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GLEventListener
to the end of this drawable queue.
GLEventListener
at the given index of this drawable queue.
KeyListener
to the end of
the list.
KeyListener
at the
specified position in the list.MouseListener
to the end of
the list.
MouseListener
at the
specified position in the list.Display.addReference()
com.jogamp.newt.event.SurfaceUpdatedListener
to the end of
the list.
com.jogamp.newt.event.SurfaceUpdatedListener
at the
specified position in the list.NEWTEventListener
are mapped to more than one EventListener
,
this method is for your convenience to use this Adapter as a listener for all types.WindowListener
to the end of
the list.
WindowListener
at the
specified position in the list.GLAutoDrawable
s to drive their display() methods in a loop.glBegin
to indicate the start of a
(triangle) primitive.
TextRenderer
into the current OpenGL drawable.
begin
callback method except that
it takes an additional reference argument.
TextRenderer
into the current OpenGL drawable, pushing the projection and
modelview matrices and some state bits and setting up a
two-dimensional orthographic projection with (0, 0) as the
lower-left coordinate and (width, height) as the upper-right
coordinate.
TextRenderer
into the current OpenGL drawable, pushing the projection and
modelview matrices and some state bits and setting up a
two-dimensional orthographic projection with (0, 0) as the
lower-left coordinate and (width, height) as the upper-right
coordinate.
BuildStaticGLInfo.main(String[])
.GLDrawableFactory.createExternalGLDrawable()
.
Capabilities
.RuntimeException
. CGLError CGLChoosePixelFormat(CGLPixelFormatAttribute * attribs, CGLContextObj * pix, long * npix);
CGLError CGLChoosePixelFormat(CGLPixelFormatAttribute * attribs, CGLContextObj * pix, long * npix);
CGLError CGLCopyContext(CGLContextObj src, CGLContextObj dst, int mask);
CGLError CGLCreateContext(CGLContextObj pix, CGLContextObj share, CGLContextObj * ctx);
CGLError CGLCreatePBuffer(long width, long height, unsigned long target, unsigned long internalFormat, long max_level, CGLContextObj * pbuffer);
CGLError CGLDestroyContext(CGLContextObj ctx);
CGLError CGLDestroyPBuffer(CGLContextObj pbuffer);
CGLError CGLDestroyPixelFormat(CGLContextObj pix);
CGLError CGLFlushDrawable(CGLContextObj ctx);
CGLContextObj CGLGetCurrentContext(void);
CGLContextObj CGLGetPixelFormat(CGLContextObj ctx);
void CGLQueryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
void CGLQueryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
void CGLReleaseContext(CGLContextObj ctx);
CGLError CGLSetCurrentContext(CGLContextObj ctx);
CGLError CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const int * params);
CGLError CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const int * params);
CGLError CGLSetPBuffer(CGLContextObj ctx, CGLContextObj pbuffer, unsigned long face, long level, long screen);
Capabilities
most closely matching the desired one from the
list of all supported.
Capabilities
.
int ChoosePixelFormat(HANDLE, const PIXELFORMATDESCRIPTOR * );
Bool clearCurrentContext(void * nsContext);
X11GraphicsDevice
,
shall have a enable/disable like javax.media.nativewindow.x11.X11GraphicsDevice#setCloseDisplay(boolean, boolean)
,combine
callback method except
that it takes an additional reference argument.
GLDrawable
implementations.Overlay.createGraphics()
was called.
makeCurrent
.
makeCurrent
.
makeCurrent
.
void copyContext(void * destContext, void * srcContext, int mask);
parentNativeWindow
with the given GLCapabilities.
downstream
and optional arguments additionalArgs
for the constructor.pipelineClazzBaseName
as the class name's full basename, incl.
BuildStaticGLInfo
and BuildStaticGLInfo
's dependencies.
HANDLE CreateCompatibleDC(HANDLE);
BufferedImage
with a pixel format compatible with the graphics
environment.
void * createContext(void * shareContext, void * nsView, void * pixelFormat, int * viewNotReady);
void * createContext(void * shareContext, void * nsView, void * pixelFormat, int * viewNotReady);
ARB_create_context
mechanism to create a context.#create
shall use this protocol in case the platform supports ARB_create_context
.GLContextImpl.createContextARBImpl(long, boolean, int, int, int)
and GLContextImpl.destroyContextARBImpl(long)
.
ARB_create_context
mechanism to create a context.GLContextImpl.createContextARB(long, boolean, int[], int[], int[])
.MakeContextCurrent
call.ToolkitLock
for type
and deviceHandle
.
HANDLE CreateDIBSection(HANDLE, const BITMAPINFO * , UINT, LPVOID * , HANDLE, DWORD);
HANDLE CreateDummyWindow0(HANDLE hInstance, int x, int y, int width, int height);
GLDrawable
object representing an existing
OpenGL drawable in an external (third-party) OpenGL-based
library.
Graphics2D
instance for
rendering into the overlay.
Graphics2D
instance for
rendering to the backing store of this renderer.
AbstractGraphicsDevice
, via
Display.getGraphicsDevice()
.AbstractGraphicsScreen
, via
Screen.getGraphicsScreen()
. void * createPBuffer(int renderTarget, int internalFormat, int width, int height);
void * createPixelFormat(int * iattrs, int niattrs, int * ivalues);
void * createPixelFormat(int * iattrs, int niattrs, int * ivalues);
Display.getLastDisplayOf(java.lang.String, java.lang.String, int)
.
ARB_create_context
related: created via ARB_create_context
ARB_create_context
related: not flag forward compatible
ARB_create_context
related: flag debug
ARB_create_context
related: flag forward compatible
ARB_create_context
related: compatibility profile
ARB_create_context
related: core profile
ARB_create_context
related: ES profile
GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.CapabilitiesChooser
interface, which provides consistent visual
selection behavior across platforms.GLCapabilitiesChooser
interface, which provides consistent visual
selection behavior across platforms.ToolkitLock
,
gathered via NativeWindowFactory#createDefaultToolkitLock()
.
ToolkitLock
.
ToolkitLock
instance.
int DefaultScreen(Display * display);
Bool deleteContext(void * nsContext);
BOOL DeleteDC(HANDLE);
BOOL DeleteObject(HANDLE);
void deletePixelFormat(void * pixelFormat);
int DescribePixelFormat(HANDLE, int, UINT, PPIXELFORMATDESCRIPTOR);
destroy()
on the NEWT Child
Remove reference to the NEWT Child
Remove this Canvas from it's parent.
GLContextImpl.createContextARBImpl(long, boolean, int, int, int)
.
Bool destroyPBuffer(void * pBuffer);
BOOL DestroyWindow(HANDLE hWnd);
width
height
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLint eglClientWaitSyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint flags, EGLTimeKHR timeout);
EGL_KHR_reusable_sync
EGLint eglClientWaitSyncNV(EGLNativeDisplayType sync, EGLint flags, EGLTimeNV timeout);
EGL_NV_sync
EGLBoolean eglCopyBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLNativeDisplayType target);
EGL_VERSION_1_X
EGLBoolean eglCopyBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLNativeDisplayType target);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType image);
EGL_KHR_image
EGLBoolean eglDestroySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync);
EGL_KHR_reusable_sync
EGLBoolean eglDestroySyncNV(EGLNativeDisplayType sync);
EGL_NV_sync
EGLBoolean eglFenceNV(EGLNativeDisplayType sync);
EGL_NV_sync
EGLNativeDisplayType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentSurface(EGLint readdraw);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentSurface(EGLint readdraw);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
EGLint eglGetError(void);
EGL_VERSION_1_X
EGLint eglGetError(void);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
EGLuint64 eglGetSystemTimeFrequencyNV(void);
EGL_NV_system_time
EGLuint64 eglGetSystemTimeNV(void);
EGL_NV_system_time
EGLBoolean eglMakeCurrent(EGLNativeDisplayType dpy, EGLNativeDisplayType draw, EGLNativeDisplayType read, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLBoolean eglMakeCurrent(EGLNativeDisplayType dpy, EGLNativeDisplayType draw, EGLNativeDisplayType read, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativeDisplayType dpy, EGLint name);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativeDisplayType dpy, EGLint name);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglSignalSyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLenum mode);
EGL_KHR_reusable_sync
EGLBoolean eglSignalSyncNV(EGLNativeDisplayType sync, EGLenum mode);
EGL_NV_sync
EGLBoolean eglSurfaceAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint value);
EGL_VERSION_1_X
EGLBoolean eglSurfaceAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint value);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativeDisplayType dpy, EGLint interval);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativeDisplayType dpy, EGLint interval);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativeDisplayType dpy);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativeDisplayType dpy);
EGL_VERSION_1_X
EGLBoolean eglUnlockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface);
EGL_KHR_lock_surface
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(EGLint engine);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(EGLint engine);
EGL_VERSION_1_X
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
void glActiveStencilFaceEXT(GLenum face);
GL_EXT_stencil_two_side
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
void glArrayElement(GLint i);
GL_VERSION_1_1
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
GL_ARB_shader_objects
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
void glBeginOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBeginVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GL_EXT_transform_feedback
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GL_EXT_shader_image_load_store
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value);
GL_EXT_vertex_shader
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GL_EXT_direct_state_access
GLuint glBindParameterEXT(GLenum value);
GL_EXT_vertex_shader
void glBindProgramARB(GLenum target, GLuint program);
GL_ARB_vertex_program
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
GL_EXT_vertex_shader
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
void glBindTransformFeedbackNV(GLenum target, GLuint id);
GL_NV_transform_feedback2
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
GL_NV_video_capture
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
GL_NV_video_capture
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendEquationOES(GLenum mode);
GL_VERSION_1_2, GL_OES_blend_subtract
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
GL_AMD_draw_buffers_blend
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0, GL_OES_blend_equation_separate
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_AMD_draw_buffers_blend
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4, GL_OES_blend_func_separate
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ANGLE_framebuffer_blit
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
GL_APPLE_flush_buffer_range
void glCallList(GLuint list);
GL_VERSION_1_0
GLenum glCheckFramebufferStatusOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GL_EXT_direct_state_access
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearIndex(GLfloat c);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
void glClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
GL_NV_half_float
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glCompileShader(GLuint shader);
GL_VERSION_2_0
void glCompileShader(GLuint shader);
GL_VERSION_2_0
void glCompileShaderARB(GLhandleARB shaderObj);
GL_ARB_shader_objects
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2_DEPRECATED
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2_DEPRECATED
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GL_NV_copy_image
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2, GL_OES_texture_3D
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
GL_ARB_shader_objects
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
void glCurrentPaletteMatrixARB(GLint index);
GL_ARB_matrix_palette
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
void glDeleteObjectARB(GLhandleARB obj);
GL_ARB_shader_objects
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
void glDeleteSync(GLsync sync);
GL_ARB_sync
void glDeleteVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
GL_EXT_depth_bounds_test
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthRange(GLclampd zNear, GLclampd zFar);
GL_VERSION_1_0
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
GL_ARB_shader_objects
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisableClientState(GLenum array);
GL_VERSION_1_1
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glDisableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glDisableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
void glDrawTransformFeedbackNV(GLenum mode, GLuint id);
GL_NV_transform_feedback2
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnableClientState(GLenum array);
GL_VERSION_1_1
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glEnableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glEnableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndList(void);
GL_VERSION_1_0
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndQuery(GLenum target);
GL_VERSION_1_5
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEndVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
void glEvalMapsNV(GLenum target, GLenum mode);
GL_NV_evaluators
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
void glEvalPoint1(GLint i);
GL_VERSION_1_0
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinishFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishFenceNV(GLuint array);
GL_NV_fence
void glFinishFenceNV(GLuint fence);
GL_NV_fence
void glFinishObjectAPPLE(GLenum object, GLint name);
GL_APPLE_fence
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
GL_EXT_direct_state_access
void glFlushPixelDataRangeNV(GLenum target);
GL_NV_pixel_data_range
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordhNV(GLhalfNV fog);
GL_NV_half_float
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_VERSION_3_2
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object, GL_OES_texture_3D
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_NV_geometry_program4
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_NV_geometry_program4
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_NV_geometry_program4
void glFrameTerminatorGREMEDY(void);
GL_GREMEDY_frame_terminator
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glGenerateMipmapOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
GL_EXT_direct_state_access
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
GLuint glGenVertexShadersEXT(GLuint range);
GL_EXT_vertex_shader
int glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
GLhandleARB glGetHandleARB(GLenum pname);
GL_ARB_shader_objects
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
int glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
GL_ARB_shader_objects
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHintPGI(GLenum target, GLint mode);
GL_PGI_misc_hints
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glIndexd(GLdouble c);
GL_VERSION_1_0
void glIndexf(GLfloat c);
GL_VERSION_1_0
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFuncEXT(GLenum func, GLclampf ref);
GL_EXT_index_func
void glIndexi(GLint c);
GL_VERSION_1_0
void glIndexMask(GLuint mask);
GL_VERSION_1_0
void glIndexMaterialEXT(GLenum face, GLenum mode);
GL_EXT_index_material
void glIndexs(GLshort c);
GL_VERSION_1_0
void glIndexub(GLubyte c);
GL_VERSION_1_1
void glInitNames(void);
GL_VERSION_1_0
