispatch_glScissorIndexed1(int index, int left, int bottom, int width, int height, long procAddress)
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
public void glScissorIndexedv(int index, IntBuffer v)
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
glScissorIndexedv
in interface GL2GL3
public void glScissorIndexedv(int index, int[] v, int v_offset)
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
glScissorIndexedv
in interface GL2GL3
public void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3b
in interface GL2
public void dispatch_glSecondaryColor3b1(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3bv(ByteBuffer v)
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3bv
in interface GL2
public void glSecondaryColor3bv(byte[] v, int v_offset)
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3bv
in interface GL2
public void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3d
in interface GL2
public void dispatch_glSecondaryColor3d1(double red, double green, double blue, long procAddress)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3dv(DoubleBuffer v)
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3dv
in interface GL2
public void glSecondaryColor3dv(double[] v, int v_offset)
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3dv
in interface GL2
public void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3f
in interface GL2
public void dispatch_glSecondaryColor3f1(float red, float green, float blue, long procAddress)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3fv(FloatBuffer v)
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3fv
in interface GL2
public void glSecondaryColor3fv(float[] v, int v_offset)
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3fv
in interface GL2
public void glSecondaryColor3h(short red, short green, short blue)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glSecondaryColor3h
in interface GL2
public void dispatch_glSecondaryColor3h1(short red, short green, short blue, long procAddress)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glSecondaryColor3hv(ShortBuffer v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glSecondaryColor3hv
in interface GL2
public void glSecondaryColor3hv(short[] v, int v_offset)
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glSecondaryColor3hv
in interface GL2
public void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3i
in interface GL2
public void dispatch_glSecondaryColor3i1(int red, int green, int blue, long procAddress)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3iv
in interface GL2
public void glSecondaryColor3iv(int[] v, int v_offset)
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3iv
in interface GL2
public void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3s
in interface GL2
public void dispatch_glSecondaryColor3s1(short red, short green, short blue, long procAddress)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3sv
in interface GL2
public void glSecondaryColor3sv(short[] v, int v_offset)
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3sv
in interface GL2
public void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ub
in interface GL2
public void dispatch_glSecondaryColor3ub1(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3ubv(ByteBuffer v)
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ubv
in interface GL2
public void glSecondaryColor3ubv(byte[] v, int v_offset)
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ubv
in interface GL2
public void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ui
in interface GL2
public void dispatch_glSecondaryColor3ui1(int red, int green, int blue, long procAddress)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3uiv
in interface GL2
public void glSecondaryColor3uiv(int[] v, int v_offset)
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3uiv
in interface GL2
public void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3us
in interface GL2
public void dispatch_glSecondaryColor3us1(short red, short green, short blue, long procAddress)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4_DEPRECATED
public void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3usv
in interface GL2
public void glSecondaryColor3usv(short[] v, int v_offset)
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
glSecondaryColor3usv
in interface GL2
public void glSecondaryColorFormatNV(int size, int type, int stride)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV
in interface GL2GL3
public void dispatch_glSecondaryColorFormatNV1(int size, int type, int stride, long procAddress)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glSecondaryColorP3ui(int type, int color)
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3ui
in interface GL2GL3
public void dispatch_glSecondaryColorP3ui1(int type, int color, long procAddress)
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
public void glSecondaryColorP3uiv(int type, IntBuffer color)
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3uiv
in interface GL2GL3
public void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3uiv
in interface GL2GL3
public void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
glSecondaryColorPointer
in interface GL2
pointer
- a direct Buffer
public void glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
glSecondaryColorPointer
in interface GL2
public void glSelectBuffer(int size, IntBuffer buffer)
void glSelectBuffer(GLsizei size, GLuint * buffer);
GL_VERSION_1_0
glSelectBuffer
in interface GL2
buffer
- a direct IntBuffer
public void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer counterList)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD
in interface GL2
public void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, int[] counterList, int counterList_offset)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD
in interface GL2
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
glSeparableFilter2D
in interface GL2
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
glSeparableFilter2D
in interface GL2
public void glSetFenceAPPLE(int fence)
void glSetFenceAPPLE(GLuint fence);
GL_APPLE_fence
glSetFenceAPPLE
in interface GL2
public void dispatch_glSetFenceAPPLE1(int fence, long procAddress)
void glSetFenceAPPLE(GLuint fence);
GL_APPLE_fence
public void glSetFenceNV(int fence, int condition)
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
glSetFenceNV
in interface GL2
public void dispatch_glSetFenceNV1(int fence, int condition, long procAddress)
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
public void glSetInvariantEXT(int id, int type, Buffer addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
glSetInvariantEXT
in interface GL2
public void glSetLocalConstantEXT(int id, int type, Buffer addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
glSetLocalConstantEXT
in interface GL2
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
glShadeModel
in interface GLLightingFunc
public void dispatch_glShadeModel1(int mode, long procAddress)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
public void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
GL_ARB_ES2_compatibility
glShaderBinary
in interface GL2ES2
public void glShaderBinary(int count, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
GL_ARB_ES2_compatibility
glShaderBinary
in interface GL2ES2
public void glShaderOp1EXT(int op, int res, int arg1)
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
GL_EXT_vertex_shader
glShaderOp1EXT
in interface GL2
public void dispatch_glShaderOp1EXT1(int op, int res, int arg1, long procAddress)
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
GL_EXT_vertex_shader
public void glShaderOp2EXT(int op, int res, int arg1, int arg2)
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
GL_EXT_vertex_shader
glShaderOp2EXT
in interface GL2
public void dispatch_glShaderOp2EXT1(int op, int res, int arg1, int arg2, long procAddress)
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
GL_EXT_vertex_shader
public void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
GL_EXT_vertex_shader
glShaderOp3EXT
in interface GL2
public void dispatch_glShaderOp3EXT1(int op, int res, int arg1, int arg2, int arg3, long procAddress)
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
GL_EXT_vertex_shader
public void glShaderSource(int shader, int count, String[] string, IntBuffer length)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSourceARB(int shaderObj, int count, String[] string, IntBuffer length)
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
glShaderSourceARB
in interface GL2
public void glShaderSourceARB(int shaderObj, int count, String[] string, int[] length, int length_offset)
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
glShaderSourceARB
in interface GL2
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
GL_EXT_stencil_clear_tag
glStencilClearTagEXT
in interface GL2
public void dispatch_glStencilClearTagEXT1(int stencilTagBits, int stencilClearTag, long procAddress)
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
GL_EXT_stencil_clear_tag
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
glStencilFunc
in interface GL
public void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
public void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
glStencilFuncSeparate
in interface GL2ES2
public void dispatch_glStencilFuncSeparate1(int face, int func, int ref, int mask, long procAddress)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
glStencilMask
in interface GL
public void dispatch_glStencilMask1(int mask, long procAddress)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
public void glStencilMaskSeparate(int face, int mask)
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
glStencilMaskSeparate
in interface GL2ES2
public void dispatch_glStencilMaskSeparate1(int face, int mask, long procAddress)
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
glStencilOp
in interface GL
public void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_VERSION_2_0
glStencilOpSeparate
in interface GL2ES2
public void dispatch_glStencilOpSeparate1(int face, int sfail, int dpfail, int dppass, long procAddress)
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_VERSION_2_0
public void glStringMarkerGREMEDY(int len, Buffer string)
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string);
GL_GREMEDY_string_marker
glStringMarkerGREMEDY
in interface GL2
public void glSwapAPPLE()
void glSwapAPPLE(void);
GL_APPLE_flush_render
glSwapAPPLE
in interface GL2
public void dispatch_glSwapAPPLE1(long procAddress)
void glSwapAPPLE(void);
GL_APPLE_flush_render
public void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW)
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
glSwizzleEXT
in interface GL2
public void dispatch_glSwizzleEXT1(int res, int in, int outX, int outY, int outZ, int outW, long procAddress)
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
public void glTessellationFactorAMD(float factor)
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD
in interface GL2GL3
public void dispatch_glTessellationFactorAMD1(float factor, long procAddress)
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
public void glTessellationModeAMD(int mode)
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
glTessellationModeAMD
in interface GL2GL3
public void dispatch_glTessellationModeAMD1(int mode, long procAddress)
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
public boolean glTestFenceAPPLE(int fence)
GLboolean glTestFenceAPPLE(GLuint fence);
GL_APPLE_fence
glTestFenceAPPLE
in interface GL2
public boolean dispatch_glTestFenceAPPLE1(int fence, long procAddress)
GLboolean glTestFenceAPPLE(GLuint fence);
GL_APPLE_fence
public boolean glTestFenceNV(int fence)
GLboolean glTestFenceNV(GLuint fence);
GL_NV_fence
glTestFenceNV
in interface GL2
public boolean dispatch_glTestFenceNV1(int fence, long procAddress)
GLboolean glTestFenceNV(GLuint fence);
GL_NV_fence
public boolean glTestObjectAPPLE(int object, int name)
GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
GL_APPLE_fence
glTestObjectAPPLE
in interface GL2
public boolean dispatch_glTestObjectAPPLE1(int object, int name, long procAddress)
GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
GL_APPLE_fence
public void glTexBuffer(int target, int internalformat, int buffer)
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
glTexBuffer
in interface GL2GL3
public void dispatch_glTexBuffer1(int target, int internalformat, int buffer, long procAddress)
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
public void glTexCoord1d(double s)
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
glTexCoord1d
in interface GL2
public void dispatch_glTexCoord1d1(double s, long procAddress)
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
public void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord1dv
in interface GL2
public void glTexCoord1dv(double[] v, int v_offset)
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord1dv
in interface GL2
public void glTexCoord1f(float s)
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
glTexCoord1f
in interface GL2
public void dispatch_glTexCoord1f1(float s, long procAddress)
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
public void glTexCoord1fv(FloatBuffer v)
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord1fv
in interface GL2
public void glTexCoord1fv(float[] v, int v_offset)
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord1fv
in interface GL2
public void glTexCoord1h(short s)
void glTexCoord1hNV(GLhalfNV s);
GL_NV_half_float
glTexCoord1h
in interface GL2
public void dispatch_glTexCoord1h1(short s, long procAddress)
void glTexCoord1hNV(GLhalfNV s);
GL_NV_half_float
public void glTexCoord1hv(ShortBuffer v)
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord1hv
in interface GL2
public void glTexCoord1hv(short[] v, int v_offset)
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord1hv
in interface GL2
public void glTexCoord1i(int s)
void glTexCoord1i(GLint s);
GL_VERSION_1_0
glTexCoord1i
in interface GL2
public void dispatch_glTexCoord1i1(int s, long procAddress)
void glTexCoord1i(GLint s);
GL_VERSION_1_0
public void glTexCoord1iv(IntBuffer v)
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
glTexCoord1iv
in interface GL2
public void glTexCoord1iv(int[] v, int v_offset)
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
glTexCoord1iv
in interface GL2
public void glTexCoord1s(short s)
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
glTexCoord1s
in interface GL2
public void dispatch_glTexCoord1s1(short s, long procAddress)
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
public void glTexCoord1sv(ShortBuffer v)
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord1sv
in interface GL2
public void glTexCoord1sv(short[] v, int v_offset)
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord1sv
in interface GL2
public void glTexCoord2d(double s, double t)
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
glTexCoord2d
in interface GL2
public void dispatch_glTexCoord2d1(double s, double t, long procAddress)
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
public void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord2dv
in interface GL2
public void glTexCoord2dv(double[] v, int v_offset)
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord2dv
in interface GL2
public void glTexCoord2f(float s, float t)
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
glTexCoord2f
in interface GL2
public void dispatch_glTexCoord2f1(float s, float t, long procAddress)
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
public void glTexCoord2fv(FloatBuffer v)
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord2fv
in interface GL2
public void glTexCoord2fv(float[] v, int v_offset)
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord2fv
in interface GL2
public void glTexCoord2h(short s, short t)
void glTexCoord2hNV(GLhalfNV s, GLhalfNV t);
GL_NV_half_float
glTexCoord2h
in interface GL2
public void dispatch_glTexCoord2h1(short s, short t, long procAddress)
void glTexCoord2hNV(GLhalfNV s, GLhalfNV t);
GL_NV_half_float
public void glTexCoord2hv(ShortBuffer v)
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord2hv
in interface GL2
public void glTexCoord2hv(short[] v, int v_offset)
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord2hv
in interface GL2
public void glTexCoord2i(int s, int t)
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
glTexCoord2i
in interface GL2
public void dispatch_glTexCoord2i1(int s, int t, long procAddress)
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
public void glTexCoord2iv(IntBuffer v)
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
glTexCoord2iv
in interface GL2
public void glTexCoord2iv(int[] v, int v_offset)
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
glTexCoord2iv
in interface GL2
public void glTexCoord2s(short s, short t)
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
glTexCoord2s
in interface GL2
public void dispatch_glTexCoord2s1(short s, short t, long procAddress)
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
public void glTexCoord2sv(ShortBuffer v)
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord2sv
in interface GL2
public void glTexCoord2sv(short[] v, int v_offset)
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord2sv
in interface GL2
public void glTexCoord3d(double s, double t, double r)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
glTexCoord3d
in interface GL2
public void dispatch_glTexCoord3d1(double s, double t, double r, long procAddress)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
public void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord3dv
in interface GL2
public void glTexCoord3dv(double[] v, int v_offset)
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord3dv
in interface GL2
public void glTexCoord3f(float s, float t, float r)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
glTexCoord3f
in interface GL2
public void dispatch_glTexCoord3f1(float s, float t, float r, long procAddress)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
public void glTexCoord3fv(FloatBuffer v)
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord3fv
in interface GL2
public void glTexCoord3fv(float[] v, int v_offset)
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord3fv
in interface GL2
public void glTexCoord3h(short s, short t, short r)
void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
glTexCoord3h
in interface GL2
public void dispatch_glTexCoord3h1(short s, short t, short r, long procAddress)
void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
public void glTexCoord3hv(ShortBuffer v)
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord3hv
in interface GL2
public void glTexCoord3hv(short[] v, int v_offset)
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord3hv
in interface GL2
public void glTexCoord3i(int s, int t, int r)
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
glTexCoord3i
in interface GL2
public void dispatch_glTexCoord3i1(int s, int t, int r, long procAddress)
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
public void glTexCoord3iv(IntBuffer v)
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
glTexCoord3iv
in interface GL2
public void glTexCoord3iv(int[] v, int v_offset)
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
glTexCoord3iv
in interface GL2
public void glTexCoord3s(short s, short t, short r)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
glTexCoord3s
in interface GL2
public void dispatch_glTexCoord3s1(short s, short t, short r, long procAddress)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
public void glTexCoord3sv(ShortBuffer v)
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord3sv
in interface GL2
public void glTexCoord3sv(short[] v, int v_offset)
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord3sv
in interface GL2
public void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
glTexCoord4d
in interface GL2
public void dispatch_glTexCoord4d1(double s, double t, double r, double q, long procAddress)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
public void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord4dv
in interface GL2
public void glTexCoord4dv(double[] v, int v_offset)
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord4dv
in interface GL2
public void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
glTexCoord4f
in interface GL2
public void dispatch_glTexCoord4f1(float s, float t, float r, float q, long procAddress)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
public void glTexCoord4fv(FloatBuffer v)
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord4fv
in interface GL2
public void glTexCoord4fv(float[] v, int v_offset)
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord4fv
in interface GL2
public void glTexCoord4h(short s, short t, short r, short q)
void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
glTexCoord4h
in interface GL2
public void dispatch_glTexCoord4h1(short s, short t, short r, short q, long procAddress)
void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
public void glTexCoord4hv(ShortBuffer v)
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord4hv
in interface GL2
public void glTexCoord4hv(short[] v, int v_offset)
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord4hv
in interface GL2
public void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
glTexCoord4i
in interface GL2
public void dispatch_glTexCoord4i1(int s, int t, int r, int q, long procAddress)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
public void glTexCoord4iv(IntBuffer v)
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
glTexCoord4iv
in interface GL2
public void glTexCoord4iv(int[] v, int v_offset)
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
glTexCoord4iv
in interface GL2
public void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
glTexCoord4s
in interface GL2
public void dispatch_glTexCoord4s1(short s, short t, short r, short q, long procAddress)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
public void glTexCoord4sv(ShortBuffer v)
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord4sv
in interface GL2
public void glTexCoord4sv(short[] v, int v_offset)
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord4sv
in interface GL2
public void glTexCoordFormatNV(int size, int type, int stride)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV
in interface GL2GL3
public void dispatch_glTexCoordFormatNV1(int size, int type, int stride, long procAddress)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glTexCoordP1ui(int type, int coords)
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1ui
in interface GL2GL3
public void dispatch_glTexCoordP1ui1(int type, int coords, long procAddress)
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glTexCoordP1uiv(int type, IntBuffer coords)
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1uiv
in interface GL2GL3
public void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1uiv
in interface GL2GL3
public void glTexCoordP2ui(int type, int coords)
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2ui
in interface GL2GL3
public void dispatch_glTexCoordP2ui1(int type, int coords, long procAddress)
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glTexCoordP2uiv(int type, IntBuffer coords)
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2uiv
in interface GL2GL3
public void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2uiv
in interface GL2GL3
public void glTexCoordP3ui(int type, int coords)
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3ui
in interface GL2GL3
public void dispatch_glTexCoordP3ui1(int type, int coords, long procAddress)
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glTexCoordP3uiv(int type, IntBuffer coords)
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3uiv
in interface GL2GL3
public void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3uiv
in interface GL2GL3
public void glTexCoordP4ui(int type, int coords)
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4ui
in interface GL2GL3
public void dispatch_glTexCoordP4ui1(int type, int coords, long procAddress)
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
public void glTexCoordP4uiv(int type, IntBuffer coords)
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4uiv
in interface GL2GL3
public void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4uiv
in interface GL2GL3
public void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexEnvf
in interface GL2ES1
public void dispatch_glTexEnvf1(int target, int pname, float param, long procAddress)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvfv(int target, int pname, float[] params, int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexEnvi
in interface GL2ES1
public void dispatch_glTexEnvi1(int target, int pname, int param, long procAddress)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexEnviv(int target, int pname, int[] params, int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexGend(int coord, int pname, double param)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
glTexGend
in interface GL2
public void dispatch_glTexGend1(int coord, int pname, double param, long procAddress)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
public void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
glTexGendv
in interface GL2
public void glTexGendv(int coord, int pname, double[] params, int params_offset)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
glTexGendv
in interface GL2
public void glTexGenf(int coord, int pname, float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexGenf
in interface GL2ES1
public void dispatch_glTexGenf1(int coord, int pname, float param, long procAddress)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexGenfv
in interface GL2ES1
public void glTexGenfv(int coord, int pname, float[] params, int params_offset)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexGenfv
in interface GL2ES1
public void glTexGeni(int coord, int pname, int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
glTexGeni
in interface GL2ES1
public void dispatch_glTexGeni1(int coord, int pname, int param, long procAddress)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexGeniv
in interface GL2ES1
public void glTexGeniv(int coord, int pname, int[] params, int params_offset)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexGeniv
in interface GL2ES1
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
glTexImage2DMultisample
in interface GL2GL3
public void dispatch_glTexImage2DMultisample1(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations, long procAddress)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexImage3D
in interface GL2ES2
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexImage3D
in interface GL2ES2
public void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
glTexImage3DMultisample
in interface GL2GL3
public void dispatch_glTexImage3DMultisample1(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations, long procAddress)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
public void glTexParameterIiv(int target, int pname, IntBuffer params)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
glTexParameterIiv
in interface GL2GL3
public void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
glTexParameterIiv
in interface GL2GL3
public void glTexParameterIuiv(int target, int pname, IntBuffer params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
glTexParameterIuiv
in interface GL2GL3
public void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
glTexParameterIuiv
in interface GL2GL3
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexParameterf
in interface GL
public void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexParameteri
in interface GL
public void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexRenderbufferNV(int target, int renderbuffer)
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
GL_NV_explicit_multisample
glTexRenderbufferNV
in interface GL2
public void dispatch_glTexRenderbufferNV1(int target, int renderbuffer, long procAddress)
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
GL_NV_explicit_multisample
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexSubImage3D
in interface GL2ES2
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexSubImage3D
in interface GL2ES2
public void glTextureBarrierNV()
void glTextureBarrierNV(void);
GL_NV_texture_barrier
glTextureBarrierNV
in interface GL2
public void dispatch_glTextureBarrierNV1(long procAddress)
void glTextureBarrierNV(void);
GL_NV_texture_barrier
public void glTextureBufferEXT(int texture, int target, int internalformat, int buffer)
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
glTextureBufferEXT
in interface GL2
public void dispatch_glTextureBufferEXT1(int texture, int target, int internalformat, int buffer, long procAddress)
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
public void glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureImage1DEXT
in interface GL2
public void glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureImage2DEXT
in interface GL2
public void glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureImage3DEXT
in interface GL2
public void glTextureLightEXT(int pname)
void glTextureLightEXT(GLenum pname);
GL_EXT_light_texture
glTextureLightEXT
in interface GL2
public void dispatch_glTextureLightEXT1(int pname, long procAddress)
void glTextureLightEXT(GLenum pname);
GL_EXT_light_texture
public void glTextureMaterialEXT(int face, int mode)
void glTextureMaterialEXT(GLenum face, GLenum mode);
GL_EXT_light_texture
glTextureMaterialEXT
in interface GL2
public void dispatch_glTextureMaterialEXT1(int face, int mode, long procAddress)
void glTextureMaterialEXT(GLenum face, GLenum mode);
GL_EXT_light_texture
public void glTextureNormalEXT(int mode)
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
glTextureNormalEXT
in interface GL2
public void dispatch_glTextureNormalEXT1(int mode, long procAddress)
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
public void glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterIivEXT
in interface GL2
public void glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterIivEXT
in interface GL2
public void glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
glTextureParameterIuivEXT
in interface GL2
public void glTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
glTextureParameterIuivEXT
in interface GL2
public void glTextureParameterfEXT(int texture, int target, int pname, float param)
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glTextureParameterfEXT
in interface GL2
public void dispatch_glTextureParameterfEXT1(int texture, int target, int pname, float param, long procAddress)
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glTextureParameterfvEXT
in interface GL2
public void glTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset)
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
glTextureParameterfvEXT
in interface GL2
public void glTextureParameteriEXT(int texture, int target, int pname, int param)
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
glTextureParameteriEXT
in interface GL2
public void dispatch_glTextureParameteriEXT1(int texture, int target, int pname, int param, long procAddress)
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
public void glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterivEXT
in interface GL2
public void glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterivEXT
in interface GL2
public void glTextureRangeAPPLE(int target, int length, Buffer pointer)
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
glTextureRangeAPPLE
in interface GL2
public void glTextureRenderbufferEXT(int texture, int target, int renderbuffer)
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
glTextureRenderbufferEXT
in interface GL2
public void dispatch_glTextureRenderbufferEXT1(int texture, int target, int renderbuffer, long procAddress)
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
public void glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureSubImage1DEXT
in interface GL2
public void glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureSubImage2DEXT
in interface GL2
public void glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureSubImage3DEXT
in interface GL2