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glIsFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glIsFenceNV(GLuint target);
GL_NV_fence
GLboolean glIsFenceNV(GLuint fence);
GL_NV_fence
GLboolean glIsFramebufferOES(GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
GLboolean glIsNameAMD(GLenum identifier, GLuint name);
GL_AMD_name_gen_delete
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
GLboolean glIsProgramARB(GLuint program);
GL_ARB_vertex_program
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
GLboolean glIsTransformFeedbackNV(GLuint id);
GL_NV_transform_feedback2
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
GL_EXT_vertex_shader
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLinkProgram(GLuint program);
GL_VERSION_2_0
void glLinkProgram(GLuint program);
GL_VERSION_2_0
void glLinkProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glListBase(GLuint base);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadName(GLuint name);
GL_VERSION_1_0
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLockArraysEXT(GLint first, GLsizei count);
GL_EXT_compiled_vertex_array
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMemoryBarrierEXT(GLbitfield barriers);
GL_EXT_shader_image_load_store
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
GL_NV_half_float
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glPassThrough(GLfloat token);
GL_VERSION_1_0
void glPatchParameteri(GLenum pname, GLint value);
GL_ARB_tessellation_shader
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
void glPauseTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
GL_EXT_pixel_transform
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
void glPNTrianglesfATI(GLenum pname, GLfloat param);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum pname, GLint param);
GL_ATI_pn_triangles
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPopAttrib(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopName(void);
GL_VERSION_1_0
void glPrimitiveRestartIndex(GLuint index);
GL_VERSION_3_1
void glPrimitiveRestartIndexNV(GLuint index);
GL_NV_primitive_restart
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
GL_EXT_direct_state_access
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GL_EXT_direct_state_access
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
GL_EXT_direct_state_access
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
GL_EXT_direct_state_access
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
GL_EXT_direct_state_access
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_EXT_direct_state_access
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_EXT_direct_state_access
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glProvokingVertexEXT(GLenum mode);
GL_EXT_provoking_vertex
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
void glPushClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
void glPushMatrix(void);
GL_VERSION_1_0
void glPushMatrix(void);
GL_VERSION_1_0
void glPushName(GLuint name);
GL_VERSION_1_0
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ANGLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
void glResetHistogram(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResetMinmax(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
void glResumeTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
GL_NV_explicit_multisample
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSetFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
GL_EXT_vertex_shader
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
GL_EXT_stencil_clear_tag
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_VERSION_2_0
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
GLboolean glTestFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glTestFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glTestFenceNV(GLuint target);
GL_NV_fence
GLboolean glTestFenceNV(GLuint fence);
GL_NV_fence
GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
GL_APPLE_fence
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
void glTexCoord1hNV(GLhalfNV s);
GL_NV_half_float
void glTexCoord1i(GLint s);
GL_VERSION_1_0
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
void glTexCoord2hNV(GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
GL_NV_explicit_multisample
void glTextureBarrierNV(void);
GL_NV_texture_barrier
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glTextureLightEXT(GLenum pname);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum face, GLenum mode);
GL_EXT_light_texture
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glUniform1d(GLint location, GLdouble x);
GL_ARB_gpu_shader_fp64
void glUniform1f(GLint location, GLfloat x);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1i(GLint location, GLint x);
GL_VERSION_2_0
void glUniform1i(GLint location, GLint v0);
GL_VERSION_2_0
void glUniform1i64NV(GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glUniform1iARB(GLint location, GLint v0);
GL_ARB_shader_objects
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1ui64NV(GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glUniform2d(GLint location, GLdouble x, GLdouble y);
GL_ARB_gpu_shader_fp64
void glUniform2f(GLint location, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2i(GLint location, GLint x, GLint y);
GL_VERSION_2_0
void glUniform2i(GLint location, GLint v0, GLint v1);
GL_VERSION_2_0
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glUniform2iARB(GLint location, GLint v0, GLint v1);
GL_ARB_shader_objects
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_gpu_shader_fp64
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_gpu_shader_fp64
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBuffer(GLenum target);
GL_VERSION_1_5
GLboolean glUnmapNamedBufferEXT(GLuint buffer);
GL_EXT_direct_state_access
void glUseProgram(GLuint program);
GL_VERSION_2_0
void glUseProgram(GLuint program);
GL_VERSION_2_0
void glUseProgramObjectARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
void glValidateProgram(GLuint program);
GL_VERSION_2_0
void glValidateProgram(GLuint program);
GL_VERSION_2_0
void glValidateProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glVDPAUFiniNV(void);
GL_NV_vdpau_interop
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
GL_NV_vdpau_interop
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
GL_APPLE_vertex_array_range
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
void glVertexAttrib1dARB(GLuint index, GLdouble x);
GL_ARB_vertex_program
void glVertexAttrib1f(GLuint indx, GLfloat x);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint index, GLfloat x);
GL_VERSION_2_0
void glVertexAttrib1fARB(GLuint index, GLfloat x);
GL_ARB_vertex_program
void glVertexAttrib1hNV(GLuint index, GLhalfNV x);
GL_NV_half_float
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
void glVertexAttrib1sARB(GLuint index, GLshort x);
GL_ARB_vertex_program
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_program
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
GL_ARB_vertex_program
void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
GL_ARB_vertex_program
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_program
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_ARB_vertex_program
void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
GL_ARB_vertex_program
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_ARB_vertex_program
void glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_VERSION_3_3
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
void glVertexAttribI1iEXT(GLuint index, GLint x);
GL_NV_vertex_program4
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
GL_NV_vertex_program4
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
GL_NV_vertex_program4
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
GL_NV_vertex_program4
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
GL_NV_vertex_program4
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
GL_NV_vertex_program4
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_vertex_program4
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_vertex_program4
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexWeightfEXT(GLfloat weight);
GL_EXT_vertex_weighting
void glVertexWeighthNV(GLhalfNV weight);
GL_NV_half_float
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_4_DEPRECATED
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
int glXBindChannelToWindowSGIX(Display * display, int screen, int channel, XID window);
GLX_SGIX_video_resize
Bool glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier);
GLX_NV_swap_group
void glXBindSwapBarrierSGIX(Display * dpy, XID drawable, int barrier);
GLX_SGIX_swap_barrier
int glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, XID pbuf, int iVideoBuffer);
GLX_NV_video_out
int glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h);
GLX_SGIX_video_resize
int glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype);
GLX_SGIX_video_resize
void glXCopyContext(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask);
GLX_VERSION_1_X
void glXCopySubBufferMESA(Display * dpy, XID drawable, int x, int y, int width, int height);
GLX_MESA_copy_sub_buffer
GLXContext glXCreateNewContext(Display * dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);
GLX_VERSION_1_X
void glXCushionSGI(Display * dpy, XID window, float cushion);
GLX_SGI_cushion
void glXDestroyContext(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
void glXDestroyGLXPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyPbuffer(Display * dpy, XID pbuf);
GLX_VERSION_1_X
void glXDestroyPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyWindow(Display * dpy, XID window);
GLX_VERSION_1_X
void glXFreeContextEXT(Display * dpy, GLXContext context);
GLX_EXT_import_context
const char * glXGetClientString(Display * dpy, int name);
CORE FUNC
XID glXGetContextIDEXT(GLXContext context);
GLX_EXT_import_context
GLXContext glXGetCurrentContext(void);
GLX_VERSION_1_X
Display * glXGetCurrentDisplay(void);
CORE FUNC
Display * glXGetCurrentDisplayEXT(void);
GLX_EXT_import_context
XID glXGetCurrentDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawableSGI(void);
GLX_SGI_make_current_read
__GLXextFuncPtr glXGetProcAddress(const GLubyte * procname);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddress(const GLubyte * procName);
GLX_ARB_get_proc_address
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
GLXContext glXImportContextEXT(Display * dpy, XID contextID);
GLX_EXT_import_context
Bool glXIsDirect(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
Bool glXJoinSwapGroupNV(Display * dpy, XID drawable, GLuint group);
GLX_NV_swap_group
void glXJoinSwapGroupSGIX(Display * dpy, XID drawable, XID member);
GLX_SGIX_swap_group
Bool glXMakeContextCurrent(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrent(Display * dpy, XID drawable, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrentReadSGI(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_SGI_make_current_read
const char * glXQueryExtensionsString(Display * dpy, int screen);
CORE FUNC
const char * glXQueryServerString(Display * dpy, int screen, int name);
CORE FUNC
Bool glXReleaseBuffersMESA(Display * dpy, XID drawable);
GLX_MESA_release_buffers
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
int glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
GLX_NV_video_out
int glXReleaseVideoImageNV(Display * dpy, XID pbuf);
GLX_NV_video_out
Bool glXResetFrameCountNV(Display * dpy, int screen);
GLX_NV_swap_group
void glXSelectEvent(Display * dpy, XID drawable, unsigned long mask);
GLX_VERSION_1_X
Bool glXSet3DfxModeMESA(int interval);
GLX_MESA_set_3dfx_mode
void glXSwapBuffers(Display * dpy, XID drawable);
GLX_VERSION_1_X
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int glXSwapIntervalSGI(int interval);
GLX_SGI_swap_control
void glXUseXFont(XID font, int first, int count, int list);
GLX_VERSION_1_X
void glXWaitGL(void);
GLX_VERSION_1_X
void glXWaitX(void);
GLX_VERSION_1_X
BOOL wglBeginFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
GLboolean wglBindDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
BOOL wglBindSwapBarrierNV(GLuint group, GLuint barrier);
WGL_NV_swap_group
BOOL wglBindTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglCopyContext(HANDLE, HANDLE, UINT);
CORE FUNC
HANDLE wglCreateBufferRegionARB(HANDLE hDC, int iLayerPlane, UINT uType);
WGL_ARB_buffer_region
HANDLE wglCreateContext(HANDLE);
CORE FUNC
GLboolean wglCreateDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
void wglDeleteBufferRegionARB(HANDLE hRegion);
WGL_ARB_buffer_region
BOOL wglDeleteContext(HANDLE);
CORE FUNC
void wglDestroyDisplayColorTableEXT(GLushort factor);
WGL_EXT_display_color_table
BOOL wglDestroyPbufferARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
BOOL wglDestroyPbufferEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglDisableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEnableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEndFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
HANDLE wglGetCurrentContext(void);
CORE FUNC
HANDLE wglGetCurrentDC(void);
CORE FUNC
HANDLE wglGetCurrentReadDCARB(void);
WGL_ARB_make_current_read
LPCSTR wglGetExtensionsStringARB(HANDLE hdc);
WGL_ARB_extensions_string
LPCSTR wglGetExtensionsStringEXT(void);
WGL_EXT_extensions_string
HANDLE wglGetPbufferDCARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
HANDLE wglGetPbufferDCEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
PROC wglGetProcAddress(LPCSTR);
CORE FUNC
int wglGetSwapIntervalEXT(void);
WGL_EXT_swap_control
BOOL wglJoinSwapGroupNV(HANDLE hDC, GLuint group);
WGL_NV_swap_group
BOOL wglMakeContextCurrentARB(HANDLE hDrawDC, HANDLE hReadDC, HANDLE hglrc);
WGL_ARB_make_current_read
BOOL wglMakeCurrent(HANDLE, HANDLE);
CORE FUNC
int wglReleasePbufferDCARB(HANDLE hPbuffer, HANDLE hDC);
WGL_ARB_pbuffer
int wglReleasePbufferDCEXT(HANDLE hPbuffer, HANDLE hDC);
WGL_EXT_pbuffer
BOOL wglReleaseTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglResetFrameCountNV(HANDLE hDC);
WGL_NV_swap_group
BOOL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
WGL_ARB_buffer_region
BOOL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height);
WGL_ARB_buffer_region
BOOL wglShareLists(HANDLE, HANDLE);
CORE FUNC
BOOL wglSwapIntervalEXT(int interval);
WGL_EXT_swap_control
BOOL wglSwapLayerBuffers(HANDLE, UINT);
CORE FUNC
display(..)
for all
registered GLEventListener
s.
GLEventListener.dispose(javax.media.opengl.GLAutoDrawable)
to all listeners.
glEdgeFlag
.
edgeFlage
callback method
except that it takes an additional reference argument.
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface2
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_HI_clientpixmap
EGL_HI_colorformats
EGL_VERSION_1_X
EGL_HI_colorformats
EGL_HI_colorformats
EGL_HI_colorformats
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_config_attribs
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_IMG_context_priority
EGL_IMG_context_priority
EGL_IMG_context_priority
EGL_IMG_context_priority
EGL_VERSION_1_X
EGL_NV_coverage_sample
EGL_NV_coverage_sample
EGL_NV_depth_nonlinear
EGL_NV_depth_nonlinear
EGL_NV_depth_nonlinear
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_MESA_drm_image
EGL_MESA_drm_image
EGL_MESA_drm_image
EGL_MESA_drm_image
EGL_MESA_drm_image
EGL_MESA_drm_image
EGL_MESA_drm_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_gl_renderbuffer_image
EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_3D_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_2D_image
EGL_NV_texture_rectangle
EGL_KHR_gl_texture_3D_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_image_base
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_image
EGL_KHR_reusable_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_omx_il_sink
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_omx_il_sink