public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
glTransformFeedbackVaryings
in interface GL2GL3
public void dispatch_glTransformFeedbackVaryings1(int program, int count, String[] varyings, int bufferMode, long procAddress)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
public void glTranslated(double x, double y, double z)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glTranslated
in interface GL2
public void dispatch_glTranslated1(double x, double y, double z, long procAddress)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glTranslatef
in interface GLMatrixFunc
public void dispatch_glTranslatef1(float x, float y, float z, long procAddress)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glUniform1d(int location, double x)
void glUniform1d(GLint location, GLdouble x);
GL_ARB_gpu_shader_fp64
glUniform1d
in interface GL3
public void dispatch_glUniform1d1(int location, double x, long procAddress)
void glUniform1d(GLint location, GLdouble x);
GL_ARB_gpu_shader_fp64
public void glUniform1dv(int location, int count, DoubleBuffer value)
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform1dv
in interface GL3
public void glUniform1dv(int location, int count, double[] value, int value_offset)
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform1dv
in interface GL3
public void glUniform1f(int location, float v0)
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
glUniform1f
in interface GL2ES2
public void dispatch_glUniform1f1(int location, float v0, long procAddress)
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
public void glUniform1fARB(int location, float v0)
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
glUniform1fARB
in interface GL2
public void dispatch_glUniform1fARB1(int location, float v0, long procAddress)
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
public void glUniform1fv(int location, int count, FloatBuffer value)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fv(int location, int count, float[] value, int value_offset)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fvARB(int location, int count, FloatBuffer value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform1fvARB
in interface GL2
public void glUniform1fvARB(int location, int count, float[] value, int value_offset)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform1fvARB
in interface GL2
public void glUniform1i(int location, int v0)
void glUniform1i(GLint location, GLint v0);
GL_VERSION_2_0
glUniform1i
in interface GL2ES2
public void dispatch_glUniform1i1(int location, int v0, long procAddress)
void glUniform1i(GLint location, GLint v0);
GL_VERSION_2_0
public void glUniform1i64NV(int location, long x)
void glUniform1i64NV(GLint location, GLint64EXT x);
GL_NV_gpu_shader5
glUniform1i64NV
in interface GL3bc
public void dispatch_glUniform1i64NV1(int location, long x, long procAddress)
void glUniform1i64NV(GLint location, GLint64EXT x);
GL_NV_gpu_shader5
public void glUniform1i64vNV(int location, int count, Int64Buffer value)
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform1i64vNV
in interface GL3bc
public void glUniform1i64vNV(int location, int count, long[] value, int value_offset)
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform1i64vNV
in interface GL3bc
public void glUniform1iARB(int location, int v0)
void glUniform1iARB(GLint location, GLint v0);
GL_ARB_shader_objects
glUniform1iARB
in interface GL2
public void dispatch_glUniform1iARB1(int location, int v0, long procAddress)
void glUniform1iARB(GLint location, GLint v0);
GL_ARB_shader_objects
public void glUniform1iv(int location, int count, IntBuffer value)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1iv(int location, int count, int[] value, int value_offset)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1ivARB(int location, int count, IntBuffer value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform1ivARB
in interface GL2
public void glUniform1ivARB(int location, int count, int[] value, int value_offset)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform1ivARB
in interface GL2
public void glUniform1ui(int location, int v0)
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
glUniform1ui
in interface GL2GL3
public void dispatch_glUniform1ui1(int location, int v0, long procAddress)
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
public void glUniform1ui64NV(int location, long x)
void glUniform1ui64NV(GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
glUniform1ui64NV
in interface GL3bc
public void dispatch_glUniform1ui64NV1(int location, long x, long procAddress)
void glUniform1ui64NV(GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
public void glUniform1ui64vNV(int location, int count, Int64Buffer value)
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform1ui64vNV
in interface GL3bc
public void glUniform1ui64vNV(int location, int count, long[] value, int value_offset)
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform1ui64vNV
in interface GL3bc
public void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform1uiv
in interface GL2GL3
public void glUniform1uiv(int location, int count, int[] value, int value_offset)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform1uiv
in interface GL2GL3
public void glUniform2d(int location, double x, double y)
void glUniform2d(GLint location, GLdouble x, GLdouble y);
GL_ARB_gpu_shader_fp64
glUniform2d
in interface GL3
public void dispatch_glUniform2d1(int location, double x, double y, long procAddress)
void glUniform2d(GLint location, GLdouble x, GLdouble y);
GL_ARB_gpu_shader_fp64
public void glUniform2dv(int location, int count, DoubleBuffer value)
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform2dv
in interface GL3
public void glUniform2dv(int location, int count, double[] value, int value_offset)
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform2dv
in interface GL3
public void glUniform2f(int location, float v0, float v1)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
glUniform2f
in interface GL2ES2
public void dispatch_glUniform2f1(int location, float v0, float v1, long procAddress)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
public void glUniform2fARB(int location, float v0, float v1)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
glUniform2fARB
in interface GL2
public void dispatch_glUniform2fARB1(int location, float v0, float v1, long procAddress)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
public void glUniform2fv(int location, int count, FloatBuffer value)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fv(int location, int count, float[] value, int value_offset)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fvARB(int location, int count, FloatBuffer value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform2fvARB
in interface GL2
public void glUniform2fvARB(int location, int count, float[] value, int value_offset)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform2fvARB
in interface GL2
public void glUniform2i(int location, int v0, int v1)
void glUniform2i(GLint location, GLint v0, GLint v1);
GL_VERSION_2_0
glUniform2i
in interface GL2ES2
public void dispatch_glUniform2i1(int location, int v0, int v1, long procAddress)
void glUniform2i(GLint location, GLint v0, GLint v1);
GL_VERSION_2_0
public void glUniform2i64NV(int location, long x, long y)
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
glUniform2i64NV
in interface GL3bc
public void dispatch_glUniform2i64NV1(int location, long x, long y, long procAddress)
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
public void glUniform2i64vNV(int location, int count, Int64Buffer value)
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform2i64vNV
in interface GL3bc
public void glUniform2i64vNV(int location, int count, long[] value, int value_offset)
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform2i64vNV
in interface GL3bc
public void glUniform2iARB(int location, int v0, int v1)
void glUniform2iARB(GLint location, GLint v0, GLint v1);
GL_ARB_shader_objects
glUniform2iARB
in interface GL2
public void dispatch_glUniform2iARB1(int location, int v0, int v1, long procAddress)
void glUniform2iARB(GLint location, GLint v0, GLint v1);
GL_ARB_shader_objects
public void glUniform2iv(int location, int count, IntBuffer value)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2iv(int location, int count, int[] value, int value_offset)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2ivARB(int location, int count, IntBuffer value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform2ivARB
in interface GL2
public void glUniform2ivARB(int location, int count, int[] value, int value_offset)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform2ivARB
in interface GL2
public void glUniform2ui(int location, int v0, int v1)
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
glUniform2ui
in interface GL2GL3
public void dispatch_glUniform2ui1(int location, int v0, int v1, long procAddress)
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
public void glUniform2ui64NV(int location, long x, long y)
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
glUniform2ui64NV
in interface GL3bc
public void dispatch_glUniform2ui64NV1(int location, long x, long y, long procAddress)
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
public void glUniform2ui64vNV(int location, int count, Int64Buffer value)
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform2ui64vNV
in interface GL3bc
public void glUniform2ui64vNV(int location, int count, long[] value, int value_offset)
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform2ui64vNV
in interface GL3bc
public void glUniform2uiv(int location, int count, IntBuffer value)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform2uiv
in interface GL2GL3
public void glUniform2uiv(int location, int count, int[] value, int value_offset)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform2uiv
in interface GL2GL3
public void glUniform3d(int location, double x, double y, double z)
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_gpu_shader_fp64
glUniform3d
in interface GL3
public void dispatch_glUniform3d1(int location, double x, double y, double z, long procAddress)
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_gpu_shader_fp64
public void glUniform3dv(int location, int count, DoubleBuffer value)
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform3dv
in interface GL3
public void glUniform3dv(int location, int count, double[] value, int value_offset)
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform3dv
in interface GL3
public void glUniform3f(int location, float v0, float v1, float v2)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
glUniform3f
in interface GL2ES2
public void dispatch_glUniform3f1(int location, float v0, float v1, float v2, long procAddress)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
public void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
glUniform3fARB
in interface GL2
public void dispatch_glUniform3fARB1(int location, float v0, float v1, float v2, long procAddress)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
public void glUniform3fv(int location, int count, FloatBuffer value)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fv(int location, int count, float[] value, int value_offset)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fvARB(int location, int count, FloatBuffer value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform3fvARB
in interface GL2
public void glUniform3fvARB(int location, int count, float[] value, int value_offset)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform3fvARB
in interface GL2
public void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
glUniform3i
in interface GL2ES2
public void dispatch_glUniform3i1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
public void glUniform3i64NV(int location, long x, long y, long z)
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
glUniform3i64NV
in interface GL3bc
public void dispatch_glUniform3i64NV1(int location, long x, long y, long z, long procAddress)
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
public void glUniform3i64vNV(int location, int count, Int64Buffer value)
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform3i64vNV
in interface GL3bc
public void glUniform3i64vNV(int location, int count, long[] value, int value_offset)
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform3i64vNV
in interface GL3bc
public void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
glUniform3iARB
in interface GL2
public void dispatch_glUniform3iARB1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
public void glUniform3iv(int location, int count, IntBuffer value)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3iv(int location, int count, int[] value, int value_offset)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3ivARB(int location, int count, IntBuffer value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform3ivARB
in interface GL2
public void glUniform3ivARB(int location, int count, int[] value, int value_offset)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform3ivARB
in interface GL2
public void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
glUniform3ui
in interface GL2GL3
public void dispatch_glUniform3ui1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
public void glUniform3ui64NV(int location, long x, long y, long z)
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
glUniform3ui64NV
in interface GL3bc
public void dispatch_glUniform3ui64NV1(int location, long x, long y, long z, long procAddress)
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
public void glUniform3ui64vNV(int location, int count, Int64Buffer value)
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform3ui64vNV
in interface GL3bc
public void glUniform3ui64vNV(int location, int count, long[] value, int value_offset)
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform3ui64vNV
in interface GL3bc
public void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform3uiv
in interface GL2GL3
public void glUniform3uiv(int location, int count, int[] value, int value_offset)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform3uiv
in interface GL2GL3
public void glUniform4d(int location, double x, double y, double z, double w)
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_gpu_shader_fp64
glUniform4d
in interface GL3
public void dispatch_glUniform4d1(int location, double x, double y, double z, double w, long procAddress)
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_gpu_shader_fp64
public void glUniform4dv(int location, int count, DoubleBuffer value)
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform4dv
in interface GL3
public void glUniform4dv(int location, int count, double[] value, int value_offset)
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniform4dv
in interface GL3
public void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
glUniform4f
in interface GL2ES2
public void dispatch_glUniform4f1(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
glUniform4fARB
in interface GL2
public void dispatch_glUniform4fARB1(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
public void glUniform4fv(int location, int count, FloatBuffer value)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fv(int location, int count, float[] value, int value_offset)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fvARB(int location, int count, FloatBuffer value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform4fvARB
in interface GL2
public void glUniform4fvARB(int location, int count, float[] value, int value_offset)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform4fvARB
in interface GL2
public void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
glUniform4i
in interface GL2ES2
public void dispatch_glUniform4i1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
public void glUniform4i64NV(int location, long x, long y, long z, long w)
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
glUniform4i64NV
in interface GL3bc
public void dispatch_glUniform4i64NV1(int location, long x, long y, long z, long w, long procAddress)
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
public void glUniform4i64vNV(int location, int count, Int64Buffer value)
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform4i64vNV
in interface GL3bc
public void glUniform4i64vNV(int location, int count, long[] value, int value_offset)
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
glUniform4i64vNV
in interface GL3bc
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
glUniform4iARB
in interface GL2
public void dispatch_glUniform4iARB1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
public void glUniform4iv(int location, int count, IntBuffer value)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4iv(int location, int count, int[] value, int value_offset)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4ivARB(int location, int count, IntBuffer value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform4ivARB
in interface GL2
public void glUniform4ivARB(int location, int count, int[] value, int value_offset)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform4ivARB
in interface GL2
public void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
glUniform4ui
in interface GL2GL3
public void dispatch_glUniform4ui1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
public void glUniform4ui64NV(int location, long x, long y, long z, long w)
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
glUniform4ui64NV
in interface GL3bc
public void dispatch_glUniform4ui64NV1(int location, long x, long y, long z, long w, long procAddress)
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
public void glUniform4ui64vNV(int location, int count, Int64Buffer value)
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform4ui64vNV
in interface GL3bc
public void glUniform4ui64vNV(int location, int count, long[] value, int value_offset)
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
glUniform4ui64vNV
in interface GL3bc
public void glUniform4uiv(int location, int count, IntBuffer value)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform4uiv
in interface GL2GL3
public void glUniform4uiv(int location, int count, int[] value, int value_offset)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform4uiv
in interface GL2GL3
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
glUniformBlockBinding
in interface GL2GL3
public void dispatch_glUniformBlockBinding1(int program, int uniformBlockIndex, int uniformBlockBinding, long procAddress)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
public void glUniformBufferEXT(int program, int location, int buffer)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
glUniformBufferEXT
in interface GL2
public void dispatch_glUniformBufferEXT1(int program, int location, int buffer, long procAddress)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
public void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix2dv
in interface GL3
public void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix2dv
in interface GL3
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix2fvARB
in interface GL2
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix2fvARB
in interface GL2
public void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv
in interface GL3
public void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv
in interface GL3
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2GL3
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2GL3
public void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv
in interface GL3
public void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv
in interface GL3
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2GL3
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2GL3
public void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix3dv
in interface GL3
public void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix3dv
in interface GL3
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix3fvARB
in interface GL2
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix3fvARB
in interface GL2
public void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv
in interface GL3
public void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv
in interface GL3
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2GL3
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2GL3
public void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv
in interface GL3
public void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv
in interface GL3
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2GL3
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2GL3
public void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix4dv
in interface GL3
public void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix4dv
in interface GL3
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix4fvARB
in interface GL2
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix4fvARB
in interface GL2
public void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv
in interface GL3
public void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv
in interface GL3
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2GL3
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2GL3
public void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv
in interface GL3
public void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv
in interface GL3
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2GL3
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2GL3
public void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
glUniformSubroutinesuiv
in interface GL2GL3
public void glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset)
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
glUniformSubroutinesuiv
in interface GL2GL3
public void glUniformui64NV(int location, long value)
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
glUniformui64NV
in interface GL2GL3
public void dispatch_glUniformui64NV1(int location, long value, long procAddress)
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
public void glUniformui64vNV(int location, int count, Int64Buffer value)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public void glUniformui64vNV(int location, int count, long[] value, int value_offset)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public void glUnlockArraysEXT()
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
glUnlockArraysEXT
in interface GL2
public void dispatch_glUnlockArraysEXT1(long procAddress)
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
public boolean glUnmapBuffer(int target)
GLboolean glUnmapBuffer(GLenum target);
GL_VERSION_1_5
glUnmapBuffer
in interface GL
public boolean dispatch_glUnmapBuffer1(int target, long procAddress)
GLboolean glUnmapBuffer(GLenum target);
GL_VERSION_1_5
public boolean glUnmapNamedBufferEXT(int buffer)
GLboolean glUnmapNamedBufferEXT(GLuint buffer);
GL_EXT_direct_state_access
glUnmapNamedBufferEXT
in interface GL2
public boolean dispatch_glUnmapNamedBufferEXT1(int buffer, long procAddress)
GLboolean glUnmapNamedBufferEXT(GLuint buffer);
GL_EXT_direct_state_access
public void glUseProgram(int program)
void glUseProgram(GLuint program);
GL_VERSION_2_0
glUseProgram
in interface GL2ES2
public void dispatch_glUseProgram1(int program, long procAddress)
void glUseProgram(GLuint program);
GL_VERSION_2_0
public void glUseProgramObjectARB(int programObj)
void glUseProgramObjectARB(GLhandleARB programObj);
GL_ARB_shader_objects
glUseProgramObjectARB
in interface GL2
public void dispatch_glUseProgramObjectARB1(int programObj, long procAddress)
void glUseProgramObjectARB(GLhandleARB programObj);
GL_ARB_shader_objects
public void glUseProgramStages(int pipeline, int stages, int program)
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
glUseProgramStages
in interface GL2GL3
public void dispatch_glUseProgramStages1(int pipeline, int stages, int program, long procAddress)
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
public void glVDPAUFiniNV()
void glVDPAUFiniNV(void);
GL_NV_vdpau_interop
glVDPAUFiniNV
in interface GL2
public void dispatch_glVDPAUFiniNV1(long procAddress)
void glVDPAUFiniNV(void);
GL_NV_vdpau_interop
public void glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, IntBuffer length, IntBuffer values)
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV
in interface GL2
public void glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset)
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV
in interface GL2
public void glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress)
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress);
GL_NV_vdpau_interop
glVDPAUInitNV
in interface GL2
public void glVDPAUIsSurfaceNV(long surface)
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
glVDPAUIsSurfaceNV
in interface GL2
public void dispatch_glVDPAUIsSurfaceNV1(long surface, long procAddress)
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
public void glVDPAUMapSurfacesNV(int numSurfaces, Int64Buffer surfaces)
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
glVDPAUMapSurfacesNV
in interface GL2
public void glVDPAUMapSurfacesNV(int numSurfaces, long[] surfaces, int surfaces_offset)
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
glVDPAUMapSurfacesNV
in interface GL2
public long glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV
in interface GL2
public long glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset)
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV
in interface GL2
public long glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV
in interface GL2
public long glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset)
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV
in interface GL2
public void glVDPAUSurfaceAccessNV(long surface, int access)
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
GL_NV_vdpau_interop
glVDPAUSurfaceAccessNV
in interface GL2
public void dispatch_glVDPAUSurfaceAccessNV1(long surface, int access, long procAddress)
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
GL_NV_vdpau_interop
public void glVDPAUUnmapSurfacesNV(int numSurface, Int64Buffer surfaces)
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
glVDPAUUnmapSurfacesNV
in interface GL2
public void glVDPAUUnmapSurfacesNV(int numSurface, long[] surfaces, int surfaces_offset)
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
glVDPAUUnmapSurfacesNV
in interface GL2
public void glVDPAUUnregisterSurfaceNV(long surface)
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
glVDPAUUnregisterSurfaceNV
in interface GL2
public void dispatch_glVDPAUUnregisterSurfaceNV1(long surface, long procAddress)
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
public void glValidateProgram(int program)
void glValidateProgram(GLuint program);
GL_VERSION_2_0
glValidateProgram
in interface GL2ES2
public void dispatch_glValidateProgram1(int program, long procAddress)
void glValidateProgram(GLuint program);
GL_VERSION_2_0
public void glValidateProgramARB(int programObj)
void glValidateProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
glValidateProgramARB
in interface GL2
public void dispatch_glValidateProgramARB1(int programObj, long procAddress)
void glValidateProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
public void glValidateProgramPipeline(int pipeline)
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
glValidateProgramPipeline
in interface GL2GL3
public void dispatch_glValidateProgramPipeline1(int pipeline, long procAddress)
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
public void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
glVariantPointerEXT
in interface GL2
public void glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
glVariantPointerEXT
in interface GL2
public void glVariantbvEXT(int id, ByteBuffer addr)
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
glVariantbvEXT
in interface GL2
public void glVariantbvEXT(int id, byte[] addr, int addr_offset)
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
glVariantbvEXT
in interface GL2
public void glVariantdvEXT(int id, DoubleBuffer addr)
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
glVariantdvEXT
in interface GL2
public void glVariantdvEXT(int id, double[] addr, int addr_offset)
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
glVariantdvEXT
in interface GL2
public void glVariantfvEXT(int id, FloatBuffer addr)
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
glVariantfvEXT
in interface GL2
public void glVariantfvEXT(int id, float[] addr, int addr_offset)
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
glVariantfvEXT
in interface GL2
public void glVariantivEXT(int id, IntBuffer addr)
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
glVariantivEXT
in interface GL2
public void glVariantivEXT(int id, int[] addr, int addr_offset)
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
glVariantivEXT
in interface GL2
public void glVariantsvEXT(int id, ShortBuffer addr)
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
glVariantsvEXT
in interface GL2
public void glVariantsvEXT(int id, short[] addr, int addr_offset)
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
glVariantsvEXT
in interface GL2
public void glVariantubvEXT(int id, ByteBuffer addr)
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
glVariantubvEXT
in interface GL2
public void glVariantubvEXT(int id, byte[] addr, int addr_offset)
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
glVariantubvEXT
in interface GL2
public void glVariantuivEXT(int id, IntBuffer addr)
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
glVariantuivEXT
in interface GL2
public void glVariantuivEXT(int id, int[] addr, int addr_offset)
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
glVariantuivEXT
in interface GL2
public void glVariantusvEXT(int id, ShortBuffer addr)
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
glVariantusvEXT
in interface GL2
public void glVariantusvEXT(int id, short[] addr, int addr_offset)
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
glVariantusvEXT
in interface GL2
public void glVertex2d(double x, double y)
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
glVertex2d
in interface GL2
public void dispatch_glVertex2d1(double x, double y, long procAddress)
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
public void glVertex2dv(DoubleBuffer v)
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
glVertex2dv
in interface GL2
public void glVertex2dv(double[] v, int v_offset)
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
glVertex2dv
in interface GL2
public void glVertex2f(float x, float y)
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
glVertex2f
in interface GL2
public void dispatch_glVertex2f1(float x, float y, long procAddress)
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
public void glVertex2fv(FloatBuffer v)
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
glVertex2fv
in interface GL2
public void glVertex2fv(float[] v, int v_offset)
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
glVertex2fv
in interface GL2
public void glVertex2h(short x, short y)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
glVertex2h
in interface GL2
public void dispatch_glVertex2h1(short x, short y, long procAddress)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
public void glVertex2hv(ShortBuffer v)
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex2hv
in interface GL2
public void glVertex2hv(short[] v, int v_offset)
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex2hv
in interface GL2
public void glVertex2i(int x, int y)
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
glVertex2i
in interface GL2
public void dispatch_glVertex2i1(int x, int y, long procAddress)
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
public void glVertex2iv(IntBuffer v)
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
glVertex2iv
in interface GL2
public void glVertex2iv(int[] v, int v_offset)
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
glVertex2iv
in interface GL2
public void glVertex2s(short x, short y)
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
glVertex2s
in interface GL2
public void dispatch_glVertex2s1(short x, short y, long procAddress)
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