EGL_NV_omx_il_sink
EGL_NV_omx_il_sink
EGL_NV_omx_il_sink
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_fence_sync
EGL_NV_sync
EGL_KHR_fence_sync
EGL_NV_sync
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_KHR_fence_sync
EGL_NV_sync
EGL_KHR_reusable_sync
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_texture_rectangle
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_reusable_sync
EGL_NV_sync
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_config_attribs
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_config_attribs
EGL_VERSION_1_X
EGL_KHR_vg_parent_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativeDisplayType dpy, const EGLint * attrib_list, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativeDisplayType dpy, const EGLint * attrib_list, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativeDisplayType dpy, const EGLint * attrib_list, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativeDisplayType dpy, const EGLint * attrib_list, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLint eglClientWaitSyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint flags, EGLTimeKHR timeout);
EGL_KHR_reusable_sync
EGLint eglClientWaitSyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint flags, EGLTimeKHR timeout);
EGL_KHR_reusable_sync
EGLint eglClientWaitSyncNV(EGLNativeDisplayType sync, EGLint flags, EGLTimeNV timeout);
EGL_NV_sync
EGLint eglClientWaitSyncNV(EGLNativeDisplayType sync, EGLint flags, EGLTimeNV timeout);
EGL_NV_sync
EGLBoolean eglCopyBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLNativeDisplayType target);
EGL_VERSION_1_X
EGLBoolean eglCopyBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLNativeDisplayType target);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateContext(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType share_context, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateContext(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType share_context, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateContext(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType share_context, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateContext(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType share_context, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateDRMImageMESA(EGLNativeDisplayType dpy, const EGLint * attrib_list);
EGL_MESA_drm_image
EGLNativeDisplayType eglCreateDRMImageMESA(EGLNativeDisplayType dpy, const EGLint * attrib_list);
EGL_MESA_drm_image
EGLNativeDisplayType eglCreateDRMImageMESA(EGLNativeDisplayType dpy, const EGLint * attrib_list);
EGL_MESA_drm_image
EGLNativeDisplayType eglCreateDRMImageMESA(EGLNativeDisplayType dpy, const EGLint * attrib_list);
EGL_MESA_drm_image
EGLNativeDisplayType eglCreateFenceSyncNV(EGLNativeDisplayType dpy, EGLenum condition, const EGLint * attrib_list);
EGL_NV_sync
EGLNativeDisplayType eglCreateFenceSyncNV(EGLNativeDisplayType dpy, EGLenum condition, const EGLint * attrib_list);
EGL_NV_sync
EGLNativeDisplayType eglCreateFenceSyncNV(EGLNativeDisplayType dpy, EGLenum condition, const EGLint * attrib_list);
EGL_NV_sync
EGLNativeDisplayType eglCreateFenceSyncNV(EGLNativeDisplayType dpy, EGLenum condition, const EGLint * attrib_list);
EGL_NV_sync
EGLNativeDisplayType eglCreateImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLenum target, EGLNativeDisplayType buffer, const EGLint * attrib_list);
EGL_KHR_image
EGLNativeDisplayType eglCreateImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLenum target, EGLNativeDisplayType buffer, const EGLint * attrib_list);
EGL_KHR_image
EGLNativeDisplayType eglCreateImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLenum target, EGLNativeDisplayType buffer, const EGLint * attrib_list);
EGL_KHR_image
EGLNativeDisplayType eglCreateImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLenum target, EGLNativeDisplayType buffer, const EGLint * attrib_list);
EGL_KHR_image
EGLNativeDisplayType eglCreatePbufferFromClientBuffer(EGLNativeDisplayType dpy, EGLenum buftype, EGLNativeDisplayType buffer, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferFromClientBuffer(EGLNativeDisplayType dpy, EGLenum buftype, EGLNativeDisplayType buffer, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferFromClientBuffer(EGLNativeDisplayType dpy, EGLenum buftype, EGLNativeDisplayType buffer, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferFromClientBuffer(EGLNativeDisplayType dpy, EGLenum buftype, EGLNativeDisplayType buffer, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePbufferSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePixmapSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType pixmap, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePixmapSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType pixmap, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePixmapSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType pixmap, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePixmapSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType pixmap, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreatePixmapSurfaceHI(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLClientPixmapHI * pixmap);
EGL_HI_clientpixmap
EGLNativeDisplayType eglCreatePixmapSurfaceHI(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLClientPixmapHI * pixmap);
EGL_HI_clientpixmap
EGLNativeDisplayType eglCreateSyncKHR(EGLNativeDisplayType dpy, EGLenum type, const EGLint * attrib_list);
EGL_KHR_reusable_sync
EGLNativeDisplayType eglCreateSyncKHR(EGLNativeDisplayType dpy, EGLenum type, const EGLint * attrib_list);
EGL_KHR_reusable_sync
EGLNativeDisplayType eglCreateSyncKHR(EGLNativeDisplayType dpy, EGLenum type, const EGLint * attrib_list);
EGL_KHR_reusable_sync
EGLNativeDisplayType eglCreateSyncKHR(EGLNativeDisplayType dpy, EGLenum type, const EGLint * attrib_list);
EGL_KHR_reusable_sync
EGLNativeDisplayType eglCreateWindowSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType win, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateWindowSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType win, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateWindowSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType win, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLNativeDisplayType eglCreateWindowSurface(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLNativeDisplayType win, const EGLint * attrib_list);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType image);
EGL_KHR_image
EGLBoolean eglDestroyImageKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType image);
EGL_KHR_image
EGLBoolean eglDestroySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync);
EGL_KHR_reusable_sync
EGLBoolean eglDestroySyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync);
EGL_KHR_reusable_sync
EGLBoolean eglDestroySyncNV(EGLNativeDisplayType sync);
EGL_NV_sync
EGLBoolean eglDestroySyncNV(EGLNativeDisplayType sync);
EGL_NV_sync
EGLBoolean eglExportDRMImageMESA(EGLNativeDisplayType dpy, EGLNativeDisplayType image, EGLint * name, EGLint * handle, EGLint * stride);
EGL_MESA_drm_image
EGLBoolean eglExportDRMImageMESA(EGLNativeDisplayType dpy, EGLNativeDisplayType image, EGLint * name, EGLint * handle, EGLint * stride);
EGL_MESA_drm_image
EGLBoolean eglExportDRMImageMESA(EGLNativeDisplayType dpy, EGLNativeDisplayType image, EGLint * name, EGLint * handle, EGLint * stride);
EGL_MESA_drm_image
EGLBoolean eglExportDRMImageMESA(EGLNativeDisplayType dpy, EGLNativeDisplayType image, EGLint * name, EGLint * handle, EGLint * stride);
EGL_MESA_drm_image
EGLBoolean eglFenceNV(EGLNativeDisplayType sync);
EGL_NV_sync
EGLBoolean eglFenceNV(EGLNativeDisplayType sync);
EGL_NV_sync
EGLBoolean eglGetConfigAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType config, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativeDisplayType dpy, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativeDisplayType dpy, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativeDisplayType dpy, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativeDisplayType dpy, EGLNativeDisplayType * configs, EGLint config_size, EGLint * num_config);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentSurface(EGLint readdraw);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetCurrentSurface(EGLint readdraw);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
EGLNativeDisplayType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
EGLint eglGetError(void);
EGL_VERSION_1_X
EGLint eglGetError(void);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
EGLBoolean eglGetSyncAttribKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_KHR_reusable_sync
EGLBoolean eglGetSyncAttribKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_KHR_reusable_sync
EGLBoolean eglGetSyncAttribKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_KHR_reusable_sync
EGLBoolean eglGetSyncAttribKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_KHR_reusable_sync
EGLBoolean eglGetSyncAttribNV(EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_NV_sync
EGLBoolean eglGetSyncAttribNV(EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_NV_sync
EGLBoolean eglGetSyncAttribNV(EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_NV_sync
EGLBoolean eglGetSyncAttribNV(EGLNativeDisplayType sync, EGLint attribute, EGLint * value);
EGL_NV_sync
EGLuint64 eglGetSystemTimeFrequencyNV(void);
EGL_NV_system_time
EGLuint64 eglGetSystemTimeFrequencyNV(void);
EGL_NV_system_time
EGLuint64 eglGetSystemTimeNV(void);
EGL_NV_system_time
EGLuint64 eglGetSystemTimeNV(void);
EGL_NV_system_time
EGLBoolean eglInitialize(EGLNativeDisplayType dpy, EGLint * major, EGLint * minor);
EGL_VERSION_1_X
EGLBoolean eglInitialize(EGLNativeDisplayType dpy, EGLint * major, EGLint * minor);
EGL_VERSION_1_X
EGLBoolean eglInitialize(EGLNativeDisplayType dpy, EGLint * major, EGLint * minor);
EGL_VERSION_1_X
EGLBoolean eglInitialize(EGLNativeDisplayType dpy, EGLint * major, EGLint * minor);
EGL_VERSION_1_X
EGLBoolean eglLockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface, const EGLint * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglLockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface, const EGLint * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglLockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface, const EGLint * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglLockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface, const EGLint * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglMakeCurrent(EGLNativeDisplayType dpy, EGLNativeDisplayType draw, EGLNativeDisplayType read, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLBoolean eglMakeCurrent(EGLNativeDisplayType dpy, EGLNativeDisplayType draw, EGLNativeDisplayType read, EGLNativeDisplayType ctx);
EGL_VERSION_1_X
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativeDisplayType dpy, EGLNativeDisplayType ctx, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativeDisplayType dpy, EGLint name);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativeDisplayType dpy, EGLint name);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint * value);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglSignalSyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLenum mode);
EGL_KHR_reusable_sync
EGLBoolean eglSignalSyncKHR(EGLNativeDisplayType dpy, EGLNativeDisplayType sync, EGLenum mode);
EGL_KHR_reusable_sync
EGLBoolean eglSignalSyncNV(EGLNativeDisplayType sync, EGLenum mode);
EGL_NV_sync
EGLBoolean eglSignalSyncNV(EGLNativeDisplayType sync, EGLenum mode);
EGL_NV_sync
EGLBoolean eglSurfaceAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint value);
EGL_VERSION_1_X
EGLBoolean eglSurfaceAttrib(EGLNativeDisplayType dpy, EGLNativeDisplayType surface, EGLint attribute, EGLint value);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativeDisplayType dpy, EGLNativeDisplayType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativeDisplayType dpy, EGLint interval);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativeDisplayType dpy, EGLint interval);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativeDisplayType dpy);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativeDisplayType dpy);
EGL_VERSION_1_X
EGLBoolean eglUnlockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface);
EGL_KHR_lock_surface
EGLBoolean eglUnlockSurfaceKHR(EGLNativeDisplayType display, EGLNativeDisplayType surface);
EGL_KHR_lock_surface
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(EGLint engine);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(EGLint engine);
EGL_VERSION_1_X
glEnd
.
TextRenderer
.
end
callback method except that it
takes an additional reference argument.
TextRenderer
.
Display.getFQName()
equals
Screen.getFQName()
equals
ScreenMode
objects
by evaluating equality of it's components:monitorMode
rotation
ByteBuffer
intentionally.CORE DEF
CORE DEF
CORE DEF
CORE DEF
error
callback method except that
it takes an additional reference argument.
FixedFuncImpl
, implementing the interface
GL2ES1
Bool flushBuffer(void * nsContext);
void FreeDrawingSurface(JAWT_DrawingSurface * ds);
void FreeDrawingSurfaceInfo(JAWT_DrawingSurfaceInfo * dsi);
void * getCGLContext(void * nsContext);
GLCapabilitiesImmutable
corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.:0.0
for a local connection
remote.host.net:0.0
for a remote connection
To support multiple local device, see AbstractGraphicsDevice.getUnitID()
.
void * getCurrentContext(void);
ScreenMode
.
HANDLE GetDC(HANDLE);
device
AbstractGraphicsDevice.getConnection()
.
ToolkitLock
, a singleton instance.
ToolkitLock
for type
, a singleton instance.
BOOL GetDeviceGammaRamp(HANDLE, LPVOID);
JAWT_DrawingSurface * GetDrawingSurface(JNIEnv * env, jobject target);
JAWT_DrawingSurfaceInfo * GetDrawingSurfaceInfo(JAWT_DrawingSurface * ds);
AbstractGraphicsDevice
interface.
GL
pipeline object this GLAutoDrawable uses.
GLProfile
for this drawable.
NativeSurface.getSurfaceHandle()
,
ie the native surface handle of the underlying windowing toolkit.addr
and size
.ByteBuffer
intentionally.addr
and size
.ByteBuffer
intentionally.Image
being rendered into.
device
AbstractGraphicsDevice.getConnection()
,
or if a new shared context could be created and mapped.
DWORD GetLastError(void);
WindowImpl.getLocationOnScreen(javax.media.nativewindow.util.Point)
.
GLProfile.GL_PROFILE_LIST_MAX_FIXEDFUNC
MonitorMode
NativeWindow
utilizing the NativeWindowFactory
,DefaultGraphicsConfiguration
.AbstractGraphicsConfiguration
into a
NativeWindow
which can be operated upon by a custom
toolkit, e.g.
void * getNSView(void * nsContext);
device
AbstractGraphicsDevice.getConnection()
,
either a preexisting or newly created, or null
if creation failed or not supported.ScreenMode
, as used at NEWT initialization.
int GetPixelFormat(HANDLE);
void * getProcAddress(const char * procName);
ScreenModeUtil.NUM_SCREEN_MODE_PROPERTIES
,
ie com.jogamp.newt.util.ScreenModeUtil#streamIn(com.jogamp.common.util.ArrayHashSet, com.jogamp.common.util.ArrayHashSet, com.jogamp.common.util.ArrayHashSet, com.jogamp.common.util.ArrayHashSet, int[], int)
ScreenModeUtil.NUM_SCREEN_MODE_PROPERTIES
,
ie com.jogamp.newt.util.ScreenModeUtil#streamIn(com.jogamp.common.util.ArrayHashSet, com.jogamp.common.util.ArrayHashSet, com.jogamp.common.util.ArrayHashSet, com.jogamp.common.util.ArrayHashSet, int[], int)
ScreenMode
s.
Dimension
object.
setSmoothing
.
GLBase.setSwapInterval(int)
.
type
,
connection
and unitID
.unit ID
.unit ID
support multiple graphics device configurations
on a local machine.AbstractGraphicsDevice.getConnection()
.
GL2GL3
implemented interface.GL2
and GL3
.bc
stands for backward compatibility.
bc
stands for backward compatibility.