public void glVertex2sv(ShortBuffer v)
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
glVertex2sv
in interface GL2
public void glVertex2sv(short[] v, int v_offset)
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
glVertex2sv
in interface GL2
public void glVertex3d(double x, double y, double z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glVertex3d
in interface GL2
public void dispatch_glVertex3d1(double x, double y, double z, long procAddress)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glVertex3dv(DoubleBuffer v)
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
glVertex3dv
in interface GL2
public void glVertex3dv(double[] v, int v_offset)
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
glVertex3dv
in interface GL2
public void glVertex3f(float x, float y, float z)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glVertex3f
in interface GL2
public void dispatch_glVertex3f1(float x, float y, float z, long procAddress)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glVertex3fv(FloatBuffer v)
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
glVertex3fv
in interface GL2
public void glVertex3fv(float[] v, int v_offset)
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
glVertex3fv
in interface GL2
public void glVertex3h(short x, short y, short z)
void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
glVertex3h
in interface GL2
public void dispatch_glVertex3h1(short x, short y, short z, long procAddress)
void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
public void glVertex3hv(ShortBuffer v)
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex3hv
in interface GL2
public void glVertex3hv(short[] v, int v_offset)
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex3hv
in interface GL2
public void glVertex3i(int x, int y, int z)
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
glVertex3i
in interface GL2
public void dispatch_glVertex3i1(int x, int y, int z, long procAddress)
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
public void glVertex3iv(IntBuffer v)
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
glVertex3iv
in interface GL2
public void glVertex3iv(int[] v, int v_offset)
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
glVertex3iv
in interface GL2
public void glVertex3s(short x, short y, short z)
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
glVertex3s
in interface GL2
public void dispatch_glVertex3s1(short x, short y, short z, long procAddress)
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
public void glVertex3sv(ShortBuffer v)
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
glVertex3sv
in interface GL2
public void glVertex3sv(short[] v, int v_offset)
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
glVertex3sv
in interface GL2
public void glVertex4d(double x, double y, double z, double w)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
glVertex4d
in interface GL2
public void dispatch_glVertex4d1(double x, double y, double z, double w, long procAddress)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
public void glVertex4dv(DoubleBuffer v)
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
glVertex4dv
in interface GL2
public void glVertex4dv(double[] v, int v_offset)
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
glVertex4dv
in interface GL2
public void glVertex4f(float x, float y, float z, float w)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
glVertex4f
in interface GL2
public void dispatch_glVertex4f1(float x, float y, float z, float w, long procAddress)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
public void glVertex4fv(FloatBuffer v)
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
glVertex4fv
in interface GL2
public void glVertex4fv(float[] v, int v_offset)
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
glVertex4fv
in interface GL2
public void glVertex4h(short x, short y, short z, short w)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
glVertex4h
in interface GL2
public void dispatch_glVertex4h1(short x, short y, short z, short w, long procAddress)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
public void glVertex4hv(ShortBuffer v)
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex4hv
in interface GL2
public void glVertex4hv(short[] v, int v_offset)
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex4hv
in interface GL2
public void glVertex4i(int x, int y, int z, int w)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
glVertex4i
in interface GL2
public void dispatch_glVertex4i1(int x, int y, int z, int w, long procAddress)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
public void glVertex4iv(IntBuffer v)
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
glVertex4iv
in interface GL2
public void glVertex4iv(int[] v, int v_offset)
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
glVertex4iv
in interface GL2
public void glVertex4s(short x, short y, short z, short w)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
glVertex4s
in interface GL2
public void dispatch_glVertex4s1(short x, short y, short z, short w, long procAddress)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
public void glVertex4sv(ShortBuffer v)
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
glVertex4sv
in interface GL2
public void glVertex4sv(short[] v, int v_offset)
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
glVertex4sv
in interface GL2
public void glVertexArrayParameteriAPPLE(int pname, int param)
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
GL_APPLE_vertex_array_range
glVertexArrayParameteriAPPLE
in interface GL2
public void dispatch_glVertexArrayParameteriAPPLE1(int pname, int param, long procAddress)
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
GL_APPLE_vertex_array_range
public void glVertexArrayRangeAPPLE(int length, Buffer pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
glVertexArrayRangeAPPLE
in interface GL2
public void glVertexArrayRangeNV(int length, Buffer pointer)
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
glVertexArrayRangeNV
in interface GL2
pointer
- a direct Buffer
public void glVertexAttrib1d(int index, double x)
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
glVertexAttrib1d
in interface GL2GL3
public void dispatch_glVertexAttrib1d1(int index, double x, long procAddress)
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
public void glVertexAttrib1dARB(int index, double x)
void glVertexAttrib1dARB(GLuint index, GLdouble x);
GL_ARB_vertex_program
glVertexAttrib1dARB
in interface GL2
public void dispatch_glVertexAttrib1dARB1(int index, double x, long procAddress)
void glVertexAttrib1dARB(GLuint index, GLdouble x);
GL_ARB_vertex_program
public void glVertexAttrib1dv(int index, DoubleBuffer v)
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glVertexAttrib1dv(int index, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glVertexAttrib1dvARB(int index, DoubleBuffer v)
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib1dvARB
in interface GL2
public void glVertexAttrib1dvARB(int index, double[] v, int v_offset)
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib1dvARB
in interface GL2
public void glVertexAttrib1f(int index, float x)
void glVertexAttrib1f(GLuint index, GLfloat x);
GL_VERSION_2_0
glVertexAttrib1f
in interface GL2ES2
public void dispatch_glVertexAttrib1f1(int index, float x, long procAddress)
void glVertexAttrib1f(GLuint index, GLfloat x);
GL_VERSION_2_0
public void glVertexAttrib1fARB(int index, float x)
void glVertexAttrib1fARB(GLuint index, GLfloat x);
GL_ARB_vertex_program
glVertexAttrib1fARB
in interface GL2
public void dispatch_glVertexAttrib1fARB1(int index, float x, long procAddress)
void glVertexAttrib1fARB(GLuint index, GLfloat x);
GL_ARB_vertex_program
public void glVertexAttrib1fv(int index, FloatBuffer v)
void glVertexAttrib1fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fv(int index, float[] v, int v_offset)
void glVertexAttrib1fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fvARB(int index, FloatBuffer v)
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib1fvARB
in interface GL2
public void glVertexAttrib1fvARB(int index, float[] v, int v_offset)
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib1fvARB
in interface GL2
public void glVertexAttrib1h(int index, short x)
void glVertexAttrib1hNV(GLuint index, GLhalfNV x);
GL_NV_half_float
glVertexAttrib1h
in interface GL2
public void dispatch_glVertexAttrib1h1(int index, short x, long procAddress)
void glVertexAttrib1hNV(GLuint index, GLhalfNV x);
GL_NV_half_float
public void glVertexAttrib1hv(int index, ShortBuffer v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib1hv
in interface GL2
public void glVertexAttrib1hv(int index, short[] v, int v_offset)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib1hv
in interface GL2
public void glVertexAttrib1s(int index, short x)
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
glVertexAttrib1s
in interface GL2GL3
public void dispatch_glVertexAttrib1s1(int index, short x, long procAddress)
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
public void glVertexAttrib1sARB(int index, short x)
void glVertexAttrib1sARB(GLuint index, GLshort x);
GL_ARB_vertex_program
glVertexAttrib1sARB
in interface GL2
public void dispatch_glVertexAttrib1sARB1(int index, short x, long procAddress)
void glVertexAttrib1sARB(GLuint index, GLshort x);
GL_ARB_vertex_program
public void glVertexAttrib1sv(int index, ShortBuffer v)
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glVertexAttrib1sv(int index, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glVertexAttrib1svARB(int index, ShortBuffer v)
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib1svARB
in interface GL2
public void glVertexAttrib1svARB(int index, short[] v, int v_offset)
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib1svARB
in interface GL2
public void glVertexAttrib2d(int index, double x, double y)
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
glVertexAttrib2d
in interface GL2GL3
public void dispatch_glVertexAttrib2d1(int index, double x, double y, long procAddress)
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
public void glVertexAttrib2dARB(int index, double x, double y)
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_program
glVertexAttrib2dARB
in interface GL2
public void dispatch_glVertexAttrib2dARB1(int index, double x, double y, long procAddress)
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_program
public void glVertexAttrib2dv(int index, DoubleBuffer v)
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glVertexAttrib2dv(int index, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glVertexAttrib2dvARB(int index, DoubleBuffer v)
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib2dvARB
in interface GL2
public void glVertexAttrib2dvARB(int index, double[] v, int v_offset)
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib2dvARB
in interface GL2
public void glVertexAttrib2f(int index, float x, float y)
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
GL_VERSION_2_0
glVertexAttrib2f
in interface GL2ES2
public void dispatch_glVertexAttrib2f1(int index, float x, float y, long procAddress)
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
GL_VERSION_2_0
public void glVertexAttrib2fARB(int index, float x, float y)
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
GL_ARB_vertex_program
glVertexAttrib2fARB
in interface GL2
public void dispatch_glVertexAttrib2fARB1(int index, float x, float y, long procAddress)
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
GL_ARB_vertex_program
public void glVertexAttrib2fv(int index, FloatBuffer v)
void glVertexAttrib2fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fv(int index, float[] v, int v_offset)
void glVertexAttrib2fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fvARB(int index, FloatBuffer v)
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib2fvARB
in interface GL2
public void glVertexAttrib2fvARB(int index, float[] v, int v_offset)
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib2fvARB
in interface GL2
public void glVertexAttrib2h(int index, short x, short y)
void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
GL_NV_half_float
glVertexAttrib2h
in interface GL2
public void dispatch_glVertexAttrib2h1(int index, short x, short y, long procAddress)
void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
GL_NV_half_float
public void glVertexAttrib2hv(int index, ShortBuffer v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib2hv
in interface GL2
public void glVertexAttrib2hv(int index, short[] v, int v_offset)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib2hv
in interface GL2
public void glVertexAttrib2s(int index, short x, short y)
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
glVertexAttrib2s
in interface GL2GL3
public void dispatch_glVertexAttrib2s1(int index, short x, short y, long procAddress)
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
public void glVertexAttrib2sARB(int index, short x, short y)
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
GL_ARB_vertex_program
glVertexAttrib2sARB
in interface GL2
public void dispatch_glVertexAttrib2sARB1(int index, short x, short y, long procAddress)
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
GL_ARB_vertex_program
public void glVertexAttrib2sv(int index, ShortBuffer v)
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glVertexAttrib2sv(int index, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glVertexAttrib2svARB(int index, ShortBuffer v)
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib2svARB
in interface GL2
public void glVertexAttrib2svARB(int index, short[] v, int v_offset)
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib2svARB
in interface GL2
public void glVertexAttrib3d(int index, double x, double y, double z)
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
glVertexAttrib3d
in interface GL2GL3
public void dispatch_glVertexAttrib3d1(int index, double x, double y, double z, long procAddress)
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
public void glVertexAttrib3dARB(int index, double x, double y, double z)
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_program
glVertexAttrib3dARB
in interface GL2
public void dispatch_glVertexAttrib3dARB1(int index, double x, double y, double z, long procAddress)
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_program
public void glVertexAttrib3dv(int index, DoubleBuffer v)
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public void glVertexAttrib3dv(int index, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public void glVertexAttrib3dvARB(int index, DoubleBuffer v)
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib3dvARB
in interface GL2
public void glVertexAttrib3dvARB(int index, double[] v, int v_offset)
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib3dvARB
in interface GL2
public void glVertexAttrib3f(int index, float x, float y, float z)
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
glVertexAttrib3f
in interface GL2ES2
public void dispatch_glVertexAttrib3f1(int index, float x, float y, float z, long procAddress)
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
public void glVertexAttrib3fARB(int index, float x, float y, float z)
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_ARB_vertex_program
glVertexAttrib3fARB
in interface GL2
public void dispatch_glVertexAttrib3fARB1(int index, float x, float y, float z, long procAddress)
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_ARB_vertex_program
public void glVertexAttrib3fv(int index, FloatBuffer v)
void glVertexAttrib3fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fv(int index, float[] v, int v_offset)
void glVertexAttrib3fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fvARB(int index, FloatBuffer v)
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib3fvARB
in interface GL2
public void glVertexAttrib3fvARB(int index, float[] v, int v_offset)
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib3fvARB
in interface GL2
public void glVertexAttrib3h(int index, short x, short y, short z)
void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
glVertexAttrib3h
in interface GL2
public void dispatch_glVertexAttrib3h1(int index, short x, short y, short z, long procAddress)
void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
public void glVertexAttrib3hv(int index, ShortBuffer v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib3hv
in interface GL2
public void glVertexAttrib3hv(int index, short[] v, int v_offset)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib3hv
in interface GL2
public void glVertexAttrib3s(int index, short x, short y, short z)
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
glVertexAttrib3s
in interface GL2GL3
public void dispatch_glVertexAttrib3s1(int index, short x, short y, short z, long procAddress)
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
public void glVertexAttrib3sARB(int index, short x, short y, short z)
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
GL_ARB_vertex_program
glVertexAttrib3sARB
in interface GL2
public void dispatch_glVertexAttrib3sARB1(int index, short x, short y, short z, long procAddress)
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
GL_ARB_vertex_program
public void glVertexAttrib3sv(int index, ShortBuffer v)
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glVertexAttrib3sv(int index, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glVertexAttrib3svARB(int index, ShortBuffer v)
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib3svARB
in interface GL2
public void glVertexAttrib3svARB(int index, short[] v, int v_offset)
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib3svARB
in interface GL2
public void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glVertexAttrib4NbvARB(int index, ByteBuffer v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4NbvARB
in interface GL2
public void glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4NbvARB
in interface GL2
public void glVertexAttrib4Niv(int index, IntBuffer v)
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glVertexAttrib4Niv(int index, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glVertexAttrib4NivARB(int index, IntBuffer v)
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4NivARB
in interface GL2
public void glVertexAttrib4NivARB(int index, int[] v, int v_offset)
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4NivARB
in interface GL2
public void glVertexAttrib4Nsv(int index, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glVertexAttrib4Nsv(int index, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glVertexAttrib4NsvARB(int index, ShortBuffer v)
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4NsvARB
in interface GL2
public void glVertexAttrib4NsvARB(int index, short[] v, int v_offset)
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4NsvARB
in interface GL2
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
glVertexAttrib4Nub
in interface GL2GL3
public void dispatch_glVertexAttrib4Nub1(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
glVertexAttrib4NubARB
in interface GL2
public void dispatch_glVertexAttrib4NubARB1(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
public void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glVertexAttrib4NubvARB(int index, ByteBuffer v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4NubvARB
in interface GL2
public void glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4NubvARB
in interface GL2
public void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glVertexAttrib4NuivARB(int index, IntBuffer v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4NuivARB
in interface GL2
public void glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4NuivARB
in interface GL2
public void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glVertexAttrib4NusvARB(int index, ShortBuffer v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4NusvARB
in interface GL2
public void glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4NusvARB
in interface GL2
public void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glVertexAttrib4bvARB(int index, ByteBuffer v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4bvARB
in interface GL2
public void glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4bvARB
in interface GL2
public void glVertexAttrib4d(int index, double x, double y, double z, double w)
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
glVertexAttrib4d
in interface GL2GL3
public void dispatch_glVertexAttrib4d1(int index, double x, double y, double z, double w, long procAddress)
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
public void glVertexAttrib4dARB(int index, double x, double y, double z, double w)
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
glVertexAttrib4dARB
in interface GL2
public void dispatch_glVertexAttrib4dARB1(int index, double x, double y, double z, double w, long procAddress)
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
public void glVertexAttrib4dv(int index, DoubleBuffer v)
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public void glVertexAttrib4dv(int index, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public void glVertexAttrib4dvARB(int index, DoubleBuffer v)
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib4dvARB
in interface GL2
public void glVertexAttrib4dvARB(int index, double[] v, int v_offset)
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib4dvARB
in interface GL2
public void glVertexAttrib4f(int index, float x, float y, float z, float w)
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
glVertexAttrib4f
in interface GL2ES2
public void dispatch_glVertexAttrib4f1(int index, float x, float y, float z, float w, long procAddress)
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
public void glVertexAttrib4fARB(int index, float x, float y, float z, float w)
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
glVertexAttrib4fARB
in interface GL2
public void dispatch_glVertexAttrib4fARB1(int index, float x, float y, float z, float w, long procAddress)
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
public void glVertexAttrib4fv(int index, FloatBuffer v)
void glVertexAttrib4fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fv(int index, float[] v, int v_offset)
void glVertexAttrib4fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fvARB(int index, FloatBuffer v)
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib4fvARB
in interface GL2
public void glVertexAttrib4fvARB(int index, float[] v, int v_offset)
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib4fvARB
in interface GL2
public void glVertexAttrib4h(int index, short x, short y, short z, short w)
void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
glVertexAttrib4h
in interface GL2
public void dispatch_glVertexAttrib4h1(int index, short x, short y, short z, short w, long procAddress)
void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
public void glVertexAttrib4hv(int index, ShortBuffer v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib4hv
in interface GL2
public void glVertexAttrib4hv(int index, short[] v, int v_offset)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib4hv
in interface GL2
public void glVertexAttrib4iv(int index, IntBuffer v)
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glVertexAttrib4iv(int index, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glVertexAttrib4ivARB(int index, IntBuffer v)
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4ivARB
in interface GL2
public void glVertexAttrib4ivARB(int index, int[] v, int v_offset)
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4ivARB
in interface GL2
public void glVertexAttrib4s(int index, short x, short y, short z, short w)
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
glVertexAttrib4s
in interface GL2GL3
public void dispatch_glVertexAttrib4s1(int index, short x, short y, short z, short w, long procAddress)
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
public void glVertexAttrib4sARB(int index, short x, short y, short z, short w)
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_ARB_vertex_program
glVertexAttrib4sARB
in interface GL2
public void dispatch_glVertexAttrib4sARB1(int index, short x, short y, short z, short w, long procAddress)
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_ARB_vertex_program
public void glVertexAttrib4sv(int index, ShortBuffer v)
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glVertexAttrib4sv(int index, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glVertexAttrib4svARB(int index, ShortBuffer v)
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4svARB
in interface GL2
public void glVertexAttrib4svARB(int index, short[] v, int v_offset)
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4svARB
in interface GL2
public void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glVertexAttrib4ubvARB(int index, ByteBuffer v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4ubvARB
in interface GL2
public void glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4ubvARB
in interface GL2
public void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glVertexAttrib4uivARB(int index, IntBuffer v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4uivARB
in interface GL2
public void glVertexAttrib4uivARB(int index, int[] v, int v_offset)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4uivARB
in interface GL2
public void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glVertexAttrib4usvARB(int index, ShortBuffer v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4usvARB
in interface GL2
public void glVertexAttrib4usvARB(int index, short[] v, int v_offset)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4usvARB
in interface GL2
public void glVertexAttribDivisor(int index, int divisor)
void glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_VERSION_3_3
glVertexAttribDivisor
in interface GL3
public void dispatch_glVertexAttribDivisor1(int index, int divisor, long procAddress)
void glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_VERSION_3_3
public void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV
in interface GL2GL3
public void dispatch_glVertexAttribFormatNV1(int index, int size, int type, boolean normalized, int stride, long procAddress)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glVertexAttribI1i(int index, int x)
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
glVertexAttribI1i
in interface GL2GL3
public void dispatch_glVertexAttribI1i1(int index, int x, long procAddress)
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
public void glVertexAttribI1iEXT(int index, int x)
void glVertexAttribI1iEXT(GLuint index, GLint x);
GL_NV_vertex_program4
glVertexAttribI1iEXT
in interface GL2
public void dispatch_glVertexAttribI1iEXT1(int index, int x, long procAddress)
void glVertexAttribI1iEXT(GLuint index, GLint x);
GL_NV_vertex_program4
public void glVertexAttribI1iv(int index, IntBuffer v)
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI1iv
in interface GL2GL3
public void glVertexAttribI1iv(int index, int[] v, int v_offset)
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI1iv
in interface GL2GL3
public void glVertexAttribI1ivEXT(int index, IntBuffer v)
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI1ivEXT
in interface GL2
public void glVertexAttribI1ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI1ivEXT
in interface GL2
public void glVertexAttribI1ui(int index, int x)
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
glVertexAttribI1ui
in interface GL2GL3
public void dispatch_glVertexAttribI1ui1(int index, int x, long procAddress)
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
public void glVertexAttribI1uiEXT(int index, int x)
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
GL_NV_vertex_program4
glVertexAttribI1uiEXT
in interface GL2
public void dispatch_glVertexAttribI1uiEXT1(int index, int x, long procAddress)
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
GL_NV_vertex_program4
public void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI1uiv
in interface GL2GL3
public void glVertexAttribI1uiv(int index, int[] v, int v_offset)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI1uiv
in interface GL2GL3
public void glVertexAttribI1uivEXT(int index, IntBuffer v)
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI1uivEXT
in interface GL2
public void glVertexAttribI1uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI1uivEXT
in interface GL2
public void glVertexAttribI2i(int index, int x, int y)
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
glVertexAttribI2i
in interface GL2GL3
public void dispatch_glVertexAttribI2i1(int index, int x, int y, long procAddress)
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
public void glVertexAttribI2iEXT(int index, int x, int y)
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
GL_NV_vertex_program4
glVertexAttribI2iEXT
in interface GL2
public void dispatch_glVertexAttribI2iEXT1(int index, int x, int y, long procAddress)
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
GL_NV_vertex_program4
public void glVertexAttribI2iv(int index, IntBuffer v)
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI2iv
in interface GL2GL3
public void glVertexAttribI2iv(int index, int[] v, int v_offset)
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI2iv
in interface GL2GL3
public void glVertexAttribI2ivEXT(int index, IntBuffer v)
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI2ivEXT
in interface GL2
public void glVertexAttribI2ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI2ivEXT
in interface GL2
public void glVertexAttribI2ui(int index, int x, int y)
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
glVertexAttribI2ui
in interface GL2GL3
public void dispatch_glVertexAttribI2ui1(int index, int x, int y, long procAddress)
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
public void glVertexAttribI2uiEXT(int index, int x, int y)
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
GL_NV_vertex_program4
glVertexAttribI2uiEXT
in interface GL2
public void dispatch_glVertexAttribI2uiEXT1(int index, int x, int y, long procAddress)
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
GL_NV_vertex_program4
public void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI2uiv
in interface GL2GL3
public void glVertexAttribI2uiv(int index, int[] v, int v_offset)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI2uiv
in interface GL2GL3
public void glVertexAttribI2uivEXT(int index, IntBuffer v)
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI2uivEXT
in interface GL2
public void glVertexAttribI2uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI2uivEXT
in interface GL2
public void glVertexAttribI3i(int index, int x, int y, int z)
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
glVertexAttribI3i
in interface GL2GL3
public void dispatch_glVertexAttribI3i1(int index, int x, int y, int z, long procAddress)
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
public void glVertexAttribI3iEXT(int index, int x, int y, int z)
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
GL_NV_vertex_program4
glVertexAttribI3iEXT
in interface GL2
public void dispatch_glVertexAttribI3iEXT1(int index, int x, int y, int z, long procAddress)
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
GL_NV_vertex_program4
public void glVertexAttribI3iv(int index, IntBuffer v)
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI3iv
in interface GL2GL3
public void glVertexAttribI3iv(int index, int[] v, int v_offset)
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI3iv
in interface GL2GL3
public void glVertexAttribI3ivEXT(int index, IntBuffer v)
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI3ivEXT
in interface GL2
public void glVertexAttribI3ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI3ivEXT
in interface GL2
public void glVertexAttribI3ui(int index, int x, int y, int z)
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
glVertexAttribI3ui
in interface GL2GL3
public void dispatch_glVertexAttribI3ui1(int index, int x, int y, int z, long procAddress)
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
public void glVertexAttribI3uiEXT(int index, int x, int y, int z)
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
GL_NV_vertex_program4
glVertexAttribI3uiEXT
in interface GL2