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_abgr
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_separate_shader_objects
GL_EXT_stencil_two_side
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_VERSION_1_3
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_vertex_blend
GL_VERSION_1_0
GL_IMG_texture_env_enhanced_fixed_function
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_2
GL_VERSION_1_2_DEPRECATED
GL_VERSION_1_0
GL_EXT_shader_image_load_store
GL_VERSION_1_1
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_ARB_separate_shader_objects
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_VERSION_3_0_DEPRECATED
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_EXT_texture_snorm
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_sync
GL_VERSION_1_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_ARB_occlusion_query2
GL_VERSION_1_5
GL_VERSION_1_5
GL_EXT_compiled_vertex_array
GL_EXT_compiled_vertex_array
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_EXT_shader_image_load_store
GL_VERSION_2_0
GL_EXT_light_texture
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_aux_depth_stencil
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_3_0
GL_VERSION_1_2
GL_IMG_read_format
GL_IMG_read_format
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_VERSION_1_4
GL_VERSION_1_4
GL_ARB_imaging
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_5, GL_OES_mapbuffer
GL_VERSION_3_0
GL_APPLE_flush_buffer_range
GL_NV_shader_buffer_load
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_5, GL_OES_mapbuffer
GL_VERSION_1_5, GL_OES_mapbuffer
GL_APPLE_object_purgeable
GL_APPLE_flush_buffer_range
GL_VERSION_1_5
GL_EXT_shader_image_load_store
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_0
GL_EXT_Cg_shader
GL_EXT_Cg_shader
GL_VERSION_1_0
GL_VERSION_3_0_DEPRECATED
GL_VERSION_3_0
GL_VERSION_1_3
GL_VERSION_1_2
GL_VERSION_3_0_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_cmyka
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_ATI_pixel_format_float
GL_VERSION_1_0
GL_EXT_discard_framebuffer
GL_EXT_discard_framebuffer
GL_APPLE_float_pixels
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_NV_multisample_coverage
GL_VERSION_1_4_DEPRECATED
GL_ARB_vertex_program
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_EXT_shader_image_load_store
GL_VERSION_1_4_DEPRECATED
GL_EXT_texture_array
GL_VERSION_3_0
GL_ARB_shader_subroutine
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_latc
GL_VERSION_3_0
GL_ARB_texture_compression_rgtc
GL_VERSION_3_0
GL_ARB_texture_compression_rgtc
GL_VERSION_1_3
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_bptc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_EXT_texture_compression_s3tc
GL_VERSION_1_3
GL_ARB_texture_compression_bptc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_latc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_compression_rgtc
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1
GL_VERSION_2_1
GL_ARB_texture_compression_bptc
GL_VERSION_1_3
GL_ARB_sync
GL_PGI_misc_hints
GL_NV_texture_shader
GL_VERSION_1_3_DEPRECATED
GL_ARB_imaging
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging
GL_VERSION_3_2
GL_VERSION_3_2
GL_VERSION_3_0
GL_ARB_robustness
GL_VERSION_3_0
GL_VERSION_3_2
GL_AMD_vertex_shader_tesselator
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_2_0_DEPRECATED, GL_OES_point_sprite
GL_VERSION_1_0
GL_ARB_copy_buffer
GL_ARB_copy_buffer
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_NV_multisample_coverage
GL_NV_multisample_coverage
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_EXT_cull_vertex
GL_EXT_cull_vertex
GL_EXT_cull_vertex
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_ARB_vertex_program
GL_ARB_matrix_palette
GL_ARB_vertex_program
GL_VERSION_1_0
GL_NV_occlusion_query
GL_OES_matrix_palette
GL_VERSION_2_0
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_1_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_vertex_program
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_VERSION_1_0
GL_AMD_name_gen_delete
GL_ARB_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_VERSION_2_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_OES_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_depth_bounds_test
GL_EXT_depth_bounds_test
GL_VERSION_3_0
GL_VERSION_1_0
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_ARB_depth_clamp
GL_NV_depth_clamp
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_NV_depth_nonlinear
GL_VERSION_1_4, GL_OES_depth24
GL_VERSION_1_4, GL_OES_depth32
GL_ARB_depth_buffer_float
GL_EXT_discard_framebuffer
GL_EXT_discard_framebuffer
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_OES_packed_depth_stencil
GL_ARB_framebuffer_object
GL_NV_copy_depth_to_color
GL_NV_copy_depth_to_color
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_AMD_vertex_shader_tesselator
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_IMG_texture_env_enhanced_fixed_function
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_NV_vertex_buffer_unified_memory
GL_ARB_draw_indirect
GL_ARB_draw_indirect
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_0
GL_APPLE_fence
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_EXT_shader_image_load_store
GL_VERSION_1_5
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_buffer_unified_memory
GL_NV_texgen_emboss
GL_NV_texgen_emboss
GL_NV_texgen_emboss
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_NV_evaluators
GL_VERSION_1_0
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_fog_distance
GL_NV_fog_distance
GL_IMG_texture_env_enhanced_fixed_function
GL_NV_video_capture
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_video_capture
GL_NV_video_capture
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_ARB_ES2_compatibility
GL_VERSION_3_0
GL_VERSION_1_0
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_ARB_depth_buffer_float
GL_NV_float_buffer
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_NV_fog_distance
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader3
GL_OML_subsample
GL_OML_subsample
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_IMG_texture_env_enhanced_fixed_function
GL_EXT_light_texture
GL_VERSION_1_4_DEPRECATED
GL_ARB_gpu_shader5
GL_EXT_light_texture
GL_EXT_light_texture
GL_ARB_fragment_program
GL_NV_gpu_program5
GL_NV_parameter_buffer_object
GL_VERSION_2_0
GL_ARB_separate_shader_objects
GL_VERSION_2_0, GL_OES_standard_derivatives
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_OES_texture_3D
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object, GL_NV_geometry_program4
GL_NV_geometry_program4
GL_ARB_framebuffer_object
GL_EXT_shader_image_load_store
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ES_VERSION_2_0
GL_ARB_framebuffer_object
GL_ES_VERSION_2_0
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_PGI_misc_hints
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_NV_geometry_program4
GL_NV_parameter_buffer_object
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_ARB_separate_shader_objects
GL_ARB_gpu_shader5
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_NV_shader_buffer_load
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_ARB_robustness
GL_APPLE_float_pixels
GL_ARB_half_float_vertex, GL_OES_texture_half_float
GL_NV_texture_shader
GL_NV_texture_shader
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_VERSION_1_0
GL_VERSION_1_4
GL_ARB_framebuffer_object_DEPRECATED
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_index_material
GL_EXT_index_material
GL_EXT_index_material
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_index_func
GL_EXT_index_func
GL_EXT_index_func
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_robustness
GL_VERSION_1_0
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_OES_vertex_type_10_10_10_2
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_1
GL_AMD_vertex_shader_tesselator
GL_VERSION_3_0
GL_ARB_texture_cube_map_array
GL_NV_explicit_multisample
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_snorm
GL_OML_interlace
GL_INGR_interlace_read
GL_OML_interlace
GL_VERSION_3_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_REND_screen_coordinates
GL_ARB_tessellation_shader
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_NV_video_capture
GL_ARB_viewport_array
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_2_DEPRECATED
GL_VERSION_1_0
GL_APPLE_specular_vector
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_ARB_robustness
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_snorm
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_snorm
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_0
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_integer
GL_EXT_texture_snorm
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_integer
GL_EXT_texture_snorm
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_3_0
GL_ARM_mali_shader_binary
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_evaluators
GL_NV_evaluators
GL_VERSION_1_0
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_VERSION_1_0
GL_NV_evaluators
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_EXT_vertex_shader
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_ARB_imaging
GL_VERSION_1_2, GL_OES_texture_3D
GL_VERSION_3_0, GL_EXT_texture_array
GL_VERSION_1_0
GL_EXT_bindable_uniform
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_ARB_framebuffer_object
GL_ARB_imaging_DEPRECATED
GL_ARB_texture_multisample
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_EXT_shader_image_load_store
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_VERSION_2_0
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_3
GL_AMD_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_texture_multisample
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ARB_blend_func_extended
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_EXT_bindable_uniform
GL_VERSION_3_2
GL_ARB_gpu_shader5
GL_NV_gpu_program5
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ARB_ES2_compatibility
GL_EXT_bindable_uniform
GL_VERSION_3_2
GL_VERSION_3_2
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_gpu_program5
GL_ARB_gpu_shader5
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_ARB_uniform_buffer_object
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_ARB_texture_multisample
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_evaluators
GL_ARB_matrix_palette
GL_VERSION_1_0
GL_NV_framebuffer_multisample_coverage
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_OES_matrix_palette
GL_ARB_tessellation_shader
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_ATI_pn_triangles
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_NV_gpu_program4
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_NV_geometry_program4
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object
GL_ARB_vertex_program
GL_NV_tessellation_program5
GL_NV_gpu_program4
GL_NV_gpu_program5
GL_NV_gpu_program5
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_VERSION_3_0
GL_NV_gpu_program4
GL_ARB_texture_gather
GL_ARB_texture_gather
GL_NV_geometry_program4
GL_VERSION_1_0
GL_NV_evaluators
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_ARB_framebuffer_object
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_ARB_sync
GL_NV_shader_buffer_load
GL_NV_light_max_exponent
GL_NV_light_max_exponent
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_texture_buffer_object
GL_VERSION_2_0_DEPRECATED
GL_ARB_fragment_program
GL_VERSION_2_0
GL_ARB_fragment_program
GL_VERSION_1_4
GL_EXT_texture_filter_anisotropic
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_ARB_transform_feedback3
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_geometry_shader4
GL_VERSION_2_0
GL_ARB_ES2_compatibility
GL_NV_vertex_array_range
GL_VERSION_2_0
GL_ARB_vertex_program
GL_EXT_bindable_uniform
GL_PGI_vertex_hints
GL_VERSION_3_2
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_ARB_transform_feedback3
GL_VERSION_2_0
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ARB_ES2_compatibility
GL_OES_matrix_palette
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_ARB_viewport_array
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_ARB_imaging
GL_ARB_gpu_shader5
GL_NV_gpu_program5
GL_APPLE_pixel_buffer
GL_VERSION_3_0
GL_NV_gpu_program4
GL_ARB_texture_gather
GL_ARB_sample_shading
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_3_0
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp
GL_VERSION_1_4
GL_ARB_vertex_blend
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_OES_matrix_get
GL_VERSION_1_0
GL_VERSION_1_0
GL_IMG_texture_env_enhanced_fixed_function
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_NV_framebuffer_multisample_coverage
GL_NV_multisample_filter_hint
GL_EXT_vertex_shader
GL_VERSION_1_1
GL_VERSION_1_0
GL_ARB_shading_language_include
GL_ARB_shading_language_include
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_NV_video_capture
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_robustness
GL_VERSION_1_0
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_VERSION_1_3_DEPRECATED, GL_OES_texture_cube_map
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_ARB_shader_subroutine
GL_VERSION_1_3
GL_VERSION_3_0
GL_ARB_get_program_binary, GL_OES_get_program_binary
GL_ARB_ES2_compatibility
GL_NV_video_capture
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_VERSION_1_0
GL_ARB_shader_objects
GL_VERSION_1_0
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_sync
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_blend_func_extended
GL_ARB_blend_func_extended
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_EXT_cmyka
GL_VERSION_1_2
GL_VERSION_1_0
GL_OML_resample
GL_APPLE_row_bytes
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_NV_video_capture
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_QCOM_perfmon_global_mode
GL_QCOM_perfmon_global_mode
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_name_gen_delete
GL_VERSION_1_0
GL_EXT_texture_perturb_normal
GL_EXT_shader_image_load_store
GL_NV_occlusion_query
GL_NV_occlusion_query
GL_NV_occlusion_query
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_2_1
GL_EXT_pixel_buffer_object
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_VERSION_2_1
GL_VERSION_2_1
GL_EXT_pixel_buffer_object
GL_EXT_pixel_buffer_object
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0_DEPRECATED, GL_OES_point_sprite
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_PGI_misc_hints
GL_VERSION_1_3_DEPRECATED
GL_NV_texture_shader
GL_VERSION_1_3_DEPRECATED
GL_VERSION_3_1
GL_VERSION_3_1
GL_NV_primitive_restart
GL_NV_primitive_restart
GL_VERSION_3_0
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_get_program_binary, GL_OES_get_program_binary
GL_ARB_get_program_binary, GL_OES_get_program_binary
GL_ARB_get_program_binary
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_EXT_direct_state_access
GL_EXT_direct_state_access
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_separate_shader_objects
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_NV_gpu_program4
GL_ARB_separate_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_OES_matrix_get
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2
GL_VERSION_1_3
GL_ARB_texture_cube_map_array
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_APPLE_object_purgeable
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_5
GL_VERSION_3_0
GL_AMD_name_gen_delete
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_3_0, GL_EXT_packed_float
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_1_1
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_VERSION_1_5
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_VERSION_1_5
GL_IMG_texture_env_enhanced_fixed_function
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_3_DEPRECATED, GL_OES_texture_cube_map
GL_APPLE_object_purgeable
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_NV_framebuffer_multisample_coverage
GL_NV_framebuffer_multisample_coverage
GL_ARB_framebuffer_object
GL_ATI_meminfo
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_OML_resample
GL_OML_resample
GL_OML_resample
GL_OML_resample
GL_VERSION_1_2_DEPRECATED
GL_ARB_robustness
GL_APPLE_object_purgeable
GL_VERSION_1_0
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_texture_rgb10_a2ui
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_S3_s3tc
GL_VERSION_1_1
GL_ES_VERSION_2_0
GL_VERSION_1_1
GL_VERSION_1_1, GL_OES_rgb8_rgba8
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_rgb_422
GL_APPLE_rgb_422
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_VERSION_3_0
GL_S3_s3tc
GL_VERSION_1_3_DEPRECATED
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_S3_s3tc
GL_VERSION_1_1, GL_OES_rgb8_rgba8
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_ARB_color_buffer_float
GL_VERSION_3_0
GL_EXT_texture_integer
GL_VERSION_1_0
GL_S3_s3tc
GL_EXT_packed_float
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_sample_shading
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0, GL_EXT_gpu_shader4
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0, GL_OES_texture_3D
GL_ARB_shader_objects
GL_ARB_sampler_objects
GL_VERSION_3_1
GL_AMD_vertex_shader_tesselator
GL_VERSION_2_0
GL_ARB_shader_objects
GL_ARB_texture_cube_map_array
GL_ARB_texture_cube_map_array
GL_VERSION_3_0
GL_AMD_name_gen_delete
GL_NV_explicit_multisample
GL_VERSION_1_3
GL_VERSION_1_5
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_REND_screen_coordinates
GL_VERSION_1_4_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_VERSION_3_0
GL_VERSION_1_2_DEPRECATED
GL_IMG_shader_binary
GL_IMG_program_binary
GL_VERSION_1_0
GL_ES_VERSION_2_0
GL_VIV_shader_binary
GL_ARB_ES2_compatibility
GL_NV_texture_shader
GL_NV_shader_buffer_store
GL_EXT_shader_image_load_store
GL_ARB_shading_language_include
GL_ARB_shader_objects
GL_NV_texture_shader
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_shading_language_100
GL_EXT_light_texture
GL_EXT_shared_texture_palette
GL_VERSION_1_0
GL_ARB_sync
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_2_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_ARB_blend_func_extended
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_1_0
GL_VERSION_1_0
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_EXT_stencil_clear_tag
GL_VERSION_1_0
GL_EXT_discard_framebuffer
GL_EXT_discard_framebuffer
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_OES_stencil1
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object, GL_OES_stencil4
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_stencil_clear_tag
GL_VERSION_1_0
GL_EXT_stencil_two_side
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_vertex_array_range
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_NV_video_capture
GL_NV_vdpau_interop
GL_NV_vdpau_interop
GL_NV_vdpau_interop
GL_ARB_cl_event
GL_ARB_cl_event
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_imaging_DEPRECATED
GL_ARB_tessellation_shader
GL_NV_tessellation_program5
GL_NV_tessellation_program5
GL_ARB_tessellation_shader
GL_ARB_separate_shader_objects
GL_NV_tessellation_program5
GL_NV_tessellation_program5
GL_ARB_tessellation_shader
GL_ARB_separate_shader_objects
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_AMD_vertex_shader_tesselator
GL_AMD_vertex_shader_tesselator
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_3_0, GL_EXT_texture_array
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2, GL_OES_texture_3D
GL_IMG_texture_env_enhanced_fixed_function
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_EXT_light_texture
GL_VERSION_1_2
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0, GL_EXT_texture_array
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2, GL_OES_texture_3D
GL_ARB_texture_buffer_object
GL_VERSION_1_3
GL_ARB_texture_cube_map_array
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_NV_explicit_multisample
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object
GL_ARB_shadow_ambient
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_SUNX_constant_data
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_OES_draw_texture
GL_VERSION_1_3
GL_ARB_texture_cube_map_array
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_ARB_seamless_cube_map
GL_VERSION_1_2
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_4
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_shader_image_load_store
GL_VERSION_1_4_DEPRECATED
GL_ARB_texture_multisample
GL_NV_float_buffer
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_ATI_meminfo
GL_VERSION_1_0, GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_VERSION_1_0
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_NV_texture_shader
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_0
GL_ARB_framebuffer_object_DEPRECATED, GL_ARB_texture_float
GL_VERSION_1_1
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_EXT_light_texture
GL_NV_texture_shader
GL_VERSION_1_4
GL_VERSION_1_0
GL_ARB_framebuffer_object_DEPRECATED, GL_ARB_texture_float
GL_VERSION_1_0
GL_NV_texture_shader
GL_EXT_light_texture
GL_EXT_light_texture
GL_OES_matrix_get
GL_EXT_texture_filter_anisotropic
GL_VERSION_1_2
GL_APPLE_texture_max_level
GL_APPLE_texture_max_level
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_2
GL_EXT_texture_perturb_normal
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_1
GL_APPLE_texture_range
GL_APPLE_texture_range
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_NV_explicit_multisample
GL_NV_explicit_multisample
GL_VERSION_1_1
GL_ARB_texture_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_APPLE_texture_range
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_NV_texture_expand_normal
GL_EXT_shader_image_load_store
GL_VERSION_1_0
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_2, GL_OES_texture_3D
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_timer_query
GL_EXT_timer_query
GL_ARB_sync
GL_ARB_sync
GL_ARB_timer_query
GL_VERSION_1_0
GL_ARB_transform_feedback2
GL_EXT_shader_image_load_store
GL_ARB_transform_feedback2
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_ARB_transform_feedback2
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_transform_feedback2
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_transform_hint
GL_VERSION_1_3_DEPRECATED
GL_ARB_vertex_program
GL_VERSION_1_3_DEPRECATED
GL_EXT_direct_state_access
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_ATI_pixel_format_float
GL_APPLE_object_purgeable
GL_ARB_viewport_array
GL_ARB_uniform_buffer_object
GL_EXT_shader_image_load_store
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_EXT_bindable_uniform
GL_EXT_bindable_uniform
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_robustness
GL_VERSION_1_0
GL_APPLE_client_storage
GL_EXT_cmyka
GL_SUNX_constant_data
GL_VERSION_1_2
GL_VERSION_1_0
GL_OML_resample
GL_APPLE_row_bytes
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_sync
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_VERSION_1_2, GL_OES_vertex_type_10_10_10_2
GL_VERSION_3_0, GL_EXT_packed_float
GL_ARB_framebuffer_object, GL_OES_packed_depth_stencil
GL_VERSION_1_2
GL_EXT_texture_type_2_10_10_10_REV
GL_VERSION_3_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_NV_texture_shader
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_1
GL_AMD_vertex_shader_tesselator
GL_VERSION_3_0
GL_ARB_texture_cube_map_array
GL_NV_explicit_multisample
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_VERSION_1_0
GL_VERSION_1_2
GL_EXT_read_format_bgra
GL_VERSION_1_2
GL_VERSION_1_2
GL_EXT_read_format_bgra
GL_IMG_read_format
GL_IMG_read_format
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_2
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_VERSION_2_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_2_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_ATI_meminfo
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_ARB_vertex_array_object
GL_OES_vertex_array_object
GL_OES_vertex_array_object
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_AMD_name_gen_delete
GL_VERSION_1_1
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_VERSION_1_1
GL_APPLE_vertex_array_range
GL_VERSION_1_1
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_EXT_shader_image_load_store
GL_VERSION_1_5
GL_VERSION_3_3
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_3_0
GL_NV_vertex_program4
GL_NV_vertex_buffer_unified_memory
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_NV_vertex_buffer_unified_memory
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_ARB_vertex_blend
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_ARB_vertex_program
GL_NV_parameter_buffer_object
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0_DEPRECATED
GL_ARB_vertex_program
GL_VERSION_2_0
GL_EXT_vertex_shader
GL_ARB_separate_shader_objects
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_viewport_array
GL_ARB_viewport_array
GL_ARB_viewport_array
GL_APPLE_object_purgeable
GL_EXT_vertex_shader
GL_ARB_sync
GL_OES_matrix_palette
GL_VERSION_1_5_DEPRECATED, GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_ARB_vertex_blend
GL_PGI_misc_hints
GL_NV_vdpau_interop
GL_VERSION_1_5, GL_OES_mapbuffer
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_QCOM_writeonly_rendering
GL_QCOM_writeonly_rendering
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_NV_video_capture
GL_APPLE_ycbcr_422
GL_NV_video_capture
GL_AMD_program_binary_Z400
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
void glAccum(GLenum op, GLfloat value);
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
void glActiveStencilFaceEXT(GLenum face);
GL_EXT_stencil_two_side
void glActiveStencilFaceEXT(GLenum face);
GL_EXT_stencil_two_side
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
GLAutoDrawable
animation. void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
void glArrayElement(GLint i);
GL_VERSION_1_1
void glArrayElement(GLint i);
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
GL_ARB_shader_objects
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
GL_ARB_shader_objects
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glAttachShader(GLuint program, GLuint shader);
GLDrawable
which supplies
an event based mechanism (GLEventListener
) for performing
OpenGL rendering. void glBegin(GLenum mode);
GL_VERSION_1_0
void glBegin(GLenum mode);
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
void glBeginOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
void glBeginOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBeginVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glBeginVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint buffer);
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GL_EXT_transform_feedback
void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GL_EXT_transform_feedback
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GL_EXT_shader_image_load_store
void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GL_EXT_shader_image_load_store
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value);
GL_EXT_vertex_shader
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GL_EXT_direct_state_access
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GL_EXT_direct_state_access
GLuint glBindParameterEXT(GLenum value);
GL_EXT_vertex_shader
GLuint glBindParameterEXT(GLenum value);
GL_EXT_vertex_shader
void glBindProgramARB(GLenum target, GLuint program);
GL_ARB_vertex_program
void glBindProgramARB(GLenum target, GLuint program);
GL_ARB_vertex_program
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
GL_EXT_vertex_shader
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
GL_EXT_vertex_shader
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
void glBindTransformFeedbackNV(GLenum target, GLuint id);
GL_NV_transform_feedback2
void glBindTransformFeedbackNV(GLenum target, GLuint id);
GL_NV_transform_feedback2
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glBindVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
GL_NV_video_capture
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
GL_NV_video_capture
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
GL_NV_video_capture
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
GL_NV_video_capture
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquationOES(GLenum mode);
GL_VERSION_1_2, GL_OES_blend_subtract
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
GL_AMD_draw_buffers_blend
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
GL_AMD_draw_buffers_blend
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0, GL_OES_blend_equation_separate
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_AMD_draw_buffers_blend
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_AMD_draw_buffers_blend
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
GL_AMD_draw_buffers_blend
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4, GL_OES_blend_func_separate
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ANGLE_framebuffer_blit
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ANGLE_framebuffer_blit
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
GL_APPLE_flush_buffer_range
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
GL_APPLE_flush_buffer_range
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
void glCallList(GLuint list);
GL_VERSION_1_0
void glCallList(GLuint list);
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GL_VERSION_1_0
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GLDrawable
using GLDrawableFactory
,
an instance of this class is passed,
describing the desired capabilities that a rendering context
must support, such as the OpenGL profile, color depth and whether stereo is enabled.GLDrawable
s are then reflected by their own
GLCapabilites instance, which can be queried with GLDrawable#getGLCapabilities()
.GLCapabilities
. GLenum glCheckFramebufferStatusOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GL_EXT_direct_state_access
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GL_EXT_direct_state_access
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
void glClearDepthf(GLclampf depth);
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearIndex(GLfloat c);
GL_VERSION_1_0
void glClearIndex(GLfloat c);
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3_DEPRECATED
void glClientActiveTexture(GLenum texture);
void glClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
void glClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
void glColor3bv(const GLbyte * v);
void glColor3bv(const GLbyte * v);
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
void glColor3dv(const GLdouble * v);
void glColor3dv(const GLdouble * v);
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
void glColor3fv(const GLfloat * v);
void glColor3fv(const GLfloat * v);
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
void glColor3i(GLint red, GLint green, GLint blue);
void glColor3iv(const GLint * v);
GL_VERSION_1_0
void glColor3iv(const GLint * v);
GL_VERSION_1_0
void glColor3iv(const GLint * v);
void glColor3iv(const GLint * v);
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
void glColor3s(GLshort red, GLshort green, GLshort blue);
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
void glColor3sv(const GLshort * v);
void glColor3sv(const GLshort * v);
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor3ubv(const GLubyte * v);
void glColor3ubv(const GLubyte * v);
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
void glColor3ui(GLuint red, GLuint green, GLuint blue);
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
void glColor3uiv(const GLuint * v);
void glColor3uiv(const GLuint * v);
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
void glColor3us(GLushort red, GLushort green, GLushort blue);
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
void glColor3usv(const GLushort * v);
void glColor3usv(const GLushort * v);
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
void glColor4bv(const GLbyte * v);
void glColor4bv(const GLbyte * v);
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
void glColor4dv(const GLdouble * v);
void glColor4dv(const GLdouble * v);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
void glColor4fv(const GLfloat * v);
void glColor4fv(const GLfloat * v);
void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
GL_NV_half_float
void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv(const GLint * v);
GL_VERSION_1_0
void glColor4iv(const GLint * v);
GL_VERSION_1_0
void glColor4iv(const GLint * v);
void glColor4iv(const GLint * v);
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
void glColor4sv(const GLshort * v);
void glColor4sv(const GLshort * v);
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor4ubv(const GLubyte * v);
void glColor4ubv(const GLubyte * v);
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
void glColor4uiv(const GLuint * v);
void glColor4uiv(const GLuint * v);
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
void glColor4usv(const GLushort * v);
void glColor4usv(const GLushort * v);
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
void glColorMaterial(GLenum face, GLenum mode);
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glCompileShader(GLuint shader);
GL_VERSION_2_0
void glCompileShader(GLuint shader);
GL_VERSION_2_0
void glCompileShader(GLuint shader);
void glCompileShaderARB(GLhandleARB shaderObj);
GL_ARB_shader_objects
void glCompileShaderARB(GLhandleARB shaderObj);
GL_ARB_shader_objects
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2_DEPRECATED
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GL_NV_copy_image
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GL_NV_copy_image
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2, GL_OES_texture_3D
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2, GL_OES_texture_3D
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
GL_ARB_shader_objects
GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
GL_ARB_shader_objects
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
GL_ARB_separate_shader_objects
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
GL_ARB_separate_shader_objects
GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
GL_ARB_cl_event
GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
GL_ARB_cl_event
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
void glCurrentPaletteMatrixARB(GLint index);
GL_ARB_matrix_palette
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
void glDeleteLists(GLuint list, GLsizei range);
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
void glDeleteObjectARB(GLhandleARB obj);
GL_ARB_shader_objects
void glDeleteObjectARB(GLhandleARB obj);
GL_ARB_shader_objects
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
void glDeleteProgram(GLuint program);
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
void glDeleteShader(GLuint shader);
void glDeleteSync(GLsync sync);
GL_ARB_sync
void glDeleteSync(GLsync sync);
GL_ARB_sync
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glDeleteVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
GL_EXT_depth_bounds_test
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
GL_EXT_depth_bounds_test
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
void glDepthRange(GLclampd zNear, GLclampd zFar);
GL_VERSION_1_0
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
GL_ARB_shader_objects
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
GL_ARB_shader_objects
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glDetachShader(GLuint program, GLuint shader);
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
void glDisableClientState(GLenum array);
GL_VERSION_1_1
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
void glDisableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glDisableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glDisableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint index);
void glDisableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glDisableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
GLDrawable
s. void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
GL_ARB_draw_indirect
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
GL_ARB_draw_indirect
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
GL_ARB_draw_indirect
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
GL_ARB_draw_indirect
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
void glDrawTransformFeedbackNV(GLenum mode, GLuint id);
GL_NV_transform_feedback2
void glDrawTransformFeedbackNV(GLenum mode, GLuint id);
GL_NV_transform_feedback2
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
void glEdgeFlag(GLboolean flag);
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
void glEdgeFlagv(const GLboolean * flag);
void glEdgeFlagv(const GLboolean * flag);
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
void glEnableClientState(GLenum array);
GL_VERSION_1_1
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
void glEnableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glEnableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glEnableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint index);
void glEnableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glEnableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glEnd(void);
GL_VERSION_1_0
void glEnd(void);
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndList(void);
GL_VERSION_1_0
void glEndList(void);
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndQuery(GLenum target);
GL_VERSION_1_5
void glEndQuery(GLenum target);
GL_VERSION_1_5
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEndVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glEndVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
void glEvalCoord1d(GLdouble u);
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
void glEvalCoord1f(GLfloat u);
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
void glEvalCoord2d(GLdouble u, GLdouble v);
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord2fv(const GLfloat * u);
void glEvalCoord2fv(const GLfloat * u);
void glEvalMapsNV(GLenum target, GLenum mode);
GL_NV_evaluators
void glEvalMapsNV(GLenum target, GLenum mode);
GL_NV_evaluators
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1(GLint i);
GL_VERSION_1_0
void glEvalPoint1(GLint i);
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
void glEvalPoint2(GLint i, GLint j);
GLAutoDrawable
.RuntimeException
. void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GL_VERSION_1_0
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
void glFinishFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glFinishFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishFenceNV(GLuint array);
GL_NV_fence
void glFinishFenceNV(GLuint fence);
GL_NV_fence
void glFinishFenceNV(GLuint fence);
GL_NV_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishFenceNV(GLuint array);
GL_NV_fence
void glFinishObjectAPPLE(GLenum object, GLint name);
GL_APPLE_fence
void glFinishObjectAPPLE(GLenum object, GLint name);
GL_APPLE_fence
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
GL_EXT_direct_state_access
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
GL_EXT_direct_state_access
void glFlushPixelDataRangeNV(GLenum target);
GL_NV_pixel_data_range
void glFlushPixelDataRangeNV(GLenum target);
GL_NV_pixel_data_range
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordhNV(GLhalfNV fog);
GL_NV_half_float
void glFogCoordhNV(GLhalfNV fog);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
void glFogfv(GLenum pname, const GLfloat * params);
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
void glFogi(GLenum pname, GLint param);
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glFogiv(GLenum pname, const GLint * params);
void glFogiv(GLenum pname, const GLint * params);
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_VERSION_3_2
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_VERSION_3_2
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object, GL_OES_texture_3D
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_NV_geometry_program4
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_NV_geometry_program4
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_NV_geometry_program4
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_NV_geometry_program4
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_NV_geometry_program4
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_NV_geometry_program4
void glFrameTerminatorGREMEDY(void);
GL_GREMEDY_frame_terminator
void glFrameTerminatorGREMEDY(void);
GL_GREMEDY_frame_terminator
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenerateMipmapOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum target);
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
GL_EXT_direct_state_access
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
GL_EXT_direct_state_access
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
GLuint glGenLists(GLsizei range);
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
void glGenTextures(GLsizei n, GLuint * textures);
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
GLuint glGenVertexShadersEXT(GLuint range);
GL_EXT_vertex_shader
GLuint glGenVertexShadersEXT(GLuint range);
GL_EXT_vertex_shader
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
int glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
int glGetAttribLocation(GLuint program, const GLchar * name);
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid * * params);
GL_VERSION_1_5, GL_OES_mapbuffer
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_VERSION_1_5
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_VERSION_1_5
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
void glGetFenceivNV(GLuint light, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint light, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint light, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint light, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
void glGetFloatv(GLenum pname, GLfloat * params);
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
GLhandleARB glGetHandleARB(GLenum pname);
GL_ARB_shader_objects
GLhandleARB glGetHandleARB(GLenum pname);
GL_ARB_shader_objects
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
void glGetIntegerv(GLenum pname, GLint * params);
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_EXT_direct_state_access
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string);
GL_EXT_direct_state_access
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
GL_ARB_robustness
void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
GL_ARB_robustness
void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
GL_ARB_robustness
void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
GL_ARB_robustness
void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
GL_ARB_robustness
void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
GL_ARB_robustness
void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ARB_ES2_compatibility
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ARB_ES2_compatibility
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ARB_ES2_compatibility
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ARB_ES2_compatibility
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
GL_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
GL_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
GL_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
GL_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
void glGetUniformiv(GLuint program, GLint location, GLint * params);
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
int glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
int glGetUniformLocation(GLuint program, const GLchar * name);
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
GL_ARB_shader_objects
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
GL_ARB_shader_objects
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
void glHintPGI(GLenum target, GLint mode);
GL_PGI_misc_hints
void glHintPGI(GLenum target, GLint mode);
GL_PGI_misc_hints
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glIndexd(GLdouble c);
GL_VERSION_1_0
void glIndexd(GLdouble c);
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
void glIndexdv(const GLdouble * c);
void glIndexdv(const GLdouble * c);
void glIndexf(GLfloat c);
GL_VERSION_1_0
void glIndexf(GLfloat c);
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFuncEXT(GLenum func, GLclampf ref);
GL_EXT_index_func
void glIndexFuncEXT(GLenum func, GLclampf ref);
GL_EXT_index_func
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
void glIndexfv(const GLfloat * c);
void glIndexfv(const GLfloat * c);
void glIndexi(GLint c);
GL_VERSION_1_0
void glIndexi(GLint c);
void glIndexiv(const GLint * c);
GL_VERSION_1_0
void glIndexiv(const GLint * c);
GL_VERSION_1_0
void glIndexiv(const GLint * c);
void glIndexiv(const GLint * c);
void glIndexMask(GLuint mask);
GL_VERSION_1_0
void glIndexMask(GLuint mask);
void glIndexMaterialEXT(GLenum face, GLenum mode);
GL_EXT_index_material
void glIndexMaterialEXT(GLenum face, GLenum mode);
GL_EXT_index_material
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
void glIndexs(GLshort c);
GL_VERSION_1_0
void glIndexs(GLshort c);
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
void glIndexsv(const GLshort * c);
void glIndexsv(const GLshort * c);
void glIndexub(GLubyte c);
GL_VERSION_1_1
void glIndexub(GLubyte c);
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
void glIndexubv(const GLubyte * c);
void glIndexubv(const GLubyte * c);
void glInitNames(void);
GL_VERSION_1_0
void glInitNames(void);
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
GLboolean glIsEnabled(GLenum cap);
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glIsFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glIsFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glIsFenceNV(GLuint target);
GL_NV_fence
GLboolean glIsFenceNV(GLuint fence);
GL_NV_fence
GLboolean glIsFenceNV(GLuint fence);
GL_NV_fence
GLboolean glIsFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glIsFenceNV(GLuint target);
GL_NV_fence
GLboolean glIsFramebufferOES(GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
GLboolean glIsList(GLuint list);
GLboolean glIsNameAMD(GLenum identifier, GLuint name);
GL_AMD_name_gen_delete
GLboolean glIsNameAMD(GLenum identifier, GLuint name);
GL_AMD_name_gen_delete
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint program);
GLboolean glIsProgramARB(GLuint program);
GL_ARB_vertex_program
GLboolean glIsProgramARB(GLuint program);
GL_ARB_vertex_program
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
GLboolean glIsShader(GLuint shader);
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
GLboolean glIsTransformFeedbackNV(GLuint id);
GL_NV_transform_feedback2
GLboolean glIsTransformFeedbackNV(GLuint id);
GL_NV_transform_feedback2
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
GL_EXT_vertex_shader
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
GL_EXT_vertex_shader
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
void glLighti(GLenum light, GLenum pname, GLint param);
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
void glLightModelfv(GLenum pname, const GLfloat * params);
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
void glLightModeli(GLenum pname, GLint param);
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
void glLineStipple(GLint factor, GLushort pattern);
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLinkProgram(GLuint program);
GL_VERSION_2_0
void glLinkProgram(GLuint program);
GL_VERSION_2_0
void glLinkProgram(GLuint program);
void glLinkProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glLinkProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glListBase(GLuint base);
GL_VERSION_1_0
void glListBase(GLuint base);
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadName(GLuint name);
GL_VERSION_1_0
void glLoadName(GLuint name);
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glLockArraysEXT(GLint first, GLsizei count);
GL_EXT_compiled_vertex_array
void glLockArraysEXT(GLint first, GLsizei count);
GL_EXT_compiled_vertex_array
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
LPVOID glMapBuffer(GLenum target, GLenum access);
LPVOID glMapBuffer(GLenum target, GLenum access);
LPVOID glMapBuffer(GLenum target, GLenum access);
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_ARB_map_buffer_range
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_ARB_map_buffer_range
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
GL_EXT_direct_state_access
GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
GL_EXT_direct_state_access
GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_EXT_direct_state_access
GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_EXT_direct_state_access
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
void glMateriali(GLenum face, GLenum pname, GLint param);
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMemoryBarrierEXT(GLbitfield barriers);
GL_EXT_shader_image_load_store
void glMemoryBarrierEXT(GLbitfield barriers);
GL_EXT_shader_image_load_store
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glMultMatrixd(const GLdouble * m);
void glMultMatrixd(const GLdouble * m);
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_EXT_direct_state_access
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_EXT_direct_state_access
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_EXT_direct_state_access
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
void glNewList(GLuint list, GLenum mode);
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
void glNormal3bv(const GLbyte * v);
void glNormal3bv(const GLbyte * v);
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
void glNormal3dv(const GLdouble * v);
void glNormal3dv(const GLdouble * v);
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
void glNormal3fv(const GLfloat * v);
void glNormal3fv(const GLfloat * v);
void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
GL_NV_half_float
void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
void glNormal3i(GLint nx, GLint ny, GLint nz);
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
void glNormal3iv(const GLint * v);
void glNormal3iv(const GLint * v);
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
void glNormal3sv(const GLshort * v);
void glNormal3sv(const GLshort * v);
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glPassThrough(GLfloat token);
GL_VERSION_1_0
void glPassThrough(GLfloat token);
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
void glPatchParameteri(GLenum pname, GLint value);
GL_ARB_tessellation_shader
void glPatchParameteri(GLenum pname, GLint value);
GL_ARB_tessellation_shader
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
void glPauseTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glPauseTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer);
GL_NV_pixel_data_range
void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer);
GL_NV_pixel_data_range
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelTransferi(GLenum pname, GLint param);
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
GL_EXT_pixel_transform
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
void glPNTrianglesfATI(GLenum pname, GLfloat param);
GL_ATI_pn_triangles
void glPNTrianglesfATI(GLenum pname, GLfloat param);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum pname, GLint param);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum pname, GLint param);
GL_ATI_pn_triangles
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterf(GLenum pname, GLfloat param);
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
void glPointParameterfv(GLenum pname, const GLfloat * params);
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_point_size_array
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_point_size_array
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
void glPolygonOffset(GLfloat factor, GLfloat units);
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPopAttrib(void);
GL_VERSION_1_0
void glPopAttrib(void);
void glPopClientAttrib(void);
GL_VERSION_1_1
void glPopClientAttrib(void);
void glPopMatrix(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopName(void);
GL_VERSION_1_0
void glPopName(void);
void glPrimitiveRestartIndex(GLuint index);
GL_VERSION_3_1
void glPrimitiveRestartIndex(GLuint index);
GL_VERSION_3_1
void glPrimitiveRestartIndexNV(GLuint index);
GL_NV_primitive_restart
void glPrimitiveRestartIndexNV(GLuint index);
GL_NV_primitive_restart
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length);
GL_ARB_get_program_binary
void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
GL_EXT_direct_state_access
void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
GL_EXT_direct_state_access
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GL_EXT_direct_state_access
void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GL_EXT_direct_state_access
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
GL_EXT_direct_state_access
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
GL_EXT_direct_state_access
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
GL_EXT_direct_state_access
void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
GL_EXT_direct_state_access
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
GL_EXT_direct_state_access
void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
GL_EXT_direct_state_access
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_EXT_direct_state_access
void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_EXT_direct_state_access
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_EXT_direct_state_access
void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_EXT_direct_state_access
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glProvokingVertexEXT(GLenum mode);
GL_EXT_provoking_vertex
void glProvokingVertexEXT(GLenum mode);
GL_EXT_provoking_vertex
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
void glPushAttrib(GLbitfield mask);
void glPushClientAttrib(GLbitfield mask);
GL_VERSION_1_1
void glPushClientAttrib(GLbitfield mask);
void glPushClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
void glPushClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
void glPushMatrix(void);
GL_VERSION_1_0
void glPushMatrix(void);
GL_VERSION_1_0
void glPushName(GLuint name);
GL_VERSION_1_0
void glPushName(GLuint name);
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glRasterPos2d(GLdouble x, GLdouble y);
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glRasterPos2f(GLfloat x, GLfloat y);
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
void glRasterPos2i(GLint x, GLint y);
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos2iv(const GLint * v);
void glRasterPos2iv(const GLint * v);
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glRasterPos2s(GLshort x, GLshort y);
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos2sv(const GLshort * v);
void glRasterPos2sv(const GLshort * v);
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glRasterPos3i(GLint x, GLint y, GLint z);
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos3iv(const GLint * v);
void glRasterPos3iv(const GLint * v);
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos3sv(const GLshort * v);
void glRasterPos3sv(const GLshort * v);
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos4iv(const GLint * v);
void glRasterPos4iv(const GLint * v);
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos4sv(const GLshort * v);
void glRasterPos4sv(const GLshort * v);
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
GL_ARB_robustness
void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
GL_ARB_robustness
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
void glRectiv(const GLint * v1, const GLint * v2);
void glRectiv(const GLint * v1, const GLint * v2);
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
void glRectsv(const GLshort * v1, const GLshort * v2);
void glRectsv(const GLshort * v1, const GLshort * v2);
void glReleaseShaderCompiler(void);
GL_ARB_ES2_compatibility
void glReleaseShaderCompiler(void);
GL_ARB_ES2_compatibility
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ANGLE_framebuffer_multisample
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ANGLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
GLint glRenderMode(GLenum mode);
void glResetHistogram(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResetHistogram(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResetMinmax(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResetMinmax(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
void glResumeTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glResumeTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
GLAutoDrawable
,GLAutoDrawable.invoke(boolean, javax.media.opengl.GLRunnable)
.GLAutoDrawable
executes these commands within it's GLAutoDrawable.display()
method while the OpenGL context is current.invokeAndWait()
semantics. void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
GL_NV_explicit_multisample
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
GL_NV_explicit_multisample
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glSelectBuffer(GLsizei size, GLuint * buffer);
GL_VERSION_1_0
void glSelectBuffer(GLsizei size, GLuint * buffer);
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
void glSetFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glSetFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
GL_ARB_ES2_compatibility
void glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
GL_ARB_ES2_compatibility
void glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
GL_ARB_ES2_compatibility
void glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
GL_ARB_ES2_compatibility
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
GL_EXT_vertex_shader
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
GL_EXT_vertex_shader
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
GL_EXT_stencil_clear_tag
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
GL_EXT_stencil_clear_tag
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum face, GLuint mask);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string);
GL_GREMEDY_string_marker
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string);
GL_GREMEDY_string_marker
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tesselator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tesselator
GLboolean glTestFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glTestFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glTestFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glTestFenceNV(GLuint target);
GL_NV_fence
GLboolean glTestFenceNV(GLuint fence);
GL_NV_fence
GLboolean glTestFenceNV(GLuint fence);
GL_NV_fence
GLboolean glTestFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glTestFenceNV(GLuint target);
GL_NV_fence
GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
GL_APPLE_fence
GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
GL_APPLE_fence
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
void glTexCoord1d(GLdouble s);
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
void glTexCoord1f(GLfloat s);
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1hNV(GLhalfNV s);
GL_NV_half_float
void glTexCoord1hNV(GLhalfNV s);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1i(GLint s);
GL_VERSION_1_0
void glTexCoord1i(GLint s);
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord1iv(const GLint * v);
void glTexCoord1iv(const GLint * v);
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
void glTexCoord1s(GLshort s);
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord1sv(const GLshort * v);
void glTexCoord1sv(const GLshort * v);
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2hNV(GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glTexCoord2hNV(GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord2iv(const GLint * v);
void glTexCoord2iv(const GLint * v);
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord2sv(const GLshort * v);
void glTexCoord2sv(const GLshort * v);
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord3iv(const GLint * v);
void glTexCoord3iv(const GLint * v);
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord3sv(const GLshort * v);
void glTexCoord3sv(const GLshort * v);
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord4iv(const GLint * v);
void glTexCoord4iv(const GLint * v);
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord4sv(const GLshort * v);
void glTexCoord4sv(const GLshort * v);
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
GL_NV_explicit_multisample
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
GL_NV_explicit_multisample
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTextureBarrierNV(void);
GL_NV_texture_barrier
void glTextureBarrierNV(void);
GL_NV_texture_barrier
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureLightEXT(GLenum pname);
GL_EXT_light_texture
void glTextureLightEXT(GLenum pname);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum face, GLenum mode);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum face, GLenum mode);
GL_EXT_light_texture
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
gluEndPolygon
delimit the definition of a nonconvex polygon.
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
gluNewTess
).
gluBeginPolygon
delimit the definition of a nonconvex polygon.
void glUniform1d(GLint location, GLdouble x);
GL_ARB_gpu_shader_fp64
void glUniform1d(GLint location, GLdouble x);
GL_ARB_gpu_shader_fp64
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform1f(GLint location, GLfloat x);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat x);
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1i(GLint location, GLint x);
GL_VERSION_2_0
void glUniform1i(GLint location, GLint v0);
GL_VERSION_2_0
void glUniform1i(GLint location, GLint x);
void glUniform1i64NV(GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glUniform1i64NV(GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform1iARB(GLint location, GLint v0);
GL_ARB_shader_objects
void glUniform1iARB(GLint location, GLint v0);
GL_ARB_shader_objects
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1ui64NV(GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glUniform1ui64NV(GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2d(GLint location, GLdouble x, GLdouble y);
GL_ARB_gpu_shader_fp64
void glUniform2d(GLint location, GLdouble x, GLdouble y);
GL_ARB_gpu_shader_fp64
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform2f(GLint location, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat x, GLfloat y);
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2i(GLint location, GLint x, GLint y);
GL_VERSION_2_0
void glUniform2i(GLint location, GLint v0, GLint v1);
GL_VERSION_2_0
void glUniform2i(GLint location, GLint x, GLint y);
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform2iARB(GLint location, GLint v0, GLint v1);
GL_ARB_shader_objects
void glUniform2iARB(GLint location, GLint v0, GLint v1);
GL_ARB_shader_objects
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_gpu_shader_fp64
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_gpu_shader_fp64
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_gpu_shader_fp64
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_gpu_shader_fp64
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBuffer(GLenum target);
GL_VERSION_1_5
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapNamedBufferEXT(GLuint buffer);
GL_EXT_direct_state_access
GLboolean glUnmapNamedBufferEXT(GLuint buffer);
GL_EXT_direct_state_access
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
GLU_VERSION_1_X
void glUseProgram(GLuint program);
GL_VERSION_2_0
void glUseProgram(GLuint program);
GL_VERSION_2_0
on
is true
.
void glUseProgram(GLuint program);
void glUseProgramObjectARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glUseProgramObjectARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
gluTessEndContour
delimit
the definition of a polygon contour.
gluTessEndPolygon
delimit
the definition of a convex, concave or self-intersecting polygon.
GLUtessellatorCallback
with empty callback methods.gluTessBeginContour
delimit the definition of a polygon contour.
gluTessBeginPolygon
delimit the definition of a convex, concave or self-intersecting polygon.
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
void glValidateProgram(GLuint program);
GL_VERSION_2_0
void glValidateProgram(GLuint program);
GL_VERSION_2_0
void glValidateProgram(GLuint program);
void glValidateProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glValidateProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
void glVDPAUFiniNV(void);
GL_NV_vdpau_interop
void glVDPAUFiniNV(void);
GL_NV_vdpau_interop
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress);
GL_NV_vdpau_interop
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress);
GL_NV_vdpau_interop
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
GL_NV_vdpau_interop
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
GL_NV_vdpau_interop
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glVertex2d(GLdouble x, GLdouble y);
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex2dv(const GLdouble * v);
void glVertex2dv(const GLdouble * v);
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glVertex2f(GLfloat x, GLfloat y);
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex2fv(const GLfloat * v);
void glVertex2fv(const GLfloat * v);
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
void glVertex2i(GLint x, GLint y);
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
void glVertex2iv(const GLint * v);
void glVertex2iv(const GLint * v);
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glVertex2s(GLshort x, GLshort y);
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
void glVertex2sv(const GLshort * v);
void glVertex2sv(const GLshort * v);
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex3dv(const GLdouble * v);
void glVertex3dv(const GLdouble * v);
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex3fv(const GLfloat * v);
void glVertex3fv(const GLfloat * v);
void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glVertex3i(GLint x, GLint y, GLint z);
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
void glVertex3iv(const GLint * v);
void glVertex3iv(const GLint * v);
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glVertex3s(GLshort x, GLshort y, GLshort z);
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
void glVertex3sv(const GLshort * v);
void glVertex3sv(const GLshort * v);
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex4dv(const GLdouble * v);
void glVertex4dv(const GLdouble * v);
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex4fv(const GLfloat * v);
void glVertex4fv(const GLfloat * v);
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
void glVertex4iv(const GLint * v);
void glVertex4iv(const GLint * v);
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
void glVertex4sv(const GLshort * v);
void glVertex4sv(const GLshort * v);
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
GL_APPLE_vertex_array_range
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
GL_APPLE_vertex_array_range
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
void glVertexAttrib1dARB(GLuint index, GLdouble x);
GL_ARB_vertex_program
void glVertexAttrib1dARB(GLuint index, GLdouble x);
GL_ARB_vertex_program
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1f(GLuint indx, GLfloat x);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint index, GLfloat x);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint indx, GLfloat x);
void glVertexAttrib1fARB(GLuint index, GLfloat x);
GL_ARB_vertex_program
void glVertexAttrib1fARB(GLuint index, GLfloat x);
GL_ARB_vertex_program
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1hNV(GLuint index, GLhalfNV x);
GL_NV_half_float
void glVertexAttrib1hNV(GLuint index, GLhalfNV x);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
void glVertexAttrib1sARB(GLuint index, GLshort x);
GL_ARB_vertex_program
void glVertexAttrib1sARB(GLuint index, GLshort x);
GL_ARB_vertex_program
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_program
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_program
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
GL_ARB_vertex_program
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
GL_ARB_vertex_program
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
GL_ARB_vertex_program
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
GL_ARB_vertex_program
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_program
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_program
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_ARB_vertex_program
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_ARB_vertex_program
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
GL_ARB_vertex_program
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
GL_ARB_vertex_program
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint index, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_ARB_vertex_program
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_ARB_vertex_program
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_VERSION_3_3
void glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_VERSION_3_3
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
void glVertexAttribI1iEXT(GLuint index, GLint x);
GL_NV_vertex_program4
void glVertexAttribI1iEXT(GLuint index, GLint x);
GL_NV_vertex_program4
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
GL_NV_vertex_program4
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
GL_NV_vertex_program4
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
GL_NV_vertex_program4
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
GL_NV_vertex_program4
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
GL_NV_vertex_program4
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
GL_NV_vertex_program4
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
GL_NV_vertex_program4
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
GL_NV_vertex_program4
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
GL_NV_vertex_program4
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
GL_NV_vertex_program4
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_vertex_program4
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_vertex_program4
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_vertex_program4
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_vertex_program4
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_NV_vertex_program4
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_NV_vertex_program4
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_attrib_64bit
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_attrib_64bit
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_VERSION_2_0
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glVertexWeightfEXT(GLfloat weight);
GL_EXT_vertex_weighting
void glVertexWeightfEXT(GLfloat weight);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
void glVertexWeighthNV(GLhalfNV weight);
GL_NV_half_float
void glVertexWeighthNV(GLhalfNV weight);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
GLAutoDrawable
interface,
using an aggregation of a Window
implementation. void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
GLX_MESA_set_3dfx_mode
GLX_MESA_set_3dfx_mode
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_SGIS_blended_overlay
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_NV_multisample_coverage
GLX_VERSION_1_X
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_EXT_create_context_es2_profile
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context_robustness
GLX_ARB_create_context_robustness
GLX_NV_multisample_coverage
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_dmbuffer
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_SGIX_pbuffer
CORE DEF
CORE DEF
CORE DEF
GLX_GLXEXT_LEGACY
CORE DEF
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_NV_float_buffer
GLX_EXT_framebuffer_sRGB
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
CORE DEF
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_ARB_create_context_robustness
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_pbuffer
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_EXT_texture_from_pixmap
GLX_SGIS_shared_multisample
GLX_SGIS_shared_multisample
GLX_VERSION_1_X
GLX_ARB_create_context_robustness
GLX_VERSION_1_X
GLX_EXT_visual_rating
GLX_VERSION_1_X
GLX_EXT_visual_info
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_SGIX_pbuffer
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_ARB_fbconfig_float
GLX_ARB_fbconfig_float
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_EXT_fbconfig_packed_float
GLX_EXT_fbconfig_packed_float
GLX_VERSION_1_X
GLX_3DFX_multisample
GLX_ARB_multisample
GLX_SGIX_pbuffer
GLX_SGIS_multisample
GLX_VERSION_1_X
GLX_3DFX_multisample
GLX_ARB_multisample
GLX_SGIS_multisample
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_EXT_import_context
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_EXT_import_context
GLX_VERSION_1_X
GLX_EXT_visual_rating
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
CORE DEF
GLX_OML_swap_method
GLX_OML_swap_method
GLX_OML_swap_method
GLX_OML_swap_method
GLX_SGIX_video_resize
GLX_SGIX_video_resize
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
CORE DEF
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_EXT_visual_rating
GLX_VERSION_1_X
GLX_EXT_import_context
GLX_SGIX_visual_select_group
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_EXT_texture_from_pixmap
GLvoid * glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
GLX_NV_vertex_array_range
GLvoid * glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
GLX_NV_vertex_array_range
int glXBindChannelToWindowSGIX(Display * display, int screen, int channel, XID window);
GLX_SGIX_video_resize
int glXBindChannelToWindowSGIX(Display * display, int screen, int channel, XID window);
GLX_SGIX_video_resize
Bool glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier);
GLX_NV_swap_group
Bool glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier);
GLX_NV_swap_group
void glXBindSwapBarrierSGIX(Display * dpy, XID drawable, int barrier);
GLX_SGIX_swap_barrier
void glXBindSwapBarrierSGIX(Display * dpy, XID drawable, int barrier);
GLX_SGIX_swap_barrier
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, XID pbuf, int iVideoBuffer);
GLX_NV_video_out
int glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, XID pbuf, int iVideoBuffer);
GLX_NV_video_out
int glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h);
GLX_SGIX_video_resize
int glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h);
GLX_SGIX_video_resize
int glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype);
GLX_SGIX_video_resize
int glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype);
GLX_SGIX_video_resize
GLXFBConfig * glXChooseFBConfigSGIX, glXChooseFBConfig(Display * dpy, int screen, const int * attribList, int * nitems);
XVisualInfo * glXChooseVisual(Display * dpy, int screen, int * attribList);
void glXCopyContext(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask);
GLX_VERSION_1_X
void glXCopySubBufferMESA(Display * dpy, XID drawable, int x, int y, int width, int height);
GLX_MESA_copy_sub_buffer
void glXCopySubBufferMESA(Display * dpy, XID drawable, int x, int y, int width, int height);
GLX_MESA_copy_sub_buffer
GLXContext glXCreateContext(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct);
GLX_VERSION_1_X
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
XID glXCreateGLXPixmap(Display * dpy, XVisualInfo * visual, XID pixmap);
GLX_VERSION_1_X
GLXContext glXCreateNewContext(Display * dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);
GLX_VERSION_1_X
XID glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attribList);
GLX_VERSION_1_X
XID glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attribList);
GLX_VERSION_1_X
XID glXCreatePixmap(Display * dpy, GLXFBConfig config, XID pixmap, const int * attribList);
GLX_VERSION_1_X
XID glXCreatePixmap(Display * dpy, GLXFBConfig config, XID pixmap, const int * attribList);
GLX_VERSION_1_X
XID glXCreateWindow(Display * dpy, GLXFBConfig config, XID win, const int * attribList);
GLX_VERSION_1_X
XID glXCreateWindow(Display * dpy, GLXFBConfig config, XID win, const int * attribList);
GLX_VERSION_1_X
void glXCushionSGI(Display * dpy, XID window, float cushion);
GLX_SGI_cushion
void glXCushionSGI(Display * dpy, XID window, float cushion);
GLX_SGI_cushion
void glXDestroyContext(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
void glXDestroyGLXPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyPbuffer(Display * dpy, XID pbuf);
GLX_VERSION_1_X
void glXDestroyPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyWindow(Display * dpy, XID window);
GLX_VERSION_1_X
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
void glXFreeContextEXT(Display * dpy, GLXContext context);
GLX_EXT_import_context
void glXFreeContextEXT(Display * dpy, GLXContext context);
GLX_EXT_import_context
void glXFreeMemoryNV(GLvoid * pointer);
GLX_NV_vertex_array_range
void glXFreeMemoryNV(GLvoid * pointer);
GLX_NV_vertex_array_range
unsigned int glXGetAGPOffsetMESA(const void * pointer);
GLX_MESA_agp_offset
unsigned int glXGetAGPOffsetMESA(const void * pointer);
GLX_MESA_agp_offset
const char * glXGetClientString(Display * dpy, int name);
CORE FUNC
int glXGetConfig(Display * dpy, XVisualInfo * visual, int attrib, int * value);
GLX_VERSION_1_X
int glXGetConfig(Display * dpy, XVisualInfo * visual, int attrib, int * value);
GLX_VERSION_1_X
XID glXGetContextIDEXT(GLXContext context);
GLX_EXT_import_context
XID glXGetContextIDEXT(GLXContext context);
GLX_EXT_import_context
GLXContext glXGetCurrentContext(void);
GLX_VERSION_1_X
Display * glXGetCurrentDisplay(void);
CORE FUNC
Display * glXGetCurrentDisplayEXT(void);
GLX_EXT_import_context
Display * glXGetCurrentDisplayEXT(void);
GLX_EXT_import_context
XID glXGetCurrentDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawableSGI(void);
GLX_SGI_make_current_read
XID glXGetCurrentReadDrawableSGI(void);
GLX_SGI_make_current_read
int glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value);
GLX_VERSION_1_X
int glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value);
GLX_VERSION_1_X
GLXFBConfig * glXGetFBConfigs(Display * dpy, int screen, int * nelements);
CORE FUNC
GLXFBConfig * glXGetFBConfigs(Display * dpy, int screen, int * nelements);
CORE FUNC
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
__GLXextFuncPtr glXGetProcAddress(const GLubyte * procname);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddress(const GLubyte * procName);
GLX_ARB_get_proc_address
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
void glXGetSelectedEvent(Display * dpy, XID drawable, unsigned long * mask);
GLX_VERSION_1_X
void glXGetSelectedEvent(Display * dpy, XID drawable, unsigned long * mask);
GLX_VERSION_1_X
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
XVisualInfo * glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config);
GLXContext glXImportContextEXT(Display * dpy, XID contextID);
GLX_EXT_import_context
GLXContext glXImportContextEXT(Display * dpy, XID contextID);
GLX_EXT_import_context
Bool glXIsDirect(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
Bool glXJoinSwapGroupNV(Display * dpy, XID drawable, GLuint group);
GLX_NV_swap_group
Bool glXJoinSwapGroupNV(Display * dpy, XID drawable, GLuint group);
GLX_NV_swap_group
void glXJoinSwapGroupSGIX(Display * dpy, XID drawable, XID member);
GLX_SGIX_swap_group
void glXJoinSwapGroupSGIX(Display * dpy, XID drawable, XID member);
GLX_SGIX_swap_group
Bool glXMakeContextCurrent(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrent(Display * dpy, XID drawable, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrentReadSGI(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_SGI_make_current_read
Bool glXMakeCurrentReadSGI(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_SGI_make_current_read
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value);
GLX_VERSION_1_X
int glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value);
GLX_VERSION_1_X
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
void glXQueryDrawable(Display * dpy, XID draw, int attribute, unsigned int * value);
GLX_VERSION_1_X
void glXQueryDrawable(Display * dpy, XID draw, int attribute, unsigned int * value);
GLX_VERSION_1_X
Bool glXQueryExtension(Display * dpy, int * errorb, int * event);
GLX_VERSION_1_X
Bool glXQueryExtension(Display * dpy, int * errorb, int * event);
GLX_VERSION_1_X
const char * glXQueryExtensionsString(Display * dpy, int screen);
CORE FUNC
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
const char * glXQueryServerString(Display * dpy, int screen, int name);
CORE FUNC
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQueryVersion(Display * dpy, int * maj, int * min);
GLX_VERSION_1_X
Bool glXQueryVersion(Display * dpy, int * maj, int * min);
GLX_VERSION_1_X
Bool glXReleaseBuffersMESA(Display * dpy, XID drawable);
GLX_MESA_release_buffers
Bool glXReleaseBuffersMESA(Display * dpy, XID drawable);
GLX_MESA_release_buffers
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
int glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
GLX_NV_video_out
int glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
GLX_NV_video_out
int glXReleaseVideoImageNV(Display * dpy, XID pbuf);
GLX_NV_video_out
int glXReleaseVideoImageNV(Display * dpy, XID pbuf);
GLX_NV_video_out
Bool glXResetFrameCountNV(Display * dpy, int screen);
GLX_NV_swap_group
Bool glXResetFrameCountNV(Display * dpy, int screen);
GLX_NV_swap_group
void glXSelectEvent(Display * dpy, XID drawable, unsigned long mask);
GLX_VERSION_1_X
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
Bool glXSet3DfxModeMESA(int interval);
GLX_MESA_set_3dfx_mode
Bool glXSet3DfxModeMESA(int interval);
GLX_MESA_set_3dfx_mode
void glXSwapBuffers(Display * dpy, XID drawable);
GLX_VERSION_1_X
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int glXSwapIntervalSGI(int interval);
GLX_SGI_swap_control
int glXSwapIntervalSGI(int interval);
GLX_SGI_swap_control
void glXUseXFont(XID font, int first, int count, int list);
GLX_VERSION_1_X
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
void glXWaitGL(void);
GLX_VERSION_1_X
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
void glXWaitX(void);
GLX_VERSION_1_X
CORE DEF
CORE DEF
Display.getFQName()
Screen.getFQName()
monitorMode
rotation
surfaceSize
and refreshRate
.
Insets
object with the
specified top, left, bottom, and right insets.
Window.destroy()
and clears all Object references,
eg.
wait == true
.GLRunnable
,
which will be executed with the next GLAutoDrawable.display()
call.
EDTUtil.reset()
may follow immediately, ie creating a new EDT
GLAutoDrawable
s to render and is not paused.
setTexRectEnabled
.
jboolean JAWT_GetAWT(JNIEnv * env, JAWT * awt);
ToolkitLock
utilizing JAWT's AWT lock via JAWTUtil.lockToolkit()
.JAWTUtil.getJAWTToolkitLock()
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLError
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
khronos_boolean_enum_t
khronos_boolean_enum_t
khronos_boolean_enum_t
void Lock(JNIEnv * env);
jint Lock(JAWT_DrawingSurface * ds);
ToolkitLock
.
ToolkitLock.lock()
is invoked.
NativeSurface.lockSurface()
if the surface is locked, and is unchanged.
NativeSurface.lockSurface()
if the surface is locked, but has changed.
NativeSurface.lockSurface()
if the surface is not ready to be locked.
GLContextImpl.makeCurrent()
GLContextImpl
GLContextImpl.makeCurrentImpl(boolean)
Platform Implementation
#create
Platform Implementation
If ARB_create_context
is supported:
GLContextImpl.createContextARB(long, boolean, int[], int[], int[])
GLContextImpl
GLContextImpl.createContextARBImpl(long, boolean, int, int, int)
Platform Implementation
GLDrawableFactoryImpl
specialization,
calling GLContextImpl.createContextARB(long, boolean, int[], int[], int[])
will query all available OpenGL versions:FOR ALL GL* DO
:
GLContextImpl.createContextARBMapVersionsAvailable(int, boolean)
GLContextImpl.createContextARBVersions(long, boolean, int, int, int, int, int, int[], int[])
#mapVersionAvailable
Bool makeCurrentContext(void * nsContext);
GLContextImpl.createContextARBMapVersionsAvailable(int, boolean)
not intended to be used by
implementations.
SurfaceSize
surface memory size
DimensionReadOnly
size in [mm]
refresh rate
NativeSurface
interface with windowing
information such as window handle and position.RuntimeException
.NativeWindow
interface,
which provides a platform-independent mechanism of accessing the
information required to perform operations like
hardware-accelerated rendering using the OpenGL API.100..10x
MouseEvent 200..20x
KeyEvent 300..30x
invokeAndWait()
semantics.NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
ToolkitLock
without any locking.NativeWindowFactoryImpl.getNullToolkitLock()
void queryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
void queryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
share1
and
share2
will share textures and display lists.
int ReleaseDC(HANDLE hWnd, HANDLE hDC);
GLEventListener
from this drawable.
#getDestroyWhenUnused()
returns true
.
Display.removeReference()
WindowImpl.focusChanged(boolean)
to change the focus state, if force == false
.
setDisplayGamma
was called the first time.
void resetGammaRamp();
GLDrawableHelper.reshape(javax.media.opengl.GLEventListener, javax.media.opengl.GLAutoDrawable, int, int, int, int, boolean)
to be
called on all registered GLEventListener
s.
GLDrawableHelper.reshape(javax.media.opengl.GLEventListener, javax.media.opengl.GLAutoDrawable, int, int, int, int, boolean)
to be
called on all registered GLEventListener
s.
XID RootWindow(Display * display, int screen_number);
GLEventListener.display(GLAutoDrawable)
.
MonitorMode
, non rotated values
rotation
, measured counter clockwise (CCW)
Aquire and filter ScreenModesScreen.getScreenModes()
.
You may utilize ScreenModeUtil
to filter and select a desired ScreenMode.
The current ScreenMode can be obtained via Screen.getCurrentScreenMode()
.
The initial original ScreenMode (at startup) can be obtained via Screen.getOriginalScreenMode()
.
Screen.setCurrentScreenMode(com.jogamp.newt.ScreenMode)
to change the current ScreenMode of all Screen's referenced via the full qualified name (FQN)
Screen.getFQName()
.
When the last FQN referenced Screen closes, the original ScreenMode (Screen.getOriginalScreenMode()
)
is restored.
ScreenMode
utility methods,
filters etc. HANDLE SelectObject(HANDLE, HANDLE);
GLAnimatorControl
implementation.
void setContextOpacity(void * nsContext, int opacity);
void setContextPBuffer(void * nsContext, void * pBuffer);
void setContextTextureImageToPBuffer(void * nsContext, void * pBuffer, int colorBuffer);
GLContext.getCurrent()
and has no other side-effects.
ScreenMode
.
BOOL SetDeviceGammaRamp(HANDLE, LPVOID);
FocusRunnable
, FocusRunnable#run()
before Newt requests the native focus.
Window.FocusRunnable
, Window.FocusRunnable.run()
before Newt requests the native focus.
Bool setGammaRamp(int tableSize, float * redRamp, float * greenRamp, float * blueRamp);
Bool setGammaRamp(int tableSize, float * redRamp, float * greenRamp, float * blueRamp);
GL
pipeline object this GLAutoDrawable uses.
GLContext.isGLReadDrawableAvailable()
.
WindowImpl.destroy()
call) within WindowImpl.windowDestroyNotify()
implementation.WindowImpl.windowDestroyNotify()
.
BOOL SetPixelFormat(HANDLE, int, const PIXELFORMATDESCRIPTOR * );
x+insets.left,y+insets.top
.AnimatorBase.setIgnoreExceptions(boolean)
), to print the
exceptions' stack traces for diagnostic information.
width+insets.left+insets.right, height+insets.top+insets.bottom
void setSwapInterval(void * nsContext, int interval);
DefaultGraphicsDevice.lock()
and DefaultGraphicsDevice.unlock()
implementation.
setVisible
makes the window and children visible if visible
is true,
otherwise the window and children becomes invisible.WindowImpl.visibleChanged(boolean)
to change the visibility state.
setOpaque
(false) has been called), indicates whether the
application should preserve the OpenGL color buffer
(GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
underlying widgets which may show through portions of the
GLJPanel with alpha values less than 1.
BOOL ShowWindow(HANDLE hWnd, int nCmdShow);
GLDrawableFactory.shutdown()
.shutdown()
manually is recommended, due to the unreliable JVM state within the shutdown hook.org.apache.tools.ant.Task
for using BuildStaticGLInfo
.org.apache.tools.ant.types.CommandlineJava
.
DimensionReadOnly
size in pixels
bits per pixel
BOOL SwapBuffers(HANDLE);
Texture
using the Java 2D
APIs.Threading
class.Window.setVisible(boolean)
.
GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.NativeWindowFactory.getNativeWindowType(boolean)
NativeWindowFactory.getNativeWindowType(boolean)
NativeWindowFactory.getNativeWindowType(boolean)
NativeWindowFactory.getNativeWindowType(boolean)
NativeWindowFactory.getNativeWindowType(boolean)
NativeWindowFactory.getNativeWindowType(boolean)
void Unlock(JNIEnv * env);
void Unlock(JAWT_DrawingSurface * ds);
ToolkitLock
.
ToolkitLock.unlock()
is invoked.
NativeSurface.lockSurface()
update
in class java.awt.Component
void updateContext(void * nsContext);
void * updateContextRegister(void * nsContext, void * nsView);
void updateContextUnregister(void * updater);
begin
and end
callback methods.
vertex
callback method except
that it takes an additional reference argument.
stop
action is performed, EDTUtil.invokeStop(java.lang.Runnable)
should be used before.
CORE DEF
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_buffer_region
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_NV_render_depth_texture
WGL_NV_render_depth_texture
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_render_texture_rectangle
WGL_NV_render_texture_rectangle
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_EXT_create_context_es2_profile
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context_robustness
WGL_ARB_create_context_robustness
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_buffer_region
WGL_NV_render_depth_texture
WGL_EXT_depth_float
WGL_NV_render_depth_texture
WGL_I3D_digital_video_control
WGL_I3D_digital_video_control
WGL_I3D_digital_video_control
WGL_I3D_digital_video_control
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_NV_float_buffer
WGL_ARB_buffer_region
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_I3D_gamma
WGL_I3D_gamma
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_I3D_image_buffer
WGL_I3D_image_buffer
WGL_ARB_create_context_robustness
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_create_context_robustness
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_EXT_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ATI_pixel_format_float
WGL_3DFX_multisample
WGL_ARB_multisample
WGL_EXT_multisample
WGL_3DFX_multisample
WGL_ARB_multisample
WGL_EXT_multisample
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_buffer_region
WGL_ARB_pixel_format
WGL_3DL_stereo_control
WGL_3DL_stereo_control
WGL_EXT_pixel_format
WGL_3DL_stereo_control
WGL_3DL_stereo_control
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_NV_render_depth_texture
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_ARB_render_texture
WGL_NV_render_texture_rectangle
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format_float
WGL_ATI_pixel_format_float
CORE DEF
LPVOID wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
WGL_NV_vertex_array_range
LPVOID wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
WGL_NV_vertex_array_range
BOOL wglBeginFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
BOOL wglBeginFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
GLboolean wglBindDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
GLboolean wglBindDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
BOOL wglBindSwapBarrierNV(GLuint group, GLuint barrier);
WGL_NV_swap_group
BOOL wglBindSwapBarrierNV(GLuint group, GLuint barrier);
WGL_NV_swap_group
BOOL wglBindTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglBindTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglCopyContext(HANDLE, HANDLE, UINT);
CORE FUNC
HANDLE wglCreateBufferRegionARB(HANDLE hDC, int iLayerPlane, UINT uType);
WGL_ARB_buffer_region
HANDLE wglCreateBufferRegionARB(HANDLE hDC, int iLayerPlane, UINT uType);
WGL_ARB_buffer_region
HANDLE wglCreateContext(HANDLE);
CORE FUNC
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
GLboolean wglCreateDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
GLboolean wglCreateDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
void wglDeleteBufferRegionARB(HANDLE hRegion);
WGL_ARB_buffer_region
void wglDeleteBufferRegionARB(HANDLE hRegion);
WGL_ARB_buffer_region
BOOL wglDeleteContext(HANDLE);
CORE FUNC
void wglDestroyDisplayColorTableEXT(GLushort factor);
WGL_EXT_display_color_table
void wglDestroyDisplayColorTableEXT(GLushort factor);
WGL_EXT_display_color_table
BOOL wglDestroyPbufferARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
BOOL wglDestroyPbufferARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
BOOL wglDestroyPbufferEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglDestroyPbufferEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglDisableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglDisableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEnableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEnableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEndFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
BOOL wglEndFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
void wglFreeMemoryNV(LPVOID hRegion);
WGL_NV_vertex_array_range
void wglFreeMemoryNV(LPVOID hRegion);
WGL_NV_vertex_array_range
HANDLE wglGetCurrentContext(void);
CORE FUNC
HANDLE wglGetCurrentDC(void);
CORE FUNC
HANDLE wglGetCurrentReadDCARB(void);
WGL_ARB_make_current_read
HANDLE wglGetCurrentReadDCARB(void);
WGL_ARB_make_current_read
LPCSTR wglGetExtensionsStringARB(HANDLE hdc);
WGL_ARB_extensions_string
LPCSTR wglGetExtensionsStringARB(HANDLE hdc);
WGL_ARB_extensions_string
LPCSTR wglGetExtensionsStringEXT(void);
WGL_EXT_extensions_string
LPCSTR wglGetExtensionsStringEXT(void);
WGL_EXT_extensions_string
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
HANDLE wglGetPbufferDCARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
HANDLE wglGetPbufferDCARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
HANDLE wglGetPbufferDCEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
HANDLE wglGetPbufferDCEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
PROC wglGetProcAddress(LPCSTR);
CORE FUNC
int wglGetSwapIntervalEXT(void);
WGL_EXT_swap_control
int wglGetSwapIntervalEXT(void);
WGL_EXT_swap_control
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglJoinSwapGroupNV(HANDLE hDC, GLuint group);
WGL_NV_swap_group
BOOL wglJoinSwapGroupNV(HANDLE hDC, GLuint group);
WGL_NV_swap_group
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
BOOL wglMakeContextCurrentARB(HANDLE hDrawDC, HANDLE hReadDC, HANDLE hglrc);
WGL_ARB_make_current_read
BOOL wglMakeContextCurrentARB(HANDLE hDrawDC, HANDLE hReadDC, HANDLE hglrc);
WGL_ARB_make_current_read
BOOL wglMakeCurrent(HANDLE, HANDLE);
CORE FUNC
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
int wglReleasePbufferDCARB(HANDLE hPbuffer, HANDLE hDC);
WGL_ARB_pbuffer
int wglReleasePbufferDCARB(HANDLE hPbuffer, HANDLE hDC);
WGL_ARB_pbuffer
int wglReleasePbufferDCEXT(HANDLE hPbuffer, HANDLE hDC);
WGL_EXT_pbuffer
int wglReleasePbufferDCEXT(HANDLE hPbuffer, HANDLE hDC);
WGL_EXT_pbuffer
BOOL wglReleaseTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglReleaseTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglResetFrameCountNV(HANDLE hDC);
WGL_NV_swap_group
BOOL wglResetFrameCountNV(HANDLE hDC);
WGL_NV_swap_group
BOOL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
WGL_ARB_buffer_region
BOOL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
WGL_ARB_buffer_region
BOOL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height);
WGL_ARB_buffer_region
BOOL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height);
WGL_ARB_buffer_region
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglShareLists(HANDLE, HANDLE);
CORE FUNC
BOOL wglSwapIntervalEXT(int interval);
WGL_EXT_swap_control
BOOL wglSwapIntervalEXT(int interval);
WGL_EXT_swap_control
BOOL wglSwapLayerBuffers(HANDLE, UINT);
CORE FUNC
GLWindow
.ToolkitLock
via NativeWindowFactory.createDefaultToolkitLock(java.lang.String, long)
.ToolkitLock
via NativeWindowFactory.createDefaultToolkitLock(java.lang.String, long)
.
ToolkitLock
utilizing JAWT's AWT lock via JAWTUtil.lockToolkit()
and X11Util.XLockDisplay(long)
.ToolkitLock
utilizing X11Util.XLockDisplay(long)
. XID XCreatePixmap(Display * , XID, unsigned int, unsigned int, unsigned int);
char * XDisplayString(Display * display);
Bool XF86VidModeGetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
Bool XF86VidModeGetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
Bool XF86VidModeGetGammaRampSize(Display * display, int screen, int * size);
Bool XF86VidModeGetGammaRampSize(Display * display, int screen, int * size);
Bool XF86VidModeSetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
Bool XF86VidModeSetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
int XFlush(Display * display);
int XFree(void * );
int XFreePixmap(Display * , XID);
XVisualInfo * XGetVisualInfo(Display * , long, XVisualInfo * , int * );
Bool XineramaEnabled(Display * display);
Display * XOpenDisplay(const char * );
int XSync(Display * display, Bool discard);
intptr_t XSynchronize(Display * display, Bool onoff);
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