public void dispatch_glVertexAttribI3uiEXT1(int index, int x, int y, int z, long procAddress)
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
GL_NV_vertex_program4
public void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI3uiv
in interface GL2GL3
public void glVertexAttribI3uiv(int index, int[] v, int v_offset)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI3uiv
in interface GL2GL3
public void glVertexAttribI3uivEXT(int index, IntBuffer v)
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI3uivEXT
in interface GL2
public void glVertexAttribI3uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI3uivEXT
in interface GL2
public void glVertexAttribI4bv(int index, ByteBuffer v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
glVertexAttribI4bv
in interface GL2GL3
public void glVertexAttribI4bv(int index, byte[] v, int v_offset)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
glVertexAttribI4bv
in interface GL2GL3
public void glVertexAttribI4bvEXT(int index, ByteBuffer v)
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
glVertexAttribI4bvEXT
in interface GL2
public void glVertexAttribI4bvEXT(int index, byte[] v, int v_offset)
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
glVertexAttribI4bvEXT
in interface GL2
public void glVertexAttribI4i(int index, int x, int y, int z, int w)
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
glVertexAttribI4i
in interface GL2GL3
public void dispatch_glVertexAttribI4i1(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w)
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_vertex_program4
glVertexAttribI4iEXT
in interface GL2
public void dispatch_glVertexAttribI4iEXT1(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_vertex_program4
public void glVertexAttribI4iv(int index, IntBuffer v)
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2GL3
public void glVertexAttribI4iv(int index, int[] v, int v_offset)
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2GL3
public void glVertexAttribI4ivEXT(int index, IntBuffer v)
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI4ivEXT
in interface GL2
public void glVertexAttribI4ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
glVertexAttribI4ivEXT
in interface GL2
public void glVertexAttribI4sv(int index, ShortBuffer v)
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
glVertexAttribI4sv
in interface GL2GL3
public void glVertexAttribI4sv(int index, short[] v, int v_offset)
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
glVertexAttribI4sv
in interface GL2GL3
public void glVertexAttribI4svEXT(int index, ShortBuffer v)
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
glVertexAttribI4svEXT
in interface GL2
public void glVertexAttribI4svEXT(int index, short[] v, int v_offset)
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
glVertexAttribI4svEXT
in interface GL2
public void glVertexAttribI4ubv(int index, ByteBuffer v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
glVertexAttribI4ubv
in interface GL2GL3
public void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
glVertexAttribI4ubv
in interface GL2GL3
public void glVertexAttribI4ubvEXT(int index, ByteBuffer v)
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
glVertexAttribI4ubvEXT
in interface GL2
public void glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset)
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
glVertexAttribI4ubvEXT
in interface GL2
public void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
glVertexAttribI4ui
in interface GL2GL3
public void dispatch_glVertexAttribI4ui1(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_vertex_program4
glVertexAttribI4uiEXT
in interface GL2
public void dispatch_glVertexAttribI4uiEXT1(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_vertex_program4
public void glVertexAttribI4uiv(int index, IntBuffer v)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2GL3
public void glVertexAttribI4uiv(int index, int[] v, int v_offset)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2GL3
public void glVertexAttribI4uivEXT(int index, IntBuffer v)
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI4uivEXT
in interface GL2
public void glVertexAttribI4uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
glVertexAttribI4uivEXT
in interface GL2
public void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
glVertexAttribI4usv
in interface GL2GL3
public void glVertexAttribI4usv(int index, short[] v, int v_offset)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
glVertexAttribI4usv
in interface GL2GL3
public void glVertexAttribI4usvEXT(int index, ShortBuffer v)
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
glVertexAttribI4usvEXT
in interface GL2
public void glVertexAttribI4usvEXT(int index, short[] v, int v_offset)
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
glVertexAttribI4usvEXT
in interface GL2
public void glVertexAttribIFormatNV(int index, int size, int type, int stride)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV
in interface GL2GL3
public void dispatch_glVertexAttribIFormatNV1(int index, int size, int type, int stride, long procAddress)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
glVertexAttribIPointer
in interface GL2GL3
public void glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_NV_vertex_program4
glVertexAttribIPointerEXT
in interface GL2
public void glVertexAttribL1d(int index, double x)
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
glVertexAttribL1d
in interface GL2GL3
public void dispatch_glVertexAttribL1d1(int index, double x, long procAddress)
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
public void glVertexAttribL1dv(int index, DoubleBuffer v)
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv
in interface GL2GL3
public void glVertexAttribL1dv(int index, double[] v, int v_offset)
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv
in interface GL2GL3
public void glVertexAttribL1i64NV(int index, long x)
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64NV
in interface GL2
public void dispatch_glVertexAttribL1i64NV1(int index, long x, long procAddress)
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL1i64vNV(int index, Int64Buffer v)
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV
in interface GL2
public void glVertexAttribL1i64vNV(int index, long[] v, int v_offset)
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV
in interface GL2
public void glVertexAttribL1ui64NV(int index, long x)
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64NV
in interface GL2
public void dispatch_glVertexAttribL1ui64NV1(int index, long x, long procAddress)
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL1ui64vNV(int index, Int64Buffer v)
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV
in interface GL2
public void glVertexAttribL1ui64vNV(int index, long[] v, int v_offset)
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV
in interface GL2
public void glVertexAttribL2d(int index, double x, double y)
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
glVertexAttribL2d
in interface GL2GL3
public void dispatch_glVertexAttribL2d1(int index, double x, double y, long procAddress)
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
public void glVertexAttribL2dv(int index, DoubleBuffer v)
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv
in interface GL2GL3
public void glVertexAttribL2dv(int index, double[] v, int v_offset)
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv
in interface GL2GL3
public void glVertexAttribL2i64NV(int index, long x, long y)
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64NV
in interface GL2
public void dispatch_glVertexAttribL2i64NV1(int index, long x, long y, long procAddress)
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL2i64vNV(int index, Int64Buffer v)
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV
in interface GL2
public void glVertexAttribL2i64vNV(int index, long[] v, int v_offset)
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV
in interface GL2
public void glVertexAttribL2ui64NV(int index, long x, long y)
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64NV
in interface GL2
public void dispatch_glVertexAttribL2ui64NV1(int index, long x, long y, long procAddress)
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL2ui64vNV(int index, Int64Buffer v)
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV
in interface GL2
public void glVertexAttribL2ui64vNV(int index, long[] v, int v_offset)
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV
in interface GL2
public void glVertexAttribL3d(int index, double x, double y, double z)
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
glVertexAttribL3d
in interface GL2GL3
public void dispatch_glVertexAttribL3d1(int index, double x, double y, double z, long procAddress)
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
public void glVertexAttribL3dv(int index, DoubleBuffer v)
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv
in interface GL2GL3
public void glVertexAttribL3dv(int index, double[] v, int v_offset)
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv
in interface GL2GL3
public void glVertexAttribL3i64NV(int index, long x, long y, long z)
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64NV
in interface GL2
public void dispatch_glVertexAttribL3i64NV1(int index, long x, long y, long z, long procAddress)
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL3i64vNV(int index, Int64Buffer v)
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV
in interface GL2
public void glVertexAttribL3i64vNV(int index, long[] v, int v_offset)
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV
in interface GL2
public void glVertexAttribL3ui64NV(int index, long x, long y, long z)
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64NV
in interface GL2
public void dispatch_glVertexAttribL3ui64NV1(int index, long x, long y, long z, long procAddress)
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL3ui64vNV(int index, Int64Buffer v)
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV
in interface GL2
public void glVertexAttribL3ui64vNV(int index, long[] v, int v_offset)
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV
in interface GL2
public void glVertexAttribL4d(int index, double x, double y, double z, double w)
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
glVertexAttribL4d
in interface GL2GL3
public void dispatch_glVertexAttribL4d1(int index, double x, double y, double z, double w, long procAddress)
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
public void glVertexAttribL4dv(int index, DoubleBuffer v)
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv
in interface GL2GL3
public void glVertexAttribL4dv(int index, double[] v, int v_offset)
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv
in interface GL2GL3
public void glVertexAttribL4i64NV(int index, long x, long y, long z, long w)
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64NV
in interface GL2
public void dispatch_glVertexAttribL4i64NV1(int index, long x, long y, long z, long w, long procAddress)
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL4i64vNV(int index, Int64Buffer v)
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV
in interface GL2
public void glVertexAttribL4i64vNV(int index, long[] v, int v_offset)
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV
in interface GL2
public void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w)
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64NV
in interface GL2
public void dispatch_glVertexAttribL4ui64NV1(int index, long x, long y, long z, long w, long procAddress)
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribL4ui64vNV(int index, Int64Buffer v)
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV
in interface GL2
public void glVertexAttribL4ui64vNV(int index, long[] v, int v_offset)
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV
in interface GL2
public void glVertexAttribLFormatNV(int index, int size, int type, int stride)
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_attrib_integer_64bit
glVertexAttribLFormatNV
in interface GL2
public void dispatch_glVertexAttribLFormatNV1(int index, int size, int type, int stride, long procAddress)
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_attrib_integer_64bit
public void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer
in interface GL2GL3
public void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1ui
in interface GL2GL3
public void dispatch_glVertexAttribP1ui1(int index, int type, boolean normalized, int value, long procAddress)
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1uiv
in interface GL2GL3
public void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1uiv
in interface GL2GL3
public void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2ui
in interface GL2GL3
public void dispatch_glVertexAttribP2ui1(int index, int type, boolean normalized, int value, long procAddress)
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2uiv
in interface GL2GL3
public void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2uiv
in interface GL2GL3
public void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3ui
in interface GL2GL3
public void dispatch_glVertexAttribP3ui1(int index, int type, boolean normalized, int value, long procAddress)
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3uiv
in interface GL2GL3
public void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3uiv
in interface GL2GL3
public void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4ui
in interface GL2GL3
public void dispatch_glVertexAttribP4ui1(int index, int type, boolean normalized, int value, long procAddress)
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4uiv
in interface GL2GL3
public void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4uiv
in interface GL2GL3
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
glVertexAttribPointerARB
in interface GL2
pointer
- a direct Buffer
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
glVertexAttribPointerARB
in interface GL2
public void glVertexAttribs1hv(int index, int n, ShortBuffer v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs1hv
in interface GL2
public void glVertexAttribs1hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs1hv
in interface GL2
public void glVertexAttribs2hv(int index, int n, ShortBuffer v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs2hv
in interface GL2
public void glVertexAttribs2hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs2hv
in interface GL2
public void glVertexAttribs3hv(int index, int n, ShortBuffer v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs3hv
in interface GL2
public void glVertexAttribs3hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs3hv
in interface GL2
public void glVertexAttribs4hv(int index, int n, ShortBuffer v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs4hv
in interface GL2
public void glVertexAttribs4hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs4hv
in interface GL2
public void glVertexBlendARB(int count)
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
glVertexBlendARB
in interface GL2
public void dispatch_glVertexBlendARB1(int count, long procAddress)
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
public void glVertexFormatNV(int size, int type, int stride)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexFormatNV
in interface GL2GL3
public void dispatch_glVertexFormatNV1(int size, int type, int stride, long procAddress)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glVertexP2ui(int type, int value)
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2ui
in interface GL2GL3
public void dispatch_glVertexP2ui1(int type, int value, long procAddress)
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexP2uiv(int type, IntBuffer value)
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2uiv
in interface GL2GL3
public void glVertexP2uiv(int type, int[] value, int value_offset)
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2uiv
in interface GL2GL3
public void glVertexP3ui(int type, int value)
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3ui
in interface GL2GL3
public void dispatch_glVertexP3ui1(int type, int value, long procAddress)
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexP3uiv(int type, IntBuffer value)
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3uiv
in interface GL2GL3
public void glVertexP3uiv(int type, int[] value, int value_offset)
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3uiv
in interface GL2GL3
public void glVertexP4ui(int type, int value)
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4ui
in interface GL2GL3
public void dispatch_glVertexP4ui1(int type, int value, long procAddress)
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
public void glVertexP4uiv(int type, IntBuffer value)
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4uiv
in interface GL2GL3
public void glVertexP4uiv(int type, int[] value, int value_offset)
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4uiv
in interface GL2GL3
public void glVertexPointer(int size, int type, int stride, Buffer ptr)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
public void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
glVertexWeightPointerEXT
in interface GL2
pointer
- a direct Buffer
public void glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
glVertexWeightPointerEXT
in interface GL2
public void glVertexWeightfEXT(float weight)
void glVertexWeightfEXT(GLfloat weight);
GL_EXT_vertex_weighting
glVertexWeightfEXT
in interface GL2
public void dispatch_glVertexWeightfEXT1(float weight, long procAddress)
void glVertexWeightfEXT(GLfloat weight);
GL_EXT_vertex_weighting
public void glVertexWeightfvEXT(FloatBuffer weight)
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
glVertexWeightfvEXT
in interface GL2
public void glVertexWeightfvEXT(float[] weight, int weight_offset)
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
glVertexWeightfvEXT
in interface GL2
public void glVertexWeighth(short weight)
void glVertexWeighthNV(GLhalfNV weight);
GL_NV_half_float
glVertexWeighth
in interface GL2
public void dispatch_glVertexWeighth1(short weight, long procAddress)
void glVertexWeighthNV(GLhalfNV weight);
GL_NV_half_float
public void glVertexWeighthv(ShortBuffer weight)
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
glVertexWeighthv
in interface GL2
public void glVertexWeighthv(short[] weight, int weight_offset)
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
glVertexWeighthv
in interface GL2
public int glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, Int64Buffer capture_time)
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
glVideoCaptureNV
in interface GL2
public int glVideoCaptureNV(int video_capture_slot, int[] sequence_num, int sequence_num_offset, long[] capture_time, int capture_time_offset)
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
glVideoCaptureNV
in interface GL2
public void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
glVideoCaptureStreamParameterdvNV
in interface GL2
public void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset)
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
glVideoCaptureStreamParameterdvNV
in interface GL2
public void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
glVideoCaptureStreamParameterfvNV
in interface GL2
public void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset)
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
glVideoCaptureStreamParameterfvNV
in interface GL2
public void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params)
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
glVideoCaptureStreamParameterivNV
in interface GL2
public void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset)
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
glVideoCaptureStreamParameterivNV
in interface GL2
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glViewport
in interface GL
public void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glViewportArrayv(int first, int count, FloatBuffer v)
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
glViewportArrayv
in interface GL2GL3
public void glViewportArrayv(int first, int count, float[] v, int v_offset)
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
glViewportArrayv
in interface GL2GL3
public void glViewportIndexedf(int index, float x, float y, float w, float h)
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
glViewportIndexedf
in interface GL2GL3
public void dispatch_glViewportIndexedf1(int index, float x, float y, float w, float h, long procAddress)
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
public void glViewportIndexedfv(int index, FloatBuffer v)
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
glViewportIndexedfv
in interface GL2GL3
public void glViewportIndexedfv(int index, float[] v, int v_offset)
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
glViewportIndexedfv
in interface GL2GL3
public void glWaitSync(long sync, int flags, long timeout)
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
glWaitSync
in interface GL3
public void dispatch_glWaitSync1(long sync, int flags, long timeout, long procAddress)
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
public void glWeightPointer(int size, int type, int stride, Buffer pointer)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
glWeightPointer
in interface GL2ES1
public void glWeightbvARB(int size, ByteBuffer weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
glWeightbvARB
in interface GL2
public void glWeightbvARB(int size, byte[] weights, int weights_offset)
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
glWeightbvARB
in interface GL2
public void glWeightdvARB(int size, DoubleBuffer weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
glWeightdvARB
in interface GL2
public void glWeightdvARB(int size, double[] weights, int weights_offset)
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
glWeightdvARB
in interface GL2
public void glWeightfvARB(int size, FloatBuffer weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
glWeightfvARB
in interface GL2
public void glWeightfvARB(int size, float[] weights, int weights_offset)
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
glWeightfvARB
in interface GL2
public void glWeightivARB(int size, IntBuffer weights)
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
glWeightivARB
in interface GL2
public void glWeightivARB(int size, int[] weights, int weights_offset)
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
glWeightivARB
in interface GL2
public void glWeightsvARB(int size, ShortBuffer weights)
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
glWeightsvARB
in interface GL2
public void glWeightsvARB(int size, short[] weights, int weights_offset)
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
glWeightsvARB
in interface GL2
public void glWeightubvARB(int size, ByteBuffer weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
glWeightubvARB
in interface GL2
public void glWeightubvARB(int size, byte[] weights, int weights_offset)
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
glWeightubvARB
in interface GL2
public void glWeightuivARB(int size, IntBuffer weights)
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
glWeightuivARB
in interface GL2
public void glWeightuivARB(int size, int[] weights, int weights_offset)
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
glWeightuivARB
in interface GL2
public void glWeightusvARB(int size, ShortBuffer weights)
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
glWeightusvARB
in interface GL2
public void glWeightusvARB(int size, short[] weights, int weights_offset)
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
glWeightusvARB
in interface GL2
public void glWindowPos2d(double x, double y)
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4_DEPRECATED
glWindowPos2d
in interface GL2
public void dispatch_glWindowPos2d1(double x, double y, long procAddress)
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos2dv(DoubleBuffer v)
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2dv
in interface GL2
public void glWindowPos2dv(double[] v, int v_offset)
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2dv
in interface GL2
public void glWindowPos2f(float x, float y)
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4_DEPRECATED
glWindowPos2f
in interface GL2
public void dispatch_glWindowPos2f1(float x, float y, long procAddress)
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos2fv(FloatBuffer v)
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2fv
in interface GL2
public void glWindowPos2fv(float[] v, int v_offset)
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2fv
in interface GL2
public void glWindowPos2i(int x, int y)
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4_DEPRECATED
glWindowPos2i
in interface GL2
public void dispatch_glWindowPos2i1(int x, int y, long procAddress)
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos2iv(IntBuffer v)
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2iv
in interface GL2
public void glWindowPos2iv(int[] v, int v_offset)
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2iv
in interface GL2
public void glWindowPos2s(short x, short y)
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4_DEPRECATED
glWindowPos2s
in interface GL2
public void dispatch_glWindowPos2s1(short x, short y, long procAddress)
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos2sv(ShortBuffer v)
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2sv
in interface GL2
public void glWindowPos2sv(short[] v, int v_offset)
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos2sv
in interface GL2
public void glWindowPos3d(double x, double y, double z)
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_4_DEPRECATED
glWindowPos3d
in interface GL2
public void dispatch_glWindowPos3d1(double x, double y, double z, long procAddress)
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos3dv(DoubleBuffer v)
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3dv
in interface GL2
public void glWindowPos3dv(double[] v, int v_offset)
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3dv
in interface GL2
public void glWindowPos3f(float x, float y, float z)
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_4_DEPRECATED
glWindowPos3f
in interface GL2
public void dispatch_glWindowPos3f1(float x, float y, float z, long procAddress)
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos3fv(FloatBuffer v)
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3fv
in interface GL2
public void glWindowPos3fv(float[] v, int v_offset)
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3fv
in interface GL2
public void glWindowPos3i(int x, int y, int z)
void glWindowPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_4_DEPRECATED
glWindowPos3i
in interface GL2
public void dispatch_glWindowPos3i1(int x, int y, int z, long procAddress)
void glWindowPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos3iv(IntBuffer v)
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3iv
in interface GL2
public void glWindowPos3iv(int[] v, int v_offset)
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3iv
in interface GL2
public void glWindowPos3s(short x, short y, short z)
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_4_DEPRECATED
glWindowPos3s
in interface GL2
public void dispatch_glWindowPos3s1(short x, short y, short z, long procAddress)
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_4_DEPRECATED
public void glWindowPos3sv(ShortBuffer v)
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3sv
in interface GL2
public void glWindowPos3sv(short[] v, int v_offset)
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
glWindowPos3sv
in interface GL2
public void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW)
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
glWriteMaskEXT
in interface GL2
public void dispatch_glWriteMaskEXT1(int res, int in, int outX, int outY, int outZ, int outW, long procAddress)
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
glFrustumf
in interface GLMatrixFunc
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
glOrthof
in interface GLMatrixFunc
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int glGetBoundBuffer(int target)
glGetBoundBuffer
in interface GL
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public final boolean isGL()
GLBase
isGL
in interface GLBase
public final GL getGL() throws GLException
GLBase
getGL
in interface GLBase
GLException
- if this GLObject is not a GL implementationpublic boolean isFunctionAvailable(String glFunctionName)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isExtensionAvailable(String glExtensionName)
GLBase
isExtensionAvailable
in interface GLBase
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public Object getExtension(String extensionName)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GLContext getContext()
getContext
in interface GLBase
public void setSwapInterval(int interval)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
glAllocateMemoryNV
in interface GL2GL3
public boolean glIsPBOPackEnabled()
glIsPBOPackEnabled
in interface GL2
public boolean glIsPBOUnpackEnabled()
glIsPBOUnpackEnabled
in interface GL2
public ByteBuffer glMapBuffer(int target, int access)
LPVOID glMapBuffer(GLenum target, GLenum access);
glMapBuffer
in interface GL
public ByteBuffer glMapNamedBufferEXT(int bufferName, int access)
GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
GL_EXT_direct_state_access
glMapNamedBufferEXT
in interface GL2
public void glVertexPointer(GLArrayData array)
glVertexPointer
in interface GLPointerFunc
public void glColorPointer(GLArrayData array)
glColorPointer
in interface GLPointerFunc
public void glNormalPointer(GLArrayData array)
glNormalPointer
in interface GLPointerFunc
public void glTexCoordPointer(GLArrayData array)
glTexCoordPointer
in interface GLPointerFunc
public final boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
public final boolean isGL4()
GLBase
isGL4
in interface GLBase
public final boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
public final boolean isGL3()
GLBase
isGL3
in interface GLBase
public final boolean isGL2()
GLBase
isGL2
in interface GLBase
public final boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public final boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public final boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public final boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public final GL4bc getGL4bc() throws GLException
GLBase
getGL4bc
in interface GLBase
GLException
- if this GLObject is not a GL4bc implementationpublic final GL4 getGL4() throws GLException
GLBase
getGL4
in interface GLBase
GLException
- if this GLObject is not a GL4 implementationpublic final GL3bc getGL3bc() throws GLException
GLBase
getGL3bc
in interface GLBase
GLException
- if this GLObject is not a GL3bc implementationpublic final GL3 getGL3() throws GLException
GLBase
getGL3
in interface GLBase
GLException
- if this GLObject is not a GL3 implementationpublic final GL2 getGL2() throws GLException
GLBase
getGL2
in interface GLBase
GLException
- if this GLObject is not a GL2 implementationpublic final GL2ES1 getGL2ES1() throws GLException
GLBase
getGL2ES1
in interface GLBase
GLException
- if this GLObject is not a GL2ES1 implementationpublic final GL2ES2 getGL2ES2() throws GLException
GLBase
getGL2ES2
in interface GLBase
GLException
- if this GLObject is not a GL2ES2 implementationpublic final GL2GL3 getGL2GL3() throws GLException
GLBase
getGL2GL3
in interface GLBase
GLException
- if this GLObject is not a GL2GL3 implementationpublic final boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public final boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public final boolean isGLES()
GLBase
isGLES
in interface GLBase
public final GLES1 getGLES1() throws GLException
GLBase
getGLES1
in interface GLBase
GLException
- if this GLObject is not a GLES1 implementationpublic final GLES2 getGLES2() throws GLException
GLBase
getGLES2
in interface GLBase
GLException
- if this GLObject is not a GLES2 implementationpublic void glVertexAttribPointer(GLArrayData array)
GL2ES2
glVertexAttribPointer
in interface GL2ES2
public void glUniform(GLUniformData data)
glUniform
in interface GL2ES2
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |